DS emulator, sorta
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Jesse Talavera-Greenberg 5bfe51e670
Refactor the core's handling of firmware and BIOS images to rely less on the file system (#1826)
* Introduce firmware-related structs

* Fix some indents

* Move the generated firmware identifier to a constant

* Document the WifiAccessPoint constructors

* Add some constants

* Remove a stray comment

* Implement Firmware::UserData

* Add Firmware::Mask

* Document Firmware::Buffer

* Add a Firmware constructor that uses a FileHandle

* Set the default username in UserData

* Update the UserData checksum

* Forgot to include Platform.h

* Remove some redundant assignments in the default Firmware constructor

* const-ify CRC16

* Replace the plain Firmware buffer with a Firmware object

- Remove some functions that were reimplemented in the Firmware constructors

* Fix some crashes due to undefined behavior

* Fix the user data initialization

- Initialize both user data objects to default
- Set both user data objects to the same touch screen calibration

* Follow the DS logic in determining which user data section is current

* Remove an unneeded include

* Remove another unneeded include

* Initialize FirmwareMask in Firmware::Firmware

* Use the DEFAULT_SSID constant

* Add SPI_Firmware::InstallFirmware and SPI_Firmware::RemoveFirmware

* Move a logging call to after the file is written

* Add a SaveManager for the firmware

* Touch up the SPI_Firmware::Firmware declaration

* Move all firmware loading and customization to the frontend

* Call Platform::WriteFirmware when it's time to write the firmware back to disk

* Fix some missing stuff

* Remove the Get* functions from SPI_Firmware in favor of GetFirmware()

* Implement SPI_Firmware::DeInit in terms of RemoveFirmware

* Add Firmware::UpdateChecksums

* Fix an incorrect length

* Update all checksums in the firmware after setting touch screen calibration data

* Use the Firmware object's Position methods

* Remove register fields from the Firmware object

* Install the firmware before seeing if direct boot is necessary

* Install the firmware before calling NDS::Reset in LoadROM

* Slight cleanup in ROMManager

* Fix the default access point name

* Shorten the various getters in Firmware

* Add qualifiers for certain uses of firmware types

- GCC can get picky if -fpermissive isn't defined

* Add an InstallFirmware overload that takes a unique_ptr

* Log when firmware is added or removed

* Don't clear the firmware in SPI_Firmware::Init

- The original code didn't, it just set the pointer to nullptr

* Fix a typo

* Write back the full firmware if it's not generated

* Move the FreeBIOS to an external file

* Load wfcsettings.bin into the correct part of the generated firmware blob

* Load BIOS files in the frontend, not in the core

* Fix logging the firmware ID

* Add some utility functions

* Mark Firmware's constructors as explicit

* Remove obsolete ConfigEntry values

* Include <locale> explicitly in ROMManager

* Fix up some includes

* Add Firmware::IsBootable()

* Add a newline to a log entry

- Whoops

* Log the number of bytes written out in SaveManager

* Mark FirmwareHeader's constructor as explicit

* Clean up GenerateDefaultFirmware and LoadFirmwareFromFile

- Now they return a pair instead of two by-ref values

* Refactor SaveManager a little bit

- Manage its buffers as unique_ptrs to mitigate leaks
- Reallocate the internal buffer if SetPath is asked to reload the file (and the new length is different)

* Remove some stray parens

* Fix some firmware-related bugs I introduced

- Firmware settings are now properly saved to disk (beforehand I misunderstood when the firmware blob was written)
- Firmware is no longer overwritten by contents of wfcsettings.bin

* Slight cleanup
2023-09-18 21:09:11 +02:00
.github codesign the final universal macOS app bundle 2023-07-24 11:29:43 +02:00
cmake fix JIT profiling with VTune 2023-04-13 01:49:32 +02:00
freebios FreeBIOS: add VRAM-compliant LZ77 decompressor. fixes #1353 2022-03-14 19:42:30 +01:00
res Update macOS icon (#1609) 2023-08-27 13:37:42 +02:00
src Refactor the core's handling of firmware and BIOS images to rely less on the file system (#1826) 2023-09-18 21:09:11 +02:00
tools mac-libs.rb: Make fallback rpaths less stupid, also shut up code 2022-08-31 21:39:32 +02:00
.gitignore DSi power button and volume switch support (#1630) 2023-04-04 12:31:58 +02:00
CMakeLists.txt BAHAHAHAHAHAJSKASLASJISFS--+|*~+-. 2022-11-03 20:35:21 +01:00
CONTRIBUTING.md Rename contributing.md to CONTRIBUTING.md 2021-09-03 15:16:09 +00:00
LICENSE reorganize repo, move shit around 2017-03-16 23:01:22 +01:00
README.md Updated README.md (#1681) 2023-08-27 13:49:13 +02:00

README.md

melonDS


DS emulator, sorta

The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)


How to use

Firmware boot (not direct boot) requires a BIOS/firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.

Possible firmware sizes

  • 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
  • 256KB: regular DS firmware
  • 512KB: iQue DS firmware

DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.

As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!

How to build

Linux

  1. Install dependencies:

    • Ubuntu 22.04: sudo apt install cmake extra-cmake-modules libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qtbase5-dev qtbase5-private-dev qtmultimedia5-dev libslirp-dev libarchive-dev libzstd-dev
    • Older Ubuntu: sudo apt install cmake extra-cmake-modules libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qt5-default qtbase5-private-dev qtmultimedia5-dev libslirp-dev libarchive-dev libzstd-dev
    • Arch Linux: sudo pacman -S base-devel cmake extra-cmake-modules git libpcap sdl2 qt5-base qt5-multimedia libslirp libarchive zstd
  2. Download the melonDS repository and prepare:

    git clone https://github.com/melonDS-emu/melonDS
    cd melonDS
    
  3. Compile:

    cmake -B build
    cmake --build build -j$(nproc --all)
    

Windows

  1. Install MSYS2
  2. Open the MSYS2 MinGW 64-bit terminal
  3. Update the packages using pacman -Syu and reopen the terminal if it asks you to
  4. Install git to clone the repository
    pacman -S git
    
  5. Download the melonDS repository and prepare:
    git clone https://github.com/melonDS-emu/melonDS
    cd melonDS
    

Dynamic builds (with DLLs)

  1. Install dependencies: pacman -S mingw-w64-x86_64-{cmake,SDL2,toolchain,qt5-base,qt5-svg,qt5-multimedia,qt5-tools,libslirp,libarchive,zstd}
  2. Compile:
    cmake -B build
    cmake --build build
    cd build
    ../tools/msys-dist.sh
    

If everything went well, melonDS and the libraries it needs should now be in the dist folder.

Static builds (without DLLs, standalone executable)

  1. Install dependencies: pacman -S mingw-w64-x86_64-{cmake,SDL2,toolchain,qt5-static,libslirp,libarchive,zstd}
  2. Compile:
    cmake -B build -DBUILD_STATIC=ON -DCMAKE_PREFIX_PATH=/mingw64/qt5-static
    cmake --build build
    

If everything went well, melonDS should now be in the build folder.

macOS

  1. Install the Homebrew Package Manager
  2. Install dependencies: brew install git pkg-config cmake sdl2 qt@6 libslirp libarchive zstd
  3. Download the melonDS repository and prepare:
    git clone https://github.com/melonDS-emu/melonDS
    cd melonDS
    
  4. Compile:
    cmake -B build -DCMAKE_PREFIX_PATH="$(brew --prefix qt@6);$(brew --prefix libarchive)" -DUSE_QT6=ON
    cmake --build build -j$(sysctl -n hw.logicalcpu)
    

If everything went well, melonDS.app should now be in the build directory.

Self-contained app bundle

If you want an app bundle that can be distributed to other computers without needing to install dependencies through Homebrew, you can additionally run ../tools/mac-bundle.rb melonDS.app after the build is completed, or add -DMACOS_BUNDLE_LIBS=ON to the first CMake command.

TODO LIST

  • better DSi emulation
  • better OpenGL rendering
  • netplay
  • the impossible quest of pixel-perfect 3D graphics
  • support for rendering screens to separate windows
  • emulating some fancy addons
  • other non-core shit (debugger, graphics viewers, etc)

TODO LIST FOR LATER (low priority)

  • big-endian compatibility (Wii, etc)
  • LCD refresh time (used by some games for blending effects)
  • any feature you can eventually ask for that isn't outright stupid

Credits

  • Martin for GBAtek, a good piece of documentation
  • Cydrak for the extra 3D GPU research
  • limittox for the icon
  • All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc

Licenses

GNU GPLv3 Image

melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

External

  • Images used in the Input Config Dialog - see src/frontend/qt_sdl/InputConfig/resources/LICENSE.md