195 lines
5.3 KiB
C++
195 lines
5.3 KiB
C++
/*
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Copyright 2016-2022 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef PLATFORM_H
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#define PLATFORM_H
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#include "types.h"
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#include <functional>
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#include <string>
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namespace Platform
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{
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void Init(int argc, char** argv);
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void DeInit();
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void StopEmu();
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// instance ID, for local multiplayer
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int InstanceID();
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std::string InstanceFileSuffix();
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// configuration values
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enum ConfigEntry
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{
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#ifdef JIT_ENABLED
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JIT_Enable,
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JIT_MaxBlockSize,
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JIT_LiteralOptimizations,
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JIT_BranchOptimizations,
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JIT_FastMemory,
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#endif
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ExternalBIOSEnable,
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BIOS9Path,
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BIOS7Path,
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FirmwarePath,
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DSi_BIOS9Path,
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DSi_BIOS7Path,
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DSi_FirmwarePath,
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DSi_NANDPath,
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DLDI_Enable,
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DLDI_ImagePath,
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DLDI_ImageSize,
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DLDI_ReadOnly,
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DLDI_FolderSync,
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DLDI_FolderPath,
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DSiSD_Enable,
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DSiSD_ImagePath,
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DSiSD_ImageSize,
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DSiSD_ReadOnly,
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DSiSD_FolderSync,
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DSiSD_FolderPath,
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Firm_OverrideSettings,
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Firm_Username,
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Firm_Language,
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Firm_BirthdayMonth,
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Firm_BirthdayDay,
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Firm_Color,
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Firm_Message,
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Firm_MAC,
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AudioBitrate,
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};
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int GetConfigInt(ConfigEntry entry);
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bool GetConfigBool(ConfigEntry entry);
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std::string GetConfigString(ConfigEntry entry);
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bool GetConfigArray(ConfigEntry entry, void* data);
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// fopen() wrappers
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// * OpenFile():
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// simple fopen() wrapper that supports UTF8.
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// can be optionally restricted to only opening a file that already exists.
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// * OpenLocalFile():
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// opens files local to the emulator (melonDS.ini, BIOS, firmware, ...)
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// For Windows builds, or portable UNIX builds it checks, by order of priority:
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// * current working directory
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// * emulator directory (essentially where the melonDS executable is) if supported
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// * any platform-specific application data directories
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// in create mode, if the file doesn't exist, it will be created in the emulator
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// directory if supported, or in the current directory otherwise
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// For regular UNIX builds, the user's configuration directory is always used.
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// * OpenDataFile():
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// Opens a file that was installed alongside melonDS on UNIX systems in /usr/share, etc.
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// Looks in the user's data directory first, then the system's.
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// If on Windows or a portable UNIX build, this simply calls OpenLocalFile().
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FILE* OpenFile(std::string path, std::string mode, bool mustexist=false);
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FILE* OpenLocalFile(std::string path, std::string mode);
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FILE* OpenDataFile(std::string path);
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inline bool FileExists(std::string name)
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{
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FILE* f = OpenFile(name, "rb");
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if (!f) return false;
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fclose(f);
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return true;
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}
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inline bool LocalFileExists(std::string name)
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{
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FILE* f = OpenLocalFile(name, "rb");
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if (!f) return false;
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fclose(f);
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return true;
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}
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struct Thread;
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Thread* Thread_Create(std::function<void()> func);
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void Thread_Free(Thread* thread);
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void Thread_Wait(Thread* thread);
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struct Semaphore;
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Semaphore* Semaphore_Create();
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void Semaphore_Free(Semaphore* sema);
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void Semaphore_Reset(Semaphore* sema);
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void Semaphore_Wait(Semaphore* sema);
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void Semaphore_Post(Semaphore* sema, int count = 1);
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struct Mutex;
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Mutex* Mutex_Create();
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void Mutex_Free(Mutex* mutex);
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void Mutex_Lock(Mutex* mutex);
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void Mutex_Unlock(Mutex* mutex);
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bool Mutex_TryLock(Mutex* mutex);
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void Sleep(u64 usecs);
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// functions called when the NDS or GBA save files need to be written back to storage
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// savedata and savelen are always the entire save memory buffer and its full length
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// writeoffset and writelen indicate which part of the memory was altered
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void WriteNDSSave(const u8* savedata, u32 savelen, u32 writeoffset, u32 writelen);
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void WriteGBASave(const u8* savedata, u32 savelen, u32 writeoffset, u32 writelen);
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// local multiplayer comm interface
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// packet type: DS-style TX header (12 bytes) + original 802.11 frame
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bool MP_Init();
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void MP_DeInit();
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void MP_Begin();
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void MP_End();
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int MP_SendPacket(u8* data, int len, u64 timestamp);
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int MP_RecvPacket(u8* data, u64* timestamp);
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int MP_SendCmd(u8* data, int len, u64 timestamp);
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int MP_SendReply(u8* data, int len, u64 timestamp, u16 aid);
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int MP_SendAck(u8* data, int len, u64 timestamp);
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int MP_RecvHostPacket(u8* data, u64* timestamp);
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u16 MP_RecvReplies(u8* data, u64 timestamp, u16 aidmask);
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// LAN comm interface
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// packet type: Ethernet (802.3)
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bool LAN_Init();
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void LAN_DeInit();
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int LAN_SendPacket(u8* data, int len);
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int LAN_RecvPacket(u8* data);
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// interface for camera emulation
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// camera numbers:
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// 0 = DSi outer camera
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// 1 = DSi inner camera
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// other values reserved for future camera addon emulation
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void Camera_Start(int num);
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void Camera_Stop(int num);
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void Camera_CaptureFrame(int num, u32* frame, int width, int height, bool yuv);
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}
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#endif // PLATFORM_H
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