separate EmuThread to its own file
This commit is contained in:
parent
fd1e4379b9
commit
f905b6fb93
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@ -7,6 +7,7 @@ set(SOURCES_QT_SDL
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main_shaders.h
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Screen.cpp
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Window.cpp
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EmuThread.cpp
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CheatsDialog.cpp
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Config.cpp
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DateTimeDialog.cpp
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@ -0,0 +1,758 @@
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/*
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Copyright 2016-2023 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdlib.h>
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#include <time.h>
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#include <stdio.h>
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#include <string.h>
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#include <optional>
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#include <vector>
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#include <string>
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#include <algorithm>
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#include <SDL2/SDL.h>
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#include "main.h"
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#include "Input.h"
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#include "AudioInOut.h"
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#include "types.h"
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#include "version.h"
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#include "FrontendUtil.h"
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#include "OSD.h"
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#include "Args.h"
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#include "NDS.h"
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#include "NDSCart.h"
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#include "GBACart.h"
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#include "GPU.h"
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#include "SPU.h"
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#include "Wifi.h"
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#include "Platform.h"
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#include "LocalMP.h"
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#include "Config.h"
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#include "RTC.h"
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#include "DSi.h"
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#include "DSi_I2C.h"
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#include "GPU3D_Soft.h"
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#include "GPU3D_OpenGL.h"
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#include "Savestate.h"
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#include "ROMManager.h"
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//#include "ArchiveUtil.h"
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//#include "CameraManager.h"
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//#include "CLI.h"
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// TODO: uniform variable spelling
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using namespace melonDS;
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// TEMP
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extern bool RunningSomething;
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extern MainWindow* mainWindow;
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extern int autoScreenSizing;
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extern int videoRenderer;
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extern bool videoSettingsDirty;
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EmuThread::EmuThread(QObject* parent) : QThread(parent)
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{
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EmuStatus = emuStatus_Exit;
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EmuRunning = emuStatus_Paused;
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EmuPauseStack = EmuPauseStackRunning;
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RunningSomething = false;
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connect(this, SIGNAL(windowUpdate()), mainWindow->panelWidget, SLOT(repaint()));
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connect(this, SIGNAL(windowTitleChange(QString)), mainWindow, SLOT(onTitleUpdate(QString)));
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connect(this, SIGNAL(windowEmuStart()), mainWindow, SLOT(onEmuStart()));
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connect(this, SIGNAL(windowEmuStop()), mainWindow, SLOT(onEmuStop()));
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connect(this, SIGNAL(windowEmuPause()), mainWindow->actPause, SLOT(trigger()));
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connect(this, SIGNAL(windowEmuReset()), mainWindow->actReset, SLOT(trigger()));
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connect(this, SIGNAL(windowEmuFrameStep()), mainWindow->actFrameStep, SLOT(trigger()));
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connect(this, SIGNAL(windowLimitFPSChange()), mainWindow->actLimitFramerate, SLOT(trigger()));
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connect(this, SIGNAL(screenLayoutChange()), mainWindow->panelWidget, SLOT(onScreenLayoutChanged()));
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connect(this, SIGNAL(windowFullscreenToggle()), mainWindow, SLOT(onFullscreenToggled()));
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connect(this, SIGNAL(swapScreensToggle()), mainWindow->actScreenSwap, SLOT(trigger()));
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connect(this, SIGNAL(screenEmphasisToggle()), mainWindow, SLOT(onScreenEmphasisToggled()));
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}
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std::unique_ptr<NDS> EmuThread::CreateConsole(
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std::unique_ptr<melonDS::NDSCart::CartCommon>&& ndscart,
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std::unique_ptr<melonDS::GBACart::CartCommon>&& gbacart
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) noexcept
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{
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auto arm7bios = ROMManager::LoadARM7BIOS();
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if (!arm7bios)
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return nullptr;
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auto arm9bios = ROMManager::LoadARM9BIOS();
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if (!arm9bios)
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return nullptr;
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auto firmware = ROMManager::LoadFirmware(Config::ConsoleType);
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if (!firmware)
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return nullptr;
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#ifdef JIT_ENABLED
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JITArgs jitargs {
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static_cast<unsigned>(Config::JIT_MaxBlockSize),
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Config::JIT_LiteralOptimisations,
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Config::JIT_BranchOptimisations,
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Config::JIT_FastMemory,
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};
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#endif
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#ifdef GDBSTUB_ENABLED
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GDBArgs gdbargs {
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static_cast<u16>(Config::GdbPortARM7),
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static_cast<u16>(Config::GdbPortARM9),
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Config::GdbARM7BreakOnStartup,
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Config::GdbARM9BreakOnStartup,
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};
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#endif
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NDSArgs ndsargs {
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std::move(ndscart),
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std::move(gbacart),
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*arm9bios,
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*arm7bios,
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std::move(*firmware),
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#ifdef JIT_ENABLED
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Config::JIT_Enable ? std::make_optional(jitargs) : std::nullopt,
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#else
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std::nullopt,
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#endif
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static_cast<AudioBitDepth>(Config::AudioBitDepth),
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static_cast<AudioInterpolation>(Config::AudioInterp),
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#ifdef GDBSTUB_ENABLED
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Config::GdbEnabled ? std::make_optional(gdbargs) : std::nullopt,
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#else
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std::nullopt,
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#endif
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};
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if (Config::ConsoleType == 1)
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{
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auto arm7ibios = ROMManager::LoadDSiARM7BIOS();
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if (!arm7ibios)
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return nullptr;
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auto arm9ibios = ROMManager::LoadDSiARM9BIOS();
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if (!arm9ibios)
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return nullptr;
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auto nand = ROMManager::LoadNAND(*arm7ibios);
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if (!nand)
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return nullptr;
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auto sdcard = ROMManager::LoadDSiSDCard();
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DSiArgs args {
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std::move(ndsargs),
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*arm9ibios,
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*arm7ibios,
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std::move(*nand),
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std::move(sdcard),
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Config::DSiFullBIOSBoot,
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};
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args.GBAROM = nullptr;
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return std::make_unique<melonDS::DSi>(std::move(args));
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}
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return std::make_unique<melonDS::NDS>(std::move(ndsargs));
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}
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bool EmuThread::UpdateConsole(UpdateConsoleNDSArgs&& ndsargs, UpdateConsoleGBAArgs&& gbaargs) noexcept
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{
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// Let's get the cart we want to use;
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// if we wnat to keep the cart, we'll eject it from the existing console first.
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std::unique_ptr<NDSCart::CartCommon> nextndscart;
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if (std::holds_alternative<Keep>(ndsargs))
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{ // If we want to keep the existing cart (if any)...
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nextndscart = NDS ? NDS->EjectCart() : nullptr;
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ndsargs = {};
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}
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else if (const auto ptr = std::get_if<std::unique_ptr<NDSCart::CartCommon>>(&ndsargs))
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{
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nextndscart = std::move(*ptr);
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ndsargs = {};
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}
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if (nextndscart && nextndscart->Type() == NDSCart::Homebrew)
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{
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// Load DLDISDCard will return nullopt if the SD card is disabled;
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// SetSDCard will accept nullopt, which means no SD card
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auto& homebrew = static_cast<NDSCart::CartHomebrew&>(*nextndscart);
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homebrew.SetSDCard(ROMManager::LoadDLDISDCard());
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}
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std::unique_ptr<GBACart::CartCommon> nextgbacart;
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if (std::holds_alternative<Keep>(gbaargs))
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{
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nextgbacart = NDS ? NDS->EjectGBACart() : nullptr;
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}
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else if (const auto ptr = std::get_if<std::unique_ptr<GBACart::CartCommon>>(&gbaargs))
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{
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nextgbacart = std::move(*ptr);
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gbaargs = {};
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}
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if (!NDS || NDS->ConsoleType != Config::ConsoleType)
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{ // If we're switching between DS and DSi mode, or there's no console...
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// To ensure the destructor is called before a new one is created,
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// as the presence of global signal handlers still complicates things a bit
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NDS = nullptr;
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NDS::Current = nullptr;
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NDS = CreateConsole(std::move(nextndscart), std::move(nextgbacart));
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if (NDS == nullptr)
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return false;
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NDS->Reset();
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NDS::Current = NDS.get();
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return true;
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}
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auto arm9bios = ROMManager::LoadARM9BIOS();
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if (!arm9bios)
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return false;
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auto arm7bios = ROMManager::LoadARM7BIOS();
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if (!arm7bios)
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return false;
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auto firmware = ROMManager::LoadFirmware(NDS->ConsoleType);
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if (!firmware)
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return false;
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if (NDS->ConsoleType == 1)
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{ // If the console we're updating is a DSi...
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DSi& dsi = static_cast<DSi&>(*NDS);
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auto arm9ibios = ROMManager::LoadDSiARM9BIOS();
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if (!arm9ibios)
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return false;
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auto arm7ibios = ROMManager::LoadDSiARM7BIOS();
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if (!arm7ibios)
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return false;
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auto nandimage = ROMManager::LoadNAND(*arm7ibios);
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if (!nandimage)
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return false;
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auto dsisdcard = ROMManager::LoadDSiSDCard();
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dsi.SetFullBIOSBoot(Config::DSiFullBIOSBoot);
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dsi.ARM7iBIOS = *arm7ibios;
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dsi.ARM9iBIOS = *arm9ibios;
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dsi.SetNAND(std::move(*nandimage));
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dsi.SetSDCard(std::move(dsisdcard));
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// We're moving the optional, not the card
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// (inserting std::nullopt here is okay, it means no card)
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dsi.EjectGBACart();
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}
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if (NDS->ConsoleType == 0)
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{
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NDS->SetGBACart(std::move(nextgbacart));
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}
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#ifdef JIT_ENABLED
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JITArgs jitargs {
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static_cast<unsigned>(Config::JIT_MaxBlockSize),
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Config::JIT_LiteralOptimisations,
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Config::JIT_BranchOptimisations,
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Config::JIT_FastMemory,
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};
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NDS->SetJITArgs(Config::JIT_Enable ? std::make_optional(jitargs) : std::nullopt);
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#endif
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NDS->SetARM7BIOS(*arm7bios);
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NDS->SetARM9BIOS(*arm9bios);
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NDS->SetFirmware(std::move(*firmware));
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NDS->SetNDSCart(std::move(nextndscart));
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NDS->SPU.SetInterpolation(static_cast<AudioInterpolation>(Config::AudioInterp));
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NDS->SPU.SetDegrade10Bit(static_cast<AudioBitDepth>(Config::AudioBitDepth));
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NDS::Current = NDS.get();
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return true;
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}
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void EmuThread::run()
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{
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u32 mainScreenPos[3];
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Platform::FileHandle* file;
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UpdateConsole(nullptr, nullptr);
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// No carts are inserted when melonDS first boots
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mainScreenPos[0] = 0;
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mainScreenPos[1] = 0;
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mainScreenPos[2] = 0;
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autoScreenSizing = 0;
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videoSettingsDirty = false;
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if (mainWindow->hasOGL)
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{
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screenGL = static_cast<ScreenPanelGL*>(mainWindow->panel);
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screenGL->initOpenGL();
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videoRenderer = Config::_3DRenderer;
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}
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else
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{
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screenGL = nullptr;
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videoRenderer = 0;
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}
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if (videoRenderer == 0)
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{ // If we're using the software renderer...
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NDS->GPU.SetRenderer3D(std::make_unique<SoftRenderer>(Config::Threaded3D != 0));
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}
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else
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{
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auto glrenderer = melonDS::GLRenderer::New();
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glrenderer->SetRenderSettings(Config::GL_BetterPolygons, Config::GL_ScaleFactor);
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NDS->GPU.SetRenderer3D(std::move(glrenderer));
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}
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Input::Init();
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u32 nframes = 0;
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double perfCountsSec = 1.0 / SDL_GetPerformanceFrequency();
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double lastTime = SDL_GetPerformanceCounter() * perfCountsSec;
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double frameLimitError = 0.0;
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double lastMeasureTime = lastTime;
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u32 winUpdateCount = 0, winUpdateFreq = 1;
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u8 dsiVolumeLevel = 0x1F;
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file = Platform::OpenLocalFile("rtc.bin", Platform::FileMode::Read);
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if (file)
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{
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RTC::StateData state;
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Platform::FileRead(&state, sizeof(state), 1, file);
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Platform::CloseFile(file);
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NDS->RTC.SetState(state);
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}
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char melontitle[100];
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while (EmuRunning != emuStatus_Exit)
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{
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Input::Process();
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if (Input::HotkeyPressed(HK_FastForwardToggle)) emit windowLimitFPSChange();
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if (Input::HotkeyPressed(HK_Pause)) emit windowEmuPause();
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if (Input::HotkeyPressed(HK_Reset)) emit windowEmuReset();
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if (Input::HotkeyPressed(HK_FrameStep)) emit windowEmuFrameStep();
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if (Input::HotkeyPressed(HK_FullscreenToggle)) emit windowFullscreenToggle();
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if (Input::HotkeyPressed(HK_SwapScreens)) emit swapScreensToggle();
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if (Input::HotkeyPressed(HK_SwapScreenEmphasis)) emit screenEmphasisToggle();
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if (EmuRunning == emuStatus_Running || EmuRunning == emuStatus_FrameStep)
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{
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EmuStatus = emuStatus_Running;
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if (EmuRunning == emuStatus_FrameStep) EmuRunning = emuStatus_Paused;
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if (Input::HotkeyPressed(HK_SolarSensorDecrease))
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{
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int level = NDS->GBACartSlot.SetInput(GBACart::Input_SolarSensorDown, true);
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if (level != -1)
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{
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char msg[64];
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sprintf(msg, "Solar sensor level: %d", level);
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OSD::AddMessage(0, msg);
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}
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}
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if (Input::HotkeyPressed(HK_SolarSensorIncrease))
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{
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int level = NDS->GBACartSlot.SetInput(GBACart::Input_SolarSensorUp, true);
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if (level != -1)
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{
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char msg[64];
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sprintf(msg, "Solar sensor level: %d", level);
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OSD::AddMessage(0, msg);
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}
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}
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if (NDS->ConsoleType == 1)
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{
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DSi& dsi = static_cast<DSi&>(*NDS);
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double currentTime = SDL_GetPerformanceCounter() * perfCountsSec;
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// Handle power button
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if (Input::HotkeyDown(HK_PowerButton))
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{
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dsi.I2C.GetBPTWL()->SetPowerButtonHeld(currentTime);
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}
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else if (Input::HotkeyReleased(HK_PowerButton))
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{
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dsi.I2C.GetBPTWL()->SetPowerButtonReleased(currentTime);
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}
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// Handle volume buttons
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if (Input::HotkeyDown(HK_VolumeUp))
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{
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dsi.I2C.GetBPTWL()->SetVolumeSwitchHeld(DSi_BPTWL::volumeKey_Up);
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}
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else if (Input::HotkeyReleased(HK_VolumeUp))
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{
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dsi.I2C.GetBPTWL()->SetVolumeSwitchReleased(DSi_BPTWL::volumeKey_Up);
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}
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if (Input::HotkeyDown(HK_VolumeDown))
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{
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dsi.I2C.GetBPTWL()->SetVolumeSwitchHeld(DSi_BPTWL::volumeKey_Down);
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}
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else if (Input::HotkeyReleased(HK_VolumeDown))
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{
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dsi.I2C.GetBPTWL()->SetVolumeSwitchReleased(DSi_BPTWL::volumeKey_Down);
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}
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dsi.I2C.GetBPTWL()->ProcessVolumeSwitchInput(currentTime);
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}
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// update render settings if needed
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// HACK:
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// once the fast forward hotkey is released, we need to update vsync
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// to the old setting again
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if (videoSettingsDirty || Input::HotkeyReleased(HK_FastForward))
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{
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if (screenGL)
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{
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screenGL->setSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
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videoRenderer = Config::_3DRenderer;
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}
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#ifdef OGLRENDERER_ENABLED
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else
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#endif
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{
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videoRenderer = 0;
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}
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videoRenderer = screenGL ? Config::_3DRenderer : 0;
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videoSettingsDirty = false;
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if (videoRenderer == 0)
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{ // If we're using the software renderer...
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NDS->GPU.SetRenderer3D(std::make_unique<SoftRenderer>(Config::Threaded3D != 0));
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}
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else
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{
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auto glrenderer = melonDS::GLRenderer::New();
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glrenderer->SetRenderSettings(Config::GL_BetterPolygons, Config::GL_ScaleFactor);
|
||||
NDS->GPU.SetRenderer3D(std::move(glrenderer));
|
||||
}
|
||||
}
|
||||
|
||||
// process input and hotkeys
|
||||
NDS->SetKeyMask(Input::InputMask);
|
||||
|
||||
if (Input::HotkeyPressed(HK_Lid))
|
||||
{
|
||||
bool lid = !NDS->IsLidClosed();
|
||||
NDS->SetLidClosed(lid);
|
||||
OSD::AddMessage(0, lid ? "Lid closed" : "Lid opened");
|
||||
}
|
||||
|
||||
// microphone input
|
||||
AudioInOut::MicProcess(*NDS);
|
||||
|
||||
// auto screen layout
|
||||
if (Config::ScreenSizing == Frontend::screenSizing_Auto)
|
||||
{
|
||||
mainScreenPos[2] = mainScreenPos[1];
|
||||
mainScreenPos[1] = mainScreenPos[0];
|
||||
mainScreenPos[0] = NDS->PowerControl9 >> 15;
|
||||
|
||||
int guess;
|
||||
if (mainScreenPos[0] == mainScreenPos[2] &&
|
||||
mainScreenPos[0] != mainScreenPos[1])
|
||||
{
|
||||
// constant flickering, likely displaying 3D on both screens
|
||||
// TODO: when both screens are used for 2D only...???
|
||||
guess = Frontend::screenSizing_Even;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mainScreenPos[0] == 1)
|
||||
guess = Frontend::screenSizing_EmphTop;
|
||||
else
|
||||
guess = Frontend::screenSizing_EmphBot;
|
||||
}
|
||||
|
||||
if (guess != autoScreenSizing)
|
||||
{
|
||||
autoScreenSizing = guess;
|
||||
emit screenLayoutChange();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// emulate
|
||||
u32 nlines = NDS->RunFrame();
|
||||
|
||||
if (ROMManager::NDSSave)
|
||||
ROMManager::NDSSave->CheckFlush();
|
||||
|
||||
if (ROMManager::GBASave)
|
||||
ROMManager::GBASave->CheckFlush();
|
||||
|
||||
if (ROMManager::FirmwareSave)
|
||||
ROMManager::FirmwareSave->CheckFlush();
|
||||
|
||||
if (!screenGL)
|
||||
{
|
||||
FrontBufferLock.lock();
|
||||
FrontBuffer = NDS->GPU.FrontBuffer;
|
||||
FrontBufferLock.unlock();
|
||||
}
|
||||
else
|
||||
{
|
||||
FrontBuffer = NDS->GPU.FrontBuffer;
|
||||
screenGL->drawScreenGL();
|
||||
}
|
||||
|
||||
#ifdef MELONCAP
|
||||
MelonCap::Update();
|
||||
#endif // MELONCAP
|
||||
|
||||
if (EmuRunning == emuStatus_Exit) break;
|
||||
|
||||
winUpdateCount++;
|
||||
if (winUpdateCount >= winUpdateFreq && !screenGL)
|
||||
{
|
||||
emit windowUpdate();
|
||||
winUpdateCount = 0;
|
||||
}
|
||||
|
||||
bool fastforward = Input::HotkeyDown(HK_FastForward);
|
||||
|
||||
if (fastforward && screenGL && Config::ScreenVSync)
|
||||
{
|
||||
screenGL->setSwapInterval(0);
|
||||
}
|
||||
|
||||
if (Config::DSiVolumeSync && NDS->ConsoleType == 1)
|
||||
{
|
||||
DSi& dsi = static_cast<DSi&>(*NDS);
|
||||
u8 volumeLevel = dsi.I2C.GetBPTWL()->GetVolumeLevel();
|
||||
if (volumeLevel != dsiVolumeLevel)
|
||||
{
|
||||
dsiVolumeLevel = volumeLevel;
|
||||
emit syncVolumeLevel();
|
||||
}
|
||||
|
||||
Config::AudioVolume = volumeLevel * (256.0 / 31.0);
|
||||
}
|
||||
|
||||
if (Config::AudioSync && !fastforward)
|
||||
AudioInOut::AudioSync(*this->NDS);
|
||||
|
||||
double frametimeStep = nlines / (60.0 * 263.0);
|
||||
|
||||
{
|
||||
bool limitfps = Config::LimitFPS && !fastforward;
|
||||
|
||||
double practicalFramelimit = limitfps ? frametimeStep : 1.0 / 1000.0;
|
||||
|
||||
double curtime = SDL_GetPerformanceCounter() * perfCountsSec;
|
||||
|
||||
frameLimitError += practicalFramelimit - (curtime - lastTime);
|
||||
if (frameLimitError < -practicalFramelimit)
|
||||
frameLimitError = -practicalFramelimit;
|
||||
if (frameLimitError > practicalFramelimit)
|
||||
frameLimitError = practicalFramelimit;
|
||||
|
||||
if (round(frameLimitError * 1000.0) > 0.0)
|
||||
{
|
||||
SDL_Delay(round(frameLimitError * 1000.0));
|
||||
double timeBeforeSleep = curtime;
|
||||
curtime = SDL_GetPerformanceCounter() * perfCountsSec;
|
||||
frameLimitError -= curtime - timeBeforeSleep;
|
||||
}
|
||||
|
||||
lastTime = curtime;
|
||||
}
|
||||
|
||||
nframes++;
|
||||
if (nframes >= 30)
|
||||
{
|
||||
double time = SDL_GetPerformanceCounter() * perfCountsSec;
|
||||
double dt = time - lastMeasureTime;
|
||||
lastMeasureTime = time;
|
||||
|
||||
u32 fps = round(nframes / dt);
|
||||
nframes = 0;
|
||||
|
||||
float fpstarget = 1.0/frametimeStep;
|
||||
|
||||
winUpdateFreq = fps / (u32)round(fpstarget);
|
||||
if (winUpdateFreq < 1)
|
||||
winUpdateFreq = 1;
|
||||
|
||||
int inst = Platform::InstanceID();
|
||||
if (inst == 0)
|
||||
sprintf(melontitle, "[%d/%.0f] melonDS " MELONDS_VERSION, fps, fpstarget);
|
||||
else
|
||||
sprintf(melontitle, "[%d/%.0f] melonDS (%d)", fps, fpstarget, inst+1);
|
||||
changeWindowTitle(melontitle);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// paused
|
||||
nframes = 0;
|
||||
lastTime = SDL_GetPerformanceCounter() * perfCountsSec;
|
||||
lastMeasureTime = lastTime;
|
||||
|
||||
emit windowUpdate();
|
||||
|
||||
EmuStatus = EmuRunning;
|
||||
|
||||
int inst = Platform::InstanceID();
|
||||
if (inst == 0)
|
||||
sprintf(melontitle, "melonDS " MELONDS_VERSION);
|
||||
else
|
||||
sprintf(melontitle, "melonDS (%d)", inst+1);
|
||||
changeWindowTitle(melontitle);
|
||||
|
||||
SDL_Delay(75);
|
||||
|
||||
if (screenGL)
|
||||
screenGL->drawScreenGL();
|
||||
|
||||
ContextRequestKind contextRequest = ContextRequest;
|
||||
if (contextRequest == contextRequest_InitGL)
|
||||
{
|
||||
screenGL = static_cast<ScreenPanelGL*>(mainWindow->panel);
|
||||
screenGL->initOpenGL();
|
||||
ContextRequest = contextRequest_None;
|
||||
}
|
||||
else if (contextRequest == contextRequest_DeInitGL)
|
||||
{
|
||||
screenGL->deinitOpenGL();
|
||||
screenGL = nullptr;
|
||||
ContextRequest = contextRequest_None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
file = Platform::OpenLocalFile("rtc.bin", Platform::FileMode::Write);
|
||||
if (file)
|
||||
{
|
||||
RTC::StateData state;
|
||||
NDS->RTC.GetState(state);
|
||||
Platform::FileWrite(&state, sizeof(state), 1, file);
|
||||
Platform::CloseFile(file);
|
||||
}
|
||||
|
||||
EmuStatus = emuStatus_Exit;
|
||||
|
||||
NDS::Current = nullptr;
|
||||
// nds is out of scope, so unique_ptr cleans it up for us
|
||||
}
|
||||
|
||||
void EmuThread::changeWindowTitle(char* title)
|
||||
{
|
||||
emit windowTitleChange(QString(title));
|
||||
}
|
||||
|
||||
void EmuThread::emuRun()
|
||||
{
|
||||
EmuRunning = emuStatus_Running;
|
||||
EmuPauseStack = EmuPauseStackRunning;
|
||||
RunningSomething = true;
|
||||
|
||||
// checkme
|
||||
emit windowEmuStart();
|
||||
AudioInOut::Enable();
|
||||
}
|
||||
|
||||
void EmuThread::initContext()
|
||||
{
|
||||
ContextRequest = contextRequest_InitGL;
|
||||
while (ContextRequest != contextRequest_None);
|
||||
}
|
||||
|
||||
void EmuThread::deinitContext()
|
||||
{
|
||||
ContextRequest = contextRequest_DeInitGL;
|
||||
while (ContextRequest != contextRequest_None);
|
||||
}
|
||||
|
||||
void EmuThread::emuPause()
|
||||
{
|
||||
EmuPauseStack++;
|
||||
if (EmuPauseStack > EmuPauseStackPauseThreshold) return;
|
||||
|
||||
PrevEmuStatus = EmuRunning;
|
||||
EmuRunning = emuStatus_Paused;
|
||||
while (EmuStatus != emuStatus_Paused);
|
||||
|
||||
AudioInOut::Disable();
|
||||
}
|
||||
|
||||
void EmuThread::emuUnpause()
|
||||
{
|
||||
if (EmuPauseStack < EmuPauseStackPauseThreshold) return;
|
||||
|
||||
EmuPauseStack--;
|
||||
if (EmuPauseStack >= EmuPauseStackPauseThreshold) return;
|
||||
|
||||
EmuRunning = PrevEmuStatus;
|
||||
|
||||
AudioInOut::Enable();
|
||||
}
|
||||
|
||||
void EmuThread::emuStop()
|
||||
{
|
||||
EmuRunning = emuStatus_Exit;
|
||||
EmuPauseStack = EmuPauseStackRunning;
|
||||
|
||||
AudioInOut::Disable();
|
||||
}
|
||||
|
||||
void EmuThread::emuFrameStep()
|
||||
{
|
||||
if (EmuPauseStack < EmuPauseStackPauseThreshold) emit windowEmuPause();
|
||||
EmuRunning = emuStatus_FrameStep;
|
||||
}
|
||||
|
||||
bool EmuThread::emuIsRunning()
|
||||
{
|
||||
return EmuRunning == emuStatus_Running;
|
||||
}
|
||||
|
||||
bool EmuThread::emuIsActive()
|
||||
{
|
||||
return (RunningSomething == 1);
|
||||
}
|
|
@ -0,0 +1,134 @@
|
|||
/*
|
||||
Copyright 2016-2023 melonDS team
|
||||
|
||||
This file is part of melonDS.
|
||||
|
||||
melonDS is free software: you can redistribute it and/or modify it under
|
||||
the terms of the GNU General Public License as published by the Free
|
||||
Software Foundation, either version 3 of the License, or (at your option)
|
||||
any later version.
|
||||
|
||||
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with melonDS. If not, see http://www.gnu.org/licenses/.
|
||||
*/
|
||||
|
||||
#ifndef EMUTHREAD_H
|
||||
#define EMUTHREAD_H
|
||||
|
||||
#include <QThread>
|
||||
#include <QMutex>
|
||||
|
||||
#include <atomic>
|
||||
#include <variant>
|
||||
#include <optional>
|
||||
|
||||
#include "NDSCart.h"
|
||||
#include "GBACart.h"
|
||||
|
||||
using Keep = std::monostate;
|
||||
using UpdateConsoleNDSArgs = std::variant<Keep, std::unique_ptr<melonDS::NDSCart::CartCommon>>;
|
||||
using UpdateConsoleGBAArgs = std::variant<Keep, std::unique_ptr<melonDS::GBACart::CartCommon>>;
|
||||
namespace melonDS
|
||||
{
|
||||
class NDS;
|
||||
}
|
||||
|
||||
class ScreenPanelGL;
|
||||
|
||||
class EmuThread : public QThread
|
||||
{
|
||||
Q_OBJECT
|
||||
void run() override;
|
||||
|
||||
public:
|
||||
explicit EmuThread(QObject* parent = nullptr);
|
||||
|
||||
void changeWindowTitle(char* title);
|
||||
|
||||
// to be called from the UI thread
|
||||
void emuRun();
|
||||
void emuPause();
|
||||
void emuUnpause();
|
||||
void emuStop();
|
||||
void emuFrameStep();
|
||||
|
||||
bool emuIsRunning();
|
||||
bool emuIsActive();
|
||||
|
||||
void initContext();
|
||||
void deinitContext();
|
||||
|
||||
int FrontBuffer = 0;
|
||||
QMutex FrontBufferLock;
|
||||
|
||||
/// Applies the config in args.
|
||||
/// Creates a new NDS console if needed,
|
||||
/// modifies the existing one if possible.
|
||||
/// @return \c true if the console was updated.
|
||||
/// If this returns \c false, then the existing NDS console is not modified.
|
||||
bool UpdateConsole(UpdateConsoleNDSArgs&& ndsargs, UpdateConsoleGBAArgs&& gbaargs) noexcept;
|
||||
std::unique_ptr<melonDS::NDS> NDS; // TODO: Proper encapsulation and synchronization
|
||||
signals:
|
||||
void windowUpdate();
|
||||
void windowTitleChange(QString title);
|
||||
|
||||
void windowEmuStart();
|
||||
void windowEmuStop();
|
||||
void windowEmuPause();
|
||||
void windowEmuReset();
|
||||
void windowEmuFrameStep();
|
||||
|
||||
void windowLimitFPSChange();
|
||||
|
||||
void screenLayoutChange();
|
||||
|
||||
void windowFullscreenToggle();
|
||||
|
||||
void swapScreensToggle();
|
||||
void screenEmphasisToggle();
|
||||
|
||||
void syncVolumeLevel();
|
||||
|
||||
private:
|
||||
std::unique_ptr<melonDS::NDS> CreateConsole(
|
||||
std::unique_ptr<melonDS::NDSCart::CartCommon>&& ndscart,
|
||||
std::unique_ptr<melonDS::GBACart::CartCommon>&& gbacart
|
||||
) noexcept;
|
||||
|
||||
enum EmuStatusKind
|
||||
{
|
||||
emuStatus_Exit,
|
||||
emuStatus_Running,
|
||||
emuStatus_Paused,
|
||||
emuStatus_FrameStep,
|
||||
};
|
||||
std::atomic<EmuStatusKind> EmuStatus;
|
||||
|
||||
EmuStatusKind PrevEmuStatus;
|
||||
EmuStatusKind EmuRunning;
|
||||
|
||||
constexpr static int EmuPauseStackRunning = 0;
|
||||
constexpr static int EmuPauseStackPauseThreshold = 1;
|
||||
int EmuPauseStack;
|
||||
|
||||
enum ContextRequestKind
|
||||
{
|
||||
contextRequest_None = 0,
|
||||
contextRequest_InitGL,
|
||||
contextRequest_DeInitGL
|
||||
};
|
||||
std::atomic<ContextRequestKind> ContextRequest = contextRequest_None;
|
||||
|
||||
ScreenPanelGL* screenGL;
|
||||
|
||||
int autoScreenSizing;
|
||||
|
||||
int videoRenderer;
|
||||
bool videoSettingsDirty;
|
||||
};
|
||||
|
||||
#endif // EMUTHREAD_H
|
|
@ -89,7 +89,6 @@ using namespace melonDS;
|
|||
extern MainWindow* mainWindow;
|
||||
extern EmuThread* emuThread;
|
||||
extern bool RunningSomething;
|
||||
extern int autoScreenSizing;
|
||||
extern QString NdsRomMimeType;
|
||||
extern QStringList NdsRomExtensions;
|
||||
extern QString GbaRomMimeType;
|
||||
|
|
|
@ -175,756 +175,6 @@ bool camStarted[2];
|
|||
//extern int AspectRatiosNum;
|
||||
|
||||
|
||||
EmuThread::EmuThread(QObject* parent) : QThread(parent)
|
||||
{
|
||||
EmuStatus = emuStatus_Exit;
|
||||
EmuRunning = emuStatus_Paused;
|
||||
EmuPauseStack = EmuPauseStackRunning;
|
||||
RunningSomething = false;
|
||||
|
||||
connect(this, SIGNAL(windowUpdate()), mainWindow->panelWidget, SLOT(repaint()));
|
||||
connect(this, SIGNAL(windowTitleChange(QString)), mainWindow, SLOT(onTitleUpdate(QString)));
|
||||
connect(this, SIGNAL(windowEmuStart()), mainWindow, SLOT(onEmuStart()));
|
||||
connect(this, SIGNAL(windowEmuStop()), mainWindow, SLOT(onEmuStop()));
|
||||
connect(this, SIGNAL(windowEmuPause()), mainWindow->actPause, SLOT(trigger()));
|
||||
connect(this, SIGNAL(windowEmuReset()), mainWindow->actReset, SLOT(trigger()));
|
||||
connect(this, SIGNAL(windowEmuFrameStep()), mainWindow->actFrameStep, SLOT(trigger()));
|
||||
connect(this, SIGNAL(windowLimitFPSChange()), mainWindow->actLimitFramerate, SLOT(trigger()));
|
||||
connect(this, SIGNAL(screenLayoutChange()), mainWindow->panelWidget, SLOT(onScreenLayoutChanged()));
|
||||
connect(this, SIGNAL(windowFullscreenToggle()), mainWindow, SLOT(onFullscreenToggled()));
|
||||
connect(this, SIGNAL(swapScreensToggle()), mainWindow->actScreenSwap, SLOT(trigger()));
|
||||
connect(this, SIGNAL(screenEmphasisToggle()), mainWindow, SLOT(onScreenEmphasisToggled()));
|
||||
}
|
||||
|
||||
std::unique_ptr<NDS> EmuThread::CreateConsole(
|
||||
std::unique_ptr<melonDS::NDSCart::CartCommon>&& ndscart,
|
||||
std::unique_ptr<melonDS::GBACart::CartCommon>&& gbacart
|
||||
) noexcept
|
||||
{
|
||||
auto arm7bios = ROMManager::LoadARM7BIOS();
|
||||
if (!arm7bios)
|
||||
return nullptr;
|
||||
|
||||
auto arm9bios = ROMManager::LoadARM9BIOS();
|
||||
if (!arm9bios)
|
||||
return nullptr;
|
||||
|
||||
auto firmware = ROMManager::LoadFirmware(Config::ConsoleType);
|
||||
if (!firmware)
|
||||
return nullptr;
|
||||
|
||||
#ifdef JIT_ENABLED
|
||||
JITArgs jitargs {
|
||||
static_cast<unsigned>(Config::JIT_MaxBlockSize),
|
||||
Config::JIT_LiteralOptimisations,
|
||||
Config::JIT_BranchOptimisations,
|
||||
Config::JIT_FastMemory,
|
||||
};
|
||||
#endif
|
||||
|
||||
#ifdef GDBSTUB_ENABLED
|
||||
GDBArgs gdbargs {
|
||||
static_cast<u16>(Config::GdbPortARM7),
|
||||
static_cast<u16>(Config::GdbPortARM9),
|
||||
Config::GdbARM7BreakOnStartup,
|
||||
Config::GdbARM9BreakOnStartup,
|
||||
};
|
||||
#endif
|
||||
|
||||
NDSArgs ndsargs {
|
||||
std::move(ndscart),
|
||||
std::move(gbacart),
|
||||
*arm9bios,
|
||||
*arm7bios,
|
||||
std::move(*firmware),
|
||||
#ifdef JIT_ENABLED
|
||||
Config::JIT_Enable ? std::make_optional(jitargs) : std::nullopt,
|
||||
#else
|
||||
std::nullopt,
|
||||
#endif
|
||||
static_cast<AudioBitDepth>(Config::AudioBitDepth),
|
||||
static_cast<AudioInterpolation>(Config::AudioInterp),
|
||||
#ifdef GDBSTUB_ENABLED
|
||||
Config::GdbEnabled ? std::make_optional(gdbargs) : std::nullopt,
|
||||
#else
|
||||
std::nullopt,
|
||||
#endif
|
||||
};
|
||||
|
||||
if (Config::ConsoleType == 1)
|
||||
{
|
||||
auto arm7ibios = ROMManager::LoadDSiARM7BIOS();
|
||||
if (!arm7ibios)
|
||||
return nullptr;
|
||||
|
||||
auto arm9ibios = ROMManager::LoadDSiARM9BIOS();
|
||||
if (!arm9ibios)
|
||||
return nullptr;
|
||||
|
||||
auto nand = ROMManager::LoadNAND(*arm7ibios);
|
||||
if (!nand)
|
||||
return nullptr;
|
||||
|
||||
auto sdcard = ROMManager::LoadDSiSDCard();
|
||||
DSiArgs args {
|
||||
std::move(ndsargs),
|
||||
*arm9ibios,
|
||||
*arm7ibios,
|
||||
std::move(*nand),
|
||||
std::move(sdcard),
|
||||
Config::DSiFullBIOSBoot,
|
||||
};
|
||||
|
||||
args.GBAROM = nullptr;
|
||||
|
||||
return std::make_unique<melonDS::DSi>(std::move(args));
|
||||
}
|
||||
|
||||
return std::make_unique<melonDS::NDS>(std::move(ndsargs));
|
||||
}
|
||||
|
||||
bool EmuThread::UpdateConsole(UpdateConsoleNDSArgs&& ndsargs, UpdateConsoleGBAArgs&& gbaargs) noexcept
|
||||
{
|
||||
// Let's get the cart we want to use;
|
||||
// if we wnat to keep the cart, we'll eject it from the existing console first.
|
||||
std::unique_ptr<NDSCart::CartCommon> nextndscart;
|
||||
if (std::holds_alternative<Keep>(ndsargs))
|
||||
{ // If we want to keep the existing cart (if any)...
|
||||
nextndscart = NDS ? NDS->EjectCart() : nullptr;
|
||||
ndsargs = {};
|
||||
}
|
||||
else if (const auto ptr = std::get_if<std::unique_ptr<NDSCart::CartCommon>>(&ndsargs))
|
||||
{
|
||||
nextndscart = std::move(*ptr);
|
||||
ndsargs = {};
|
||||
}
|
||||
|
||||
if (nextndscart && nextndscart->Type() == NDSCart::Homebrew)
|
||||
{
|
||||
// Load DLDISDCard will return nullopt if the SD card is disabled;
|
||||
// SetSDCard will accept nullopt, which means no SD card
|
||||
auto& homebrew = static_cast<NDSCart::CartHomebrew&>(*nextndscart);
|
||||
homebrew.SetSDCard(ROMManager::LoadDLDISDCard());
|
||||
}
|
||||
|
||||
std::unique_ptr<GBACart::CartCommon> nextgbacart;
|
||||
if (std::holds_alternative<Keep>(gbaargs))
|
||||
{
|
||||
nextgbacart = NDS ? NDS->EjectGBACart() : nullptr;
|
||||
}
|
||||
else if (const auto ptr = std::get_if<std::unique_ptr<GBACart::CartCommon>>(&gbaargs))
|
||||
{
|
||||
nextgbacart = std::move(*ptr);
|
||||
gbaargs = {};
|
||||
}
|
||||
|
||||
if (!NDS || NDS->ConsoleType != Config::ConsoleType)
|
||||
{ // If we're switching between DS and DSi mode, or there's no console...
|
||||
// To ensure the destructor is called before a new one is created,
|
||||
// as the presence of global signal handlers still complicates things a bit
|
||||
NDS = nullptr;
|
||||
NDS::Current = nullptr;
|
||||
|
||||
NDS = CreateConsole(std::move(nextndscart), std::move(nextgbacart));
|
||||
|
||||
if (NDS == nullptr)
|
||||
return false;
|
||||
|
||||
NDS->Reset();
|
||||
NDS::Current = NDS.get();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
auto arm9bios = ROMManager::LoadARM9BIOS();
|
||||
if (!arm9bios)
|
||||
return false;
|
||||
|
||||
auto arm7bios = ROMManager::LoadARM7BIOS();
|
||||
if (!arm7bios)
|
||||
return false;
|
||||
|
||||
auto firmware = ROMManager::LoadFirmware(NDS->ConsoleType);
|
||||
if (!firmware)
|
||||
return false;
|
||||
|
||||
if (NDS->ConsoleType == 1)
|
||||
{ // If the console we're updating is a DSi...
|
||||
DSi& dsi = static_cast<DSi&>(*NDS);
|
||||
|
||||
auto arm9ibios = ROMManager::LoadDSiARM9BIOS();
|
||||
if (!arm9ibios)
|
||||
return false;
|
||||
|
||||
auto arm7ibios = ROMManager::LoadDSiARM7BIOS();
|
||||
if (!arm7ibios)
|
||||
return false;
|
||||
|
||||
auto nandimage = ROMManager::LoadNAND(*arm7ibios);
|
||||
if (!nandimage)
|
||||
return false;
|
||||
|
||||
auto dsisdcard = ROMManager::LoadDSiSDCard();
|
||||
|
||||
dsi.SetFullBIOSBoot(Config::DSiFullBIOSBoot);
|
||||
dsi.ARM7iBIOS = *arm7ibios;
|
||||
dsi.ARM9iBIOS = *arm9ibios;
|
||||
dsi.SetNAND(std::move(*nandimage));
|
||||
dsi.SetSDCard(std::move(dsisdcard));
|
||||
// We're moving the optional, not the card
|
||||
// (inserting std::nullopt here is okay, it means no card)
|
||||
|
||||
dsi.EjectGBACart();
|
||||
}
|
||||
|
||||
if (NDS->ConsoleType == 0)
|
||||
{
|
||||
NDS->SetGBACart(std::move(nextgbacart));
|
||||
}
|
||||
|
||||
#ifdef JIT_ENABLED
|
||||
JITArgs jitargs {
|
||||
static_cast<unsigned>(Config::JIT_MaxBlockSize),
|
||||
Config::JIT_LiteralOptimisations,
|
||||
Config::JIT_BranchOptimisations,
|
||||
Config::JIT_FastMemory,
|
||||
};
|
||||
NDS->SetJITArgs(Config::JIT_Enable ? std::make_optional(jitargs) : std::nullopt);
|
||||
#endif
|
||||
NDS->SetARM7BIOS(*arm7bios);
|
||||
NDS->SetARM9BIOS(*arm9bios);
|
||||
NDS->SetFirmware(std::move(*firmware));
|
||||
NDS->SetNDSCart(std::move(nextndscart));
|
||||
NDS->SPU.SetInterpolation(static_cast<AudioInterpolation>(Config::AudioInterp));
|
||||
NDS->SPU.SetDegrade10Bit(static_cast<AudioBitDepth>(Config::AudioBitDepth));
|
||||
|
||||
NDS::Current = NDS.get();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void EmuThread::run()
|
||||
{
|
||||
u32 mainScreenPos[3];
|
||||
Platform::FileHandle* file;
|
||||
|
||||
UpdateConsole(nullptr, nullptr);
|
||||
// No carts are inserted when melonDS first boots
|
||||
|
||||
mainScreenPos[0] = 0;
|
||||
mainScreenPos[1] = 0;
|
||||
mainScreenPos[2] = 0;
|
||||
autoScreenSizing = 0;
|
||||
|
||||
videoSettingsDirty = false;
|
||||
|
||||
if (mainWindow->hasOGL)
|
||||
{
|
||||
screenGL = static_cast<ScreenPanelGL*>(mainWindow->panel);
|
||||
screenGL->initOpenGL();
|
||||
videoRenderer = Config::_3DRenderer;
|
||||
}
|
||||
else
|
||||
{
|
||||
screenGL = nullptr;
|
||||
videoRenderer = 0;
|
||||
}
|
||||
|
||||
if (videoRenderer == 0)
|
||||
{ // If we're using the software renderer...
|
||||
NDS->GPU.SetRenderer3D(std::make_unique<SoftRenderer>(Config::Threaded3D != 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
auto glrenderer = melonDS::GLRenderer::New();
|
||||
glrenderer->SetRenderSettings(Config::GL_BetterPolygons, Config::GL_ScaleFactor);
|
||||
NDS->GPU.SetRenderer3D(std::move(glrenderer));
|
||||
}
|
||||
|
||||
Input::Init();
|
||||
|
||||
u32 nframes = 0;
|
||||
double perfCountsSec = 1.0 / SDL_GetPerformanceFrequency();
|
||||
double lastTime = SDL_GetPerformanceCounter() * perfCountsSec;
|
||||
double frameLimitError = 0.0;
|
||||
double lastMeasureTime = lastTime;
|
||||
|
||||
u32 winUpdateCount = 0, winUpdateFreq = 1;
|
||||
u8 dsiVolumeLevel = 0x1F;
|
||||
|
||||
file = Platform::OpenLocalFile("rtc.bin", Platform::FileMode::Read);
|
||||
if (file)
|
||||
{
|
||||
RTC::StateData state;
|
||||
Platform::FileRead(&state, sizeof(state), 1, file);
|
||||
Platform::CloseFile(file);
|
||||
NDS->RTC.SetState(state);
|
||||
}
|
||||
|
||||
char melontitle[100];
|
||||
|
||||
while (EmuRunning != emuStatus_Exit)
|
||||
{
|
||||
Input::Process();
|
||||
|
||||
if (Input::HotkeyPressed(HK_FastForwardToggle)) emit windowLimitFPSChange();
|
||||
|
||||
if (Input::HotkeyPressed(HK_Pause)) emit windowEmuPause();
|
||||
if (Input::HotkeyPressed(HK_Reset)) emit windowEmuReset();
|
||||
if (Input::HotkeyPressed(HK_FrameStep)) emit windowEmuFrameStep();
|
||||
|
||||
if (Input::HotkeyPressed(HK_FullscreenToggle)) emit windowFullscreenToggle();
|
||||
|
||||
if (Input::HotkeyPressed(HK_SwapScreens)) emit swapScreensToggle();
|
||||
if (Input::HotkeyPressed(HK_SwapScreenEmphasis)) emit screenEmphasisToggle();
|
||||
|
||||
if (EmuRunning == emuStatus_Running || EmuRunning == emuStatus_FrameStep)
|
||||
{
|
||||
EmuStatus = emuStatus_Running;
|
||||
if (EmuRunning == emuStatus_FrameStep) EmuRunning = emuStatus_Paused;
|
||||
|
||||
if (Input::HotkeyPressed(HK_SolarSensorDecrease))
|
||||
{
|
||||
int level = NDS->GBACartSlot.SetInput(GBACart::Input_SolarSensorDown, true);
|
||||
if (level != -1)
|
||||
{
|
||||
char msg[64];
|
||||
sprintf(msg, "Solar sensor level: %d", level);
|
||||
OSD::AddMessage(0, msg);
|
||||
}
|
||||
}
|
||||
if (Input::HotkeyPressed(HK_SolarSensorIncrease))
|
||||
{
|
||||
int level = NDS->GBACartSlot.SetInput(GBACart::Input_SolarSensorUp, true);
|
||||
if (level != -1)
|
||||
{
|
||||
char msg[64];
|
||||
sprintf(msg, "Solar sensor level: %d", level);
|
||||
OSD::AddMessage(0, msg);
|
||||
}
|
||||
}
|
||||
|
||||
if (NDS->ConsoleType == 1)
|
||||
{
|
||||
DSi& dsi = static_cast<DSi&>(*NDS);
|
||||
double currentTime = SDL_GetPerformanceCounter() * perfCountsSec;
|
||||
|
||||
// Handle power button
|
||||
if (Input::HotkeyDown(HK_PowerButton))
|
||||
{
|
||||
dsi.I2C.GetBPTWL()->SetPowerButtonHeld(currentTime);
|
||||
}
|
||||
else if (Input::HotkeyReleased(HK_PowerButton))
|
||||
{
|
||||
dsi.I2C.GetBPTWL()->SetPowerButtonReleased(currentTime);
|
||||
}
|
||||
|
||||
// Handle volume buttons
|
||||
if (Input::HotkeyDown(HK_VolumeUp))
|
||||
{
|
||||
dsi.I2C.GetBPTWL()->SetVolumeSwitchHeld(DSi_BPTWL::volumeKey_Up);
|
||||
}
|
||||
else if (Input::HotkeyReleased(HK_VolumeUp))
|
||||
{
|
||||
dsi.I2C.GetBPTWL()->SetVolumeSwitchReleased(DSi_BPTWL::volumeKey_Up);
|
||||
}
|
||||
|
||||
if (Input::HotkeyDown(HK_VolumeDown))
|
||||
{
|
||||
dsi.I2C.GetBPTWL()->SetVolumeSwitchHeld(DSi_BPTWL::volumeKey_Down);
|
||||
}
|
||||
else if (Input::HotkeyReleased(HK_VolumeDown))
|
||||
{
|
||||
dsi.I2C.GetBPTWL()->SetVolumeSwitchReleased(DSi_BPTWL::volumeKey_Down);
|
||||
}
|
||||
|
||||
dsi.I2C.GetBPTWL()->ProcessVolumeSwitchInput(currentTime);
|
||||
}
|
||||
|
||||
// update render settings if needed
|
||||
// HACK:
|
||||
// once the fast forward hotkey is released, we need to update vsync
|
||||
// to the old setting again
|
||||
if (videoSettingsDirty || Input::HotkeyReleased(HK_FastForward))
|
||||
{
|
||||
if (screenGL)
|
||||
{
|
||||
screenGL->setSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
|
||||
videoRenderer = Config::_3DRenderer;
|
||||
}
|
||||
#ifdef OGLRENDERER_ENABLED
|
||||
else
|
||||
#endif
|
||||
{
|
||||
videoRenderer = 0;
|
||||
}
|
||||
|
||||
videoRenderer = screenGL ? Config::_3DRenderer : 0;
|
||||
|
||||
videoSettingsDirty = false;
|
||||
|
||||
if (videoRenderer == 0)
|
||||
{ // If we're using the software renderer...
|
||||
NDS->GPU.SetRenderer3D(std::make_unique<SoftRenderer>(Config::Threaded3D != 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
auto glrenderer = melonDS::GLRenderer::New();
|
||||
glrenderer->SetRenderSettings(Config::GL_BetterPolygons, Config::GL_ScaleFactor);
|
||||
NDS->GPU.SetRenderer3D(std::move(glrenderer));
|
||||
}
|
||||
}
|
||||
|
||||
// process input and hotkeys
|
||||
NDS->SetKeyMask(Input::InputMask);
|
||||
|
||||
if (Input::HotkeyPressed(HK_Lid))
|
||||
{
|
||||
bool lid = !NDS->IsLidClosed();
|
||||
NDS->SetLidClosed(lid);
|
||||
OSD::AddMessage(0, lid ? "Lid closed" : "Lid opened");
|
||||
}
|
||||
|
||||
// microphone input
|
||||
AudioInOut::MicProcess(*NDS);
|
||||
|
||||
// auto screen layout
|
||||
if (Config::ScreenSizing == Frontend::screenSizing_Auto)
|
||||
{
|
||||
mainScreenPos[2] = mainScreenPos[1];
|
||||
mainScreenPos[1] = mainScreenPos[0];
|
||||
mainScreenPos[0] = NDS->PowerControl9 >> 15;
|
||||
|
||||
int guess;
|
||||
if (mainScreenPos[0] == mainScreenPos[2] &&
|
||||
mainScreenPos[0] != mainScreenPos[1])
|
||||
{
|
||||
// constant flickering, likely displaying 3D on both screens
|
||||
// TODO: when both screens are used for 2D only...???
|
||||
guess = Frontend::screenSizing_Even;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mainScreenPos[0] == 1)
|
||||
guess = Frontend::screenSizing_EmphTop;
|
||||
else
|
||||
guess = Frontend::screenSizing_EmphBot;
|
||||
}
|
||||
|
||||
if (guess != autoScreenSizing)
|
||||
{
|
||||
autoScreenSizing = guess;
|
||||
emit screenLayoutChange();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// emulate
|
||||
u32 nlines = NDS->RunFrame();
|
||||
|
||||
if (ROMManager::NDSSave)
|
||||
ROMManager::NDSSave->CheckFlush();
|
||||
|
||||
if (ROMManager::GBASave)
|
||||
ROMManager::GBASave->CheckFlush();
|
||||
|
||||
if (ROMManager::FirmwareSave)
|
||||
ROMManager::FirmwareSave->CheckFlush();
|
||||
|
||||
if (!screenGL)
|
||||
{
|
||||
FrontBufferLock.lock();
|
||||
FrontBuffer = NDS->GPU.FrontBuffer;
|
||||
FrontBufferLock.unlock();
|
||||
}
|
||||
else
|
||||
{
|
||||
FrontBuffer = NDS->GPU.FrontBuffer;
|
||||
screenGL->drawScreenGL();
|
||||
}
|
||||
|
||||
#ifdef MELONCAP
|
||||
MelonCap::Update();
|
||||
#endif // MELONCAP
|
||||
|
||||
if (EmuRunning == emuStatus_Exit) break;
|
||||
|
||||
winUpdateCount++;
|
||||
if (winUpdateCount >= winUpdateFreq && !screenGL)
|
||||
{
|
||||
emit windowUpdate();
|
||||
winUpdateCount = 0;
|
||||
}
|
||||
|
||||
bool fastforward = Input::HotkeyDown(HK_FastForward);
|
||||
|
||||
if (fastforward && screenGL && Config::ScreenVSync)
|
||||
{
|
||||
screenGL->setSwapInterval(0);
|
||||
}
|
||||
|
||||
if (Config::DSiVolumeSync && NDS->ConsoleType == 1)
|
||||
{
|
||||
DSi& dsi = static_cast<DSi&>(*NDS);
|
||||
u8 volumeLevel = dsi.I2C.GetBPTWL()->GetVolumeLevel();
|
||||
if (volumeLevel != dsiVolumeLevel)
|
||||
{
|
||||
dsiVolumeLevel = volumeLevel;
|
||||
emit syncVolumeLevel();
|
||||
}
|
||||
|
||||
Config::AudioVolume = volumeLevel * (256.0 / 31.0);
|
||||
}
|
||||
|
||||
if (Config::AudioSync && !fastforward)
|
||||
AudioInOut::AudioSync(*emuThread->NDS);
|
||||
|
||||
double frametimeStep = nlines / (60.0 * 263.0);
|
||||
|
||||
{
|
||||
bool limitfps = Config::LimitFPS && !fastforward;
|
||||
|
||||
double practicalFramelimit = limitfps ? frametimeStep : 1.0 / 1000.0;
|
||||
|
||||
double curtime = SDL_GetPerformanceCounter() * perfCountsSec;
|
||||
|
||||
frameLimitError += practicalFramelimit - (curtime - lastTime);
|
||||
if (frameLimitError < -practicalFramelimit)
|
||||
frameLimitError = -practicalFramelimit;
|
||||
if (frameLimitError > practicalFramelimit)
|
||||
frameLimitError = practicalFramelimit;
|
||||
|
||||
if (round(frameLimitError * 1000.0) > 0.0)
|
||||
{
|
||||
SDL_Delay(round(frameLimitError * 1000.0));
|
||||
double timeBeforeSleep = curtime;
|
||||
curtime = SDL_GetPerformanceCounter() * perfCountsSec;
|
||||
frameLimitError -= curtime - timeBeforeSleep;
|
||||
}
|
||||
|
||||
lastTime = curtime;
|
||||
}
|
||||
|
||||
nframes++;
|
||||
if (nframes >= 30)
|
||||
{
|
||||
double time = SDL_GetPerformanceCounter() * perfCountsSec;
|
||||
double dt = time - lastMeasureTime;
|
||||
lastMeasureTime = time;
|
||||
|
||||
u32 fps = round(nframes / dt);
|
||||
nframes = 0;
|
||||
|
||||
float fpstarget = 1.0/frametimeStep;
|
||||
|
||||
winUpdateFreq = fps / (u32)round(fpstarget);
|
||||
if (winUpdateFreq < 1)
|
||||
winUpdateFreq = 1;
|
||||
|
||||
int inst = Platform::InstanceID();
|
||||
if (inst == 0)
|
||||
sprintf(melontitle, "[%d/%.0f] melonDS " MELONDS_VERSION, fps, fpstarget);
|
||||
else
|
||||
sprintf(melontitle, "[%d/%.0f] melonDS (%d)", fps, fpstarget, inst+1);
|
||||
changeWindowTitle(melontitle);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// paused
|
||||
nframes = 0;
|
||||
lastTime = SDL_GetPerformanceCounter() * perfCountsSec;
|
||||
lastMeasureTime = lastTime;
|
||||
|
||||
emit windowUpdate();
|
||||
|
||||
EmuStatus = EmuRunning;
|
||||
|
||||
int inst = Platform::InstanceID();
|
||||
if (inst == 0)
|
||||
sprintf(melontitle, "melonDS " MELONDS_VERSION);
|
||||
else
|
||||
sprintf(melontitle, "melonDS (%d)", inst+1);
|
||||
changeWindowTitle(melontitle);
|
||||
|
||||
SDL_Delay(75);
|
||||
|
||||
if (screenGL)
|
||||
screenGL->drawScreenGL();
|
||||
|
||||
ContextRequestKind contextRequest = ContextRequest;
|
||||
if (contextRequest == contextRequest_InitGL)
|
||||
{
|
||||
screenGL = static_cast<ScreenPanelGL*>(mainWindow->panel);
|
||||
screenGL->initOpenGL();
|
||||
ContextRequest = contextRequest_None;
|
||||
}
|
||||
else if (contextRequest == contextRequest_DeInitGL)
|
||||
{
|
||||
screenGL->deinitOpenGL();
|
||||
screenGL = nullptr;
|
||||
ContextRequest = contextRequest_None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
file = Platform::OpenLocalFile("rtc.bin", Platform::FileMode::Write);
|
||||
if (file)
|
||||
{
|
||||
RTC::StateData state;
|
||||
NDS->RTC.GetState(state);
|
||||
Platform::FileWrite(&state, sizeof(state), 1, file);
|
||||
Platform::CloseFile(file);
|
||||
}
|
||||
|
||||
EmuStatus = emuStatus_Exit;
|
||||
|
||||
NDS::Current = nullptr;
|
||||
// nds is out of scope, so unique_ptr cleans it up for us
|
||||
}
|
||||
|
||||
void EmuThread::changeWindowTitle(char* title)
|
||||
{
|
||||
emit windowTitleChange(QString(title));
|
||||
}
|
||||
|
||||
void EmuThread::emuRun()
|
||||
{
|
||||
EmuRunning = emuStatus_Running;
|
||||
EmuPauseStack = EmuPauseStackRunning;
|
||||
RunningSomething = true;
|
||||
|
||||
// checkme
|
||||
emit windowEmuStart();
|
||||
AudioInOut::Enable();
|
||||
}
|
||||
|
||||
void EmuThread::initContext()
|
||||
{
|
||||
ContextRequest = contextRequest_InitGL;
|
||||
while (ContextRequest != contextRequest_None);
|
||||
}
|
||||
|
||||
void EmuThread::deinitContext()
|
||||
{
|
||||
ContextRequest = contextRequest_DeInitGL;
|
||||
while (ContextRequest != contextRequest_None);
|
||||
}
|
||||
|
||||
void EmuThread::emuPause()
|
||||
{
|
||||
EmuPauseStack++;
|
||||
if (EmuPauseStack > EmuPauseStackPauseThreshold) return;
|
||||
|
||||
PrevEmuStatus = EmuRunning;
|
||||
EmuRunning = emuStatus_Paused;
|
||||
while (EmuStatus != emuStatus_Paused);
|
||||
|
||||
AudioInOut::Disable();
|
||||
}
|
||||
|
||||
void EmuThread::emuUnpause()
|
||||
{
|
||||
if (EmuPauseStack < EmuPauseStackPauseThreshold) return;
|
||||
|
||||
EmuPauseStack--;
|
||||
if (EmuPauseStack >= EmuPauseStackPauseThreshold) return;
|
||||
|
||||
EmuRunning = PrevEmuStatus;
|
||||
|
||||
AudioInOut::Enable();
|
||||
}
|
||||
|
||||
void EmuThread::emuStop()
|
||||
{
|
||||
EmuRunning = emuStatus_Exit;
|
||||
EmuPauseStack = EmuPauseStackRunning;
|
||||
|
||||
AudioInOut::Disable();
|
||||
}
|
||||
|
||||
void EmuThread::emuFrameStep()
|
||||
{
|
||||
if (EmuPauseStack < EmuPauseStackPauseThreshold) emit windowEmuPause();
|
||||
EmuRunning = emuStatus_FrameStep;
|
||||
}
|
||||
|
||||
bool EmuThread::emuIsRunning()
|
||||
{
|
||||
return EmuRunning == emuStatus_Running;
|
||||
}
|
||||
|
||||
bool EmuThread::emuIsActive()
|
||||
{
|
||||
return (RunningSomething == 1);
|
||||
}
|
||||
|
||||
/*void EmuThread::drawScreenGL()
|
||||
{
|
||||
if (!NDS) return;
|
||||
int w = windowInfo.surface_width;
|
||||
int h = windowInfo.surface_height;
|
||||
float factor = windowInfo.surface_scale;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDepthMask(false);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glViewport(0, 0, w, h);
|
||||
|
||||
glUseProgram(screenShaderProgram[2]);
|
||||
glUniform2f(screenShaderScreenSizeULoc, w / factor, h / factor);
|
||||
|
||||
int frontbuf = FrontBuffer;
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
#ifdef OGLRENDERER_ENABLED
|
||||
if (NDS->GPU.GetRenderer3D().Accelerated)
|
||||
{
|
||||
// hardware-accelerated render
|
||||
static_cast<GLRenderer&>(NDS->GPU.GetRenderer3D()).GetCompositor().BindOutputTexture(frontbuf);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
// regular render
|
||||
glBindTexture(GL_TEXTURE_2D, screenTexture);
|
||||
|
||||
if (NDS->GPU.Framebuffer[frontbuf][0] && NDS->GPU.Framebuffer[frontbuf][1])
|
||||
{
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 192, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, NDS->GPU.Framebuffer[frontbuf][0].get());
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192+2, 256, 192, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, NDS->GPU.Framebuffer[frontbuf][1].get());
|
||||
}
|
||||
}
|
||||
|
||||
screenSettingsLock.lock();
|
||||
|
||||
GLint filter = this->filter ? GL_LINEAR : GL_NEAREST;
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, screenVertexBuffer);
|
||||
glBindVertexArray(screenVertexArray);
|
||||
|
||||
for (int i = 0; i < numScreens; i++)
|
||||
{
|
||||
glUniformMatrix2x3fv(screenShaderTransformULoc, 1, GL_TRUE, screenMatrix[i]);
|
||||
glDrawArrays(GL_TRIANGLES, screenKind[i] == 0 ? 0 : 2*3, 2*3);
|
||||
}
|
||||
|
||||
screenSettingsLock.unlock();
|
||||
|
||||
OSD::Update();
|
||||
OSD::DrawGL(w, h);
|
||||
|
||||
oglContext->SwapBuffers();
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -22,141 +22,18 @@
|
|||
#include "glad/glad.h"
|
||||
|
||||
#include <QApplication>
|
||||
#include <QThread>
|
||||
#include <QWidget>
|
||||
#include <QWindow>
|
||||
#include <QMainWindow>
|
||||
#include <QImage>
|
||||
#include <QActionGroup>
|
||||
#include <QTimer>
|
||||
#include <QMutex>
|
||||
#include <QScreen>
|
||||
#include <QCloseEvent>
|
||||
|
||||
#include <atomic>
|
||||
#include <variant>
|
||||
#include <optional>
|
||||
|
||||
#include "Window.h"
|
||||
#include "EmuThread.h"
|
||||
#include "FrontendUtil.h"
|
||||
#include "duckstation/gl/context.h"
|
||||
|
||||
#include "NDSCart.h"
|
||||
#include "GBACart.h"
|
||||
|
||||
using Keep = std::monostate;
|
||||
using UpdateConsoleNDSArgs = std::variant<Keep, std::unique_ptr<melonDS::NDSCart::CartCommon>>;
|
||||
using UpdateConsoleGBAArgs = std::variant<Keep, std::unique_ptr<melonDS::GBACart::CartCommon>>;
|
||||
namespace melonDS
|
||||
{
|
||||
class NDS;
|
||||
}
|
||||
|
||||
class EmuThread : public QThread
|
||||
{
|
||||
Q_OBJECT
|
||||
void run() override;
|
||||
|
||||
public:
|
||||
explicit EmuThread(QObject* parent = nullptr);
|
||||
|
||||
void changeWindowTitle(char* title);
|
||||
|
||||
// to be called from the UI thread
|
||||
void emuRun();
|
||||
void emuPause();
|
||||
void emuUnpause();
|
||||
void emuStop();
|
||||
void emuFrameStep();
|
||||
|
||||
bool emuIsRunning();
|
||||
bool emuIsActive();
|
||||
|
||||
void initContext();
|
||||
void deinitContext();
|
||||
|
||||
int FrontBuffer = 0;
|
||||
QMutex FrontBufferLock;
|
||||
|
||||
//void updateScreenSettings(bool filter, const WindowInfo& windowInfo, int numScreens, int* screenKind, float* screenMatrix);
|
||||
|
||||
/// Applies the config in args.
|
||||
/// Creates a new NDS console if needed,
|
||||
/// modifies the existing one if possible.
|
||||
/// @return \c true if the console was updated.
|
||||
/// If this returns \c false, then the existing NDS console is not modified.
|
||||
bool UpdateConsole(UpdateConsoleNDSArgs&& ndsargs, UpdateConsoleGBAArgs&& gbaargs) noexcept;
|
||||
std::unique_ptr<melonDS::NDS> NDS; // TODO: Proper encapsulation and synchronization
|
||||
signals:
|
||||
void windowUpdate();
|
||||
void windowTitleChange(QString title);
|
||||
|
||||
void windowEmuStart();
|
||||
void windowEmuStop();
|
||||
void windowEmuPause();
|
||||
void windowEmuReset();
|
||||
void windowEmuFrameStep();
|
||||
|
||||
void windowLimitFPSChange();
|
||||
|
||||
void screenLayoutChange();
|
||||
|
||||
void windowFullscreenToggle();
|
||||
|
||||
void swapScreensToggle();
|
||||
void screenEmphasisToggle();
|
||||
|
||||
void syncVolumeLevel();
|
||||
|
||||
private:
|
||||
std::unique_ptr<melonDS::NDS> CreateConsole(
|
||||
std::unique_ptr<melonDS::NDSCart::CartCommon>&& ndscart,
|
||||
std::unique_ptr<melonDS::GBACart::CartCommon>&& gbacart
|
||||
) noexcept;
|
||||
//void drawScreenGL();
|
||||
//void initOpenGL();
|
||||
//void deinitOpenGL();
|
||||
|
||||
enum EmuStatusKind
|
||||
{
|
||||
emuStatus_Exit,
|
||||
emuStatus_Running,
|
||||
emuStatus_Paused,
|
||||
emuStatus_FrameStep,
|
||||
};
|
||||
std::atomic<EmuStatusKind> EmuStatus;
|
||||
|
||||
EmuStatusKind PrevEmuStatus;
|
||||
EmuStatusKind EmuRunning;
|
||||
|
||||
constexpr static int EmuPauseStackRunning = 0;
|
||||
constexpr static int EmuPauseStackPauseThreshold = 1;
|
||||
int EmuPauseStack;
|
||||
|
||||
enum ContextRequestKind
|
||||
{
|
||||
contextRequest_None = 0,
|
||||
contextRequest_InitGL,
|
||||
contextRequest_DeInitGL
|
||||
};
|
||||
std::atomic<ContextRequestKind> ContextRequest = contextRequest_None;
|
||||
|
||||
/*GL::Context* oglContext = nullptr;
|
||||
GLuint screenVertexBuffer, screenVertexArray;
|
||||
GLuint screenTexture;
|
||||
GLuint screenShaderProgram[3];
|
||||
GLuint screenShaderTransformULoc, screenShaderScreenSizeULoc;
|
||||
|
||||
QMutex screenSettingsLock;
|
||||
WindowInfo windowInfo;
|
||||
float screenMatrix[Frontend::MaxScreenTransforms][6];
|
||||
int screenKind[Frontend::MaxScreenTransforms];
|
||||
int numScreens;
|
||||
bool filter;
|
||||
|
||||
int lastScreenWidth = -1, lastScreenHeight = -1;*/
|
||||
ScreenPanelGL* screenGL;
|
||||
};
|
||||
|
||||
class MelonApplication : public QApplication
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue