1838 lines
53 KiB
C++
1838 lines
53 KiB
C++
/*
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Copyright 2016-2017 StapleButter
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdio.h>
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#include <string.h>
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#include "NDS.h"
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#include "GPU.h"
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#include "FIFO.h"
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// 3D engine notes
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//
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// vertex/polygon RAM is filled when a complete polygon is defined, after it's been culled and clipped
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// 04000604 reads from bank used by renderer
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// bank used by renderer is emptied at scanline ~192
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// banks are swapped at scanline ~194
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// TODO: needs more investigation. it's weird.
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//
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// clipping rules:
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// * if a shared vertex in a strip is clipped, affected polygons are converted into single polygons
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// strip is resumed at the first eligible polygon
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//
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// clipping exhibits oddities on the real thing. bad precision? fancy algorithm? TODO: investigate.
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//
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// vertex color precision:
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// * vertex colors are kept at 5-bit during clipping. makes for shitty results.
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// * vertex colors are converted to 9-bit before drawing, as such:
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// if (x > 0) x = (x << 4) + 0xF
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// the added bias affects interpolation.
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//
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// depth buffer:
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// Z-buffering mode: val = ((Z * 0x800 * 0x1000) / W) + 0x7FFEFF
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// W-buffering mode: val = W
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//
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// formula for clear depth: (GBAtek is wrong there)
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// clearZ = (val * 0x200) + 0x1FF;
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// if (clearZ >= 0x010000 && clearZ < 0xFFFFFF) clearZ++;
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//
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// alpha is 5-bit
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namespace GPU3D
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{
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const u32 CmdNumParams[256] =
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{
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// 0x00
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0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x10
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1, 0, 1, 1, 1, 0, 16, 12, 16, 12, 9, 3, 3,
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0, 0, 0,
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// 0x20
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1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1,
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0, 0, 0, 0,
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// 0x30
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1, 1, 1, 1, 32,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x40
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1, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x50
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1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x60
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1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x70
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3, 2, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x80+
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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};
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const s32 CmdNumCycles[256] =
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{
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// 0x00
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0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x10
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1, 17, 36, 17, 36, 19, 34, 30, 35, 31, 28, 22, 22,
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0, 0, 0,
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// 0x20
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1, 9, 1, 9, 8, 8, 8, 8, 8, 1, 1, 1,
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0, 0, 0, 0,
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// 0x30
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4, 4, 6, 1, 32,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x40
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1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x50
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392,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x60
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1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x70
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103, 9, 5,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x80+
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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};
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typedef struct
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{
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u8 Command;
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u32 Param;
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} CmdFIFOEntry;
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FIFO<CmdFIFOEntry>* CmdFIFO;
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FIFO<CmdFIFOEntry>* CmdPIPE;
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u32 NumCommands, CurCommand, ParamCount, TotalParams;
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u32 DispCnt;
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u32 AlphaRef;
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u32 GXStat;
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u32 ExecParams[32];
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u32 ExecParamCount;
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s32 CycleCount;
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u32 MatrixMode;
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s32 ProjMatrix[16];
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s32 PosMatrix[16];
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s32 VecMatrix[16];
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s32 TexMatrix[16];
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s32 ClipMatrix[16];
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bool ClipMatrixDirty;
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s32 Viewport[4];
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s32 ProjMatrixStack[16];
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s32 PosMatrixStack[31][16];
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s32 VecMatrixStack[31][16];
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s32 TexMatrixStack[16];
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s32 ProjMatrixStackPointer;
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s32 PosMatrixStackPointer;
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s32 TexMatrixStackPointer;
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void MatrixLoadIdentity(s32* m);
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void UpdateClipMatrix();
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u32 PolygonMode;
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s16 CurVertex[3];
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u8 VertexColor[3];
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s16 TexCoords[2];
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s16 RawTexCoords[2];
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s16 Normal[3];
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s16 LightDirection[4][3];
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u8 LightColor[4][3];
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u8 MatDiffuse[3];
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u8 MatAmbient[3];
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u8 MatSpecular[3];
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u8 MatEmission[3];
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bool UseShininessTable;
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u8 ShininessTable[128];
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u32 PolygonAttr;
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u32 CurPolygonAttr;
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u32 TexParam;
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u32 TexPalette;
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Vertex TempVertexBuffer[4];
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u32 VertexNum;
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u32 VertexNumInPoly;
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u32 NumConsecutivePolygons;
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Polygon* LastStripPolygon;
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Vertex VertexRAM[6144 * 2];
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Polygon PolygonRAM[2048 * 2];
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Vertex* CurVertexRAM;
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Polygon* CurPolygonRAM;
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u32 NumVertices, NumPolygons;
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u32 CurRAMBank;
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u32 ClearAttr1, ClearAttr2;
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u32 FlushRequest;
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u32 FlushAttributes;
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bool Init()
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{
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CmdFIFO = new FIFO<CmdFIFOEntry>(256);
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CmdPIPE = new FIFO<CmdFIFOEntry>(4);
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if (!SoftRenderer::Init()) return false;
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return true;
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}
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void DeInit()
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{
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SoftRenderer::DeInit();
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delete CmdFIFO;
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delete CmdPIPE;
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}
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void Reset()
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{
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CmdFIFO->Clear();
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CmdPIPE->Clear();
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NumCommands = 0;
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CurCommand = 0;
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ParamCount = 0;
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TotalParams = 0;
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DispCnt = 0;
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AlphaRef = 0;
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GXStat = 0;
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memset(ExecParams, 0, 32*4);
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ExecParamCount = 0;
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CycleCount = 0;
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MatrixMode = 0;
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MatrixLoadIdentity(ProjMatrix);
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MatrixLoadIdentity(PosMatrix);
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MatrixLoadIdentity(VecMatrix);
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MatrixLoadIdentity(TexMatrix);
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ClipMatrixDirty = true;
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UpdateClipMatrix();
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memset(Viewport, 0, sizeof(Viewport));
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memset(ProjMatrixStack, 0, 16*4);
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memset(PosMatrixStack, 0, 31 * 16*4);
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memset(VecMatrixStack, 0, 31 * 16*4);
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memset(TexMatrixStack, 0, 16*4);
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ProjMatrixStackPointer = 0;
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PosMatrixStackPointer = 0;
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TexMatrixStackPointer = 0;
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VertexNum = 0;
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VertexNumInPoly = 0;
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CurRAMBank = 0;
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CurVertexRAM = &VertexRAM[0];
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CurPolygonRAM = &PolygonRAM[0];
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NumVertices = 0;
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NumPolygons = 0;
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ClearAttr1 = 0;
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ClearAttr2 = 0;
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FlushRequest = 0;
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FlushAttributes = 0;
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SoftRenderer::Reset();
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}
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void MatrixLoadIdentity(s32* m)
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{
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m[0] = 0x1000; m[1] = 0; m[2] = 0; m[3] = 0;
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m[4] = 0; m[5] = 0x1000; m[6] = 0; m[7] = 0;
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m[8] = 0; m[9] = 0; m[10] = 0x1000; m[11] = 0;
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m[12] = 0; m[13] = 0; m[14] = 0; m[15] = 0x1000;
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}
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void MatrixLoad4x4(s32* m, s32* s)
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{
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memcpy(m, s, 16*4);
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}
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void MatrixLoad4x3(s32* m, s32* s)
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{
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m[0] = s[0]; m[1] = s[1]; m[2] = s[2]; m[3] = 0;
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m[4] = s[3]; m[5] = s[4]; m[6] = s[5]; m[7] = 0;
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m[8] = s[6]; m[9] = s[7]; m[10] = s[8]; m[11] = 0;
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m[12] = s[9]; m[13] = s[10]; m[14] = s[11]; m[15] = 0x1000;
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}
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void MatrixMult4x4(s32* m, s32* s)
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{
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s32 tmp[16];
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memcpy(tmp, m, 16*4);
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// m = s*m
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m[0] = ((s64)s[0]*tmp[0] + (s64)s[1]*tmp[4] + (s64)s[2]*tmp[8] + (s64)s[3]*tmp[12]) >> 12;
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m[1] = ((s64)s[0]*tmp[1] + (s64)s[1]*tmp[5] + (s64)s[2]*tmp[9] + (s64)s[3]*tmp[13]) >> 12;
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m[2] = ((s64)s[0]*tmp[2] + (s64)s[1]*tmp[6] + (s64)s[2]*tmp[10] + (s64)s[3]*tmp[14]) >> 12;
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m[3] = ((s64)s[0]*tmp[3] + (s64)s[1]*tmp[7] + (s64)s[2]*tmp[11] + (s64)s[3]*tmp[15]) >> 12;
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m[4] = ((s64)s[4]*tmp[0] + (s64)s[5]*tmp[4] + (s64)s[6]*tmp[8] + (s64)s[7]*tmp[12]) >> 12;
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m[5] = ((s64)s[4]*tmp[1] + (s64)s[5]*tmp[5] + (s64)s[6]*tmp[9] + (s64)s[7]*tmp[13]) >> 12;
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m[6] = ((s64)s[4]*tmp[2] + (s64)s[5]*tmp[6] + (s64)s[6]*tmp[10] + (s64)s[7]*tmp[14]) >> 12;
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m[7] = ((s64)s[4]*tmp[3] + (s64)s[5]*tmp[7] + (s64)s[6]*tmp[11] + (s64)s[7]*tmp[15]) >> 12;
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m[8] = ((s64)s[8]*tmp[0] + (s64)s[9]*tmp[4] + (s64)s[10]*tmp[8] + (s64)s[11]*tmp[12]) >> 12;
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m[9] = ((s64)s[8]*tmp[1] + (s64)s[9]*tmp[5] + (s64)s[10]*tmp[9] + (s64)s[11]*tmp[13]) >> 12;
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m[10] = ((s64)s[8]*tmp[2] + (s64)s[9]*tmp[6] + (s64)s[10]*tmp[10] + (s64)s[11]*tmp[14]) >> 12;
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m[11] = ((s64)s[8]*tmp[3] + (s64)s[9]*tmp[7] + (s64)s[10]*tmp[11] + (s64)s[11]*tmp[15]) >> 12;
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m[12] = ((s64)s[12]*tmp[0] + (s64)s[13]*tmp[4] + (s64)s[14]*tmp[8] + (s64)s[15]*tmp[12]) >> 12;
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m[13] = ((s64)s[12]*tmp[1] + (s64)s[13]*tmp[5] + (s64)s[14]*tmp[9] + (s64)s[15]*tmp[13]) >> 12;
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m[14] = ((s64)s[12]*tmp[2] + (s64)s[13]*tmp[6] + (s64)s[14]*tmp[10] + (s64)s[15]*tmp[14]) >> 12;
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m[15] = ((s64)s[12]*tmp[3] + (s64)s[13]*tmp[7] + (s64)s[14]*tmp[11] + (s64)s[15]*tmp[15]) >> 12;
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}
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void MatrixMult4x3(s32* m, s32* s)
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{
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s32 tmp[16];
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memcpy(tmp, m, 16*4);
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// m = s*m
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m[0] = ((s64)s[0]*tmp[0] + (s64)s[1]*tmp[4] + (s64)s[2]*tmp[8]) >> 12;
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m[1] = ((s64)s[0]*tmp[1] + (s64)s[1]*tmp[5] + (s64)s[2]*tmp[9]) >> 12;
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m[2] = ((s64)s[0]*tmp[2] + (s64)s[1]*tmp[6] + (s64)s[2]*tmp[10]) >> 12;
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m[3] = ((s64)s[0]*tmp[3] + (s64)s[1]*tmp[7] + (s64)s[2]*tmp[11]) >> 12;
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m[4] = ((s64)s[3]*tmp[0] + (s64)s[4]*tmp[4] + (s64)s[5]*tmp[8]) >> 12;
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m[5] = ((s64)s[3]*tmp[1] + (s64)s[4]*tmp[5] + (s64)s[5]*tmp[9]) >> 12;
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m[6] = ((s64)s[3]*tmp[2] + (s64)s[4]*tmp[6] + (s64)s[5]*tmp[10]) >> 12;
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m[7] = ((s64)s[3]*tmp[3] + (s64)s[4]*tmp[7] + (s64)s[5]*tmp[11]) >> 12;
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m[8] = ((s64)s[6]*tmp[0] + (s64)s[7]*tmp[4] + (s64)s[8]*tmp[8]) >> 12;
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m[9] = ((s64)s[6]*tmp[1] + (s64)s[7]*tmp[5] + (s64)s[8]*tmp[9]) >> 12;
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m[10] = ((s64)s[6]*tmp[2] + (s64)s[7]*tmp[6] + (s64)s[8]*tmp[10]) >> 12;
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m[11] = ((s64)s[6]*tmp[3] + (s64)s[7]*tmp[7] + (s64)s[8]*tmp[11]) >> 12;
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m[12] = ((s64)s[9]*tmp[0] + (s64)s[10]*tmp[4] + (s64)s[11]*tmp[8] + (s64)0x1000*tmp[12]) >> 12;
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m[13] = ((s64)s[9]*tmp[1] + (s64)s[10]*tmp[5] + (s64)s[11]*tmp[9] + (s64)0x1000*tmp[13]) >> 12;
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m[14] = ((s64)s[9]*tmp[2] + (s64)s[10]*tmp[6] + (s64)s[11]*tmp[10] + (s64)0x1000*tmp[14]) >> 12;
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m[15] = ((s64)s[9]*tmp[3] + (s64)s[10]*tmp[7] + (s64)s[11]*tmp[11] + (s64)0x1000*tmp[15]) >> 12;
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}
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void MatrixMult3x3(s32* m, s32* s)
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{
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s32 tmp[12];
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memcpy(tmp, m, 12*4);
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// m = s*m
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m[0] = ((s64)s[0]*tmp[0] + (s64)s[1]*tmp[4] + (s64)s[2]*tmp[8]) >> 12;
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m[1] = ((s64)s[0]*tmp[1] + (s64)s[1]*tmp[5] + (s64)s[2]*tmp[9]) >> 12;
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m[2] = ((s64)s[0]*tmp[2] + (s64)s[1]*tmp[6] + (s64)s[2]*tmp[10]) >> 12;
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m[3] = ((s64)s[0]*tmp[3] + (s64)s[1]*tmp[7] + (s64)s[2]*tmp[11]) >> 12;
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m[4] = ((s64)s[3]*tmp[0] + (s64)s[4]*tmp[4] + (s64)s[5]*tmp[8]) >> 12;
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m[5] = ((s64)s[3]*tmp[1] + (s64)s[4]*tmp[5] + (s64)s[5]*tmp[9]) >> 12;
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m[6] = ((s64)s[3]*tmp[2] + (s64)s[4]*tmp[6] + (s64)s[5]*tmp[10]) >> 12;
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m[7] = ((s64)s[3]*tmp[3] + (s64)s[4]*tmp[7] + (s64)s[5]*tmp[11]) >> 12;
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m[8] = ((s64)s[6]*tmp[0] + (s64)s[7]*tmp[4] + (s64)s[8]*tmp[8]) >> 12;
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m[9] = ((s64)s[6]*tmp[1] + (s64)s[7]*tmp[5] + (s64)s[8]*tmp[9]) >> 12;
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m[10] = ((s64)s[6]*tmp[2] + (s64)s[7]*tmp[6] + (s64)s[8]*tmp[10]) >> 12;
|
|
m[11] = ((s64)s[6]*tmp[3] + (s64)s[7]*tmp[7] + (s64)s[8]*tmp[11]) >> 12;
|
|
}
|
|
|
|
void MatrixScale(s32* m, s32* s)
|
|
{
|
|
m[0] = ((s64)s[0]*m[0]) >> 12;
|
|
m[1] = ((s64)s[0]*m[1]) >> 12;
|
|
m[2] = ((s64)s[0]*m[2]) >> 12;
|
|
m[3] = ((s64)s[0]*m[3]) >> 12;
|
|
|
|
m[4] = ((s64)s[1]*m[4]) >> 12;
|
|
m[5] = ((s64)s[1]*m[5]) >> 12;
|
|
m[6] = ((s64)s[1]*m[6]) >> 12;
|
|
m[7] = ((s64)s[1]*m[7]) >> 12;
|
|
|
|
m[8] = ((s64)s[2]*m[8]) >> 12;
|
|
m[9] = ((s64)s[2]*m[9]) >> 12;
|
|
m[10] = ((s64)s[2]*m[10]) >> 12;
|
|
m[11] = ((s64)s[2]*m[11]) >> 12;
|
|
}
|
|
|
|
void MatrixTranslate(s32* m, s32* s)
|
|
{
|
|
m[12] += ((s64)s[0]*m[0] + (s64)s[1]*m[4] + (s64)s[2]*m[8]) >> 12;
|
|
m[13] += ((s64)s[0]*m[1] + (s64)s[1]*m[5] + (s64)s[2]*m[9]) >> 12;
|
|
m[14] += ((s64)s[0]*m[2] + (s64)s[1]*m[6] + (s64)s[2]*m[10]) >> 12;
|
|
}
|
|
|
|
void UpdateClipMatrix()
|
|
{
|
|
if (!ClipMatrixDirty) return;
|
|
ClipMatrixDirty = false;
|
|
|
|
memcpy(ClipMatrix, ProjMatrix, 16*4);
|
|
MatrixMult4x4(ClipMatrix, PosMatrix);
|
|
}
|
|
|
|
|
|
|
|
template<int comp, s32 plane>
|
|
void ClipSegment(Vertex* outbuf, Vertex* vout, Vertex* vin)
|
|
{
|
|
s64 factor_num = vin->Position[3] - (plane*vin->Position[comp]);
|
|
s32 factor_den = factor_num - (vout->Position[3] - (plane*vout->Position[comp]));
|
|
|
|
Vertex mid;
|
|
#define INTERPOLATE(var) { mid.var = (vin->var + ((vout->var - vin->var) * factor_num) / factor_den); }
|
|
|
|
if (comp != 0) INTERPOLATE(Position[0]);
|
|
if (comp != 1) INTERPOLATE(Position[1]);
|
|
if (comp != 2) INTERPOLATE(Position[2]);
|
|
INTERPOLATE(Position[3]);
|
|
mid.Position[comp] = plane*mid.Position[3];
|
|
|
|
INTERPOLATE(Color[0]);
|
|
INTERPOLATE(Color[1]);
|
|
INTERPOLATE(Color[2]);
|
|
|
|
INTERPOLATE(TexCoords[0]);
|
|
INTERPOLATE(TexCoords[1]);
|
|
|
|
mid.Clipped = true;
|
|
|
|
#undef INTERPOLATE
|
|
*outbuf = mid;
|
|
}
|
|
|
|
void SubmitPolygon()
|
|
{
|
|
Vertex clippedvertices[2][10];
|
|
Vertex* reusedvertices[2];
|
|
int clipstart = 0;
|
|
int lastpolyverts = 0;
|
|
|
|
int nverts = PolygonMode & 0x1 ? 4:3;
|
|
int prev, next;
|
|
int c;
|
|
|
|
// culling
|
|
|
|
Vertex *v0, *v1, *v2;
|
|
s64 normalX, normalY, normalZ;
|
|
s64 dot;
|
|
|
|
v0 = &TempVertexBuffer[0];
|
|
v1 = &TempVertexBuffer[1];
|
|
v2 = &TempVertexBuffer[2];
|
|
normalX = (((s64)v0->Position[1] * v2->Position[3]) - ((s64)v0->Position[3] * v2->Position[1])) >> 12;
|
|
normalY = (((s64)v0->Position[3] * v2->Position[0]) - ((s64)v0->Position[0] * v2->Position[3])) >> 12;
|
|
normalZ = (((s64)v0->Position[0] * v2->Position[1]) - ((s64)v0->Position[1] * v2->Position[0])) >> 12;
|
|
dot = ((s64)(v1->Position[0] >> 0) * normalX) + ((s64)(v1->Position[1] >> 0) * normalY) + ((s64)(v1->Position[3] >> 0) * normalZ);
|
|
|
|
bool facingview = (dot < 0);
|
|
|
|
if (facingview)
|
|
{
|
|
if (!(CurPolygonAttr & (1<<7)))
|
|
{
|
|
LastStripPolygon = NULL;
|
|
return;
|
|
}
|
|
}
|
|
else if (dot > 0)
|
|
{
|
|
if (!(CurPolygonAttr & (1<<6)))
|
|
{
|
|
LastStripPolygon = NULL;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// for strips, check whether we can attach to the previous polygon
|
|
// this requires two vertices shared with the previous polygon, and that
|
|
// the two polygons be of the same type
|
|
|
|
if (PolygonMode >= 2 && LastStripPolygon)
|
|
{
|
|
int id0, id1;
|
|
if (PolygonMode == 2)
|
|
{
|
|
if (NumConsecutivePolygons & 1)
|
|
{
|
|
id0 = 2;
|
|
id1 = 1;
|
|
}
|
|
else
|
|
{
|
|
id0 = 0;
|
|
id1 = 2;
|
|
}
|
|
|
|
lastpolyverts = 3;
|
|
}
|
|
else
|
|
{
|
|
id0 = 3;
|
|
id1 = 2;
|
|
|
|
lastpolyverts = 4;
|
|
}
|
|
|
|
if (LastStripPolygon->NumVertices == lastpolyverts &&
|
|
!LastStripPolygon->Vertices[id0]->Clipped &&
|
|
!LastStripPolygon->Vertices[id1]->Clipped)
|
|
{
|
|
reusedvertices[0] = LastStripPolygon->Vertices[id0];
|
|
reusedvertices[1] = LastStripPolygon->Vertices[id1];
|
|
|
|
clippedvertices[0][0] = *reusedvertices[0];
|
|
clippedvertices[0][1] = *reusedvertices[1];
|
|
clippedvertices[1][0] = *reusedvertices[0];
|
|
clippedvertices[1][1] = *reusedvertices[1];
|
|
|
|
clipstart = 2;
|
|
}
|
|
}
|
|
|
|
// clip.
|
|
// for each vertex:
|
|
// if it's outside, check if the previous and next vertices are inside
|
|
// if so, place a new vertex at the edge of the view volume
|
|
|
|
// TODO: optional culling of polygons that clip through the far plane
|
|
|
|
// X clipping
|
|
|
|
c = clipstart;
|
|
for (int i = clipstart; i < nverts; i++)
|
|
{
|
|
prev = i-1; if (prev < 0) prev = nverts-1;
|
|
next = i+1; if (next >= nverts) next = 0;
|
|
|
|
Vertex vtx = TempVertexBuffer[i];
|
|
if (vtx.Position[0] > vtx.Position[3])
|
|
{
|
|
Vertex* vprev = &TempVertexBuffer[prev];
|
|
if (vprev->Position[0] <= vprev->Position[3])
|
|
{
|
|
ClipSegment<0, 1>(&clippedvertices[0][c], &vtx, vprev);
|
|
c++;
|
|
}
|
|
|
|
Vertex* vnext = &TempVertexBuffer[next];
|
|
if (vnext->Position[0] <= vnext->Position[3])
|
|
{
|
|
ClipSegment<0, 1>(&clippedvertices[0][c], &vtx, vnext);
|
|
c++;
|
|
}
|
|
}
|
|
else
|
|
clippedvertices[0][c++] = vtx;
|
|
}
|
|
|
|
nverts = c; c = clipstart;
|
|
for (int i = clipstart; i < nverts; i++)
|
|
{
|
|
prev = i-1; if (prev < 0) prev = nverts-1;
|
|
next = i+1; if (next >= nverts) next = 0;
|
|
|
|
Vertex vtx = clippedvertices[0][i];
|
|
if (vtx.Position[0] < -vtx.Position[3])
|
|
{
|
|
Vertex* vprev = &clippedvertices[0][prev];
|
|
if (vprev->Position[0] >= -vprev->Position[3])
|
|
{
|
|
ClipSegment<0, -1>(&clippedvertices[1][c], &vtx, vprev);
|
|
c++;
|
|
}
|
|
|
|
Vertex* vnext = &clippedvertices[0][next];
|
|
if (vnext->Position[0] >= -vnext->Position[3])
|
|
{
|
|
ClipSegment<0, -1>(&clippedvertices[1][c], &vtx, vnext);
|
|
c++;
|
|
}
|
|
}
|
|
else
|
|
clippedvertices[1][c++] = vtx;
|
|
}
|
|
|
|
for (int i = 0; i < c; i++)
|
|
{
|
|
Vertex* vtx = &clippedvertices[1][i];
|
|
|
|
vtx->Color[0] &= ~0xFFF; vtx->Color[0] += 0xFFF;
|
|
vtx->Color[1] &= ~0xFFF; vtx->Color[1] += 0xFFF;
|
|
vtx->Color[2] &= ~0xFFF; vtx->Color[2] += 0xFFF;
|
|
}
|
|
|
|
// Y clipping
|
|
|
|
nverts = c; c = clipstart;
|
|
for (int i = clipstart; i < nverts; i++)
|
|
{
|
|
prev = i-1; if (prev < 0) prev = nverts-1;
|
|
next = i+1; if (next >= nverts) next = 0;
|
|
|
|
Vertex vtx = clippedvertices[1][i];
|
|
if (vtx.Position[1] > vtx.Position[3])
|
|
{
|
|
Vertex* vprev = &clippedvertices[1][prev];
|
|
if (vprev->Position[1] <= vprev->Position[3])
|
|
{
|
|
ClipSegment<1, 1>(&clippedvertices[0][c], &vtx, vprev);
|
|
c++;
|
|
}
|
|
|
|
Vertex* vnext = &clippedvertices[1][next];
|
|
if (vnext->Position[1] <= vnext->Position[3])
|
|
{
|
|
ClipSegment<1, 1>(&clippedvertices[0][c], &vtx, vnext);
|
|
c++;
|
|
}
|
|
}
|
|
else
|
|
clippedvertices[0][c++] = vtx;
|
|
}
|
|
|
|
nverts = c; c = clipstart;
|
|
for (int i = clipstart; i < nverts; i++)
|
|
{
|
|
prev = i-1; if (prev < 0) prev = nverts-1;
|
|
next = i+1; if (next >= nverts) next = 0;
|
|
|
|
Vertex vtx = clippedvertices[0][i];
|
|
if (vtx.Position[1] < -vtx.Position[3])
|
|
{
|
|
Vertex* vprev = &clippedvertices[0][prev];
|
|
if (vprev->Position[1] >= -vprev->Position[3])
|
|
{
|
|
ClipSegment<1, -1>(&clippedvertices[1][c], &vtx, vprev);
|
|
c++;
|
|
}
|
|
|
|
Vertex* vnext = &clippedvertices[0][next];
|
|
if (vnext->Position[1] >= -vnext->Position[3])
|
|
{
|
|
ClipSegment<1, -1>(&clippedvertices[1][c], &vtx, vnext);
|
|
c++;
|
|
}
|
|
}
|
|
else
|
|
clippedvertices[1][c++] = vtx;
|
|
}
|
|
|
|
for (int i = 0; i < c; i++)
|
|
{
|
|
Vertex* vtx = &clippedvertices[1][i];
|
|
|
|
vtx->Color[0] &= ~0xFFF; vtx->Color[0] += 0xFFF;
|
|
vtx->Color[1] &= ~0xFFF; vtx->Color[1] += 0xFFF;
|
|
vtx->Color[2] &= ~0xFFF; vtx->Color[2] += 0xFFF;
|
|
}
|
|
|
|
// Z clipping
|
|
|
|
nverts = c; c = clipstart;
|
|
for (int i = clipstart; i < nverts; i++)
|
|
{
|
|
prev = i-1; if (prev < 0) prev = nverts-1;
|
|
next = i+1; if (next >= nverts) next = 0;
|
|
|
|
Vertex vtx = clippedvertices[1][i];
|
|
if (vtx.Position[2] > vtx.Position[3])
|
|
{
|
|
Vertex* vprev = &clippedvertices[1][prev];
|
|
if (vprev->Position[2] <= vprev->Position[3])
|
|
{
|
|
ClipSegment<2, 1>(&clippedvertices[0][c], &vtx, vprev);
|
|
c++;
|
|
}
|
|
|
|
Vertex* vnext = &clippedvertices[1][next];
|
|
if (vnext->Position[2] <= vnext->Position[3])
|
|
{
|
|
ClipSegment<2, 1>(&clippedvertices[0][c], &vtx, vnext);
|
|
c++;
|
|
}
|
|
}
|
|
else
|
|
clippedvertices[0][c++] = vtx;
|
|
}
|
|
|
|
nverts = c; c = clipstart;
|
|
for (int i = clipstart; i < nverts; i++)
|
|
{
|
|
prev = i-1; if (prev < 0) prev = nverts-1;
|
|
next = i+1; if (next >= nverts) next = 0;
|
|
|
|
Vertex vtx = clippedvertices[0][i];
|
|
if (vtx.Position[2] < -vtx.Position[3])
|
|
{
|
|
Vertex* vprev = &clippedvertices[0][prev];
|
|
if (vprev->Position[2] >= -vprev->Position[3])
|
|
{
|
|
ClipSegment<2, -1>(&clippedvertices[1][c], &vtx, vprev);
|
|
c++;
|
|
}
|
|
|
|
Vertex* vnext = &clippedvertices[0][next];
|
|
if (vnext->Position[2] >= -vnext->Position[3])
|
|
{
|
|
ClipSegment<2, -1>(&clippedvertices[1][c], &vtx, vnext);
|
|
c++;
|
|
}
|
|
}
|
|
else
|
|
clippedvertices[1][c++] = vtx;
|
|
}
|
|
|
|
for (int i = 0; i < c; i++)
|
|
{
|
|
Vertex* vtx = &clippedvertices[1][i];
|
|
|
|
vtx->Color[0] &= ~0xFFF; vtx->Color[0] += 0xFFF;
|
|
vtx->Color[1] &= ~0xFFF; vtx->Color[1] += 0xFFF;
|
|
vtx->Color[2] &= ~0xFFF; vtx->Color[2] += 0xFFF;
|
|
}
|
|
|
|
if (c == 0)
|
|
{
|
|
LastStripPolygon = NULL;
|
|
return;
|
|
}
|
|
|
|
// build the actual polygon
|
|
|
|
if (NumPolygons >= 2048 || NumVertices+c > 6144)
|
|
{
|
|
LastStripPolygon = NULL;
|
|
// TODO: set DISP3DCNT overflow flag
|
|
return;
|
|
}
|
|
|
|
Polygon* poly = &CurPolygonRAM[NumPolygons++];
|
|
poly->NumVertices = 0;
|
|
|
|
poly->Attr = CurPolygonAttr;
|
|
poly->TexParam = TexParam;
|
|
poly->TexPalette = TexPalette;
|
|
|
|
poly->FacingView = facingview;
|
|
|
|
u32 texfmt = (TexParam >> 26) & 0x7;
|
|
u32 polyalpha = (CurPolygonAttr >> 16) & 0x1F;
|
|
poly->Translucent = (texfmt == 1 || texfmt == 6 || (polyalpha > 0 && polyalpha < 31));
|
|
|
|
if (LastStripPolygon && clipstart > 0)
|
|
{
|
|
if (c == lastpolyverts)
|
|
{
|
|
poly->Vertices[0] = reusedvertices[0];
|
|
poly->Vertices[1] = reusedvertices[1];
|
|
}
|
|
else
|
|
{
|
|
Vertex v0 = *reusedvertices[0];
|
|
Vertex v1 = *reusedvertices[1];
|
|
|
|
CurVertexRAM[NumVertices] = v0;
|
|
poly->Vertices[0] = &CurVertexRAM[NumVertices];
|
|
CurVertexRAM[NumVertices+1] = v1;
|
|
poly->Vertices[1] = &CurVertexRAM[NumVertices+1];
|
|
NumVertices += 2;
|
|
}
|
|
|
|
poly->NumVertices += 2;
|
|
}
|
|
|
|
for (int i = clipstart; i < c; i++)
|
|
{
|
|
Vertex* vtx = &CurVertexRAM[NumVertices];
|
|
*vtx = clippedvertices[1][i];
|
|
poly->Vertices[i] = vtx;
|
|
|
|
NumVertices++;
|
|
poly->NumVertices++;
|
|
|
|
// viewport transform
|
|
s32 posX, posY, posZ;
|
|
s32 w = vtx->Position[3];
|
|
if (w == 0)
|
|
{
|
|
posX = 0;
|
|
posY = 0;
|
|
posZ = 0;
|
|
w = 0x1000;
|
|
}
|
|
else
|
|
{
|
|
posX = (((s64)(vtx->Position[0] + w) * Viewport[2]) / (((s64)w) << 1)) + Viewport[0];
|
|
posY = (((s64)(-vtx->Position[1] + w) * Viewport[3]) / (((s64)w) << 1)) + Viewport[1];
|
|
|
|
if (FlushAttributes & 0x2) posZ = w;
|
|
else posZ = (((s64)vtx->Position[2] * 0x800000) / w) + 0x7FFEFF;
|
|
}
|
|
|
|
if (posX < 0) posX = 0;
|
|
else if (posX > 256) posX = 256;
|
|
if (posY < 0) posY = 0;
|
|
else if (posY > 192) posY = 192;
|
|
if (posZ < 0) posZ = 0;
|
|
else if (posZ > 0xFFFFFF) posZ = 0xFFFFFF;
|
|
|
|
vtx->FinalPosition[0] = posX;
|
|
vtx->FinalPosition[1] = posY;
|
|
vtx->FinalPosition[2] = posZ;
|
|
vtx->FinalPosition[3] = w;
|
|
|
|
vtx->FinalColor[0] = vtx->Color[0] >> 12;
|
|
if (vtx->FinalColor[0]) vtx->FinalColor[0] = ((vtx->FinalColor[0] << 4) + 0xF);
|
|
vtx->FinalColor[1] = vtx->Color[1] >> 12;
|
|
if (vtx->FinalColor[1]) vtx->FinalColor[1] = ((vtx->FinalColor[1] << 4) + 0xF);
|
|
vtx->FinalColor[2] = vtx->Color[2] >> 12;
|
|
if (vtx->FinalColor[2]) vtx->FinalColor[2] = ((vtx->FinalColor[2] << 4) + 0xF);
|
|
}
|
|
|
|
// determine bounds of the polygon
|
|
u32 vtop = 0, vbot = 0;
|
|
s32 ytop = 192, ybot = 0;
|
|
s32 xtop = 256, xbot = 0;
|
|
|
|
for (int i = 0; i < c; i++)
|
|
{
|
|
Vertex* vtx = poly->Vertices[i];
|
|
|
|
if (vtx->FinalPosition[1] < ytop || (vtx->FinalPosition[1] == ytop && vtx->FinalPosition[0] < xtop))
|
|
{
|
|
xtop = vtx->FinalPosition[0];
|
|
ytop = vtx->FinalPosition[1];
|
|
vtop = i;
|
|
}
|
|
if (vtx->FinalPosition[1] > ybot || (vtx->FinalPosition[1] == ybot && vtx->FinalPosition[0] > xbot))
|
|
{
|
|
xbot = vtx->FinalPosition[0];
|
|
ybot = vtx->FinalPosition[1];
|
|
vbot = i;
|
|
}
|
|
}
|
|
|
|
poly->VTop = vtop; poly->VBottom = vbot;
|
|
poly->YTop = ytop; poly->YBottom = ybot;
|
|
poly->XTop = xtop; poly->XBottom = xbot;
|
|
|
|
if (PolygonMode >= 2)
|
|
LastStripPolygon = poly;
|
|
else
|
|
LastStripPolygon = NULL;
|
|
}
|
|
|
|
void SubmitVertex()
|
|
{
|
|
s64 vertex[4] = {(s64)CurVertex[0], (s64)CurVertex[1], (s64)CurVertex[2], 0x1000};
|
|
Vertex* vertextrans = &TempVertexBuffer[VertexNumInPoly];
|
|
|
|
UpdateClipMatrix();
|
|
vertextrans->Position[0] = (vertex[0]*ClipMatrix[0] + vertex[1]*ClipMatrix[4] + vertex[2]*ClipMatrix[8] + vertex[3]*ClipMatrix[12]) >> 12;
|
|
vertextrans->Position[1] = (vertex[0]*ClipMatrix[1] + vertex[1]*ClipMatrix[5] + vertex[2]*ClipMatrix[9] + vertex[3]*ClipMatrix[13]) >> 12;
|
|
vertextrans->Position[2] = (vertex[0]*ClipMatrix[2] + vertex[1]*ClipMatrix[6] + vertex[2]*ClipMatrix[10] + vertex[3]*ClipMatrix[14]) >> 12;
|
|
vertextrans->Position[3] = (vertex[0]*ClipMatrix[3] + vertex[1]*ClipMatrix[7] + vertex[2]*ClipMatrix[11] + vertex[3]*ClipMatrix[15]) >> 12;
|
|
|
|
vertextrans->Color[0] = (VertexColor[0] << 12) + 0xFFF;
|
|
vertextrans->Color[1] = (VertexColor[1] << 12) + 0xFFF;
|
|
vertextrans->Color[2] = (VertexColor[2] << 12) + 0xFFF;
|
|
|
|
if ((TexParam >> 30) == 3)
|
|
{
|
|
vertextrans->TexCoords[0] = (vertex[0]*TexMatrix[0] + vertex[1]*TexMatrix[4] + vertex[2]*TexMatrix[8] + vertex[3]*(RawTexCoords[0]<<8)) >> 20;
|
|
vertextrans->TexCoords[1] = (vertex[0]*TexMatrix[1] + vertex[1]*TexMatrix[5] + vertex[2]*TexMatrix[9] + vertex[3]*(RawTexCoords[1]<<8)) >> 20;
|
|
}
|
|
else
|
|
{
|
|
vertextrans->TexCoords[0] = TexCoords[0];
|
|
vertextrans->TexCoords[1] = TexCoords[1];
|
|
}
|
|
|
|
vertextrans->Clipped = false;
|
|
|
|
VertexNum++;
|
|
VertexNumInPoly++;
|
|
|
|
switch (PolygonMode)
|
|
{
|
|
case 0: // triangle
|
|
if (VertexNumInPoly == 3)
|
|
{
|
|
VertexNumInPoly = 0;
|
|
SubmitPolygon();
|
|
NumConsecutivePolygons++;
|
|
}
|
|
break;
|
|
|
|
case 1: // quad
|
|
if (VertexNumInPoly == 4)
|
|
{
|
|
VertexNumInPoly = 0;
|
|
SubmitPolygon();
|
|
NumConsecutivePolygons++;
|
|
}
|
|
break;
|
|
|
|
case 2: // triangle strip
|
|
if (NumConsecutivePolygons & 1)
|
|
{
|
|
Vertex tmp = TempVertexBuffer[1];
|
|
TempVertexBuffer[1] = TempVertexBuffer[0];
|
|
TempVertexBuffer[0] = tmp;
|
|
|
|
VertexNumInPoly = 2;
|
|
SubmitPolygon();
|
|
NumConsecutivePolygons++;
|
|
|
|
TempVertexBuffer[1] = TempVertexBuffer[2];
|
|
}
|
|
else if (VertexNumInPoly == 3)
|
|
{
|
|
VertexNumInPoly = 2;
|
|
SubmitPolygon();
|
|
NumConsecutivePolygons++;
|
|
|
|
TempVertexBuffer[0] = TempVertexBuffer[1];
|
|
TempVertexBuffer[1] = TempVertexBuffer[2];
|
|
}
|
|
break;
|
|
|
|
case 3: // quad strip
|
|
if (VertexNumInPoly == 4)
|
|
{
|
|
Vertex tmp = TempVertexBuffer[3];
|
|
TempVertexBuffer[3] = TempVertexBuffer[2];
|
|
TempVertexBuffer[2] = tmp;
|
|
|
|
VertexNumInPoly = 2;
|
|
SubmitPolygon();
|
|
NumConsecutivePolygons++;
|
|
|
|
TempVertexBuffer[0] = TempVertexBuffer[3];
|
|
TempVertexBuffer[1] = TempVertexBuffer[2];
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
s32 CalculateLighting()
|
|
{
|
|
if ((TexParam >> 30) == 2)
|
|
{
|
|
TexCoords[0] = RawTexCoords[0] + (((s64)Normal[0]*TexMatrix[0] + (s64)Normal[1]*TexMatrix[4] + (s64)Normal[2]*TexMatrix[8]) >> 21);
|
|
TexCoords[1] = RawTexCoords[1] + (((s64)Normal[0]*TexMatrix[1] + (s64)Normal[1]*TexMatrix[5] + (s64)Normal[2]*TexMatrix[9]) >> 21);
|
|
}
|
|
|
|
s32 normaltrans[3];
|
|
normaltrans[0] = (Normal[0]*VecMatrix[0] + Normal[1]*VecMatrix[4] + Normal[2]*VecMatrix[8]) >> 12;
|
|
normaltrans[1] = (Normal[0]*VecMatrix[1] + Normal[1]*VecMatrix[5] + Normal[2]*VecMatrix[9]) >> 12;
|
|
normaltrans[2] = (Normal[0]*VecMatrix[2] + Normal[1]*VecMatrix[6] + Normal[2]*VecMatrix[10]) >> 12;
|
|
|
|
VertexColor[0] = MatEmission[0];
|
|
VertexColor[1] = MatEmission[1];
|
|
VertexColor[2] = MatEmission[2];
|
|
|
|
s32 c = 0;
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if (!(CurPolygonAttr & (1<<i)))
|
|
continue;
|
|
|
|
s32 difflevel = (-(LightDirection[i][0]*normaltrans[0] +
|
|
LightDirection[i][1]*normaltrans[1] +
|
|
LightDirection[i][2]*normaltrans[2])) >> 10;
|
|
if (difflevel < 0) difflevel = 0;
|
|
else if (difflevel > 255) difflevel = 255;
|
|
|
|
s32 shinelevel = -(((LightDirection[i][0]>>1)*normaltrans[0] +
|
|
(LightDirection[i][1]>>1)*normaltrans[1] +
|
|
((LightDirection[i][2]-0x200)>>1)*normaltrans[2]) >> 10);
|
|
if (shinelevel < 0) shinelevel = 0;
|
|
shinelevel = ((shinelevel * shinelevel) >> 7) - 0x100; // really (2*shinelevel*shinelevel)-1
|
|
if (shinelevel < 0) shinelevel = 0;
|
|
else if (shinelevel > 255) shinelevel = 255;
|
|
|
|
if (UseShininessTable)
|
|
{
|
|
// checkme
|
|
shinelevel >>= 1;
|
|
shinelevel = ShininessTable[shinelevel];
|
|
}
|
|
|
|
VertexColor[0] += ((MatSpecular[0] * LightColor[i][0] * shinelevel) >> 13);
|
|
VertexColor[0] += ((MatDiffuse[0] * LightColor[i][0] * difflevel) >> 13);
|
|
VertexColor[0] += ((MatAmbient[0] * LightColor[i][0]) >> 5);
|
|
|
|
VertexColor[1] += ((MatSpecular[1] * LightColor[i][1] * shinelevel) >> 13);
|
|
VertexColor[1] += ((MatDiffuse[1] * LightColor[i][1] * difflevel) >> 13);
|
|
VertexColor[1] += ((MatAmbient[1] * LightColor[i][1]) >> 5);
|
|
|
|
VertexColor[2] += ((MatSpecular[2] * LightColor[i][2] * shinelevel) >> 13);
|
|
VertexColor[2] += ((MatDiffuse[2] * LightColor[i][2] * difflevel) >> 13);
|
|
VertexColor[2] += ((MatAmbient[2] * LightColor[i][2]) >> 5);
|
|
|
|
if (VertexColor[0] > 31) VertexColor[0] = 31;
|
|
if (VertexColor[1] > 31) VertexColor[1] = 31;
|
|
if (VertexColor[2] > 31) VertexColor[2] = 31;
|
|
|
|
c++;
|
|
}
|
|
|
|
// checkme: cycle count
|
|
return c;
|
|
}
|
|
|
|
|
|
|
|
void CmdFIFOWrite(CmdFIFOEntry& entry)
|
|
{
|
|
if (CmdFIFO->IsEmpty() && !CmdPIPE->IsFull())
|
|
{
|
|
CmdPIPE->Write(entry);
|
|
}
|
|
else
|
|
{
|
|
if (CmdFIFO->IsFull())
|
|
{
|
|
//printf("!!! GX FIFO FULL\n");
|
|
//return;
|
|
|
|
// temp. hack
|
|
// SM64DS seems to overflow the FIFO occasionally
|
|
// either leftover bugs in our implementation, or the game accidentally doing that
|
|
// TODO: investigate.
|
|
// TODO: implement this behavior properly (freezes the bus until the FIFO isn't full anymore)
|
|
|
|
while (CmdFIFO->IsFull())
|
|
ExecuteCommand();
|
|
}
|
|
|
|
CmdFIFO->Write(entry);
|
|
}
|
|
}
|
|
|
|
CmdFIFOEntry CmdFIFORead()
|
|
{
|
|
CmdFIFOEntry ret = CmdPIPE->Read();
|
|
|
|
if (CmdPIPE->Level() <= 2)
|
|
{
|
|
if (!CmdFIFO->IsEmpty())
|
|
CmdPIPE->Write(CmdFIFO->Read());
|
|
if (!CmdFIFO->IsEmpty())
|
|
CmdPIPE->Write(CmdFIFO->Read());
|
|
|
|
CheckFIFODMA();
|
|
CheckFIFOIRQ();
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
|
|
void ExecuteCommand()
|
|
{
|
|
CmdFIFOEntry entry = CmdFIFORead();
|
|
|
|
//printf("FIFO: processing %02X %08X. Levels: FIFO=%d, PIPE=%d\n", entry.Command, entry.Param, CmdFIFO->Level(), CmdPIPE->Level());
|
|
|
|
ExecParams[ExecParamCount] = entry.Param;
|
|
ExecParamCount++;
|
|
|
|
if (ExecParamCount >= CmdNumParams[entry.Command])
|
|
{
|
|
CycleCount += CmdNumCycles[entry.Command];
|
|
ExecParamCount = 0;
|
|
|
|
GXStat &= ~(1<<14);
|
|
if (CycleCount > 0)
|
|
GXStat |= (1<<27);
|
|
|
|
switch (entry.Command)
|
|
{
|
|
case 0x10: // matrix mode
|
|
MatrixMode = ExecParams[0] & 0x3;
|
|
break;
|
|
|
|
case 0x11: // push matrix
|
|
if (MatrixMode == 0)
|
|
{
|
|
if (ProjMatrixStackPointer > 0)
|
|
{
|
|
printf("!! PROJ MATRIX STACK OVERFLOW\n");
|
|
GXStat |= (1<<15);
|
|
break;
|
|
}
|
|
|
|
memcpy(ProjMatrixStack, ProjMatrix, 16*4);
|
|
ProjMatrixStackPointer++;
|
|
GXStat |= (1<<14);
|
|
}
|
|
else if (MatrixMode == 3)
|
|
{
|
|
if (TexMatrixStackPointer > 0)
|
|
{
|
|
printf("!! TEX MATRIX STACK OVERFLOW\n");
|
|
GXStat |= (1<<15);
|
|
break;
|
|
}
|
|
|
|
memcpy(TexMatrixStack, TexMatrix, 16*4);
|
|
TexMatrixStackPointer++;
|
|
GXStat |= (1<<14);
|
|
}
|
|
else
|
|
{
|
|
if (PosMatrixStackPointer > 30)
|
|
{
|
|
printf("!! POS MATRIX STACK OVERFLOW\n");
|
|
GXStat |= (1<<15);
|
|
break;
|
|
}
|
|
|
|
memcpy(PosMatrixStack[PosMatrixStackPointer], PosMatrix, 16*4);
|
|
if (MatrixMode == 2)
|
|
memcpy(VecMatrixStack[PosMatrixStackPointer], VecMatrix, 16*4);
|
|
PosMatrixStackPointer++;
|
|
GXStat |= (1<<14);
|
|
}
|
|
break;
|
|
|
|
case 0x12: // pop matrix
|
|
if (MatrixMode == 0)
|
|
{
|
|
if (ProjMatrixStackPointer <= 0)
|
|
{
|
|
printf("!! PROJ MATRIX STACK UNDERFLOW\n");
|
|
GXStat |= (1<<15);
|
|
break;
|
|
}
|
|
|
|
ProjMatrixStackPointer--;
|
|
memcpy(ProjMatrix, ProjMatrixStack, 16*4);
|
|
GXStat |= (1<<14);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
{
|
|
if (TexMatrixStackPointer <= 0)
|
|
{
|
|
printf("!! TEX MATRIX STACK UNDERFLOW\n");
|
|
GXStat |= (1<<15);
|
|
break;
|
|
}
|
|
|
|
TexMatrixStackPointer--;
|
|
memcpy(TexMatrix, TexMatrixStack, 16*4);
|
|
GXStat |= (1<<14);
|
|
}
|
|
else
|
|
{
|
|
s32 offset = (s32)(ExecParams[0] << 26) >> 26;
|
|
PosMatrixStackPointer -= offset;
|
|
|
|
if (PosMatrixStackPointer < 0 || PosMatrixStackPointer > 30)
|
|
{
|
|
printf("!! POS MATRIX STACK UNDER/OVERFLOW %d\n", PosMatrixStackPointer);
|
|
PosMatrixStackPointer += offset;
|
|
GXStat |= (1<<15);
|
|
break;
|
|
}
|
|
|
|
memcpy(PosMatrix, PosMatrixStack[PosMatrixStackPointer], 16*4);
|
|
if (MatrixMode == 2)
|
|
memcpy(VecMatrix, VecMatrixStack[PosMatrixStackPointer], 16*4);
|
|
GXStat |= (1<<14);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x13: // store matrix
|
|
if (MatrixMode == 0)
|
|
{
|
|
memcpy(ProjMatrixStack, ProjMatrix, 16*4);
|
|
}
|
|
else if (MatrixMode == 3)
|
|
{
|
|
memcpy(TexMatrixStack, TexMatrix, 16*4);
|
|
}
|
|
else
|
|
{
|
|
u32 addr = ExecParams[0] & 0x1F;
|
|
if (addr > 30)
|
|
{
|
|
printf("!! POS MATRIX STORE ADDR 31\n");
|
|
GXStat |= (1<<15);
|
|
break;
|
|
}
|
|
|
|
memcpy(PosMatrixStack[addr], PosMatrix, 16*4);
|
|
if (MatrixMode == 2)
|
|
memcpy(VecMatrixStack[addr], VecMatrix, 16*4);
|
|
}
|
|
break;
|
|
|
|
case 0x14: // restore matrix
|
|
if (MatrixMode == 0)
|
|
{
|
|
memcpy(ProjMatrix, ProjMatrixStack, 16*4);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
{
|
|
memcpy(TexMatrix, TexMatrixStack, 16*4);
|
|
}
|
|
else
|
|
{
|
|
u32 addr = ExecParams[0] & 0x1F;
|
|
if (addr > 30)
|
|
{
|
|
printf("!! POS MATRIX STORE ADDR 31\n");
|
|
GXStat |= (1<<15);
|
|
break;
|
|
}
|
|
|
|
memcpy(PosMatrix, PosMatrixStack[addr], 16*4);
|
|
if (MatrixMode == 2)
|
|
memcpy(VecMatrix, VecMatrixStack[addr], 16*4);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x15: // identity
|
|
if (MatrixMode == 0)
|
|
{
|
|
MatrixLoadIdentity(ProjMatrix);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
MatrixLoadIdentity(TexMatrix);
|
|
else
|
|
{
|
|
MatrixLoadIdentity(PosMatrix);
|
|
if (MatrixMode == 2)
|
|
MatrixLoadIdentity(VecMatrix);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x16: // load 4x4
|
|
if (MatrixMode == 0)
|
|
{
|
|
MatrixLoad4x4(ProjMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
MatrixLoad4x4(TexMatrix, (s32*)ExecParams);
|
|
else
|
|
{
|
|
MatrixLoad4x4(PosMatrix, (s32*)ExecParams);
|
|
if (MatrixMode == 2)
|
|
MatrixLoad4x4(VecMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x17: // load 4x3
|
|
if (MatrixMode == 0)
|
|
{
|
|
MatrixLoad4x3(ProjMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
MatrixLoad4x3(TexMatrix, (s32*)ExecParams);
|
|
else
|
|
{
|
|
MatrixLoad4x3(PosMatrix, (s32*)ExecParams);
|
|
if (MatrixMode == 2)
|
|
MatrixLoad4x3(VecMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x18: // mult 4x4
|
|
if (MatrixMode == 0)
|
|
{
|
|
MatrixMult4x4(ProjMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
MatrixMult4x4(TexMatrix, (s32*)ExecParams);
|
|
else
|
|
{
|
|
MatrixMult4x4(PosMatrix, (s32*)ExecParams);
|
|
if (MatrixMode == 2)
|
|
{
|
|
MatrixMult4x4(VecMatrix, (s32*)ExecParams);
|
|
CycleCount += 30;
|
|
}
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x19: // mult 4x3
|
|
if (MatrixMode == 0)
|
|
{
|
|
MatrixMult4x3(ProjMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
MatrixMult4x3(TexMatrix, (s32*)ExecParams);
|
|
else
|
|
{
|
|
MatrixMult4x3(PosMatrix, (s32*)ExecParams);
|
|
if (MatrixMode == 2)
|
|
{
|
|
MatrixMult4x3(VecMatrix, (s32*)ExecParams);
|
|
CycleCount += 30;
|
|
}
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x1A: // mult 3x3
|
|
if (MatrixMode == 0)
|
|
{
|
|
MatrixMult3x3(ProjMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
MatrixMult3x3(TexMatrix, (s32*)ExecParams);
|
|
else
|
|
{
|
|
MatrixMult3x3(PosMatrix, (s32*)ExecParams);
|
|
if (MatrixMode == 2)
|
|
{
|
|
MatrixMult3x3(VecMatrix, (s32*)ExecParams);
|
|
CycleCount += 30;
|
|
}
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x1B: // scale
|
|
if (MatrixMode == 0)
|
|
{
|
|
MatrixScale(ProjMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
MatrixScale(TexMatrix, (s32*)ExecParams);
|
|
else
|
|
{
|
|
MatrixScale(PosMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x1C: // translate
|
|
if (MatrixMode == 0)
|
|
{
|
|
MatrixTranslate(ProjMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
MatrixTranslate(TexMatrix, (s32*)ExecParams);
|
|
else
|
|
{
|
|
MatrixTranslate(PosMatrix, (s32*)ExecParams);
|
|
if (MatrixMode == 2)
|
|
MatrixTranslate(VecMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x20: // vertex color
|
|
{
|
|
u32 c = ExecParams[0];
|
|
u32 r = c & 0x1F;
|
|
u32 g = (c >> 5) & 0x1F;
|
|
u32 b = (c >> 10) & 0x1F;
|
|
VertexColor[0] = r;
|
|
VertexColor[1] = g;
|
|
VertexColor[2] = b;
|
|
}
|
|
break;
|
|
|
|
case 0x21: // normal
|
|
Normal[0] = (s16)((ExecParams[0] & 0x000003FF) << 6) >> 6;
|
|
Normal[1] = (s16)((ExecParams[0] & 0x000FFC00) >> 4) >> 6;
|
|
Normal[2] = (s16)((ExecParams[0] & 0x3FF00000) >> 14) >> 6;
|
|
CycleCount += CalculateLighting();
|
|
break;
|
|
|
|
case 0x22: // texcoord
|
|
RawTexCoords[0] = ExecParams[0] & 0xFFFF;
|
|
RawTexCoords[1] = ExecParams[0] >> 16;
|
|
if ((TexParam >> 30) == 1)
|
|
{
|
|
TexCoords[0] = (RawTexCoords[0]*TexMatrix[0] + RawTexCoords[1]*TexMatrix[4] + TexMatrix[8] + TexMatrix[12]) >> 12;
|
|
TexCoords[1] = (RawTexCoords[0]*TexMatrix[1] + RawTexCoords[1]*TexMatrix[5] + TexMatrix[9] + TexMatrix[13]) >> 12;
|
|
}
|
|
else
|
|
{
|
|
TexCoords[0] = RawTexCoords[0];
|
|
TexCoords[1] = RawTexCoords[1];
|
|
}
|
|
break;
|
|
|
|
case 0x23: // full vertex
|
|
CurVertex[0] = ExecParams[0] & 0xFFFF;
|
|
CurVertex[1] = ExecParams[0] >> 16;
|
|
CurVertex[2] = ExecParams[1] & 0xFFFF;
|
|
SubmitVertex();
|
|
break;
|
|
|
|
case 0x24: // 10-bit vertex
|
|
CurVertex[0] = (ExecParams[0] & 0x000003FF) << 6;
|
|
CurVertex[1] = (ExecParams[0] & 0x000FFC00) >> 4;
|
|
CurVertex[2] = (ExecParams[0] & 0x3FF00000) >> 14;
|
|
SubmitVertex();
|
|
break;
|
|
|
|
case 0x25: // vertex XY
|
|
CurVertex[0] = ExecParams[0] & 0xFFFF;
|
|
CurVertex[1] = ExecParams[0] >> 16;
|
|
SubmitVertex();
|
|
break;
|
|
|
|
case 0x26: // vertex XZ
|
|
CurVertex[0] = ExecParams[0] & 0xFFFF;
|
|
CurVertex[2] = ExecParams[0] >> 16;
|
|
SubmitVertex();
|
|
break;
|
|
|
|
case 0x27: // vertex YZ
|
|
CurVertex[1] = ExecParams[0] & 0xFFFF;
|
|
CurVertex[2] = ExecParams[0] >> 16;
|
|
SubmitVertex();
|
|
break;
|
|
|
|
case 0x28: // 10-bit delta vertex
|
|
CurVertex[0] += (s16)((ExecParams[0] & 0x000003FF) << 6) >> 6;
|
|
CurVertex[1] += (s16)((ExecParams[0] & 0x000FFC00) >> 4) >> 6;
|
|
CurVertex[2] += (s16)((ExecParams[0] & 0x3FF00000) >> 14) >> 6;
|
|
SubmitVertex();
|
|
break;
|
|
|
|
case 0x29: // polygon attributes
|
|
PolygonAttr = ExecParams[0];
|
|
break;
|
|
|
|
case 0x2A: // texture param
|
|
TexParam = ExecParams[0];
|
|
break;
|
|
|
|
case 0x2B: // texture palette
|
|
TexPalette = ExecParams[0] & 0x1FFF;
|
|
break;
|
|
|
|
case 0x30: // diffuse/ambient material
|
|
MatDiffuse[0] = ExecParams[0] & 0x1F;
|
|
MatDiffuse[1] = (ExecParams[0] >> 5) & 0x1F;
|
|
MatDiffuse[2] = (ExecParams[0] >> 10) & 0x1F;
|
|
MatAmbient[0] = (ExecParams[0] >> 16) & 0x1F;
|
|
MatAmbient[1] = (ExecParams[0] >> 21) & 0x1F;
|
|
MatAmbient[2] = (ExecParams[0] >> 26) & 0x1F;
|
|
if (ExecParams[0] & 0x8000)
|
|
{
|
|
VertexColor[0] = MatDiffuse[0];
|
|
VertexColor[1] = MatDiffuse[1];
|
|
VertexColor[2] = MatDiffuse[2];
|
|
}
|
|
break;
|
|
|
|
case 0x31: // specular/emission material
|
|
MatSpecular[0] = ExecParams[0] & 0x1F;
|
|
MatSpecular[1] = (ExecParams[0] >> 5) & 0x1F;
|
|
MatSpecular[2] = (ExecParams[0] >> 10) & 0x1F;
|
|
MatEmission[0] = (ExecParams[0] >> 16) & 0x1F;
|
|
MatEmission[1] = (ExecParams[0] >> 21) & 0x1F;
|
|
MatEmission[2] = (ExecParams[0] >> 26) & 0x1F;
|
|
UseShininessTable = (ExecParams[0] & 0x8000) != 0;
|
|
break;
|
|
|
|
case 0x32: // light direction
|
|
{
|
|
u32 l = ExecParams[0] >> 30;
|
|
s16 dir[3];
|
|
dir[0] = (s16)((ExecParams[0] & 0x000003FF) << 6) >> 6;
|
|
dir[1] = (s16)((ExecParams[0] & 0x000FFC00) >> 4) >> 6;
|
|
dir[2] = (s16)((ExecParams[0] & 0x3FF00000) >> 14) >> 6;
|
|
LightDirection[l][0] = (dir[0]*VecMatrix[0] + dir[1]*VecMatrix[4] + dir[2]*VecMatrix[8]) >> 12;
|
|
LightDirection[l][1] = (dir[0]*VecMatrix[1] + dir[1]*VecMatrix[5] + dir[2]*VecMatrix[9]) >> 12;
|
|
LightDirection[l][2] = (dir[0]*VecMatrix[2] + dir[1]*VecMatrix[6] + dir[2]*VecMatrix[10]) >> 12;
|
|
}
|
|
break;
|
|
|
|
case 0x33: // light color
|
|
{
|
|
u32 l = ExecParams[0] >> 30;
|
|
LightColor[l][0] = ExecParams[0] & 0x1F;
|
|
LightColor[l][1] = (ExecParams[0] >> 5) & 0x1F;
|
|
LightColor[l][2] = (ExecParams[0] >> 10) & 0x1F;
|
|
}
|
|
break;
|
|
|
|
case 0x34: // shininess table
|
|
{
|
|
for (int i = 0; i < 128; i += 4)
|
|
{
|
|
u32 val = ExecParams[i >> 2];
|
|
ShininessTable[i + 0] = val & 0xFF;
|
|
ShininessTable[i + 1] = (val >> 8) & 0xFF;
|
|
ShininessTable[i + 2] = (val >> 16) & 0xFF;
|
|
ShininessTable[i + 3] = val >> 24;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 0x40: // begin polygons
|
|
PolygonMode = ExecParams[0] & 0x3;
|
|
VertexNum = 0;
|
|
VertexNumInPoly = 0;
|
|
NumConsecutivePolygons = 0;
|
|
LastStripPolygon = NULL;
|
|
CurPolygonAttr = PolygonAttr;
|
|
break;
|
|
|
|
case 0x50: // flush
|
|
FlushRequest = 1;
|
|
FlushAttributes = ExecParams[0] & 0x3;
|
|
CycleCount = 392;
|
|
break;
|
|
|
|
case 0x60: // viewport x1,y1,x2,y2
|
|
Viewport[0] = ExecParams[0] & 0xFF;
|
|
Viewport[1] = (ExecParams[0] >> 8) & 0xFF;
|
|
Viewport[2] = ((ExecParams[0] >> 16) & 0xFF) - Viewport[0] + 1;
|
|
Viewport[3] = (ExecParams[0] >> 24) - Viewport[1] + 1;
|
|
break;
|
|
|
|
default:
|
|
//if (entry.Command != 0x41)
|
|
//printf("!! UNKNOWN GX COMMAND %02X %08X\n", entry.Command, entry.Param);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Run(s32 cycles)
|
|
{
|
|
if (FlushRequest)
|
|
return;
|
|
if (CycleCount <= 0 && CmdPIPE->IsEmpty())
|
|
return;
|
|
|
|
CycleCount -= cycles;
|
|
|
|
if (CycleCount <= 0)
|
|
{
|
|
while (CycleCount <= 0 && !CmdPIPE->IsEmpty())
|
|
ExecuteCommand();
|
|
}
|
|
|
|
if (CycleCount <= 0 && CmdPIPE->IsEmpty())
|
|
{
|
|
CycleCount = 0;
|
|
GXStat &= ~((1<<27)|(1<<14));
|
|
}
|
|
}
|
|
|
|
|
|
void CheckFIFOIRQ()
|
|
{
|
|
bool irq = false;
|
|
switch (GXStat >> 30)
|
|
{
|
|
case 1: irq = (CmdFIFO->Level() < 128); break;
|
|
case 2: irq = CmdFIFO->IsEmpty(); break;
|
|
}
|
|
|
|
if (irq) NDS::SetIRQ(0, NDS::IRQ_GXFIFO);
|
|
else NDS::ClearIRQ(0, NDS::IRQ_GXFIFO);
|
|
}
|
|
|
|
void CheckFIFODMA()
|
|
{
|
|
if (CmdFIFO->Level() < 128)
|
|
NDS::CheckDMAs(0, 0x07);
|
|
}
|
|
|
|
|
|
void VBlank()
|
|
{
|
|
if (FlushRequest)
|
|
{
|
|
SoftRenderer::RenderFrame(CurVertexRAM, CurPolygonRAM, NumPolygons);
|
|
|
|
CurRAMBank = CurRAMBank?0:1;
|
|
CurVertexRAM = &VertexRAM[CurRAMBank ? 6144 : 0];
|
|
CurPolygonRAM = &PolygonRAM[CurRAMBank ? 2048 : 0];
|
|
|
|
NumVertices = 0;
|
|
NumPolygons = 0;
|
|
|
|
FlushRequest = 0;
|
|
}
|
|
}
|
|
|
|
u32* GetLine(int line)
|
|
{
|
|
return SoftRenderer::GetLine(line);
|
|
}
|
|
|
|
|
|
u8 Read8(u32 addr)
|
|
{
|
|
printf("unknown GPU3D read8 %08X\n", addr);
|
|
return 0;
|
|
}
|
|
|
|
u16 Read16(u32 addr)
|
|
{
|
|
switch (addr)
|
|
{
|
|
case 0x04000060:
|
|
return DispCnt;
|
|
}
|
|
|
|
printf("unknown GPU3D read16 %08X\n", addr);
|
|
return 0;
|
|
}
|
|
|
|
u32 Read32(u32 addr)
|
|
{
|
|
switch (addr)
|
|
{
|
|
case 0x04000060:
|
|
return DispCnt;
|
|
|
|
case 0x04000320:
|
|
return 46; // TODO, eventually
|
|
|
|
case 0x04000600:
|
|
{
|
|
u32 fifolevel = CmdFIFO->Level();
|
|
|
|
return GXStat |
|
|
((PosMatrixStackPointer & 0x1F) << 8) |
|
|
((ProjMatrixStackPointer & 0x1) << 13) |
|
|
(fifolevel << 16) |
|
|
(fifolevel < 128 ? (1<<25) : 0) |
|
|
(fifolevel == 0 ? (1<<26) : 0);
|
|
}
|
|
|
|
case 0x04000680: return VecMatrix[0];
|
|
case 0x04000684: return VecMatrix[1];
|
|
case 0x04000688: return VecMatrix[2];
|
|
case 0x0400068C: return VecMatrix[4];
|
|
case 0x04000690: return VecMatrix[5];
|
|
case 0x04000694: return VecMatrix[6];
|
|
case 0x04000698: return VecMatrix[8];
|
|
case 0x0400069C: return VecMatrix[9];
|
|
case 0x040006A0: return VecMatrix[10];
|
|
}
|
|
|
|
if (addr >= 0x04000640 && addr < 0x04000680)
|
|
{
|
|
UpdateClipMatrix();
|
|
return ClipMatrix[(addr & 0x3C) >> 2];
|
|
}
|
|
|
|
//printf("unknown GPU3D read32 %08X\n", addr);
|
|
return 0;
|
|
}
|
|
|
|
void Write8(u32 addr, u8 val)
|
|
{
|
|
switch (addr)
|
|
{
|
|
case 0x04000340:
|
|
AlphaRef = val & 0x1F;
|
|
return;
|
|
}
|
|
|
|
printf("unknown GPU3D write8 %08X %02X\n", addr, val);
|
|
}
|
|
|
|
void Write16(u32 addr, u16 val)
|
|
{
|
|
switch (addr)
|
|
{
|
|
case 0x04000060:
|
|
DispCnt = val;
|
|
return;
|
|
|
|
case 0x04000340:
|
|
AlphaRef = val & 0x1F;
|
|
return;
|
|
|
|
case 0x04000350:
|
|
ClearAttr1 = (ClearAttr1 & 0xFFFF0000) | val;
|
|
return;
|
|
case 0x04000352:
|
|
ClearAttr1 = (ClearAttr1 & 0xFFFF) | (val << 16);
|
|
return;
|
|
case 0x04000354:
|
|
ClearAttr2 = (ClearAttr2 & 0xFFFF0000) | val;
|
|
return;
|
|
case 0x04000356:
|
|
ClearAttr2 = (ClearAttr2 & 0xFFFF) | (val << 16);
|
|
return;
|
|
}
|
|
|
|
printf("unknown GPU3D write16 %08X %04X\n", addr, val);
|
|
}
|
|
|
|
void Write32(u32 addr, u32 val)
|
|
{
|
|
switch (addr)
|
|
{
|
|
case 0x04000060:
|
|
DispCnt = val & 0xFFFF;
|
|
return;
|
|
|
|
case 0x04000340:
|
|
AlphaRef = val & 0x1F;
|
|
return;
|
|
|
|
case 0x04000350:
|
|
ClearAttr1 = val;
|
|
return;
|
|
case 0x04000354:
|
|
ClearAttr2 = val;
|
|
return;
|
|
|
|
case 0x04000600:
|
|
if (val & 0x8000)
|
|
{
|
|
GXStat &= ~0x8000;
|
|
ProjMatrixStackPointer = 0;
|
|
PosMatrixStackPointer = 0;
|
|
TexMatrixStackPointer = 0;
|
|
}
|
|
val &= 0xC0000000;
|
|
GXStat &= 0x3FFFFFFF;
|
|
GXStat |= val;
|
|
CheckFIFOIRQ();
|
|
return;
|
|
}
|
|
|
|
if (addr >= 0x04000400 && addr < 0x04000440)
|
|
{
|
|
if (NumCommands == 0)
|
|
{
|
|
NumCommands = 4;
|
|
CurCommand = val;
|
|
ParamCount = 0;
|
|
TotalParams = CmdNumParams[CurCommand & 0xFF];
|
|
|
|
if (TotalParams > 0) return;
|
|
}
|
|
else
|
|
ParamCount++;
|
|
|
|
for (;;)
|
|
{
|
|
if ((CurCommand & 0xFF) || (NumCommands == 4 && CurCommand == 0))
|
|
{
|
|
CmdFIFOEntry entry;
|
|
entry.Command = CurCommand & 0xFF;
|
|
entry.Param = val;
|
|
CmdFIFOWrite(entry);
|
|
}
|
|
|
|
if (ParamCount >= TotalParams)
|
|
{
|
|
CurCommand >>= 8;
|
|
NumCommands--;
|
|
if (NumCommands == 0) break;
|
|
|
|
ParamCount = 0;
|
|
TotalParams = CmdNumParams[CurCommand & 0xFF];
|
|
}
|
|
if (ParamCount < TotalParams)
|
|
break;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (addr >= 0x04000440 && addr < 0x040005CC)
|
|
{
|
|
CmdFIFOEntry entry;
|
|
entry.Command = (addr & 0x1FC) >> 2;
|
|
entry.Param = val;
|
|
CmdFIFOWrite(entry);
|
|
return;
|
|
}
|
|
|
|
printf("unknown GPU3D write32 %08X %08X\n", addr, val);
|
|
}
|
|
|
|
}
|
|
|