mirror of https://github.com/mgba-emu/mgba.git
Merge branch 'master' into qt
This commit is contained in:
commit
04823fb06c
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@ -33,7 +33,7 @@ static BOOL CALLBACK _createTLS(PINIT_ONCE once, PVOID param, PVOID* context) {
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}
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#endif
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static void _changeState(struct GBAThread* threadContext, enum ThreadState newState, int broadcast) {
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static void _changeState(struct GBAThread* threadContext, enum ThreadState newState, bool broadcast) {
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MutexLock(&threadContext->stateMutex);
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threadContext->state = newState;
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if (broadcast) {
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@ -48,6 +48,43 @@ static void _waitOnInterrupt(struct GBAThread* threadContext) {
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}
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}
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static void _waitUntilNotState(struct GBAThread* threadContext, enum ThreadState oldState) {
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while (threadContext->state == oldState) {
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MutexUnlock(&threadContext->stateMutex);
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MutexLock(&threadContext->sync.videoFrameMutex);
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ConditionWake(&threadContext->sync.videoFrameRequiredCond);
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MutexUnlock(&threadContext->sync.videoFrameMutex);
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MutexLock(&threadContext->sync.audioBufferMutex);
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ConditionWake(&threadContext->sync.audioRequiredCond);
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MutexUnlock(&threadContext->sync.audioBufferMutex);
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MutexLock(&threadContext->stateMutex);
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ConditionWake(&threadContext->stateCond);
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}
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}
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static void _pauseThread(struct GBAThread* threadContext, bool onThread) {
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if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
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threadContext->debugger->state = DEBUGGER_EXITING;
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}
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threadContext->state = THREAD_PAUSING;
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if (!onThread) {
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_waitUntilNotState(threadContext, THREAD_PAUSING);
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}
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}
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static void _changeVideoSync(struct GBAThread* threadContext, bool frameOn) {
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// Make sure the video thread can process events while the GBA thread is paused
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MutexLock(&threadContext->sync.videoFrameMutex);
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if (frameOn != threadContext->sync.videoFrameOn) {
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threadContext->sync.videoFrameOn = frameOn;
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ConditionWake(&threadContext->sync.videoFrameAvailableCond);
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}
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MutexUnlock(&threadContext->sync.videoFrameMutex);
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}
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static THREAD_ENTRY _GBAThreadRun(void* context) {
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#ifdef USE_PTHREADS
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pthread_once(&_contextOnce, _createTLS);
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@ -119,14 +156,14 @@ static THREAD_ENTRY _GBAThreadRun(void* context) {
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threadContext->startCallback(threadContext);
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}
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_changeState(threadContext, THREAD_RUNNING, 1);
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_changeState(threadContext, THREAD_RUNNING, true);
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while (threadContext->state < THREAD_EXITING) {
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if (threadContext->debugger) {
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struct ARMDebugger* debugger = threadContext->debugger;
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ARMDebuggerRun(debugger);
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if (debugger->state == DEBUGGER_SHUTDOWN) {
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_changeState(threadContext, THREAD_EXITING, 0);
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_changeState(threadContext, THREAD_EXITING, false);
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}
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} else {
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while (threadContext->state == THREAD_RUNNING) {
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@ -158,7 +195,7 @@ static THREAD_ENTRY _GBAThreadRun(void* context) {
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}
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while (threadContext->state != THREAD_SHUTDOWN) {
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_changeState(threadContext, THREAD_SHUTDOWN, 0);
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_changeState(threadContext, THREAD_SHUTDOWN, false);
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}
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if (threadContext->cleanCallback) {
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@ -198,7 +235,7 @@ bool GBAThreadStart(struct GBAThread* threadContext) {
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// TODO: error check
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threadContext->activeKeys = 0;
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threadContext->state = THREAD_INITIALIZED;
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threadContext->sync.videoFrameOn = 1;
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threadContext->sync.videoFrameOn = true;
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threadContext->sync.videoFrameSkip = 0;
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threadContext->rewindBufferNext = threadContext->rewindBufferInterval;
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@ -309,6 +346,7 @@ void GBAThreadEnd(struct GBAThread* threadContext) {
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threadContext->debugger->state = DEBUGGER_EXITING;
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}
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threadContext->state = THREAD_EXITING;
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ConditionWake(&threadContext->stateCond);
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MutexUnlock(&threadContext->stateMutex);
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MutexLock(&threadContext->sync.audioBufferMutex);
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threadContext->sync.audioWait = 0;
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@ -396,9 +434,7 @@ void GBAThreadInterrupt(struct GBAThread* threadContext) {
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threadContext->debugger->state = DEBUGGER_EXITING;
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}
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ConditionWake(&threadContext->stateCond);
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while (threadContext->state == THREAD_INTERRUPTING) {
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ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
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}
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_waitUntilNotState(threadContext, THREAD_INTERRUPTING);
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MutexUnlock(&threadContext->stateMutex);
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}
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@ -407,27 +443,19 @@ void GBAThreadContinue(struct GBAThread* threadContext) {
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}
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void GBAThreadPause(struct GBAThread* threadContext) {
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int frameOn = 1;
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bool frameOn = true;
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MutexLock(&threadContext->stateMutex);
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_waitOnInterrupt(threadContext);
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if (threadContext->state == THREAD_RUNNING) {
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if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
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threadContext->debugger->state = DEBUGGER_EXITING;
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}
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threadContext->state = THREAD_PAUSING;
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frameOn = 0;
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_pauseThread(threadContext, false);
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frameOn = false;
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}
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MutexUnlock(&threadContext->stateMutex);
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MutexLock(&threadContext->sync.videoFrameMutex);
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if (frameOn != threadContext->sync.videoFrameOn) {
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threadContext->sync.videoFrameOn = frameOn;
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ConditionWake(&threadContext->sync.videoFrameAvailableCond);
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}
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MutexUnlock(&threadContext->sync.videoFrameMutex);
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_changeVideoSync(threadContext, frameOn);
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}
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void GBAThreadUnpause(struct GBAThread* threadContext) {
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int frameOn = 1;
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MutexLock(&threadContext->stateMutex);
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_waitOnInterrupt(threadContext);
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if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
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@ -435,12 +463,8 @@ void GBAThreadUnpause(struct GBAThread* threadContext) {
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ConditionWake(&threadContext->stateCond);
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}
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MutexUnlock(&threadContext->stateMutex);
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MutexLock(&threadContext->sync.videoFrameMutex);
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if (frameOn != threadContext->sync.videoFrameOn) {
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threadContext->sync.videoFrameOn = frameOn;
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ConditionWake(&threadContext->sync.videoFrameAvailableCond);
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}
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MutexUnlock(&threadContext->sync.videoFrameMutex);
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_changeVideoSync(threadContext, true);
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}
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bool GBAThreadIsPaused(struct GBAThread* threadContext) {
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@ -456,23 +480,29 @@ void GBAThreadTogglePause(struct GBAThread* threadContext) {
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bool frameOn = true;
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MutexLock(&threadContext->stateMutex);
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_waitOnInterrupt(threadContext);
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if (threadContext->state == THREAD_PAUSED) {
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if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
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threadContext->state = THREAD_RUNNING;
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ConditionWake(&threadContext->stateCond);
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} else if (threadContext->state == THREAD_RUNNING) {
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if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
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threadContext->debugger->state = DEBUGGER_EXITING;
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}
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threadContext->state = THREAD_PAUSED;
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_pauseThread(threadContext, false);
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frameOn = false;
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}
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MutexUnlock(&threadContext->stateMutex);
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MutexLock(&threadContext->sync.videoFrameMutex);
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if (frameOn != threadContext->sync.videoFrameOn) {
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threadContext->sync.videoFrameOn = frameOn;
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ConditionWake(&threadContext->sync.videoFrameAvailableCond);
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_changeVideoSync(threadContext, frameOn);
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}
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void GBAThreadPauseFromThread(struct GBAThread* threadContext) {
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bool frameOn = true;
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MutexLock(&threadContext->stateMutex);
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_waitOnInterrupt(threadContext);
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if (threadContext->state == THREAD_RUNNING) {
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_pauseThread(threadContext, true);
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frameOn = false;
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}
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MutexUnlock(&threadContext->sync.videoFrameMutex);
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MutexUnlock(&threadContext->stateMutex);
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_changeVideoSync(threadContext, frameOn);
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}
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#ifdef USE_PTHREADS
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@ -98,6 +98,7 @@ void GBAThreadPause(struct GBAThread* threadContext);
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void GBAThreadUnpause(struct GBAThread* threadContext);
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bool GBAThreadIsPaused(struct GBAThread* threadContext);
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void GBAThreadTogglePause(struct GBAThread* threadContext);
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void GBAThreadPauseFromThread(struct GBAThread* threadContext);
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struct GBAThread* GBAThreadGetContext(void);
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void GBASyncPostFrame(struct GBASync* sync);
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@ -51,7 +51,7 @@ enum GBAKey GBASDLMapButtonToKey(int button) {
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static void _pauseAfterFrame(struct GBAThread* context) {
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context->frameCallback = 0;
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GBAThreadPause(context);
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GBAThreadPauseFromThread(context);
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}
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static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents* sdlContext, const struct SDL_KeyboardEvent* event) {
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