mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
Up-to-date news and downloads can be found at [endrift.com/mgba](https://endrift.com/mgba/).
Requirements are minimal. Any computer that can run Windows Vista or newer should be able to handle emulation. Support for OpenGL 1.1 or newer is also required.
Controls are configurable in the menu. The default gamepad controls are mapped so as to work with a DualShock 3. The default keyboard controls are as follows:
Dependencies that are installed will be automatically detected, and features that are disabled if the dependencies are not found will be shown at the end of the `cmake` command.
### Dependencies
mGBA has no hard dependencies, however, the following optional dependencies are required for specific features. The features will be disabled if the dependencies can't be found.
- Qt 5: for the GUI frontend. Qt Multimedia or SDL are required for audio.
- SDL: for a more basic frontend and gamepad support in the Qt frontend. SDL 2 is recommended, but 1.2 is supported.
- zlib and libpng: for screenshot support and savestate-in-PNG support.
<aname="missing">[1]</a> Currently missing features are
- OBJ window for modes 3, 4 and 5 ([Bug #5](https://endrift.com/mgba/bugs/show_bug.cgi?id=5))
- Mosaic for transformed OBJs ([Bug #9](https://endrift.com/mgba/bugs/show_bug.cgi?id=9))
- Cartridges with light sensors (Boktai: The Sun is in Your Hand and Boktai 2: Solar Boy Django) ([Bug #46](https://endrift.com/mgba/bugs/show_bug.cgi?id=46))
<aname="flashdetect">[2]</a> Flash memory size detection does not work in some cases, and may require overrides, which are not yet user configurable. Filing a bug is recommended if such a case is encountered.
<aname="osxver">[3]</a> 10.7 is only needed for the Qt port. The SDL port is known to work on 10.6, and may work on older.