mgba/src/gba/gba-audio.c

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#include "gba-audio.h"
#include "gba.h"
#include "gba-io.h"
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#include "gba-thread.h"
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const unsigned GBA_AUDIO_SAMPLES = 512;
const unsigned GBA_AUDIO_FIFO_SIZE = 8 * sizeof(int32_t);
static void _sample(struct GBAAudio* audio);
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void GBAAudioInit(struct GBAAudio* audio) {
audio->nextEvent = 0;
audio->eventDiff = 0;
audio->nextSample = 0;
audio->sampleRate = 0x8000;
audio->sampleInterval = GBA_ARM7TDMI_FREQUENCY / audio->sampleRate;
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CircleBufferInit(&audio->left, GBA_AUDIO_SAMPLES * sizeof(int32_t));
CircleBufferInit(&audio->right, GBA_AUDIO_SAMPLES * sizeof(int32_t));
CircleBufferInit(&audio->chA.fifo, GBA_AUDIO_FIFO_SIZE);
CircleBufferInit(&audio->chB.fifo, GBA_AUDIO_FIFO_SIZE);
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pthread_mutex_init(&audio->bufferMutex, 0);
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}
void GBAAudioDeinit(struct GBAAudio* audio) {
CircleBufferDeinit(&audio->left);
CircleBufferDeinit(&audio->right);
CircleBufferDeinit(&audio->chA.fifo);
CircleBufferDeinit(&audio->chB.fifo);
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pthread_mutex_destroy(&audio->bufferMutex);
}
int32_t GBAAudioProcessEvents(struct GBAAudio* audio, int32_t cycles) {
audio->nextEvent -= cycles;
if (audio->nextEvent <= 0) {
audio->nextSample -= audio->eventDiff;
if (audio->nextSample <= 0) {
_sample(audio);
audio->nextSample += audio->sampleInterval;
}
audio->nextEvent = audio->nextSample;
audio->eventDiff = audio->nextEvent;
}
return audio->nextEvent;
}
void GBAAudioScheduleFifoDma(struct GBAAudio* audio, int number, struct GBADMA* info) {
switch (info->dest) {
case BASE_IO | REG_FIFO_A_LO:
audio->chA.dmaSource = number;
break;
case BASE_IO | REG_FIFO_B_LO:
audio->chB.dmaSource = number;
break;
default:
GBALog(audio->p, GBA_LOG_GAME_ERROR, "Invalid FIFO destination: 0x%08X", info->dest);
return;
}
info->dstControl = DMA_FIXED;
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}
void GBAAudioWriteSOUND1CNT_LO(struct GBAAudio* audio, uint16_t value) {
audio->ch1.sweep.packed = value;
}
void GBAAudioWriteSOUND1CNT_HI(struct GBAAudio* audio, uint16_t value) {
audio->ch1.wave.packed = value;
}
void GBAAudioWriteSOUND1CNT_X(struct GBAAudio* audio, uint16_t value) {
audio->ch1.control.packed = value;
}
void GBAAudioWriteSOUND2CNT_LO(struct GBAAudio* audio, uint16_t value) {
audio->ch2.wave.packed = value;
}
void GBAAudioWriteSOUND2CNT_HI(struct GBAAudio* audio, uint16_t value) {
audio->ch2.control.packed = value;
}
void GBAAudioWriteSOUND3CNT_LO(struct GBAAudio* audio, uint16_t value) {
audio->ch3.bank.packed = value;
}
void GBAAudioWriteSOUND3CNT_HI(struct GBAAudio* audio, uint16_t value) {
audio->ch3.wave.packed = value;
}
void GBAAudioWriteSOUND3CNT_X(struct GBAAudio* audio, uint16_t value) {
audio->ch3.control.packed = value;
}
void GBAAudioWriteSOUND4CNT_LO(struct GBAAudio* audio, uint16_t value) {
audio->ch4.wave.packed = value;
}
void GBAAudioWriteSOUND4CNT_HI(struct GBAAudio* audio, uint16_t value) {
audio->ch4.control.packed = value;
}
void GBAAudioWriteSOUNDCNT_LO(struct GBAAudio* audio, uint16_t value) {
audio->soundcntLo = value;
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}
void GBAAudioWriteSOUNDCNT_HI(struct GBAAudio* audio, uint16_t value) {
audio->soundcntHi = value;
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}
void GBAAudioWriteSOUNDCNT_X(struct GBAAudio* audio, uint16_t value) {
audio->soundcntX = (value & 0xF0) | (audio->soundcntX & 0x0F);
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}
void GBAAudioWriteWaveRAM(struct GBAAudio* audio, int address, uint32_t value) {
GBALog(audio->p, GBA_LOG_STUB, "Audio unimplemented");
}
void GBAAudioWriteFIFO(struct GBAAudio* audio, int address, uint32_t value) {
struct CircleBuffer* fifo;
switch (address) {
case REG_FIFO_A_LO:
fifo = &audio->chA.fifo;
break;
case REG_FIFO_B_LO:
fifo = &audio->chB.fifo;
break;
default:
GBALog(audio->p, GBA_LOG_ERROR, "Bad FIFO write to address 0x%03x", address);
return;
}
while (!CircleBufferWrite32(fifo, value)) {
int32_t dummy;
CircleBufferRead32(fifo, &dummy);
}
}
void GBAAudioSampleFIFO(struct GBAAudio* audio, int fifoId) {
struct GBAAudioFIFO* channel;
if (fifoId == 0) {
channel = &audio->chA;
} else if (fifoId == 1) {
channel = &audio->chB;
} else {
GBALog(audio->p, GBA_LOG_ERROR, "Bad FIFO write to address 0x%03x", fifoId);
return;
}
if (CircleBufferSize(&channel->fifo) <= 4 * sizeof(int32_t)) {
struct GBADMA* dma = &audio->p->memory.dma[channel->dmaSource];
dma->nextCount = 4;
GBAMemoryServiceDMA(&audio->p->memory, channel->dmaSource, dma);
}
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CircleBufferRead8(&channel->fifo, &channel->sample);
}
static void _sample(struct GBAAudio* audio) {
int32_t sampleLeft = 0;
int32_t sampleRight = 0;
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if (audio->chALeft) {
sampleLeft += audio->chA.sample;
}
if (audio->chARight) {
sampleRight += audio->chA.sample;
}
if (audio->chBLeft) {
sampleLeft += audio->chB.sample;
}
if (audio->chBRight) {
sampleRight += audio->chB.sample;
}
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pthread_mutex_lock(&audio->bufferMutex);
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while (CircleBufferSize(&audio->left) + (GBA_AUDIO_SAMPLES * 2 / 5) >= audio->left.capacity) {
GBASyncProduceAudio(audio->p->sync, &audio->bufferMutex);
}
CircleBufferWrite32(&audio->left, sampleLeft);
CircleBufferWrite32(&audio->right, sampleRight);
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pthread_mutex_unlock(&audio->bufferMutex);
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}