/* Copyright (c) 2013-2014 Jeffrey Pfau
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "Window.h"

#include <QDesktopWidget>
#include <QKeyEvent>
#include <QKeySequence>
#include <QMenuBar>
#include <QMessageBox>
#include <QMimeData>
#include <QPainter>
#include <QStackedLayout>

#include "AboutScreen.h"
#include "CheatsView.h"
#include "ConfigController.h"
#include "Display.h"
#include "GameController.h"
#include "GBAApp.h"
#include "GDBController.h"
#include "GDBWindow.h"
#include "GIFView.h"
#include "IOViewer.h"
#include "LoadSaveState.h"
#include "LogView.h"
#include "MultiplayerController.h"
#include "MemoryView.h"
#include "OverrideView.h"
#include "PaletteView.h"
#include "ROMInfo.h"
#include "SensorView.h"
#include "SettingsView.h"
#include "ShaderSelector.h"
#include "ShortcutController.h"
#include "VideoView.h"

extern "C" {
#ifdef M_CORE_GB
#include "gb/gb.h"
#endif
#include "platform/commandline.h"
#include "util/nointro.h"
#include "util/vfs.h"
}

using namespace QGBA;

#if defined(__WIN32) || defined(__OpenBSD__)
// This is a macro everywhere except MinGW and OpenBSD, it seems
using std::isnan;
#endif

Window::Window(ConfigController* config, int playerId, QWidget* parent)
	: QMainWindow(parent)
	, m_log(0)
	, m_logView(new LogView(&m_log))
	, m_stateWindow(nullptr)
	, m_screenWidget(new WindowBackground())
	, m_logo(":/res/mgba-1024.png")
	, m_config(config)
	, m_inputController(playerId, this)
#ifdef USE_FFMPEG
	, m_videoView(nullptr)
#endif
#ifdef USE_MAGICK
	, m_gifView(nullptr)
#endif
#ifdef USE_GDB_STUB
	, m_gdbController(nullptr)
#endif
	, m_mruMenu(nullptr)
	, m_shortcutController(new ShortcutController(this))
	, m_playerId(playerId)
	, m_fullscreenOnStart(false)
	, m_autoresume(false)
{
	setFocusPolicy(Qt::StrongFocus);
	setAcceptDrops(true);
	setAttribute(Qt::WA_DeleteOnClose);
	m_controller = new GameController(this);
	m_controller->setInputController(&m_inputController);
	updateTitle();

	m_display = Display::create(this);
	m_shaderView = new ShaderSelector(m_display, m_config);

	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
	m_logo = m_logo; // Free memory left over in old pixmap

	m_screenWidget->setMinimumSize(m_display->minimumSize());
	m_screenWidget->setSizePolicy(m_display->sizePolicy());
	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
	m_screenWidget->setPixmap(m_logo);
	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
	setCentralWidget(m_screenWidget);

	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
		unsigned width, height;
		context->core->desiredVideoDimensions(context->core, &width, &height);
		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
		QPixmap pixmap;
		pixmap.convertFromImage(currentImage);
		m_screenWidget->setPixmap(pixmap);
		m_screenWidget->setLockAspectRatio(width, height);
	});
	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
#ifndef Q_OS_MAC
	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
	connect(m_controller, &GameController::gameUnpaused, [this]() {
		if(isFullScreen()) {
			menuBar()->hide();
		}
	});
#endif
	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
	connect(m_display, &Display::hideCursor, [this]() {
		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
			m_screenWidget->setCursor(Qt::BlankCursor);
		}
	});
	connect(m_display, &Display::showCursor, [this]() {
		m_screenWidget->unsetCursor();
	});
	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));

	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
	m_focusCheck.setInterval(200);

	m_shortcutController->setConfigController(m_config);
	setupMenu(menuBar());
}

Window::~Window() {
	delete m_logView;

#ifdef USE_FFMPEG
	delete m_videoView;
#endif

#ifdef USE_MAGICK
	delete m_gifView;
#endif
}

void Window::argumentsPassed(mArguments* args) {
	loadConfig();

	if (args->patch) {
		m_controller->loadPatch(args->patch);
	}

	if (args->fname) {
		m_controller->loadGame(args->fname);
	}
}

void Window::resizeFrame(const QSize& size) {
	QSize newSize(size);
	m_screenWidget->setSizeHint(newSize);
	newSize -= m_screenWidget->size();
	newSize += this->size();
	resize(newSize);
}

void Window::setConfig(ConfigController* config) {
	m_config = config;
}

void Window::loadConfig() {
	const mCoreOptions* opts = m_config->options();
	reloadConfig();

	// TODO: Move these to ConfigController
	if (opts->fpsTarget) {
		emit fpsTargetChanged(opts->fpsTarget);
	}

	if (opts->audioBuffers) {
		emit audioBufferSamplesChanged(opts->audioBuffers);
	}

	if (opts->sampleRate) {
		emit sampleRateChanged(opts->sampleRate);
	}

	if (opts->width && opts->height) {
		resizeFrame(QSize(opts->width, opts->height));
	}

	if (opts->fullscreen) {
		enterFullScreen();
	}

	if (opts->shader) {
		struct VDir* shader = VDirOpen(opts->shader);
		if (shader) {
			m_display->setShaders(shader);
			m_shaderView->refreshShaders();
			shader->close(shader);
		}
	}

	m_mruFiles = m_config->getMRU();
	updateMRU();

	m_inputController.setConfiguration(m_config);
}

void Window::reloadConfig() {
	const mCoreOptions* opts = m_config->options();

	m_log.setLevels(opts->logLevel);

	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
	bool ok;
	int flags = saveStateExtdata.toInt(&ok);
	if (ok) {
		m_controller->setSaveStateExtdata(flags);
	}

	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
	flags = loadStateExtdata.toInt(&ok);
	if (ok) {
		m_controller->setLoadStateExtdata(flags);
	}

	m_controller->setConfig(m_config->config());
	m_display->lockAspectRatio(opts->lockAspectRatio);
	m_display->filter(opts->resampleVideo);

	if (opts->bios) {
		m_controller->loadBIOS(opts->bios);
	}

	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
}

void Window::saveConfig() {
	m_inputController.saveConfiguration();
	m_config->write();
}

void Window::selectROM() {
	QStringList formats{
		"*.gba",
		"*.gb",
		"*.gbc",
#if defined(USE_LIBZIP) || defined(USE_ZLIB)
		"*.zip",
#endif
#ifdef USE_LZMA
		"*.7z",
#endif
		"*.agb",
		"*.mb",
		"*.rom",
		"*.bin"};
	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
	if (!filename.isEmpty()) {
		m_controller->loadGame(filename);
	}
}

void Window::replaceROM() {
	QStringList formats{
		"*.gba",
		"*.gb",
		"*.gbc",
#if defined(USE_LIBZIP) || defined(USE_ZLIB)
		"*.zip",
#endif
#ifdef USE_LZMA
		"*.7z",
#endif
		"*.rom",
		"*.bin"};
	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
	if (!filename.isEmpty()) {
		m_controller->replaceGame(filename);
	}
}

void Window::multiplayerChanged() {
	disconnect(nullptr, this, SLOT(multiplayerChanged()));
	int attached = 1;
	MultiplayerController* multiplayer = m_controller->multiplayerController();
	if (multiplayer) {
		attached = multiplayer->attached();
		connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
		connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
		m_playerId = multiplayer->playerId(m_controller);
	}
	if (m_controller->isLoaded()) {
		for (QAction* action : m_nonMpActions) {
			action->setDisabled(attached > 1);
		}
	}
}

void Window::selectBIOS() {
	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
	if (!filename.isEmpty()) {
		m_config->setOption("bios", filename);
		m_config->updateOption("bios");
		m_config->setOption("useBios", true);
		m_config->updateOption("useBios");
		m_controller->loadBIOS(filename);
	}
}

void Window::selectPatch() {
	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
	if (!filename.isEmpty()) {
		m_controller->loadPatch(filename);
	}
}

void Window::openView(QWidget* widget) {
	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
	widget->setAttribute(Qt::WA_DeleteOnClose);
	widget->show();
}

void Window::importSharkport() {
	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
	if (!filename.isEmpty()) {
		m_controller->importSharkport(filename);
	}
}

void Window::exportSharkport() {
	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
	if (!filename.isEmpty()) {
		m_controller->exportSharkport(filename);
	}
}

void Window::openSettingsWindow() {
	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
	openView(settingsWindow);
}

void Window::openOverrideWindow() {
	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
	openView(overrideWindow);
}

void Window::openSensorWindow() {
	SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
	openView(sensorWindow);
}

void Window::openCheatsWindow() {
	CheatsView* cheatsWindow = new CheatsView(m_controller);
	openView(cheatsWindow);
}

void Window::openPaletteWindow() {
	PaletteView* paletteWindow = new PaletteView(m_controller);
	openView(paletteWindow);
}

void Window::openMemoryWindow() {
	MemoryView* memoryWindow = new MemoryView(m_controller);
	openView(memoryWindow);
}

void Window::openIOViewer() {
	IOViewer* ioViewer = new IOViewer(m_controller);
	openView(ioViewer);
}

void Window::openAboutScreen() {
	AboutScreen* about = new AboutScreen();
	openView(about);
}

void Window::openROMInfo() {
	ROMInfo* romInfo = new ROMInfo(m_controller);
	openView(romInfo);
}

#ifdef USE_FFMPEG
void Window::openVideoWindow() {
	if (!m_videoView) {
		m_videoView = new VideoView();
		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
	}
	m_videoView->show();
}
#endif

#ifdef USE_MAGICK
void Window::openGIFWindow() {
	if (!m_gifView) {
		m_gifView = new GIFView();
		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
	}
	m_gifView->show();
}
#endif

#ifdef USE_GDB_STUB
void Window::gdbOpen() {
	if (!m_gdbController) {
		m_gdbController = new GDBController(m_controller, this);
	}
	GDBWindow* window = new GDBWindow(m_gdbController);
	openView(window);
}
#endif

void Window::keyPressEvent(QKeyEvent* event) {
	if (event->isAutoRepeat()) {
		QWidget::keyPressEvent(event);
		return;
	}
	GBAKey key = m_inputController.mapKeyboard(event->key());
	if (key == GBA_KEY_NONE) {
		QWidget::keyPressEvent(event);
		return;
	}
	m_controller->keyPressed(key);
	event->accept();
}

void Window::keyReleaseEvent(QKeyEvent* event) {
	if (event->isAutoRepeat()) {
		QWidget::keyReleaseEvent(event);
		return;
	}
	GBAKey key = m_inputController.mapKeyboard(event->key());
	if (key == GBA_KEY_NONE) {
		QWidget::keyPressEvent(event);
		return;
	}
	m_controller->keyReleased(key);
	event->accept();
}

void Window::resizeEvent(QResizeEvent* event) {
	if (!isFullScreen()) {
		m_config->setOption("height", m_screenWidget->height());
		m_config->setOption("width", m_screenWidget->width());
	}

	int factor = 0;
	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
	if (m_controller->isLoaded()) {
		size = m_controller->screenDimensions();
	}
	if (event->size().width() % size.width() == 0 && event->size().height() % size.height() == 0 &&
	    event->size().width() / size.width() == event->size().height() / size.height()) {
		factor = event->size().width() / size.width();
	}
	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
		bool enableSignals = iter.value()->blockSignals(true);
		if (iter.key() == factor) {
			iter.value()->setChecked(true);
		} else {
			iter.value()->setChecked(false);
		}
		iter.value()->blockSignals(enableSignals);
	}

	m_config->setOption("fullscreen", isFullScreen());
}

void Window::showEvent(QShowEvent* event) {
	resizeFrame(m_screenWidget->sizeHint());
	QVariant windowPos = m_config->getQtOption("windowPos");
	if (!windowPos.isNull()) {
		move(windowPos.toPoint());
	} else {
		QRect rect = frameGeometry();
		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
		move(rect.topLeft());
	}
	if (m_fullscreenOnStart) {
		enterFullScreen();
		m_fullscreenOnStart = false;
	}
}

void Window::closeEvent(QCloseEvent* event) {
	emit shutdown();
	m_config->setQtOption("windowPos", pos());
	saveConfig();
	QMainWindow::closeEvent(event);
}

void Window::focusInEvent(QFocusEvent*) {
	m_display->forceDraw();
}

void Window::focusOutEvent(QFocusEvent*) {
	m_controller->setTurbo(false, false);
	m_controller->stopRewinding();
	m_controller->clearKeys();
}

void Window::dragEnterEvent(QDragEnterEvent* event) {
	if (event->mimeData()->hasFormat("text/uri-list")) {
		event->acceptProposedAction();
	}
}

void Window::dropEvent(QDropEvent* event) {
	QString uris = event->mimeData()->data("text/uri-list");
	uris = uris.trimmed();
	if (uris.contains("\n")) {
		// Only one file please
		return;
	}
	QUrl url(uris);
	if (!url.isLocalFile()) {
		// No remote loading
		return;
	}
	event->accept();
	m_controller->loadGame(url.toLocalFile());
}

void Window::mouseDoubleClickEvent(QMouseEvent* event) {
	if (event->button() != Qt::LeftButton) {
		return;
	}
	toggleFullScreen();
}

void Window::enterFullScreen() {
	if (!isVisible()) {
		m_fullscreenOnStart = true;
		return;
	}
	if (isFullScreen()) {
		return;
	}
	showFullScreen();
#ifndef Q_OS_MAC
	if (m_controller->isLoaded() && !m_controller->isPaused()) {
		menuBar()->hide();
	}
#endif
}

void Window::exitFullScreen() {
	if (!isFullScreen()) {
		return;
	}
	m_screenWidget->unsetCursor();
	menuBar()->show();
	showNormal();
}

void Window::toggleFullScreen() {
	if (isFullScreen()) {
		exitFullScreen();
	} else {
		enterFullScreen();
	}
}

void Window::gameStarted(mCoreThread* context, const QString& fname) {
	MutexLock(&context->stateMutex);
	if (context->state < THREAD_EXITING) {
		emit startDrawing(context);
	} else {
		MutexUnlock(&context->stateMutex);
		return;
	}
	MutexUnlock(&context->stateMutex);
	foreach (QAction* action, m_gameActions) {
		action->setDisabled(false);
	}
	foreach (QAction* action, m_gbaActions) {
		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
	}
	multiplayerChanged();
	if (!fname.isEmpty()) {
		setWindowFilePath(fname);
		appendMRU(fname);
	}
	updateTitle();
	unsigned width, height;
	context->core->desiredVideoDimensions(context->core, &width, &height);
	m_display->setMinimumSize(width, height);
	attachWidget(m_display);

#ifndef Q_OS_MAC
	if (isFullScreen()) {
		menuBar()->hide();
	}
#endif

	m_hitUnimplementedBiosCall = false;
	m_fpsTimer.start();
	m_focusCheck.start();
}

void Window::gameStopped() {
	foreach (QAction* action, m_gbaActions) {
		action->setDisabled(false);
	}
	foreach (QAction* action, m_gameActions) {
		action->setDisabled(true);
	}
	setWindowFilePath(QString());
	updateTitle();
	detachWidget(m_display);
	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
	m_screenWidget->setPixmap(m_logo);
	m_screenWidget->unsetCursor();

	m_fpsTimer.stop();
	m_focusCheck.stop();
}

void Window::gameCrashed(const QString& errorMessage) {
	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
	                                     QMessageBox::Ok, this, Qt::Sheet);
	crash->setAttribute(Qt::WA_DeleteOnClose);
	crash->show();
}

void Window::gameFailed() {
	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
	                                    tr("Could not load game. Are you sure it's in the correct format?"),
	                                    QMessageBox::Ok, this, Qt::Sheet);
	fail->setAttribute(Qt::WA_DeleteOnClose);
	fail->show();
}

void Window::unimplementedBiosCall(int call) {
	if (m_hitUnimplementedBiosCall) {
		return;
	}
	m_hitUnimplementedBiosCall = true;

	QMessageBox* fail = new QMessageBox(
	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
	    QMessageBox::Ok, this, Qt::Sheet);
	fail->setAttribute(Qt::WA_DeleteOnClose);
	fail->show();
}

void Window::tryMakePortable() {
	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
	confirm->setAttribute(Qt::WA_DeleteOnClose);
	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
	confirm->show();
}

void Window::mustRestart() {
	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
	                                      tr("Some changes will not take effect until the emulator is restarted."),
	                                      QMessageBox::Ok, this, Qt::Sheet);
	dialog->setAttribute(Qt::WA_DeleteOnClose);
	dialog->show();
}

void Window::recordFrame() {
	m_frameList.append(QDateTime::currentDateTime());
	while (m_frameList.count() > FRAME_LIST_SIZE) {
		m_frameList.removeFirst();
	}
}

void Window::showFPS() {
	if (m_frameList.isEmpty()) {
		updateTitle();
		return;
	}
	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
	float fps = (m_frameList.count() - 1) * 10000.f / interval;
	fps = round(fps) / 10.f;
	updateTitle(fps);
}

void Window::updateTitle(float fps) {
	QString title;

	m_controller->threadInterrupt();
	if (m_controller->isLoaded()) {
		const NoIntroDB* db = GBAApp::app()->gameDB();
		NoIntroGame game;
		uint32_t crc32 = 0;

		switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
	#ifdef M_CORE_GBA
		case PLATFORM_GBA: {
			GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
			crc32 = gba->romCrc32;
			break;
		}
	#endif
	#ifdef M_CORE_GB
		case PLATFORM_GB: {
			GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
			crc32 = gb->romCrc32;
			break;
		}
	#endif
		default:
			break;
		}

		if (db && crc32) {
		    NoIntroDBLookupGameByCRC(db, crc32, &game);
			title = QLatin1String(game.name);
		} else {
			char gameTitle[17] = { '\0' };
			mCore* core = m_controller->thread()->core;
			core->getGameTitle(core, gameTitle);
			title = gameTitle;
		}
	}
	MultiplayerController* multiplayer = m_controller->multiplayerController();
	if (multiplayer && multiplayer->attached() > 1) {
		title += tr(" -  Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
	}
	m_controller->threadContinue();
	if (title.isNull()) {
		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
	} else if (isnan(fps)) {
		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
	} else {
		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
	}
}

void Window::openStateWindow(LoadSave ls) {
	if (m_stateWindow) {
		return;
	}
	MultiplayerController* multiplayer = m_controller->multiplayerController();
	if (multiplayer && multiplayer->attached() > 1) {
		return;
	}
	bool wasPaused = m_controller->isPaused();
	m_stateWindow = new LoadSaveState(m_controller);
	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
		detachWidget(m_stateWindow);
		m_stateWindow = nullptr;
		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
	});
	if (!wasPaused) {
		m_controller->setPaused(true);
		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
	}
	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
	m_stateWindow->setMode(ls);
	attachWidget(m_stateWindow);
}

void Window::setupMenu(QMenuBar* menubar) {
	menubar->clear();
	QMenu* fileMenu = menubar->addMenu(tr("&File"));
	m_shortcutController->addMenu(fileMenu);
	installEventFilter(m_shortcutController);
	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
	                    "loadROM");
	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");

	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");

	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
	connect(romInfo, SIGNAL(triggered()), this, SLOT(openROMInfo()));
	m_gameActions.append(romInfo);
	addControlledAction(fileMenu, romInfo, "romInfo");

	m_mruMenu = fileMenu->addMenu(tr("Recent"));

	fileMenu->addSeparator();

	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");

	fileMenu->addSeparator();

	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
	loadState->setShortcut(tr("F10"));
	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
	m_gameActions.append(loadState);
	m_nonMpActions.append(loadState);
	m_gbaActions.append(loadState);
	addControlledAction(fileMenu, loadState, "loadState");

	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
	saveState->setShortcut(tr("Shift+F10"));
	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
	m_gameActions.append(saveState);
	m_nonMpActions.append(saveState);
	m_gbaActions.append(saveState);
	addControlledAction(fileMenu, saveState, "saveState");

	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
	m_shortcutController->addMenu(quickLoadMenu);
	m_shortcutController->addMenu(quickSaveMenu);

	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
	m_gameActions.append(quickLoad);
	m_nonMpActions.append(quickLoad);
	m_gbaActions.append(quickLoad);
	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");

	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
	m_gameActions.append(quickSave);
	m_nonMpActions.append(quickSave);
	m_gbaActions.append(quickSave);
	addControlledAction(quickSaveMenu, quickSave, "quickSave");

	quickLoadMenu->addSeparator();
	quickSaveMenu->addSeparator();

	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
	undoLoadState->setShortcut(tr("F11"));
	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
	m_gameActions.append(undoLoadState);
	m_nonMpActions.append(undoLoadState);
	m_gbaActions.append(undoLoadState);
	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");

	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
	undoSaveState->setShortcut(tr("Shift+F11"));
	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
	m_gameActions.append(undoSaveState);
	m_nonMpActions.append(undoSaveState);
	m_gbaActions.append(undoSaveState);
	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");

	quickLoadMenu->addSeparator();
	quickSaveMenu->addSeparator();

	int i;
	for (i = 1; i < 10; ++i) {
		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
		quickLoad->setShortcut(tr("F%1").arg(i));
		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
		m_gameActions.append(quickLoad);
		m_nonMpActions.append(quickLoad);
		m_gbaActions.append(quickLoad);
		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));

		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
		quickSave->setShortcut(tr("Shift+F%1").arg(i));
		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
		m_gameActions.append(quickSave);
		m_nonMpActions.append(quickSave);
		m_gbaActions.append(quickSave);
		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
	}

	fileMenu->addSeparator();
	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
	m_gameActions.append(importShark);
	m_gbaActions.append(importShark);
	addControlledAction(fileMenu, importShark, "importShark");

	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
	m_gameActions.append(exportShark);
	m_gbaActions.append(exportShark);
	addControlledAction(fileMenu, exportShark, "exportShark");

	fileMenu->addSeparator();
	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
	connect(multiWindow, &QAction::triggered, [this]() {
		GBAApp::app()->newWindow();
	});
	addControlledAction(fileMenu, multiWindow, "multiWindow");

#ifndef Q_OS_MAC
	fileMenu->addSeparator();
#endif

	QAction* about = new QAction(tr("About"), fileMenu);
	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
	fileMenu->addAction(about);

#ifndef Q_OS_MAC
	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
#endif

	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
	m_shortcutController->addMenu(emulationMenu);
	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
	reset->setShortcut(tr("Ctrl+R"));
	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
	m_gameActions.append(reset);
	addControlledAction(emulationMenu, reset, "reset");

	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
	m_gameActions.append(shutdown);
	addControlledAction(emulationMenu, shutdown, "shutdown");

	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
	m_gameActions.append(yank);
	m_gbaActions.append(yank);
	addControlledAction(emulationMenu, yank, "yank");
	emulationMenu->addSeparator();

	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
	pause->setChecked(false);
	pause->setCheckable(true);
	pause->setShortcut(tr("Ctrl+P"));
	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
	connect(m_controller, &GameController::gamePaused, [this, pause]() {
		pause->setChecked(true);
	});
	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
	m_gameActions.append(pause);
	addControlledAction(emulationMenu, pause, "pause");

	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
	frameAdvance->setShortcut(tr("Ctrl+N"));
	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
	m_gameActions.append(frameAdvance);
	m_nonMpActions.append(frameAdvance);
	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");

	emulationMenu->addSeparator();

	m_shortcutController->addFunctions(emulationMenu, [this]() {
		m_controller->setTurbo(true, false);
	}, [this]() {
		m_controller->setTurbo(false, false);
	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");

	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
	turbo->setCheckable(true);
	turbo->setChecked(false);
	turbo->setShortcut(tr("Shift+Tab"));
	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
	addControlledAction(emulationMenu, turbo, "fastForward");

	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
	ffspeed->connect([this](const QVariant& value) {
		m_controller->setTurboSpeed(value.toFloat());
	}, this);
	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
	ffspeed->setValue(QVariant(-1.0f));
	ffspeedMenu->addSeparator();
	for (i = 2; i < 11; ++i) {
		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
	}
	m_config->updateOption("fastForwardRatio");

	m_shortcutController->addFunctions(emulationMenu, [this]() {
		m_controller->startRewinding();
	}, [this]() {
		m_controller->stopRewinding();
	}, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");

	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
	rewind->setShortcut(tr("`"));
	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
	m_gameActions.append(rewind);
	m_nonMpActions.append(rewind);
	addControlledAction(emulationMenu, rewind, "rewind");

	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
	frameRewind->setShortcut(tr("Ctrl+B"));
	connect(frameRewind, &QAction::triggered, [this] () {
		m_controller->rewind(1);
	});
	m_gameActions.append(frameRewind);
	m_nonMpActions.append(frameRewind);
	addControlledAction(emulationMenu, frameRewind, "frameRewind");

	ConfigOption* videoSync = m_config->addOption("videoSync");
	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
	videoSync->connect([this](const QVariant& value) {
		reloadConfig();
	}, this);
	m_config->updateOption("videoSync");

	ConfigOption* audioSync = m_config->addOption("audioSync");
	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
	audioSync->connect([this](const QVariant& value) {
		reloadConfig();
	}, this);
	m_config->updateOption("audioSync");

	emulationMenu->addSeparator();

	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
	m_shortcutController->addMenu(solarMenu);
	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");

	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");

	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");

	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");

	solarMenu->addSeparator();
	for (int i = 0; i <= 10; ++i) {
		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
		connect(setSolar, &QAction::triggered, [this, i]() {
			m_controller->setLuminanceLevel(i);
		});
		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
	}

	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
	m_shortcutController->addMenu(avMenu);
	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
	m_shortcutController->addMenu(frameMenu, avMenu);
	for (int i = 1; i <= 6; ++i) {
		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
		setSize->setCheckable(true);
		connect(setSize, &QAction::triggered, [this, i, setSize]() {
			showNormal();
			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
			if (m_controller->isLoaded()) {
				size = m_controller->screenDimensions();
			}
			size *= i;
			resizeFrame(size);
			bool enableSignals = setSize->blockSignals(true);
			setSize->setChecked(true);
			setSize->blockSignals(enableSignals);
		});
		m_frameSizes[i] = setSize;
		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
	}
	QKeySequence fullscreenKeys;
#ifdef Q_OS_WIN
	fullscreenKeys = QKeySequence("Alt+Return");
#else
	fullscreenKeys = QKeySequence("Ctrl+F");
#endif
	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");

	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
	lockAspectRatio->connect([this](const QVariant& value) {
		m_display->lockAspectRatio(value.toBool());
	}, this);
	m_config->updateOption("lockAspectRatio");

	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
	resampleVideo->addBoolean(tr("Resample video"), avMenu);
	resampleVideo->connect([this](const QVariant& value) {
		m_display->filter(value.toBool());
	}, this);
	m_config->updateOption("resampleVideo");

	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
	ConfigOption* skip = m_config->addOption("frameskip");
	skip->connect([this](const QVariant& value) {
		reloadConfig();
	}, this);
	for (int i = 0; i <= 10; ++i) {
		skip->addValue(QString::number(i), i, skipMenu);
	}
	m_config->updateOption("frameskip");

	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
	if (!m_display->supportsShaders()) {
		shaderView->setEnabled(false);
	}
	addControlledAction(avMenu, shaderView, "shaderSelector");

	avMenu->addSeparator();

	ConfigOption* mute = m_config->addOption("mute");
	mute->addBoolean(tr("Mute"), avMenu);
	mute->connect([this](const QVariant& value) {
		m_controller->setMute(value.toBool());
	}, this);
	m_config->updateOption("mute");

	QMenu* target = avMenu->addMenu(tr("FPS target"));
	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
	fpsTargetOption->connect([this](const QVariant& value) {
		emit fpsTargetChanged(value.toFloat());
	}, this);
	fpsTargetOption->addValue(tr("15"), 15, target);
	fpsTargetOption->addValue(tr("30"), 30, target);
	fpsTargetOption->addValue(tr("45"), 45, target);
	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
	fpsTargetOption->addValue(tr("60"), 60, target);
	fpsTargetOption->addValue(tr("90"), 90, target);
	fpsTargetOption->addValue(tr("120"), 120, target);
	fpsTargetOption->addValue(tr("240"), 240, target);
	m_config->updateOption("fpsTarget");

#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
	avMenu->addSeparator();
#endif

#ifdef USE_PNG
	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
	screenshot->setShortcut(tr("F12"));
	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
	m_gameActions.append(screenshot);
	addControlledAction(avMenu, screenshot, "screenshot");
#endif

#ifdef USE_FFMPEG
	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
	addControlledAction(avMenu, recordOutput, "recordOutput");
#endif

#ifdef USE_MAGICK
	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
	addControlledAction(avMenu, recordGIF, "recordGIF");
#endif

	avMenu->addSeparator();
	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));

	for (int i = 0; i < 4; ++i) {
		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
		enableBg->setCheckable(true);
		enableBg->setChecked(true);
		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
	}

	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
	enableObj->setCheckable(true);
	enableObj->setChecked(true);
	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
	addControlledAction(videoLayers, enableObj, "enableOBJ");

	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));

	for (int i = 0; i < 4; ++i) {
		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
		enableCh->setCheckable(true);
		enableCh->setChecked(true);
		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
	}

	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
	enableChA->setCheckable(true);
	enableChA->setChecked(true);
	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
	addControlledAction(audioChannels, enableChA, QString("enableChA"));

	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
	enableChB->setCheckable(true);
	enableChB->setChecked(true);
	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
	addControlledAction(audioChannels, enableChB, QString("enableChB"));

	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
	m_shortcutController->addMenu(toolsMenu);
	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
	addControlledAction(toolsMenu, viewLogs, "viewLogs");

	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
	m_gbaActions.append(overrides);
	addControlledAction(toolsMenu, overrides, "overrideWindow");

	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
	addControlledAction(toolsMenu, sensors, "sensorWindow");

	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
	m_gbaActions.append(cheats);
	addControlledAction(toolsMenu, cheats, "cheatsWindow");

#ifdef USE_GDB_STUB
	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
	m_gbaActions.append(gdbWindow);
	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
#endif

	toolsMenu->addSeparator();
	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
	                    "settings");

	toolsMenu->addSeparator();

	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
	connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
	m_gameActions.append(paletteView);
	m_gbaActions.append(paletteView);
	addControlledAction(toolsMenu, paletteView, "paletteWindow");

	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
	connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
	m_gameActions.append(memoryView);
	m_gbaActions.append(memoryView);
	addControlledAction(toolsMenu, memoryView, "memoryView");

	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
	connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
	m_gameActions.append(ioViewer);
	m_gbaActions.append(ioViewer);
	addControlledAction(toolsMenu, ioViewer, "ioViewer");

	ConfigOption* skipBios = m_config->addOption("skipBios");
	skipBios->connect([this](const QVariant& value) {
		reloadConfig();
	}, this);

	ConfigOption* useBios = m_config->addOption("useBios");
	useBios->connect([this](const QVariant& value) {
		reloadConfig();
	}, this);

	ConfigOption* buffers = m_config->addOption("audioBuffers");
	buffers->connect([this](const QVariant& value) {
		emit audioBufferSamplesChanged(value.toInt());
	}, this);

	ConfigOption* sampleRate = m_config->addOption("sampleRate");
	sampleRate->connect([this](const QVariant& value) {
		emit sampleRateChanged(value.toUInt());
	}, this);

	ConfigOption* volume = m_config->addOption("volume");
	volume->connect([this](const QVariant& value) {
		reloadConfig();
	}, this);

	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
	rewindEnable->connect([this](const QVariant& value) {
		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
	}, this);

	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
	rewindBufferCapacity->connect([this](const QVariant& value) {
		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
	}, this);

	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
	rewindBufferInterval->connect([this](const QVariant& value) {
		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
	}, this);

	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
	allowOpposingDirections->connect([this](const QVariant& value) {
		m_inputController.setAllowOpposing(value.toBool());
	}, this);

	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
	saveStateExtdata->connect([this](const QVariant& value) {
		m_controller->setSaveStateExtdata(value.toInt());
	}, this);

	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
	loadStateExtdata->connect([this](const QVariant& value) {
		m_controller->setLoadStateExtdata(value.toInt());
	}, this);

	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
	exitFullScreen->setShortcut(QKeySequence("Esc"));
	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");

	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
	m_shortcutController->addMenu(autofireMenu);

	m_shortcutController->addFunctions(autofireMenu, [this]() {
		m_controller->setAutofire(GBA_KEY_A, true);
	}, [this]() {
		m_controller->setAutofire(GBA_KEY_A, false);
	}, QKeySequence("W"), tr("Autofire A"), "autofireA");

	m_shortcutController->addFunctions(autofireMenu, [this]() {
		m_controller->setAutofire(GBA_KEY_B, true);
	}, [this]() {
		m_controller->setAutofire(GBA_KEY_B, false);
	}, QKeySequence("Q"), tr("Autofire B"), "autofireB");

	m_shortcutController->addFunctions(autofireMenu, [this]() {
		m_controller->setAutofire(GBA_KEY_L, true);
	}, [this]() {
		m_controller->setAutofire(GBA_KEY_L, false);
	}, QKeySequence(), tr("Autofire L"), "autofireL");

	m_shortcutController->addFunctions(autofireMenu, [this]() {
		m_controller->setAutofire(GBA_KEY_R, true);
	}, [this]() {
		m_controller->setAutofire(GBA_KEY_R, false);
	}, QKeySequence(), tr("Autofire R"), "autofireR");

	m_shortcutController->addFunctions(autofireMenu, [this]() {
		m_controller->setAutofire(GBA_KEY_START, true);
	}, [this]() {
		m_controller->setAutofire(GBA_KEY_START, false);
	}, QKeySequence(), tr("Autofire Start"), "autofireStart");

	m_shortcutController->addFunctions(autofireMenu, [this]() {
		m_controller->setAutofire(GBA_KEY_SELECT, true);
	}, [this]() {
		m_controller->setAutofire(GBA_KEY_SELECT, false);
	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");

	m_shortcutController->addFunctions(autofireMenu, [this]() {
		m_controller->setAutofire(GBA_KEY_UP, true);
	}, [this]() {
		m_controller->setAutofire(GBA_KEY_UP, false);
	}, QKeySequence(), tr("Autofire Up"), "autofireUp");

	m_shortcutController->addFunctions(autofireMenu, [this]() {
		m_controller->setAutofire(GBA_KEY_RIGHT, true);
	}, [this]() {
		m_controller->setAutofire(GBA_KEY_RIGHT, false);
	}, QKeySequence(), tr("Autofire Right"), "autofireRight");

	m_shortcutController->addFunctions(autofireMenu, [this]() {
		m_controller->setAutofire(GBA_KEY_DOWN, true);
	}, [this]() {
		m_controller->setAutofire(GBA_KEY_DOWN, false);
	}, QKeySequence(), tr("Autofire Down"), "autofireDown");

	m_shortcutController->addFunctions(autofireMenu, [this]() {
		m_controller->setAutofire(GBA_KEY_LEFT, true);
	}, [this]() {
		m_controller->setAutofire(GBA_KEY_LEFT, false);
	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");

	foreach (QAction* action, m_gameActions) {
		action->setDisabled(true);
	}
}

void Window::attachWidget(QWidget* widget) {
	m_screenWidget->layout()->addWidget(widget);
	m_screenWidget->unsetCursor();
	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
}

void Window::detachWidget(QWidget* widget) {
	m_screenWidget->layout()->removeWidget(widget);
}

void Window::appendMRU(const QString& fname) {
	int index = m_mruFiles.indexOf(fname);
	if (index >= 0) {
		m_mruFiles.removeAt(index);
	}
	m_mruFiles.prepend(fname);
	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
		m_mruFiles.removeLast();
	}
	updateMRU();
}

void Window::updateMRU() {
	if (!m_mruMenu) {
		return;
	}
	m_mruMenu->clear();
	int i = 0;
	for (const QString& file : m_mruFiles) {
		QAction* item = new QAction(file, m_mruMenu);
		item->setShortcut(QString("Ctrl+%1").arg(i));
		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
		m_mruMenu->addAction(item);
		++i;
	}
	m_config->setMRU(m_mruFiles);
	m_config->write();
	m_mruMenu->setEnabled(i > 0);
}

QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
	addHiddenAction(menu, action, name);
	menu->addAction(action);
	return action;
}

QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
	m_shortcutController->addAction(menu, action, name);
	action->setShortcutContext(Qt::WidgetShortcut);
	addAction(action);
	return action;
}

void Window::focusCheck() {
	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
		return;
	}
	if (QGuiApplication::focusWindow() && m_autoresume) {
		m_controller->setPaused(false);
	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
		m_autoresume = true;
		m_controller->setPaused(true);
	}
}

WindowBackground::WindowBackground(QWidget* parent)
	: QLabel(parent)
{
	setLayout(new QStackedLayout());
	layout()->setContentsMargins(0, 0, 0, 0);
	setAlignment(Qt::AlignCenter);
}

void WindowBackground::setSizeHint(const QSize& hint) {
	m_sizeHint = hint;
}

QSize WindowBackground::sizeHint() const {
	return m_sizeHint;
}

void WindowBackground::setLockAspectRatio(int width, int height) {
	m_aspectWidth = width;
	m_aspectHeight = height;
}

void WindowBackground::paintEvent(QPaintEvent*) {
	const QPixmap* logo = pixmap();
	if (!logo) {
		return;
	}
	QPainter painter(this);
	painter.setRenderHint(QPainter::SmoothPixmapTransform);
	painter.fillRect(QRect(QPoint(), size()), Qt::black);
	QSize s = size();
	QSize ds = s;
	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
	}
	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
	QRect full(origin, ds);
	painter.drawPixmap(full, *logo);
}
