Implement most of channels 1 and 2

This commit is contained in:
Jeffrey Pfau 2013-10-18 23:12:14 -07:00
parent 79d483d002
commit 003a537dc7
2 changed files with 138 additions and 12 deletions

View File

@ -8,8 +8,11 @@
const unsigned GBA_AUDIO_SAMPLES = 512; const unsigned GBA_AUDIO_SAMPLES = 512;
const unsigned GBA_AUDIO_FIFO_SIZE = 8 * sizeof(int32_t); const unsigned GBA_AUDIO_FIFO_SIZE = 8 * sizeof(int32_t);
#define SWEEP_CYCLES (GBA_ARM7TDMI_FREQUENCY / 128)
static int32_t _updateSquareChannel(struct GBAAudioSquareControl* envelope, int duty);
static void _updateEnvelope(struct GBAAudioEnvelope* envelope); static void _updateEnvelope(struct GBAAudioEnvelope* envelope);
static void _updateSweep(struct GBAAudioChannel1* ch);
static int32_t _updateChannel1(struct GBAAudioChannel1* ch); static int32_t _updateChannel1(struct GBAAudioChannel1* ch);
static int32_t _updateChannel2(struct GBAAudioChannel2* ch); static int32_t _updateChannel2(struct GBAAudioChannel2* ch);
static int32_t _updateChannel3(struct GBAAudioChannel3* ch); static int32_t _updateChannel3(struct GBAAudioChannel3* ch);
@ -23,7 +26,12 @@ void GBAAudioInit(struct GBAAudio* audio) {
audio->nextCh3 = 0; audio->nextCh3 = 0;
audio->nextCh4 = 0; audio->nextCh4 = 0;
audio->ch1.envelope.nextStep = INT_MAX; audio->ch1.envelope.nextStep = INT_MAX;
audio->ch1.control.nextStep = 0;
audio->ch1.nextSweep = INT_MAX;
audio->ch1.sample = 0;
audio->ch2.envelope.nextStep = INT_MAX; audio->ch2.envelope.nextStep = INT_MAX;
audio->ch2.control.nextStep = 0;
audio->ch2.sample = 0;
audio->ch4.sample = 0; audio->ch4.sample = 0;
audio->ch4.envelope.nextStep = INT_MAX; audio->ch4.envelope.nextStep = INT_MAX;
audio->eventDiff = 0; audio->eventDiff = 0;
@ -65,6 +73,19 @@ int32_t GBAAudioProcessEvents(struct GBAAudio* audio, int32_t cycles) {
audio->ch1.envelope.nextStep -= audio->eventDiff; audio->ch1.envelope.nextStep -= audio->eventDiff;
if (audio->ch1.envelope.nextStep <= 0) { if (audio->ch1.envelope.nextStep <= 0) {
_updateEnvelope(&audio->ch1.envelope); _updateEnvelope(&audio->ch1.envelope);
if (audio->ch1.envelope.nextStep < audio->nextEvent) {
audio->nextEvent = audio->ch1.envelope.nextStep;
}
}
}
if (audio->ch1.nextSweep != INT_MAX) {
audio->ch1.nextSweep -= audio->eventDiff;
if (audio->ch1.nextSweep <= 0) {
_updateSweep(&audio->ch1);
if (audio->ch1.nextSweep < audio->nextEvent) {
audio->nextEvent = audio->ch1.nextSweep;
}
} }
} }
@ -72,6 +93,9 @@ int32_t GBAAudioProcessEvents(struct GBAAudio* audio, int32_t cycles) {
audio->ch2.envelope.nextStep -= audio->eventDiff; audio->ch2.envelope.nextStep -= audio->eventDiff;
if (audio->ch2.envelope.nextStep <= 0) { if (audio->ch2.envelope.nextStep <= 0) {
_updateEnvelope(&audio->ch2.envelope); _updateEnvelope(&audio->ch2.envelope);
if (audio->ch2.envelope.nextStep < audio->nextEvent) {
audio->nextEvent = audio->ch2.envelope.nextStep;
}
} }
} }
@ -80,21 +104,30 @@ int32_t GBAAudioProcessEvents(struct GBAAudio* audio, int32_t cycles) {
if (audio->ch4.envelope.nextStep <= 0) { if (audio->ch4.envelope.nextStep <= 0) {
_updateEnvelope(&audio->ch4.envelope); _updateEnvelope(&audio->ch4.envelope);
if (audio->ch4.envelope.nextStep < audio->nextEvent) { if (audio->ch4.envelope.nextStep < audio->nextEvent) {
audio->nextEvent = audio->nextCh4; audio->nextEvent = audio->ch4.envelope.nextStep;
} }
} }
} }
if ((audio->ch1Right || audio->ch1Left) && audio->nextCh1 <= 0) { if ((audio->ch1Right || audio->ch1Left) && audio->nextCh1 <= 0) {
audio->nextCh1 += _updateChannel1(&audio->ch1); audio->nextCh1 += _updateChannel1(&audio->ch1);
if (audio->nextCh1 < audio->nextEvent) {
audio->nextEvent = audio->nextCh1;
}
} }
if ((audio->ch2Right || audio->ch2Left) && audio->nextCh2 <= 0) { if ((audio->ch2Right || audio->ch2Left) && audio->nextCh2 <= 0) {
audio->nextCh2 += _updateChannel2(&audio->ch2); audio->nextCh2 += _updateChannel2(&audio->ch2);
if (audio->nextCh2 < audio->nextEvent) {
audio->nextEvent = audio->nextCh2;
}
} }
if ((audio->ch3Right || audio->ch3Left) && audio->nextCh3 <= 0) { if ((audio->ch3Right || audio->ch3Left) && audio->nextCh3 <= 0) {
audio->nextCh3 += _updateChannel3(&audio->ch3); audio->nextCh3 += _updateChannel3(&audio->ch3);
if (audio->nextCh3 < audio->nextEvent) {
audio->nextEvent = audio->nextCh3;
}
} }
if ((audio->ch4Right || audio->ch4Left) && audio->nextCh4 <= 0) { if ((audio->ch4Right || audio->ch4Left) && audio->nextCh4 <= 0) {
@ -135,6 +168,9 @@ void GBAAudioScheduleFifoDma(struct GBAAudio* audio, int number, struct GBADMA*
void GBAAudioWriteSOUND1CNT_LO(struct GBAAudio* audio, uint16_t value) { void GBAAudioWriteSOUND1CNT_LO(struct GBAAudio* audio, uint16_t value) {
audio->ch1.sweep.packed = value; audio->ch1.sweep.packed = value;
if (!audio->ch1.sweep.time) {
audio->ch1.nextSweep = INT_MAX;
}
} }
void GBAAudioWriteSOUND1CNT_HI(struct GBAAudio* audio, uint16_t value) { void GBAAudioWriteSOUND1CNT_HI(struct GBAAudio* audio, uint16_t value) {
@ -148,6 +184,19 @@ void GBAAudioWriteSOUND1CNT_HI(struct GBAAudio* audio, uint16_t value) {
void GBAAudioWriteSOUND1CNT_X(struct GBAAudio* audio, uint16_t value) { void GBAAudioWriteSOUND1CNT_X(struct GBAAudio* audio, uint16_t value) {
audio->ch1.control.packed = value; audio->ch1.control.packed = value;
audio->ch1.control.currentFrequency = audio->ch1.control.frequency;
if (audio->ch1.control.restart) {
if (audio->ch1.sweep.time) {
audio->ch1.nextSweep = audio->ch1.sweep.time * SWEEP_CYCLES;
}
audio->ch1.envelope.currentVolume = audio->ch1.envelope.initialVolume;
if (audio->ch1.envelope.stepTime) {
audio->ch1.envelope.nextStep = 0;
} else {
audio->ch1.envelope.nextStep = INT_MAX;
}
audio->nextCh1 = 0;
}
} }
void GBAAudioWriteSOUND2CNT_LO(struct GBAAudio* audio, uint16_t value) { void GBAAudioWriteSOUND2CNT_LO(struct GBAAudio* audio, uint16_t value) {
@ -161,6 +210,16 @@ void GBAAudioWriteSOUND2CNT_LO(struct GBAAudio* audio, uint16_t value) {
void GBAAudioWriteSOUND2CNT_HI(struct GBAAudio* audio, uint16_t value) { void GBAAudioWriteSOUND2CNT_HI(struct GBAAudio* audio, uint16_t value) {
audio->ch2.control.packed = value; audio->ch2.control.packed = value;
audio->ch2.control.currentFrequency = audio->ch2.control.frequency;
if (audio->ch2.control.restart) {
audio->ch2.envelope.currentVolume = audio->ch2.envelope.initialVolume;
if (audio->ch2.envelope.stepTime) {
audio->ch2.envelope.nextStep = 0;
} else {
audio->ch2.envelope.nextStep = INT_MAX;
}
audio->nextCh2 = 0;
}
} }
void GBAAudioWriteSOUND3CNT_LO(struct GBAAudio* audio, uint16_t value) { void GBAAudioWriteSOUND3CNT_LO(struct GBAAudio* audio, uint16_t value) {
@ -255,6 +314,24 @@ void GBAAudioSampleFIFO(struct GBAAudio* audio, int fifoId) {
CircleBufferRead8(&channel->fifo, &channel->sample); CircleBufferRead8(&channel->fifo, &channel->sample);
} }
static int32_t _updateSquareChannel(struct GBAAudioSquareControl* control, int duty) {
control->hi = !control->hi;
int period = 16 * (2048 - control->currentFrequency);
switch (duty) {
case 0:
return control->hi ? period : period * 7;
case 1:
return control->hi ? period * 2 : period * 6;
case 2:
return period * 4;
case 3:
return control->hi ? period * 6 : period * 2;
default:
// This should never be hit
return period * 4;
}
}
static void _updateEnvelope(struct GBAAudioEnvelope* envelope) { static void _updateEnvelope(struct GBAAudioEnvelope* envelope) {
if (envelope->direction) { if (envelope->direction) {
++envelope->currentVolume; ++envelope->currentVolume;
@ -272,12 +349,37 @@ static void _updateEnvelope(struct GBAAudioEnvelope* envelope) {
} }
} }
static void _updateSweep(struct GBAAudioChannel1* ch) {
if (ch->sweep.direction) {
int currentFrequency = ch->control.currentFrequency;
currentFrequency -= currentFrequency >> ch->sweep.shift;
if (currentFrequency >= 0) {
ch->control.currentFrequency = currentFrequency;
}
} else {
int currentFrequency = ch->control.currentFrequency;
currentFrequency += currentFrequency >> ch->sweep.shift;
if (currentFrequency < 2048) {
ch->control.currentFrequency = currentFrequency;
} else {
// TODO: Stop playing
}
}
ch->nextSweep += ch->sweep.time * SWEEP_CYCLES;
}
static int32_t _updateChannel1(struct GBAAudioChannel1* ch) { static int32_t _updateChannel1(struct GBAAudioChannel1* ch) {
return INT_MAX / 4; int timing = _updateSquareChannel(&ch->control, ch->envelope.duty);
ch->sample = ch->control.hi * 0x10 - 0x8;
ch->sample *= ch->envelope.currentVolume;
return timing;
} }
static int32_t _updateChannel2(struct GBAAudioChannel2* ch) { static int32_t _updateChannel2(struct GBAAudioChannel2* ch) {
return INT_MAX / 4; int timing = _updateSquareChannel(&ch->control, ch->envelope.duty);
ch->sample = ch->control.hi * 0x10 - 0x8;
ch->sample *= ch->envelope.currentVolume;
return timing;
} }
static int32_t _updateChannel3(struct GBAAudioChannel3* ch) { static int32_t _updateChannel3(struct GBAAudioChannel3* ch) {
@ -301,6 +403,22 @@ static void _sample(struct GBAAudio* audio) {
int32_t sampleRight = 0; int32_t sampleRight = 0;
int psgShift = 2 - audio->volume; int psgShift = 2 - audio->volume;
if (audio->ch1Left) {
sampleLeft += audio->ch1.sample >> psgShift;
}
if (audio->ch1Right) {
sampleRight += audio->ch1.sample >> psgShift;
}
if (audio->ch2Left) {
sampleLeft += audio->ch2.sample >> psgShift;
}
if (audio->ch2Right) {
sampleRight += audio->ch2.sample >> psgShift;
}
if (audio->ch4Left) { if (audio->ch4Left) {
sampleLeft += audio->ch4.sample >> psgShift; sampleLeft += audio->ch4.sample >> psgShift;
} }

View File

@ -25,14 +25,19 @@ struct GBAAudioEnvelope {
int32_t nextStep; int32_t nextStep;
}; };
union GBAAudioSquareControl { struct GBAAudioSquareControl {
struct { union {
unsigned frequency : 11; struct {
unsigned : 3; unsigned frequency : 11;
unsigned stop : 1; unsigned : 3;
unsigned restart : 1; unsigned stop : 1;
unsigned restart : 1;
};
uint16_t packed;
}; };
uint16_t packed; int hi;
int currentFrequency;
int32_t nextStep;
}; };
struct GBAAudioChannel1 { struct GBAAudioChannel1 {
@ -45,14 +50,17 @@ struct GBAAudioChannel1 {
}; };
uint16_t packed; uint16_t packed;
} sweep; } sweep;
int32_t nextSweep;
struct GBAAudioEnvelope envelope; struct GBAAudioEnvelope envelope;
union GBAAudioSquareControl control; struct GBAAudioSquareControl control;
int8_t sample;
}; };
struct GBAAudioChannel2 { struct GBAAudioChannel2 {
struct GBAAudioEnvelope envelope; struct GBAAudioEnvelope envelope;
union GBAAudioSquareControl control; struct GBAAudioSquareControl control;
int8_t sample;
}; };
struct GBAAudioChannel3 { struct GBAAudioChannel3 {