mirror of https://github.com/mgba-emu/mgba.git
GBA Memory: Improve Thumb open bus behavior (fixes issue #10)
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592f6614aa
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02ecfa6843
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@ -25,6 +25,7 @@ Bugfixes:
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- Qt: Fix potential crash if a gamepad causes focus to change
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- GBA Memory: Allow SRAM to be 64kB
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- Qt: Fix controller axis querying
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- GBA Memory: Improve Thumb open bus behavior
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Misc:
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- Qt: Show multiplayer numbers in window title
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@ -279,14 +279,31 @@ static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
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}
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#define LOAD_BAD \
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load32: 0x%08X", address); \
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if (gba->performingDMA) { \
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value = gba->bus; \
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} else { \
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value = cpu->prefetch[1]; \
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if (cpu->executionMode == MODE_THUMB) { \
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/* http://ngemu.com/threads/gba-open-bus.170809/ */ \
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switch (cpu->gprs[ARM_PC] >> BASE_OFFSET) { \
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case REGION_BIOS: \
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case REGION_OAM: \
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/* This isn't right half the time, but we don't have $+6 handy */ \
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value <<= 16; \
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value |= cpu->prefetch[0]; \
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break; \
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case REGION_WORKING_IRAM: \
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/* This doesn't handle prefetch clobbering */ \
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if (cpu->gprs[ARM_PC] & 2) { \
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value |= cpu->prefetch[0] << 16; \
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} else { \
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value <<= 16; \
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value |= cpu->prefetch[0]; \
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} \
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default: \
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value |= value << 16; \
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} \
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} \
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}
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#define LOAD_BIOS \
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@ -298,6 +315,7 @@ static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
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value = memory->biosPrefetch; \
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} \
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} else { \
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load32: 0x%08X", address); \
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LOAD_BAD; \
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}
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@ -380,6 +398,7 @@ uint32_t GBALoad32(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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LOAD_SRAM;
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break;
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default:
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load32: 0x%08X", address);
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LOAD_BAD;
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break;
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}
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@ -409,15 +428,9 @@ uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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}
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} else {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load16: 0x%08X", address);
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if (gba->performingDMA) {
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LOAD_16(value, address & 2, &gba->bus);
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} else {
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uint32_t prefetch = cpu->prefetch[1];
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if (cpu->executionMode == MODE_THUMB) {
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prefetch |= prefetch << 16;
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}
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LOAD_16(value, address & 2, &prefetch);
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}
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LOAD_BAD;
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uint32_t v2 = value;
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LOAD_16(v2, address & 2, &value);
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}
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break;
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case REGION_WORKING_RAM:
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@ -475,15 +488,9 @@ uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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break;
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default:
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load16: 0x%08X", address);
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if (gba->performingDMA) {
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LOAD_16(value, address & 2, &gba->bus);
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} else {
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uint32_t prefetch = cpu->prefetch[1];
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if (cpu->executionMode == MODE_THUMB) {
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prefetch |= prefetch << 16;
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}
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LOAD_16(value, address & 2, &prefetch);
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}
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LOAD_BAD;
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uint32_t v2 = value;
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LOAD_16(v2, address & 2, &value);
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break;
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}
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@ -498,49 +505,42 @@ uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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uint32_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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struct GBA* gba = (struct GBA*) cpu->master;
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struct GBAMemory* memory = &gba->memory;
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uint8_t value = 0;
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uint32_t value = 0;
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int wait = 0;
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switch (address >> BASE_OFFSET) {
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case REGION_BIOS:
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if (address < SIZE_BIOS) {
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if (memory->activeRegion == REGION_BIOS) {
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value = ((int8_t*) memory->bios)[address];
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value = ((uint8_t*) memory->bios)[address];
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} else {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad BIOS Load8: 0x%08X", address);
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value = ((uint8_t*) &memory->biosPrefetch)[address & 3];
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}
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} else {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load8: 0x%08x", address);
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if (gba->performingDMA) {
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value = ((uint8_t*) &gba->bus)[address & 3];
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} else {
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uint32_t prefetch = cpu->prefetch[1];
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if (cpu->executionMode == MODE_THUMB) {
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prefetch |= prefetch << 16;
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}
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value = ((uint8_t*) &prefetch)[address & 3];
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}
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LOAD_BAD;
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value = ((uint8_t*) &value)[address & 3];
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}
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break;
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case REGION_WORKING_RAM:
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value = ((int8_t*) memory->wram)[address & (SIZE_WORKING_RAM - 1)];
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value = ((uint8_t*) memory->wram)[address & (SIZE_WORKING_RAM - 1)];
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wait = memory->waitstatesNonseq16[REGION_WORKING_RAM];
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break;
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case REGION_WORKING_IRAM:
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value = ((int8_t*) memory->iwram)[address & (SIZE_WORKING_IRAM - 1)];
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value = ((uint8_t*) memory->iwram)[address & (SIZE_WORKING_IRAM - 1)];
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break;
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case REGION_IO:
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value = (GBAIORead(gba, address & 0xFFFE) >> ((address & 0x0001) << 3)) & 0xFF;
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break;
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case REGION_PALETTE_RAM:
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value = ((int8_t*) gba->video.palette)[address & (SIZE_PALETTE_RAM - 1)];
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value = ((uint8_t*) gba->video.palette)[address & (SIZE_PALETTE_RAM - 1)];
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break;
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case REGION_VRAM:
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if ((address & 0x0001FFFF) < SIZE_VRAM) {
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value = ((int8_t*) gba->video.renderer->vram)[address & 0x0001FFFF];
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value = ((uint8_t*) gba->video.renderer->vram)[address & 0x0001FFFF];
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} else {
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value = ((int8_t*) gba->video.renderer->vram)[address & 0x00017FFF];
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value = ((uint8_t*) gba->video.renderer->vram)[address & 0x00017FFF];
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}
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break;
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case REGION_OAM:
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@ -554,7 +554,7 @@ uint32_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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case REGION_CART2_EX:
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wait = memory->waitstatesNonseq16[address >> BASE_OFFSET];
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if ((address & (SIZE_CART0 - 1)) < memory->romSize) {
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value = ((int8_t*) memory->rom)[address & (SIZE_CART0 - 1)];
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value = ((uint8_t*) memory->rom)[address & (SIZE_CART0 - 1)];
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} else {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load8: 0x%08X", address);
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value = (address >> 1) & 0xFF; \
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@ -577,18 +577,12 @@ uint32_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Reading from non-existent SRAM: 0x%08X", address);
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value = 0xFF;
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}
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value &= 0xFF;
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break;
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default:
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load8: 0x%08x", address);
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if (gba->performingDMA) {
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value = ((uint8_t*) &gba->bus)[address & 3];
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} else {
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uint32_t prefetch = cpu->prefetch[1];
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if (cpu->executionMode == MODE_THUMB) {
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prefetch |= prefetch << 16;
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}
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value = ((uint8_t*) &prefetch)[address & 3];
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}
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LOAD_BAD;
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value = ((uint8_t*) &value)[address & 3];
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break;
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}
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