melonDS/src/GPU3D_TexcacheOpenGL.h

25 lines
484 B
C++

#ifndef GPU3D_TEXCACHEOPENGL
#define GPU3D_TEXCACHEOPENGL
#include "GPU3D_Texcache.h"
#include "OpenGLSupport.h"
namespace melonDS
{
template <typename, typename>
class Texcache;
class TexcacheOpenGLLoader
{
public:
GLuint GenerateTexture(u32 width, u32 height, u32 layers);
void UploadTexture(GLuint handle, u32 width, u32 height, u32 layer, void* data);
void DeleteTexture(GLuint handle);
};
using TexcacheOpenGL = Texcache<TexcacheOpenGLLoader, GLuint>;
}
#endif