DS emulator, sorta
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Improve calculation of light colors (#1967)
* maintain precision until all lights are calculated

fixes lugia on the soul silver title screen

* small optimization

* small note

* small cleanup/notes

shouldn't need to check that every time, since the variable shouldn't be able to overflow

* hw doesn't cap difflevel at 255

Should it cap at all?
Can vtx colors overflow...?

* diffuse level appears to be shifted right by 9

fixes some minor inaccuracies

* improve specular lighting a little

* small improvement to diffuse lighting

fixes a few off by ones
- finding by azusa

* small tweaks

* handle overflows of diffuse lighting properly

-credits to azusa once more

* attempt at improving specular lighting calcs

still far from correct, but its a start.
fixes: https://github.com/melonDS-emu/melonDS/issues/1545

* meh

* improve specular lighting further

* add notes

* theory: add half vec instead of subt 1

* implement azusa's specular lighting algorithm

* fix minor edge case with spec lighting

* give proper credit in comments

* fix some bugs/misc tweaks

* more quirky overflow/underflow handling

* fix a spec lighting edgecase

remove some redundant parentheses

* fix an edge case with light vector calcs

* spec recip uses a different calc for light dir?

also remove a check that shouldn't be mathematically possible to trigger

* nvm that thing i thought couldn't trigger was required

also move reciprocal calc into the light vector calc function since i might as well now ig

* replace a bunch of stuff with much *much* simpler algorithms

* misc cleanup

PARENTHESES WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

* leave a note abt shininess table's default value being incorrect
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README.md

melonDS


DS emulator, sorta

The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)


How to use

Firmware boot (not direct boot) requires a BIOS/firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.

Possible firmware sizes

  • 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
  • 256KB: regular DS firmware
  • 512KB: iQue DS firmware

DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.

As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!

How to build

Linux

  1. Install dependencies:

    • Ubuntu 22.04: sudo apt install cmake extra-cmake-modules libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qtbase5-dev qtbase5-private-dev qtmultimedia5-dev libqt5svg5-dev libarchive-dev libenet-dev libzstd-dev
    • Older Ubuntu: sudo apt install cmake extra-cmake-modules libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qt5-default qtbase5-private-dev qtmultimedia5-dev libqt5svg5-dev libarchive-dev libenet-dev libzstd-dev
    • Arch Linux: sudo pacman -S base-devel cmake extra-cmake-modules git libpcap sdl2 qt5-base qt5-multimedia qt5-svg libarchive enet zstd
  2. Download the melonDS repository and prepare:

    git clone https://github.com/melonDS-emu/melonDS
    cd melonDS
    
  3. Compile:

    cmake -B build
    cmake --build build -j$(nproc --all)
    

Windows

  1. Install MSYS2
  2. Open the MSYS2 MinGW 64-bit terminal
  3. Update the packages using pacman -Syu and reopen the terminal if it asks you to
  4. Install git to clone the repository
    pacman -S git
    
  5. Download the melonDS repository and prepare:
    git clone https://github.com/melonDS-emu/melonDS
    cd melonDS
    

Dynamic builds (with DLLs)

  1. Install dependencies: pacman -S mingw-w64-x86_64-{cmake,SDL2,toolchain,qt5-base,qt5-svg,qt5-multimedia,qt5-svg,qt5-tools,libarchive,enet,zstd}
  2. Compile:
    cmake -B build
    cmake --build build
    cd build
    ../tools/msys-dist.sh
    

If everything went well, melonDS and the libraries it needs should now be in the dist folder.

Static builds (without DLLs, standalone executable)

  1. Install dependencies: pacman -S mingw-w64-x86_64-{cmake,SDL2,toolchain,qt5-static,libarchive,enet,zstd}
  2. Compile:
    cmake -B build -DBUILD_STATIC=ON -DCMAKE_PREFIX_PATH=/mingw64/qt5-static
    cmake --build build
    

If everything went well, melonDS should now be in the build folder.

macOS

  1. Install the Homebrew Package Manager
  2. Install dependencies: brew install git pkg-config cmake sdl2 qt@6 libarchive enet zstd
  3. Download the melonDS repository and prepare:
    git clone https://github.com/melonDS-emu/melonDS
    cd melonDS
    
  4. Compile:
    cmake -B build -DCMAKE_PREFIX_PATH="$(brew --prefix qt@6);$(brew --prefix libarchive)"
    cmake --build build -j$(sysctl -n hw.logicalcpu)
    

If everything went well, melonDS.app should now be in the build directory.

Self-contained app bundle

If you want an app bundle that can be distributed to other computers without needing to install dependencies through Homebrew, you can additionally run ../tools/mac-libs.rb . after the build is completed, or add -DMACOS_BUNDLE_LIBS=ON to the first CMake command.

TODO LIST

  • better DSi emulation
  • better OpenGL rendering
  • netplay
  • the impossible quest of pixel-perfect 3D graphics
  • support for rendering screens to separate windows
  • emulating some fancy addons
  • other non-core shit (debugger, graphics viewers, etc)

TODO LIST FOR LATER (low priority)

  • big-endian compatibility (Wii, etc)
  • LCD refresh time (used by some games for blending effects)
  • any feature you can eventually ask for that isn't outright stupid

Credits

  • Martin for GBAtek, a good piece of documentation
  • Cydrak for the extra 3D GPU research
  • limittox for the icon
  • All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc

Licenses

GNU GPLv3 Image

melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

External

  • Images used in the Input Config Dialog - see src/frontend/qt_sdl/InputConfig/resources/LICENSE.md