mirror of https://github.com/mgba-emu/mgba.git
DS GX: Properly mask address for slot 2 4x4-texel textures
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516143b170
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@ -19,6 +19,7 @@ Bugfixes:
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- DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
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- DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
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- DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
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- DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
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- DS GX: Allow viewport to change in the middle of a frame
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- DS GX: Allow viewport to change in the middle of a frame
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- DS GX: Properly mask address for slot 2 4x4-texel textures
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Misc:
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Misc:
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- DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
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- DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
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- DS Memory: Ensure DS9 I/O is 8-byte aligned
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- DS Memory: Ensure DS9 I/O is 8-byte aligned
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@ -188,7 +188,7 @@ static color_t _lookupColor(struct DSGXSoftwareRenderer* renderer, struct DSGXSo
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return 0;
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return 0;
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}
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}
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uint16_t half = DSGXTexParamsGetVRAMBase(poly->texParams) & 0x8000;
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uint16_t half = DSGXTexParamsGetVRAMBase(poly->texParams) & 0x8000;
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uint32_t slot1Base = (DSGXTexParamsGetVRAMBase(poly->texParams) << 1) + (texelCoord >> 2) + half;
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uint32_t slot1Base = ((DSGXTexParamsGetVRAMBase(poly->texParams) << 1) & 0x7FFF) + (texelCoord >> 2) + half;
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uint16_t texel2 = renderer->d.tex[1][slot1Base];
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uint16_t texel2 = renderer->d.tex[1][slot1Base];
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uint16_t texel2Base = (texel2 & 0x3FFF) << 1;
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uint16_t texel2Base = (texel2 & 0x3FFF) << 1;
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int a = 0x8;
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int a = 0x8;
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