mirror of https://github.com/mgba-emu/mgba.git
Vita: Improved frame drawing speed
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@ -37,6 +37,7 @@ Misc:
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- Qt: Improve camera initialization
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- Qt: Improve camera initialization
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- Qt: Support switching webcams
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- Qt: Support switching webcams
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- Core: Add keysRead callback
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- Core: Add keysRead callback
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- Vita: Improved frame drawing speed
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0.7.1: (2019-02-24)
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0.7.1: (2019-02-24)
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Bugfixes:
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Bugfixes:
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@ -36,7 +36,6 @@ static void _drawStart(void) {
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static void _drawEnd(void) {
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static void _drawEnd(void) {
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vita2d_end_drawing();
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vita2d_end_drawing();
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vita2d_wait_rendering_done();
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vita2d_swap_buffers();
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vita2d_swap_buffers();
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}
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}
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@ -324,7 +324,7 @@ void mPSP2Setup(struct mGUIRunner* runner) {
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tex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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tex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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outputBuffer = vita2d_texture_get_datap(tex);
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outputBuffer = anonymousMemoryMap(256 * toPow2(height) * 4);
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runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
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runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
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runner->core->setAudioBufferSize(runner->core, PSP2_SAMPLES);
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runner->core->setAudioBufferSize(runner->core, PSP2_SAMPLES);
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@ -458,6 +458,7 @@ void mPSP2Teardown(struct mGUIRunner* runner) {
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CircleBufferDeinit(&rumble.history);
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CircleBufferDeinit(&rumble.history);
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vita2d_free_texture(tex);
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vita2d_free_texture(tex);
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vita2d_free_texture(screenshot);
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vita2d_free_texture(screenshot);
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mappedMemoryFree(outputBuffer, 256 * 256 * 4);
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frameLimiter = true;
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frameLimiter = true;
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}
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}
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@ -525,6 +526,8 @@ void _drawTex(vita2d_texture* t, unsigned width, unsigned height, bool faded) {
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void mPSP2Draw(struct mGUIRunner* runner, bool faded) {
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void mPSP2Draw(struct mGUIRunner* runner, bool faded) {
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unsigned width, height;
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unsigned width, height;
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runner->core->desiredVideoDimensions(runner->core, &width, &height);
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runner->core->desiredVideoDimensions(runner->core, &width, &height);
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void* texpixels = vita2d_texture_get_datap(tex);
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memcpy(texpixels, outputBuffer, 256 * height * 4);
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_drawTex(tex, width, height, faded);
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_drawTex(tex, width, height, faded);
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}
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}
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