mirror of https://github.com/mgba-emu/mgba.git
15 lines
478 B
Forth
15 lines
478 B
Forth
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varying vec2 texCoord;
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uniform sampler2D tex;
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void main() {
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vec4 color = texture2D(tex, texCoord);
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vec4 reflection = texture2D(tex, texCoord - vec2(0, 0.025));
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vec3 bleed = vec3(0.12, 0.14, 0.19);
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vec2 radius = (texCoord.st - vec2(0.5, 0.5)) * vec2(1.6, 1.6);
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bleed += (dot(pow(radius, vec2(4.0)), pow(radius, vec2(4.0))) + vec3(0.02, 0.03, 0.05)) * vec3(0.14, 0.18, 0.2);
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color.rgb += bleed;
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color.rgb += reflection.rgb * 0.07;
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color.a = 1.0;
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gl_FragColor = color;
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}
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