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7ab0d47a70
Author | SHA1 | Date |
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Jakly | 7ab0d47a70 | |
Jaklyy | f6b73decc7 | |
Jaklyy | 56638c89bc | |
Jaklyy | 5b8bd44c24 | |
Jaklyy | e52b259f4e |
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@ -400,11 +400,7 @@ void A_LDM(ARM* cpu)
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if (!(cpu->CurInstr & (1<<23)))
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{
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for (int i = 0; i < 16; i++)
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{
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if (cpu->CurInstr & (1<<i))
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base -= 4;
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}
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base -= 4 * __builtin_popcount(cpu->CurInstr & 0xFFFF);
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if (cpu->CurInstr & (1<<21))
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{
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@ -418,17 +414,18 @@ void A_LDM(ARM* cpu)
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if ((cpu->CurInstr & (1<<22)) && !(cpu->CurInstr & (1<<15)))
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cpu->UpdateMode(cpu->CPSR, (cpu->CPSR&~0x1F)|0x10, true);
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for (int i = 0; i < 15; i++)
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{
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if (cpu->CurInstr & (1<<i))
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u16 reglist = cpu->CurInstr & 0x7FFF;
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while (reglist)
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{
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int i = __builtin_ctz(reglist);
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reglist ^= 1<<i;
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if (preinc) base += 4;
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if (first) cpu->DataRead32 (base, &cpu->R[i]);
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else cpu->DataRead32S(base, &cpu->R[i]);
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first = false;
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if (!preinc) base += 4;
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}
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}
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if (cpu->CurInstr & (1<<15))
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{
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@ -479,11 +476,7 @@ void A_STM(ARM* cpu)
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if (!(cpu->CurInstr & (1<<23)))
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{
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for (u32 i = 0; i < 16; i++)
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{
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if (cpu->CurInstr & (1<<i))
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base -= 4;
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}
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base -= 4 * __builtin_popcount(cpu->CurInstr & 0xFFFF);
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if (cpu->CurInstr & (1<<21))
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cpu->R[baseid] = base;
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@ -503,10 +496,12 @@ void A_STM(ARM* cpu)
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cpu->UpdateMode(cpu->CPSR, (cpu->CPSR&~0x1F)|0x10, true);
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}
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for (u32 i = 0; i < 16; i++)
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{
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if (cpu->CurInstr & (1<<i))
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u16 reglist = cpu->CurInstr & 0xFFFF;
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while (reglist)
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{
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int i = __builtin_ctz(reglist);
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reglist ^= 1<<i;
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if (preinc) base += 4;
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if (i == baseid && !isbanked)
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@ -523,7 +518,6 @@ void A_STM(ARM* cpu)
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if (!preinc) base += 4;
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}
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}
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if (cpu->CurInstr & (1<<22))
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cpu->UpdateMode((cpu->CPSR&~0x1F)|0x10, cpu->CPSR, true);
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@ -700,32 +694,24 @@ void T_LDR_SPREL(ARM* cpu)
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void T_PUSH(ARM* cpu)
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{
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int nregs = 0;
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bool first = true;
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for (int i = 0; i < 8; i++)
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{
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if (cpu->CurInstr & (1<<i))
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nregs++;
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}
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if (cpu->CurInstr & (1<<8))
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nregs++;
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u32 base = cpu->R[13];
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base -= (nregs<<2);
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base -= 4 * __builtin_popcount(cpu->CurInstr & 0x1FF);
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cpu->R[13] = base;
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for (int i = 0; i < 8; i++)
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{
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if (cpu->CurInstr & (1<<i))
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u8 reglist = cpu->CurInstr & 0xFF;
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while (reglist)
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{
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int i = __builtin_ctz(reglist);
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reglist ^= 1<<i;
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if (first) cpu->DataWrite32 (base, cpu->R[i]);
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else cpu->DataWrite32S(base, cpu->R[i]);
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first = false;
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base += 4;
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}
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}
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if (cpu->CurInstr & (1<<8))
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{
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@ -741,16 +727,17 @@ void T_POP(ARM* cpu)
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u32 base = cpu->R[13];
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bool first = true;
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for (int i = 0; i < 8; i++)
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{
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if (cpu->CurInstr & (1<<i))
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u8 reglist = cpu->CurInstr & 0xFF;
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while (reglist)
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{
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int i = __builtin_ctz(reglist);
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reglist ^= 1<<i;
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if (first) cpu->DataRead32 (base, &cpu->R[i]);
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else cpu->DataRead32S(base, &cpu->R[i]);
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first = false;
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base += 4;
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}
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}
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if (cpu->CurInstr & (1<<8))
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{
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@ -771,16 +758,17 @@ void T_STMIA(ARM* cpu)
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u32 base = cpu->R[(cpu->CurInstr >> 8) & 0x7];
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bool first = true;
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for (int i = 0; i < 8; i++)
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{
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if (cpu->CurInstr & (1<<i))
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u8 reglist = cpu->CurInstr & 0xFF;
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while (reglist)
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{
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int i = __builtin_ctz(reglist);
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reglist ^= 1<<i;
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if (first) cpu->DataWrite32 (base, cpu->R[i]);
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else cpu->DataWrite32S(base, cpu->R[i]);
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first = false;
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base += 4;
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}
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}
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// TODO: check "Rb included in Rlist" case
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cpu->R[(cpu->CurInstr >> 8) & 0x7] = base;
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@ -792,16 +780,17 @@ void T_LDMIA(ARM* cpu)
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u32 base = cpu->R[(cpu->CurInstr >> 8) & 0x7];
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bool first = true;
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for (int i = 0; i < 8; i++)
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{
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if (cpu->CurInstr & (1<<i))
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u8 reglist = cpu->CurInstr & 0xFF;
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while (reglist)
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{
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int i = __builtin_ctz(reglist);
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reglist ^= 1<<i;
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if (first) cpu->DataRead32 (base, &cpu->R[i]);
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else cpu->DataRead32S(base, &cpu->R[i]);
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first = false;
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base += 4;
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}
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}
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if (!(cpu->CurInstr & (1<<((cpu->CurInstr >> 8) & 0x7))))
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cpu->R[(cpu->CurInstr >> 8) & 0x7] = base;
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@ -143,6 +143,8 @@ void SoftRenderer::TextureLookup(const GPU& gpu, u32 texparam, u32 texpal, s16 s
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u32 vramaddr = (texparam & 0xFFFF) << 3;
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s32 width = 8 << ((texparam >> 20) & 0x7);
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// since width is always a multple of 8 (thus a multiple of 2) we can replace all multiplications by width with a bitshift
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s32 widthshift = 3 + ((texparam >> 20) & 0x7);
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s32 height = 8 << ((texparam >> 23) & 0x7);
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s >>= 4;
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@ -192,7 +194,7 @@ void SoftRenderer::TextureLookup(const GPU& gpu, u32 texparam, u32 texpal, s16 s
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{
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case 1: // A3I5
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{
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vramaddr += ((t * width) + s);
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vramaddr += ((t << widthshift) + s);
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u8 pixel = ReadVRAM_Texture<u8>(vramaddr, gpu);
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texpal <<= 4;
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@ -203,7 +205,7 @@ void SoftRenderer::TextureLookup(const GPU& gpu, u32 texparam, u32 texpal, s16 s
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case 2: // 4-color
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{
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vramaddr += (((t * width) + s) >> 2);
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vramaddr += (((t << widthshift) + s) >> 2);
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u8 pixel = ReadVRAM_Texture<u8>(vramaddr, gpu);
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pixel >>= ((s & 0x3) << 1);
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pixel &= 0x3;
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@ -216,7 +218,7 @@ void SoftRenderer::TextureLookup(const GPU& gpu, u32 texparam, u32 texpal, s16 s
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case 3: // 16-color
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{
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vramaddr += (((t * width) + s) >> 1);
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vramaddr += (((t << widthshift) + s) >> 1);
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u8 pixel = ReadVRAM_Texture<u8>(vramaddr, gpu);
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if (s & 0x1) pixel >>= 4;
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else pixel &= 0xF;
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@ -229,7 +231,7 @@ void SoftRenderer::TextureLookup(const GPU& gpu, u32 texparam, u32 texpal, s16 s
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case 4: // 256-color
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{
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vramaddr += ((t * width) + s);
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vramaddr += ((t << widthshift) + s);
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u8 pixel = ReadVRAM_Texture<u8>(vramaddr, gpu);
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texpal <<= 4;
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@ -240,7 +242,7 @@ void SoftRenderer::TextureLookup(const GPU& gpu, u32 texparam, u32 texpal, s16 s
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case 5: // compressed
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{
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vramaddr += ((t & 0x3FC) * (width>>2)) + (s & 0x3FC);
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vramaddr += ((t & 0x3FC) << (widthshift-2)) + (s & 0x3FC);
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vramaddr += (t & 0x3);
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vramaddr &= 0x7FFFF; // address used for all calcs wraps around after slot 3
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@ -352,7 +354,7 @@ void SoftRenderer::TextureLookup(const GPU& gpu, u32 texparam, u32 texpal, s16 s
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case 6: // A5I3
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{
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vramaddr += ((t * width) + s);
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vramaddr += ((t << widthshift) + s);
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u8 pixel = ReadVRAM_Texture<u8>(vramaddr, gpu);
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texpal <<= 4;
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@ -363,7 +365,7 @@ void SoftRenderer::TextureLookup(const GPU& gpu, u32 texparam, u32 texpal, s16 s
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case 7: // direct color
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{
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vramaddr += (((t * width) + s) << 1);
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vramaddr += (((t << widthshift) + s) << 1);
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*color = ReadVRAM_Texture<u16>(vramaddr, gpu);
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*alpha = (*color & 0x8000) ? 31 : 0;
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}
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@ -101,15 +101,15 @@ private:
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if ((w0 & 0x1) && !(w1 & 0x1))
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{
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this->w0n = w0 - 1;
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this->w0d = w0 + 1;
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this->w1d = w1;
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this->w0n = w0 - 1 >> 1;
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this->w0d = w0 + 1 >> 1;
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this->w1d = w1 >> 1;
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}
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else
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{
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this->w0n = w0 & 0xFFFE;
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this->w0d = w0 & 0xFFFE;
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this->w1d = w1 & 0xFFFE;
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this->w0n = w0 >> 1;
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this->w0d = w0 >> 1;
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this->w1d = w1 >> 1;
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}
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this->shift = 9;
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@ -138,7 +138,7 @@ private:
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// this seems to be a proper division on hardware :/
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// I haven't been able to find cases that produce imperfect output
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if (den == 0) yfactor = 0;
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else yfactor = (s32)(num / den);
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else yfactor = ((u32)num / den);
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}
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}
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