2016-01-23 22:00:29 +00:00
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[shader]
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2017-01-24 10:19:29 +00:00
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name=xBR-lv3
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2016-01-23 22:00:29 +00:00
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author=Hyllian
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2017-01-24 10:19:29 +00:00
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description=xBR-lv3 upsampling filter
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2016-01-23 22:00:29 +00:00
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passes=1
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[pass.0]
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integerScaling=1
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vertexShader=xbr.vs
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fragmentShader=xbr.fs
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2016-01-24 04:52:26 +00:00
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[pass.0.uniform.XBR_Y_WEIGHT]
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type=float
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default=48
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readableName=Y Weight
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min=0
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max=100
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[pass.0.uniform.XBR_EQ_THRESHOLD]
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type=float
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readableName=Eq Threshold
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default=10.0
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min=0.0
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max=50.0
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[pass.0.uniform.XBR_EQ_THRESHOLD2]
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type=float
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readableName=Eq Threshold2
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default=2.0
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min=0.0
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max=4.0
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[pass.0.uniform.XBR_LV2_COEFFICIENT]
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type=float
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readableName=Lv2 Coefficient
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default=2.0
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min=1.0
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max=3.0
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