#include #include #include #include #include #include #include #if defined(_WIN32) && !defined(_XBOX) #include #endif #include "NDS.h" #include "GPU.h" #include "libretro.h" static uint16_t *frame_buf; static struct retro_log_callback logging; static retro_log_printf_t log_cb; static bool use_audio_cb; static float last_aspect; static float last_sample_rate; char retro_base_directory[4096]; char retro_game_path[4096]; static void fallback_log(enum retro_log_level level, const char *fmt, ...) { (void)level; va_list va; va_start(va, fmt); vfprintf(stderr, fmt, va); va_end(va); } static retro_environment_t environ_cb; void retro_init(void) { frame_buf = (uint16_t*)malloc(256 * 384 * sizeof(uint16_t)); const char *dir = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir) { snprintf(retro_base_directory, sizeof(retro_base_directory), "%s", dir); } } void retro_deinit(void) { free(frame_buf); frame_buf = NULL; } unsigned retro_api_version(void) { return RETRO_API_VERSION; } void retro_set_controller_port_device(unsigned port, unsigned device) { log_cb(RETRO_LOG_INFO, "Plugging device %u into port %u.\n", device, port); } void retro_get_system_info(struct retro_system_info *info) { memset(info, 0, sizeof(*info)); info->library_name = "melonDS"; info->library_version = "0.1"; info->need_fullpath = true; info->valid_extensions = "nds"; } static retro_video_refresh_t video_cb; static retro_audio_sample_t audio_cb; static retro_audio_sample_batch_t audio_batch_cb; static retro_input_poll_t input_poll_cb; static retro_input_state_t input_state_cb; void retro_get_system_av_info(struct retro_system_av_info *info) { float aspect = 0.0f; float sampling_rate = 30000.0f; info->geometry.base_width = 256; info->geometry.base_height = 386; info->geometry.max_width = 256; info->geometry.max_height = 384; info->geometry.aspect_ratio = aspect; last_aspect = aspect; last_sample_rate = sampling_rate; } static struct retro_rumble_interface rumble; void retro_set_environment(retro_environment_t cb) { environ_cb = cb; if (cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &logging)) log_cb = logging.log; else log_cb = fallback_log; static const struct retro_controller_description controllers[] = { { "Nintendo DS", RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 0) }, }; static const struct retro_controller_info ports[] = { { controllers, 1 }, { NULL, 0 }, }; cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports); } void retro_set_audio_sample(retro_audio_sample_t cb) { audio_cb = cb; } void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { audio_batch_cb = cb; } void retro_set_input_poll(retro_input_poll_t cb) { input_poll_cb = cb; } void retro_set_input_state(retro_input_state_t cb) { input_state_cb = cb; } void retro_set_video_refresh(retro_video_refresh_t cb) { video_cb = cb; } static unsigned x_coord; static unsigned y_coord; static unsigned phase; static int mouse_rel_x; static int mouse_rel_y; void retro_reset(void) { x_coord = 0; y_coord = 0; } static void update_input(void) { int dir_x = 0; int dir_y = 0; input_poll_cb(); if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP)) dir_y--; if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN)) dir_y++; if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT)) dir_x--; if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT)) dir_x++; if (input_state_cb(0, RETRO_DEVICE_KEYBOARD, 0, RETROK_RETURN)) log_cb(RETRO_LOG_INFO, "Return key is pressed!\n"); if (input_state_cb(0, RETRO_DEVICE_KEYBOARD, 0, RETROK_x)) log_cb(RETRO_LOG_INFO, "x key is pressed!\n"); int16_t mouse_x = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X); int16_t mouse_y = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y); bool mouse_l = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT); bool mouse_r = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT); bool mouse_down = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_WHEELDOWN); bool mouse_up = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_WHEELUP); bool mouse_middle = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_MIDDLE); if (mouse_x) log_cb(RETRO_LOG_INFO, "Mouse X: %d\n", mouse_x); if (mouse_y) log_cb(RETRO_LOG_INFO, "Mouse Y: %d\n", mouse_y); if (mouse_l) log_cb(RETRO_LOG_INFO, "Mouse L pressed.\n"); if (mouse_r) log_cb(RETRO_LOG_INFO, "Mouse R pressed.\n"); if (mouse_down) log_cb(RETRO_LOG_INFO, "Mouse wheeldown pressed.\n"); if (mouse_up) log_cb(RETRO_LOG_INFO, "Mouse wheelup pressed.\n"); if (mouse_middle) log_cb(RETRO_LOG_INFO, "Mouse middle pressed.\n"); mouse_rel_x += mouse_x; mouse_rel_y += mouse_y; if (mouse_rel_x >= 310) mouse_rel_x = 309; else if (mouse_rel_x < 10) mouse_rel_x = 10; if (mouse_rel_y >= 230) mouse_rel_y = 229; else if (mouse_rel_y < 10) mouse_rel_y = 10; bool pointer_pressed = input_state_cb(0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED); int16_t pointer_x = input_state_cb(0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X); int16_t pointer_y = input_state_cb(0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y); if (pointer_pressed) log_cb(RETRO_LOG_INFO, "Pointer: (%6d, %6d).\n", pointer_x, pointer_y); dir_x += input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X) / 5000; dir_y += input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / 5000; dir_x += input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X) / 5000; dir_y += input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / 5000; x_coord = (x_coord + dir_x) & 31; y_coord = (y_coord + dir_y) & 31; if (rumble.set_rumble_state) { static bool old_start; static bool old_select; uint16_t strength_strong = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2) ? 0x4000 : 0xffff; uint16_t strength_weak = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L2) ? 0x4000 : 0xffff; bool start = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START); bool select = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT); if (old_start != start) log_cb(RETRO_LOG_INFO, "Strong rumble: %s.\n", start ? "ON": "OFF"); rumble.set_rumble_state(0, RETRO_RUMBLE_STRONG, start * strength_strong); if (old_select != select) log_cb(RETRO_LOG_INFO, "Weak rumble: %s.\n", select ? "ON": "OFF"); rumble.set_rumble_state(0, RETRO_RUMBLE_WEAK, select * strength_weak); old_start = start; old_select = select; } } static void check_variables(void) { } static void audio_callback(void) { for (unsigned i = 0; i < 30000 / 60; i++, phase++) { int16_t val = 0x800 * sinf(2.0f * M_PI * phase * 300.0f / 30000.0f); audio_cb(val, val); } phase %= 100; } static void audio_set_state(bool enable) { (void)enable; } void retro_run(void) { update_input(); NDS::RunFrame(); memcpy(frame_buf, GPU::Framebuffer, sizeof(GPU::Framebuffer)); for (int i = 0; i < 256*192*2; i++) { frame_buf[i] = ((frame_buf[i] & 0x1F) << 11) | ((frame_buf[i] & 0x3E0) << 1) | ((frame_buf[i] & 0x7C00) >> 10); } video_cb(frame_buf, 256, 384, 0); if (!use_audio_cb) audio_callback(); bool updated = false; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated) check_variables(); } bool retro_load_game(const struct retro_game_info *info) { struct retro_input_descriptor desc[] = { { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "Left" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "Up" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "Down" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "Right" }, { 0 }, }; environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc); enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565; if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) { log_cb(RETRO_LOG_INFO, "XRGB8888 is not supported.\n"); return false; } snprintf(retro_game_path, sizeof(retro_game_path), "%s", info->path); NDS::Init(); struct retro_audio_callback audio_cb = { audio_callback, audio_set_state }; use_audio_cb = environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK, &audio_cb); check_variables(); (void)info; return true; } void retro_unload_game(void) { } unsigned retro_get_region(void) { return RETRO_REGION_NTSC; } bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num) { return false; } size_t retro_serialize_size(void) { return false; } bool retro_serialize(void *data_, size_t size) { return false; } bool retro_unserialize(const void *data_, size_t size) { return false; } void *retro_get_memory_data(unsigned id) { (void)id; return NULL; } size_t retro_get_memory_size(unsigned id) { (void)id; return 0; } void retro_cheat_reset(void) {} void retro_cheat_set(unsigned index, bool enabled, const char *code) { (void)index; (void)enabled; (void)code; }