Qt: Rearrange menus some

This commit is contained in:
Vicki Pfau 2021-04-15 19:47:29 -07:00
parent 144a05a66e
commit 0208c7456a
2 changed files with 4 additions and 6 deletions

View File

@ -25,6 +25,7 @@ Misc:
- GBA: Default-enable VBA bug compat for Ruby and Emerald ROM hacks - GBA: Default-enable VBA bug compat for Ruby and Emerald ROM hacks
- GBA Memory: Log GPIO writes on non-GPIO carts as Pak Hardware instead of Memory - GBA Memory: Log GPIO writes on non-GPIO carts as Pak Hardware instead of Memory
- Qt: Add ROM filename and size to bug reporter - Qt: Add ROM filename and size to bug reporter
- Qt: Rearrange menus some
0.9.0: (2021-03-28) 0.9.0: (2021-03-28)
Features: Features:

View File

@ -1181,9 +1181,6 @@ void Window::setupMenu(QMenuBar* menubar) {
m_actions.addMenu(tr("Recent"), "mru", "file"); m_actions.addMenu(tr("Recent"), "mru", "file");
m_actions.addSeparator("file"); m_actions.addSeparator("file");
m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
m_actions.addSeparator("file");
Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() { Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
this->openStateWindow(LoadSave::LOAD); this->openStateWindow(LoadSave::LOAD);
}, "file", QKeySequence("F10")); }, "file", QKeySequence("F10"));
@ -1241,9 +1238,6 @@ void Window::setupMenu(QMenuBar* menubar) {
m_nonMpActions.append(quickSave); m_nonMpActions.append(quickSave);
} }
m_actions.addSeparator("file");
m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
#ifdef M_CORE_GBA #ifdef M_CORE_GBA
m_actions.addSeparator("file"); m_actions.addSeparator("file");
m_actions.addAction(tr("Convert save game..."), "convertSave", openControllerTView<SaveConverter>(), "file"); m_actions.addAction(tr("Convert save game..."), "convertSave", openControllerTView<SaveConverter>(), "file");
@ -1373,6 +1367,8 @@ void Window::setupMenu(QMenuBar* menubar) {
} }
#ifdef M_CORE_GB #ifdef M_CORE_GB
m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "emu");
Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() { Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
PrinterView* view = new PrinterView(m_controller); PrinterView* view = new PrinterView(m_controller);
openView(view); openView(view);
@ -1540,6 +1536,7 @@ void Window::setupMenu(QMenuBar* menubar) {
m_actions.addSeparator("tools"); m_actions.addSeparator("tools");
m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools"); m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "tools");
#ifdef USE_DEBUGGERS #ifdef USE_DEBUGGERS
m_actions.addSeparator("tools"); m_actions.addSeparator("tools");