0.2.0: (Future)
Features:
 - Support for gamepad axes, e.g. analog sticks or triggers
 - Add scale presets for up to 6x
 - Debugger: Add CLI "frame", frame advance command
 - Settings window
 - Bilinear resampling option
 - Add option to skip BIOS start screen
 - List of recently opened games
 - Support for games using the Solar Sensor
 - Debugger: Add CLI functions for writing to memory
 - Better audio resampling via blip-buf
 - Game Pak overrides dialog for setting savetype and sensor values
 - Support for games using the tilt sensor
 - Remappable shortcuts for keyboard and gamepad
 - Rewinding of emulation
 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
 - Support IPv6
 - Save directory of last loaded file
 - Support BPS patches
 - Automatically detect and optimize out idle loops
 - Configurable game overrides
 - Support loading 7-Zip files
 - Drag and drop game loading
 - Cheat code support
 - Debugger: Add CLI functions for examining memory regions
Bugfixes:
 - ARM7: Extend prefetch by one stage
 - GBA Audio: Support 16-bit writes to FIFO audio
 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
 - GBA BIOS: Fix BIOS prefetch after reset
 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
 - GBA Thread: Fix possible hang when loading an archive
 - Perf: Fix crash when the GBA thread fails to start
 - SDL: Properly clean up if a game doesn't launch
 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
 - GBA RR: Fix fallthrough error when reading tags from a movie
Misc:
 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
 - GBA Memory: Simplify memory API and use fixed bus width
 - GBA Video: Start video at the last scanline instead of the first
 - Debugger: Watchpoints now work on STM/LDM instructions
 - GBA: Improve accuracy of event timing
 - Debugger: Clean up GDB stub network interfacing
 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
 - Debugger: Merge Thumb BL instructions when disassembling
 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
 - Debugger: Watchpoints now report address watched (fixes #68)
 - GBA: Add API for getting Configuration structs for overrides and input
 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
 - Debugger: Add support for soft breakpoints
 - Util: Use proper locale for reading and writing float values
 - Debugger: Make I/O register names be addresses instead of values
 - Debugger: Rename read/write commands

0.1.1: (2015-01-24)
Bugfixes:
 - ARM7: Fix LDM writeback to a register already written
 - GBA: Fix timers 2 and 3 updating incorrectly
 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
 - GBA Audio: Properly initialize audio FIFO channels
 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
 - GBA BIOS: Fix HuffUnComp boundary conditions
 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
 - GBA Memory: Filter out top nybble of DMA addresses
 - GBA Memory: Properly bounds-check VRAM accesses
 - GBA Memory: Fix initial DMA state
 - GBA Thread: Allow halted games to exit cleanly
 - GBA Video: Fix blend issues with obscured middle layers
 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
 - GBA Video: Fix sprite boundary conditions with mosaic
 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
 - Qt: Fix issue with set frame sizes being the wrong height
 - Qt: Fix emulator crashing when full screen if a game is not running
 - Qt: Fix window focus issues
 - Qt: Properly set default video recording settings
 - Qt: Fix a race condition when a game crashes immediately
 - Qt: Fix some cases where key mapping can break if focus is adjusted
 - Qt: Fix crash if a game pauses before any frames are shown
 - Debugger: Negative PC-relative loads now properly subtract the offset
 - Debugger: Align PC-relative loads in Thumb
 - Debugger: Fix watchpoints triggering too late
 - Debugger: Fix binary print putting spaces between digits
 - Video: Ensure FFmpeg encoder has audio frames
 - Video: Fix uncompressed PCM audio recording
 - Video: Fix FFmpeg crashing when the file extension is wrong
 - Util: Fix SOCKET_FAILED macro
Misc:
 - GBA: Exit cleanly on FATAL if the port supports it
 - GBA Memory: Implement 16- and 32-bit loads from SRAM
 - Qt: Disable sync to video by default
 - Qt: Handle a game crash without crashing
 - Qt: Set default log level to FATAL, ERROR and WARN
 - Qt: Clarify some phrasing in the menus
 - Qt: Clear active buttons when focus is lost

0.1.0: (2014-12-13)
 - Initial release
