mirror of https://github.com/mgba-emu/mgba.git
Util: Reformat hashing and let it use 64-bit regions
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6b189fe249
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0035b5a22b
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@ -10,7 +10,7 @@
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CXX_GUARD_START
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uint32_t hash32(const void* key, int len, uint32_t seed);
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uint32_t hash32(const void* key, size_t len, uint32_t seed);
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CXX_GUARD_END
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113
src/util/hash.c
113
src/util/hash.c
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@ -15,11 +15,11 @@
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#define FORCE_INLINE inline __attribute__((always_inline))
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static inline uint32_t rotl32 ( uint32_t x, int8_t r ) {
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return (x << r) | (x >> (32 - r));
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static inline uint32_t rotl32(uint32_t x, int8_t r) {
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return (x << r) | (x >> (32 - r));
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}
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#define ROTL32(x,y) rotl32(x,y)
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#define ROTL32(x, y) rotl32(x, y)
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#endif
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@ -27,81 +27,82 @@ static inline uint32_t rotl32 ( uint32_t x, int8_t r ) {
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// Block read - if your platform needs to do endian-swapping or can only
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// handle aligned reads, do the conversion here
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static FORCE_INLINE uint32_t getblock32 ( const uint32_t * p, int i ) {
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uint32_t ret;
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LOAD_32LE(ret, i << 2, p);
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return ret;
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static FORCE_INLINE uint32_t getblock32(const uint32_t* p, ssize_t i) {
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uint32_t ret;
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LOAD_32LE(ret, i << 2, p);
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return ret;
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}
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//-----------------------------------------------------------------------------
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// Finalization mix - force all bits of a hash block to avalanche
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static FORCE_INLINE uint32_t fmix32 (uint32_t h) {
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h ^= h >> 16;
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h *= 0x85ebca6b;
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h ^= h >> 13;
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h *= 0xc2b2ae35;
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h ^= h >> 16;
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static FORCE_INLINE uint32_t fmix32(uint32_t h) {
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h ^= h >> 16;
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h *= 0x85ebca6b;
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h ^= h >> 13;
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h *= 0xc2b2ae35;
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h ^= h >> 16;
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return h;
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return h;
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}
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//-----------------------------------------------------------------------------
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uint32_t hash32(const void* key, int len, uint32_t seed) {
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const uint8_t * data = (const uint8_t*)key;
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const int nblocks = len / 4;
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uint32_t hash32(const void* key, size_t len, uint32_t seed) {
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const uint8_t* data = (const uint8_t*) key;
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const int nblocks = len / 4;
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uint32_t h1 = seed;
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uint32_t h1 = seed;
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const uint32_t c1 = 0xcc9e2d51;
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const uint32_t c2 = 0x1b873593;
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const uint32_t c1 = 0xcc9e2d51;
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const uint32_t c2 = 0x1b873593;
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//----------
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// body
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//----------
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// body
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const uint32_t * blocks = (const uint32_t *)(data + nblocks*4);
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const uint32_t* blocks = (const uint32_t*)(data + nblocks * 4);
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int i;
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for(i = -nblocks; i; i++)
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{
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uint32_t k1 = getblock32(blocks,i);
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int i;
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for (i = -nblocks; i; i++) {
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uint32_t k1 = getblock32(blocks, i);
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k1 *= c1;
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k1 = ROTL32(k1,15);
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k1 *= c2;
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h1 ^= k1;
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h1 = ROTL32(h1,13);
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h1 = h1*5+0xe6546b64;
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}
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k1 *= c1;
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k1 = ROTL32(k1, 15);
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k1 *= c2;
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h1 ^= k1;
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h1 = ROTL32(h1, 13);
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h1 = h1 * 5 + 0xe6546b64;
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}
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//----------
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// tail
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//----------
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// tail
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const uint8_t * tail = (const uint8_t*)(data + nblocks*4);
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const uint8_t* tail = (const uint8_t*)(data + nblocks * 4);
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uint32_t k1 = 0;
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uint32_t k1 = 0;
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switch(len & 3)
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{
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case 3:
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k1 ^= tail[2] << 16;
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// Fall through
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case 2:
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k1 ^= tail[1] << 8;
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// Fall through
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case 1:
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k1 ^= tail[0];
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k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1;
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};
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switch(len & 3) {
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case 3:
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k1 ^= tail[2] << 16;
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// Fall through
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case 2:
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k1 ^= tail[1] << 8;
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// Fall through
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case 1:
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k1 ^= tail[0];
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k1 *= c1;
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k1 = ROTL32(k1, 15);
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k1 *= c2;
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h1 ^= k1;
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};
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//----------
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// finalization
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//----------
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// finalization
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h1 ^= len;
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h1 ^= len;
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h1 = fmix32(h1);
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h1 = fmix32(h1);
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return h1;
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return h1;
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}
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