312 lines
9.5 KiB
C++
312 lines
9.5 KiB
C++
/*
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Copyright 2016-2017 StapleButter
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdio.h>
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#include <string.h>
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#include "NDS.h"
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#include "GPU3D.h"
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namespace GPU3D
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{
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namespace SoftRenderer
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{
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u8 ColorBuffer[256*192 * 4];
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bool Init()
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{
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return true;
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}
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void DeInit()
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{
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//
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}
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void Reset()
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{
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memset(ColorBuffer, 0, 256*192 * 4);
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}
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void RenderPolygon(Polygon* polygon)
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{
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int nverts = polygon->NumVertices;
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int vtop = 0, vbot = 0;
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s32 ytop = 191, ybot = 0;
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s32 scrcoords[10][4];
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// find the topmost and bottommost vertices of the polygon
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for (int i = 0; i < nverts; i++)
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{
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Vertex* vtx = polygon->Vertices[i];
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s32 posX, posY, posZ;
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s32 w = vtx->Position[3];
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if (w == 0)
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{
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posX = 0;
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posY = 0;
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posZ = 0;
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}
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else
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{
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// TODO: find a way to avoid doing 3 divisions :/
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posX = ((s64)vtx->Position[0] << 12) / w;
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posY = ((s64)vtx->Position[1] << 12) / w;
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posZ = ((s64)vtx->Position[2] << 12) / w;
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}
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//s32 posX = vtx->Position[0];
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//s32 posY = vtx->Position[1];
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//printf("xy: %08X %08X %08X\n", vtx->Position[0], vtx->Position[1], vtx->Position[3]);
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//printf("w_inv: %08X res: %08X %08X\n", w_inv, posX, posY);
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s32 scrX = (((posX + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
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s32 scrY = (((posY + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
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s32 scrZ = (vtx->Position[2] + 0x1000) >> 1;
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if (scrX > 255) scrX = 255;
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if (scrY > 191) scrY = 191;
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if (scrZ > 0xFFF) scrZ = 0xFFF;
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if (scrX < 0) { printf("!! bad X %d\n", scrX); scrX = 0;}
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if (scrY < 0) { printf("!! bad Y %d\n", scrY); scrY = 0;}
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scrcoords[i][0] = scrX;
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scrcoords[i][1] = 191 - scrY;
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scrcoords[i][2] = scrZ;
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scrcoords[i][3] = vtx->Position[3];
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if (scrcoords[i][1] < ytop)
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{
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ytop = scrcoords[i][1];
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vtop = i;
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}
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if (scrcoords[i][1] > ybot)
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{
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ybot = scrcoords[i][1];
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vbot = i;
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}
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//if (vtx->Color[0]==63 && vtx->Color[1]==0 && vtx->Color[2]==0)
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//printf("v%d: %d,%d Z=%f W=%f %d %d\n", i, scrX, 191-scrY, vtx->Position[2]/4096.0f, vtx->Position[3]/4096.0f,
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// polygon->FacingView, vtx->Clipped);
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}
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// draw, line per line
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int lcur = vtop, rcur = vtop;
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int lnext, rnext;
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s32 lstep, rstep;
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//s32 xmin, xmax;
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if (polygon->FacingView)
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{
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lnext = lcur + 1;
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if (lnext >= nverts) lnext = 0;
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rnext = rcur - 1;
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if (rnext < 0) rnext = nverts - 1;
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}
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else
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{
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lnext = lcur - 1;
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if (lnext < 0) lnext = nverts - 1;
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rnext = rcur + 1;
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if (rnext >= nverts) rnext = 0;
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}
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/*if ((scrcoords[lnext][1] - scrcoords[lcur][1]) == 0) lstep = 0; else
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lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
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if ((scrcoords[rnext][1] - scrcoords[rcur][1]) == 0) rstep = 0; else
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rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);*/
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//xmin = scrcoords[lcur][0] << 12;
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//xmax = scrcoords[rcur][0] << 12;
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for (s32 y = ytop; y <= ybot; y++)
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{
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if (y < ybot)
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{
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while (y == scrcoords[lnext][1])
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{
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lcur = lnext;
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if (polygon->FacingView)
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{
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lnext = lcur + 1;
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if (lnext >= nverts) lnext = 0;
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}
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else
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{
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lnext = lcur - 1;
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if (lnext < 0) lnext = nverts - 1;
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}
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//lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
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//xmin = scrcoords[lcur][0] << 12;
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if (lcur == vbot) break;
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}
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while (y == scrcoords[rnext][1])
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{
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rcur = rnext;
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if (polygon->FacingView)
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{
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rnext = rcur - 1;
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if (rnext < 0) rnext = nverts - 1;
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}
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else
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{
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rnext = rcur + 1;
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if (rnext >= nverts) rnext = 0;
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}
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//rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
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//xmax = scrcoords[rcur][0] << 12;
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if (rcur == vbot) break;
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}
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}
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Vertex* vlcur = polygon->Vertices[lcur];
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Vertex* vlnext = polygon->Vertices[lnext];
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Vertex* vrcur = polygon->Vertices[rcur];
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Vertex* vrnext = polygon->Vertices[rnext];
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s32 lfactor, rfactor;
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if (scrcoords[lnext][1] == scrcoords[lcur][1])
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lfactor = 0;
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else
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lfactor = ((y - scrcoords[lcur][1]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
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if (scrcoords[rnext][1] == scrcoords[rcur][1])
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rfactor = 0;
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else
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rfactor = ((y - scrcoords[rcur][1]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
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s32 xl = scrcoords[lcur][0] + (((scrcoords[lnext][0] - scrcoords[lcur][0]) * lfactor) >> 12);
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s32 xr = scrcoords[rcur][0] + (((scrcoords[rnext][0] - scrcoords[rcur][0]) * rfactor) >> 12);
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if (xl<0 || xr>255) continue; // hax
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//if (vlcur->Color[0]==0 && vlcur->Color[1]==63 && vlcur->Color[2]==0)
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/*printf("y:%d xleft:%d xright:%d %d,%d %d,%d | left: %d to %d right: %d to %d\n",
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y, xl, xr, lcur, rcur, vtop, vbot,
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scrcoords[lcur][0], scrcoords[lnext][0],
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scrcoords[rcur][0], scrcoords[rnext][0]);*/
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//s32 zl = scrcoords[lcur][2] + (((scrcoords[lnext][2] - scrcoords[lcur][2]) * lfactor) >> 12);
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//s32 zr = scrcoords[rcur][2] + (((scrcoords[rnext][2] - scrcoords[rcur][2]) * rfactor) >> 12);
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u8 rl = vlcur->Color[0] + (((vlnext->Color[0] - vlcur->Color[0]) * lfactor) >> 12);
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u8 gl = vlcur->Color[1] + (((vlnext->Color[1] - vlcur->Color[1]) * lfactor) >> 12);
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u8 bl = vlcur->Color[2] + (((vlnext->Color[2] - vlcur->Color[2]) * lfactor) >> 12);
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u8 rr = vrcur->Color[0] + (((vrnext->Color[0] - vrcur->Color[0]) * rfactor) >> 12);
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u8 gr = vrcur->Color[1] + (((vrnext->Color[1] - vrcur->Color[1]) * rfactor) >> 12);
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u8 br = vrcur->Color[2] + (((vrnext->Color[2] - vrcur->Color[2]) * rfactor) >> 12);
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s32 xdiv;
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if (xr == xl)
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xdiv = 0;
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else
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xdiv = 0x1000 / (xr - xl);
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for (s32 x = xl; x <= xr; x++)
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{
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s32 xfactor = (x - xl) * xdiv;
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//s32 z = (((zr - zl) * xfactor) >> 12);
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//if (zr!=zl) z = (z << 12) / (zr - zl);
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//s32 z_inv = ((z>>12)==0) ? 0x1000 : 0x1000000 / (z >> 12);
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//xfactor = (xfactor * z_inv) >> 12;
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//if (z) xfactor = (xfactor << 12) / z;
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// TODO: get rid of this shit
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if (x<0 || x>255 || y<0 || y>191)
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{
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//printf("BAD COORDS!! %d %d\n", x, y);
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x = 0; y = 0;
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}
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u8* pixel = &ColorBuffer[((256*y) + x) * 4];
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pixel[0] = rl + (((rr - rl) * xfactor) >> 12);
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pixel[1] = gl + (((gr - gl) * xfactor) >> 12);
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pixel[2] = bl + (((br - bl) * xfactor) >> 12);
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pixel[3] = 31; // TODO: alpha
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// Z debug
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/*u8 zerp = (z * 63) / 0xFFFFFF;
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pixel[0] = zerp;
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pixel[1] = zerp;
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pixel[2] = zerp;*/
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}
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}
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// DEBUG CODE
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/*for (int i = 0; i < nverts; i++)
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{
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s32 x = scrcoords[i][0];
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s32 y = scrcoords[i][1];
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u8* pixel = &ColorBuffer[((256*y) + x) * 4];
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pixel[0] = 63;
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pixel[1] = 63;
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pixel[2] = 63;
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pixel[3] = 31;
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}*/
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}
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void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
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{
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// TODO: render translucent polygons last
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for (int i = 0; i < 256*192; i++)
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{
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((u32*)ColorBuffer)[i] = 0x00000000;
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}
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for (int i = 0; i < npolys; i++)
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{
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/*printf("polygon %d: %d %d %d\n", i, polygons[i].Vertices[0]->Color[0], polygons[i].Vertices[0]->Color[1], polygons[i].Vertices[0]->Color[2]);
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for (int j = 0; j < polygons[i].NumVertices; j++)
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printf(" %d: %f %f %f\n",
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j,
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polygons[i].Vertices[j]->Position[0]/4096.0f,
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polygons[i].Vertices[j]->Position[1]/4096.0f,
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polygons[i].Vertices[j]->Position[2]/4096.0f);
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*/
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//printf("polygon %d\n", i);
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//if (!polygons[i].Vertices[0]->Clipped) continue;
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//printf("polygon %d\n", i);
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RenderPolygon(&polygons[i]);
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}
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}
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u8* GetLine(int line)
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{
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return &ColorBuffer[line * 256 * 4];
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}
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}
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}
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