DS emulator, sorta
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DesperateProgrammer b1c2665c39
NWRAM & Direct Boot (#1149)
* SCFG_BIOS now selects between NDS and DSi BIOS
Allowing experimental direct boot.

* - making NWRAM Priorities work as in the HW
- fixed loading DSi stage2 Bootloader when in direct boot (should not be loaded) and might interfere with the image loaded into the (N)WRAM previously

* NWRAM and SCFG Registers are now write-guarded by the corresponding SCFG_EXT7/9 Bits

* removed debugging remainder

* Moved NDSHeader dependent SCFG initialization into the new DSi::SetupDirectBoot function called from NDS::SetupDirectBoot when ConsoleType is DSi

* removed redundant SCFG_BIOS bit checks

* Set of changes from RSDuck's review

* removed a forgotten comment

* - removed the guarded debug outputs for NWRAM
- NWRAM writes to bank and window registers now apply their write masks.
- added comment on an existing TODO within the code describing, why this is OK
- fixed initial NWRAM bank reset just accessing set A

* NWRAM not mapped to 03... range if bit25 in SCFG_EXT is cleared

* removed NWRAM write block on cleared bit25 in SCFG_EXT

* changed type of iterator for MapNWRAM_x functions from s8 to int

* - reduced calculations/comparisons on NWRAM write operations
- changed u8 to unsigned int for an iterator MapNWRAM_x

Co-authored-by: Tim Seidel <t.seidel@kts-systeme.de>
2021-07-23 12:21:54 +02:00
.github Move x86-64 macOS CI file 2021-07-22 14:52:42 +01:00
cmake build: add mingw64 cross-compiling 2017-12-09 18:06:40 +08:00
icon gtk: add icon 2017-12-16 05:43:34 +01:00
src NWRAM & Direct Boot (#1149) 2021-07-23 12:21:54 +02:00
tools mac-libs.rb: codesign the app + minor fixes 2021-04-27 01:06:57 +02:00
.gitignore Define melonDS version in CMake 2021-01-19 11:39:25 +00:00
CMakeLists.txt Add message when CCache is being used 2021-07-22 16:58:59 +01:00
LICENSE reorganize repo, move shit around 2017-03-16 23:01:22 +01:00
README.md Add macOS ARM64 build badge 2021-07-22 15:13:33 +00:00
melon.icns Define melonDS version in CMake 2021-01-19 11:39:25 +00:00
melon.ico windows: add icon 2017-12-16 04:10:32 +01:00
melon.plist.in Request microphone permissions on macOS 2021-02-25 09:12:22 +00:00
melon.qrc Use 256x256 instead of 32x32 as window icon size (#1115) 2021-05-27 12:12:55 +02:00
melon.rc.in update copyright year and add missing GPL headers 2021-03-12 20:07:40 +01:00
melon_grc.xml gtk: add icon 2017-12-16 05:43:34 +01:00
net.kuribo64.melonDS.desktop Remove redundant desktop file and change desktop/icon file name to net.kuribo64.melonDS, also change melonds to melonDS. 2019-12-19 02:48:11 +01:00
xp.manifest start work on the input config dialog. nonfunctional and looks like shit. 2017-03-23 23:38:40 +01:00

README.md

melonDS


DS emulator, sorta

The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)


How to use

melonDS requires BIOS/firmware copies from a DS. Files required:

  • bios7.bin, 16KB: ARM7 BIOS
  • bios9.bin, 4KB: ARM9 BIOS
  • firmware.bin, 128/256/512KB: firmware

Firmware boot requires a firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.

Possible firmware sizes

  • 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
  • 256KB: regular DS firmware
  • 512KB: iQue DS firmware

DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.

As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!

How to build

Linux:

  1. Install dependencies: sudo apt install cmake libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qt5-default libslirp-dev libarchive-dev libepoxy-dev
  2. Download the melonDS repository and prepare:
git clone https://github.com/Arisotura/melonDS
cd melonDS
mkdir build && cd build
  1. Compile:
cmake ..
make -j$(nproc --all)

Windows:

  1. Install MSYS2
  2. Open the MSYS2 MinGW 64-bit terminal
  3. Update the packages using pacman -Syu and reopen the terminal if it asks you to
  4. Download the melonDS repository and prepare:
git clone https://github.com/Arisotura/melonDS
cd melonDS
mkdir build && cd build

Dynamic builds (with DLLs)

  1. Install dependencies: pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5,libslirp,libarchive,libepoxy}
  2. Compile:
    cmake .. -G "MSYS Makefiles"
    make -j$(nproc --all)
    ../tools/msys-dist.sh
    

If everything went well, melonDS and the libraries it needs should now be in the dist folder.

Static builds (without DLLs, standalone executable)

  1. Install dependencies: pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5-static,libslirp,libarchive,libepoxy}
  2. Compile:
    cmake .. -G 'MSYS Makefiles' -DBUILD_STATIC=ON -DQT5_STATIC_DIR=/mingw64/qt5-static
    make -j$(nproc --all)
    mkdir dist && cp melonDS.exe dist
    

If everything went well, melonDS should now be in the dist folder.

macOS:

  1. Install the Homebrew Package Manager
  2. Install dependencies: brew install git pkg-config cmake sdl2 qt@6 libslirp libarchive libepoxy
  3. Download the melonDS repository and prepare:
git clone https://github.com/Arisotura/melonDS
cd melonDS
mkdir build && cd build
  1. Compile:
    cmake .. -DCMAKE_PREFIX_PATH="$(brew --prefix qt@6);$(brew --prefix libarchive)" -DUSE_QT6=ON -DMACOS_BUNDLE_LIBS=ON
    make -j$(sysctl -n hw.logicalcpu)
    

If everything went well, melonDS.app should now be in the curent directory.

TODO LIST

  • DSi emulation
  • the impossible quest of pixel-perfect 3D graphics
  • improve libui and the emulator UI
  • support for rendering screens to separate windows
  • emulating some fancy addons
  • other non-core shit (debugger, graphics viewers, cheat crapo, etc)

TODO LIST FOR LATER

  • better wifi
  • maybe emulate flashcarts or other fancy hardware
  • big-endian compatibility (Wii, etc)
  • LCD refresh time (used by some games for blending effects)
  • any feature you can eventually ask for that isn't outright stupid

Credits

  • Martin for GBAtek, a good piece of documentation
  • Cydrak for the extra 3D GPU research
  • limittox for the icon
  • All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc

License

GNU GPLv3 Image

melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.