mirror of https://github.com/mgba-emu/mgba.git
DS GX: Properly mask address for slot 2 4x4-texel textures
This commit is contained in:
parent
516143b170
commit
047d812178
1
CHANGES
1
CHANGES
|
@ -19,6 +19,7 @@ Bugfixes:
|
|||
- DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
|
||||
- DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
|
||||
- DS GX: Allow viewport to change in the middle of a frame
|
||||
- DS GX: Properly mask address for slot 2 4x4-texel textures
|
||||
Misc:
|
||||
- DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
|
||||
- DS Memory: Ensure DS9 I/O is 8-byte aligned
|
||||
|
|
|
@ -188,7 +188,7 @@ static color_t _lookupColor(struct DSGXSoftwareRenderer* renderer, struct DSGXSo
|
|||
return 0;
|
||||
}
|
||||
uint16_t half = DSGXTexParamsGetVRAMBase(poly->texParams) & 0x8000;
|
||||
uint32_t slot1Base = (DSGXTexParamsGetVRAMBase(poly->texParams) << 1) + (texelCoord >> 2) + half;
|
||||
uint32_t slot1Base = ((DSGXTexParamsGetVRAMBase(poly->texParams) << 1) & 0x7FFF) + (texelCoord >> 2) + half;
|
||||
uint16_t texel2 = renderer->d.tex[1][slot1Base];
|
||||
uint16_t texel2Base = (texel2 & 0x3FFF) << 1;
|
||||
int a = 0x8;
|
||||
|
|
Loading…
Reference in New Issue