/* Copyright 2016-2017 StapleButter This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #ifndef GPU_H #define GPU_H #include "GPU2D.h" namespace GPU { extern u16 VCount; extern u16 DispStat[2]; extern u8 VRAMCNT[9]; extern u8 VRAMSTAT; extern u8 Palette[2*1024]; extern u8 OAM[2*1024]; extern u8* VRAM[9]; extern u8* VRAM_ABG[128]; extern u8* VRAM_AOBJ[128]; extern u8* VRAM_BBG[128]; extern u8* VRAM_BOBJ[128]; extern u8* VRAM_LCD[128]; extern u8* VRAM_ARM7[2]; extern u16 Framebuffer[256*192*2]; extern GPU2D* GPU2D_A; extern GPU2D* GPU2D_B; void Init(); void Reset(); void MapVRAM_AB(u32 bank, u8 cnt); void MapVRAM_CD(u32 bank, u8 cnt); void MapVRAM_E(u32 bank, u8 cnt); void MapVRAM_FG(u32 bank, u8 cnt); void MapVRAM_H(u32 bank, u8 cnt); void MapVRAM_I(u32 bank, u8 cnt); void StartFrame(); void StartScanline(u32 line); void SetDispStat(u32 cpu, u16 val); } #endif