DS emulator, sorta
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Madhav Kanbur 1e4c0c9d72
Polish up archive support (#930)
* Fix directory path when extracting from archive

* Don't create new dir in execution dir of melonds
* Create it beside the archive instead

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* ArchiveUtil : Use QT functions for I/O

* Make it more platform independent, cleaner

* Fixes permission related crash on linux

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* NDSCart : Abstract out common code in LoadROM()

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Extract nds roms to memory

* Some stuff is still broken in the frontend

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* GBACart : Abstract out common code in LoadROM()

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Extract gba roms to memory

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Integrate archive support with recent files

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* onClickRecentFile : Pause emu thread conditionally

* Don't pause at start of the function
* If user opens an archive and hits cancel, it won't pause

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Handle Resets when loading from archives

* Ask user to pick the rom(s) again (i.e. GBA & NDS)
when there are multiple files in the archive(s)

* Directly load if only 1 file

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Archive support for drag-n-drop

* Also recent files support for drag-n-drop

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* main : Allocate rombuffer objects on stack

* Less messy, decreases chances of memory leaks

* Underlying implementation of qbytearray uses heap (hopefully?)

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* GetSavestateName : Archive support

* Construct ssname from srampath (since rompath has archive name)

NOTE: In general, archive name != rom file name !!!!!!!!!!

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Add srl and dsi as "direct-load" formats

* Direct-load = anything not in an archive

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Don't use static functions

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Remove QT stuff from Util_ROM

* Also, during reset, directly load file from archive (no rom picker)

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Remove QT includes from FrontendUtil.h

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Util_ROM/LoadROM() : Use SetupDSiNAND()

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Util_ROM/Reset() : Use strrchr()

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Util_ROM : Put Archive stuff behind ifdefs

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* main: Set parent widget for archive dialog boxes

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Revert "Util_ROM/Reset() : Use strrchr()"

This reverts commit c8af6f066f.
2021-01-22 11:22:32 +01:00
.github Change all mentions of qt5 to qt@5 on macOS (#937) 2021-01-13 14:56:06 +01:00
cmake build: add mingw64 cross-compiling 2017-12-09 18:06:40 +08:00
flatpak Remove redundant desktop file and change desktop/icon file name to net.kuribo64.melonDS, also change melonds to melonDS. 2019-12-19 02:48:11 +01:00
icon gtk: add icon 2017-12-16 05:43:34 +01:00
src Polish up archive support (#930) 2021-01-22 11:22:32 +01:00
.gitignore Define melonDS version in CMake 2021-01-19 11:39:25 +00:00
CMakeLists.txt Define melonDS version in CMake 2021-01-19 11:39:25 +00:00
LICENSE reorganize repo, move shit around 2017-03-16 23:01:22 +01:00
README.md Change all mentions of qt5 to qt@5 on macOS (#937) 2021-01-13 14:56:06 +01:00
melon.icns Define melonDS version in CMake 2021-01-19 11:39:25 +00:00
melon.ico windows: add icon 2017-12-16 04:10:32 +01:00
melon.plist.in Define melonDS version in CMake 2021-01-19 11:39:25 +00:00
melon.qrc add window icon 2020-05-20 03:01:09 +02:00
melon.rc.in Define melonDS version in CMake 2021-01-19 11:39:25 +00:00
melon_grc.xml gtk: add icon 2017-12-16 05:43:34 +01:00
msys-dist.sh Deploy Qt libraries with dynamic Windows builds 2020-07-31 16:50:19 -04:00
net.kuribo64.melonDS.desktop Remove redundant desktop file and change desktop/icon file name to net.kuribo64.melonDS, also change melonds to melonDS. 2019-12-19 02:48:11 +01:00
xp.manifest start work on the input config dialog. nonfunctional and looks like shit. 2017-03-23 23:38:40 +01:00

README.md

melonDS

DS emulator, sorta

The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)


How to use

melonDS requires BIOS/firmware copies from a DS. Files required:

  • bios7.bin, 16KB: ARM7 BIOS
  • bios9.bin, 4KB: ARM9 BIOS
  • firmware.bin, 128/256/512KB: firmware

Firmware boot requires a firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.

Possible firmware sizes

  • 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
  • 256KB: regular DS firmware
  • 512KB: iQue DS firmware

DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.

As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!

How to build

Linux:

  • Install dependencies:
sudo apt-get install cmake libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qtbase5-dev qtdeclarative5-dev libslirp-dev libarchive-dev
  • Compile:
mkdir -p build
cd build
cmake ..
make -j$(nproc --all)

Windows:

  1. Install MSYS2
  2. Open the MSYS2 MinGW 64-bit terminal
  3. Update the packages using pacman -Syu and reopen the terminal if it asks you to

Dynamic builds (with DLLs)

  1. Install dependencies: pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5,libslirp,libarchive}
  2. Run the following commands
    git clone https://github.com/Arisotura/melonDS.git
    cd melonDS
    mkdir build
    cd build
    cmake .. -G "MSYS Makefiles"
    make -j$(nproc --all)
    ../msys-dist.sh
    

If everything went well, melonDS and the libraries it needs should now be in the dist folder.

Static builds (without DLLs, standalone executable)

  1. Install dependencies: pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5-static,libslirp,libarchive}
  2. Run the following commands
    git clone https://github.com/Arisotura/melonDS.git
    cd melonDS
    mkdir build
    cd build
    cmake .. -G 'MSYS Makefiles' -DBUILD_STATIC=ON -DQT5_STATIC_DIR=/mingw64/qt5-static
    make -j$(nproc --all)
    mkdir dist && cp melonDS.exe dist
    

If everything went well, melonDS should now be in the dist folder.

macOS:

  1. Install the Homebrew Package Manager
  2. Install dependencies: brew install git pkg-config cmake sdl2 qt@5 libslirp libarchive
  3. Compile:
    git clone https://github.com/Arisotura/melonDS.git
    cd melonDS
    mkdir build && cd build
    cmake .. -DQt5_DIR=$(brew --prefix qt5)/lib/cmake/Qt5
    make -j$(sysctl -n hw.ncpu)
    mkdir dist && cp -r melonDS.app dist
    

If everything went well, melonDS.app should now be in the dist folder.

TODO LIST

  • DSi emulation
  • the impossible quest of pixel-perfect 3D graphics
  • improve libui and the emulator UI
  • support for rendering screens to separate windows
  • emulating some fancy addons
  • other non-core shit (debugger, graphics viewers, cheat crapo, etc)

TODO LIST FOR LATER

  • better wifi
  • maybe emulate flashcarts or other fancy hardware
  • big-endian compatibility (Wii, etc)
  • LCD refresh time (used by some games for blending effects)
  • any feature you can eventually ask for that isn't outright stupid

Credits

  • Martin for GBAtek, a good piece of documentation
  • Cydrak for the extra 3D GPU research
  • limittox for the icon
  • All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc

License

GNU GPLv3 Image

melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.