melonDS/src/Platform.h

195 lines
5.3 KiB
C++

/*
Copyright 2016-2022 melonDS team
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#ifndef PLATFORM_H
#define PLATFORM_H
#include "types.h"
#include <functional>
#include <string>
namespace Platform
{
void Init(int argc, char** argv);
void DeInit();
void StopEmu();
// instance ID, for local multiplayer
int InstanceID();
std::string InstanceFileSuffix();
// configuration values
enum ConfigEntry
{
#ifdef JIT_ENABLED
JIT_Enable,
JIT_MaxBlockSize,
JIT_LiteralOptimizations,
JIT_BranchOptimizations,
JIT_FastMemory,
#endif
ExternalBIOSEnable,
BIOS9Path,
BIOS7Path,
FirmwarePath,
DSi_BIOS9Path,
DSi_BIOS7Path,
DSi_FirmwarePath,
DSi_NANDPath,
DLDI_Enable,
DLDI_ImagePath,
DLDI_ImageSize,
DLDI_ReadOnly,
DLDI_FolderSync,
DLDI_FolderPath,
DSiSD_Enable,
DSiSD_ImagePath,
DSiSD_ImageSize,
DSiSD_ReadOnly,
DSiSD_FolderSync,
DSiSD_FolderPath,
Firm_OverrideSettings,
Firm_Username,
Firm_Language,
Firm_BirthdayMonth,
Firm_BirthdayDay,
Firm_Color,
Firm_Message,
Firm_MAC,
AudioBitrate,
};
int GetConfigInt(ConfigEntry entry);
bool GetConfigBool(ConfigEntry entry);
std::string GetConfigString(ConfigEntry entry);
bool GetConfigArray(ConfigEntry entry, void* data);
// fopen() wrappers
// * OpenFile():
// simple fopen() wrapper that supports UTF8.
// can be optionally restricted to only opening a file that already exists.
// * OpenLocalFile():
// opens files local to the emulator (melonDS.ini, BIOS, firmware, ...)
// For Windows builds, or portable UNIX builds it checks, by order of priority:
// * current working directory
// * emulator directory (essentially where the melonDS executable is) if supported
// * any platform-specific application data directories
// in create mode, if the file doesn't exist, it will be created in the emulator
// directory if supported, or in the current directory otherwise
// For regular UNIX builds, the user's configuration directory is always used.
// * OpenDataFile():
// Opens a file that was installed alongside melonDS on UNIX systems in /usr/share, etc.
// Looks in the user's data directory first, then the system's.
// If on Windows or a portable UNIX build, this simply calls OpenLocalFile().
FILE* OpenFile(std::string path, std::string mode, bool mustexist=false);
FILE* OpenLocalFile(std::string path, std::string mode);
FILE* OpenDataFile(std::string path);
inline bool FileExists(std::string name)
{
FILE* f = OpenFile(name, "rb");
if (!f) return false;
fclose(f);
return true;
}
inline bool LocalFileExists(std::string name)
{
FILE* f = OpenLocalFile(name, "rb");
if (!f) return false;
fclose(f);
return true;
}
struct Thread;
Thread* Thread_Create(std::function<void()> func);
void Thread_Free(Thread* thread);
void Thread_Wait(Thread* thread);
struct Semaphore;
Semaphore* Semaphore_Create();
void Semaphore_Free(Semaphore* sema);
void Semaphore_Reset(Semaphore* sema);
void Semaphore_Wait(Semaphore* sema);
void Semaphore_Post(Semaphore* sema, int count = 1);
struct Mutex;
Mutex* Mutex_Create();
void Mutex_Free(Mutex* mutex);
void Mutex_Lock(Mutex* mutex);
void Mutex_Unlock(Mutex* mutex);
bool Mutex_TryLock(Mutex* mutex);
void Sleep(u64 usecs);
// functions called when the NDS or GBA save files need to be written back to storage
// savedata and savelen are always the entire save memory buffer and its full length
// writeoffset and writelen indicate which part of the memory was altered
void WriteNDSSave(const u8* savedata, u32 savelen, u32 writeoffset, u32 writelen);
void WriteGBASave(const u8* savedata, u32 savelen, u32 writeoffset, u32 writelen);
// local multiplayer comm interface
// packet type: DS-style TX header (12 bytes) + original 802.11 frame
bool MP_Init();
void MP_DeInit();
void MP_Begin();
void MP_End();
int MP_SendPacket(u8* data, int len, u64 timestamp);
int MP_RecvPacket(u8* data, u64* timestamp);
int MP_SendCmd(u8* data, int len, u64 timestamp);
int MP_SendReply(u8* data, int len, u64 timestamp, u16 aid);
int MP_SendAck(u8* data, int len, u64 timestamp);
int MP_RecvHostPacket(u8* data, u64* timestamp);
u16 MP_RecvReplies(u8* data, u64 timestamp, u16 aidmask);
// LAN comm interface
// packet type: Ethernet (802.3)
bool LAN_Init();
void LAN_DeInit();
int LAN_SendPacket(u8* data, int len);
int LAN_RecvPacket(u8* data);
// interface for camera emulation
// camera numbers:
// 0 = DSi outer camera
// 1 = DSi inner camera
// other values reserved for future camera addon emulation
void Camera_Start(int num);
void Camera_Stop(int num);
void Camera_CaptureFrame(int num, u32* frame, int width, int height, bool yuv);
}
#endif // PLATFORM_H