mgba/res/shaders/xbr-lv3.shader/manifest.ini

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[shader]
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name=xBR-lv3
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author=Hyllian
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description=xBR-lv3 upsampling filter
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passes=1
[pass.0]
integerScaling=1
vertexShader=xbr.vs
fragmentShader=xbr.fs
[pass.0.uniform.XBR_Y_WEIGHT]
type=float
default=48
readableName=Y Weight
min=0
max=100
[pass.0.uniform.XBR_EQ_THRESHOLD]
type=float
readableName=Eq Threshold
default=10.0
min=0.0
max=50.0
[pass.0.uniform.XBR_EQ_THRESHOLD2]
type=float
readableName=Eq Threshold2
default=2.0
min=0.0
max=4.0
[pass.0.uniform.XBR_LV2_COEFFICIENT]
type=float
readableName=Lv2 Coefficient
default=2.0
min=1.0
max=3.0