don't blend semitransparent sprites with everything
This commit is contained in:
parent
b6e12e0c18
commit
f8770dc8fe
|
@ -748,7 +748,7 @@ void GPU2D::DrawScanline_Mode1(u32 line, u32* dst)
|
||||||
u32 coloreffect, eva, evb;
|
u32 coloreffect, eva, evb;
|
||||||
|
|
||||||
u32 flag1 = val1 >> 24;
|
u32 flag1 = val1 >> 24;
|
||||||
if (flag1 & 0x80)
|
if ((flag1 & 0x80) && (BlendCnt & ((val2 >> 16) & 0xFF00)))
|
||||||
{
|
{
|
||||||
// sprite blending
|
// sprite blending
|
||||||
|
|
||||||
|
|
|
@ -10,7 +10,7 @@
|
||||||
|
|
||||||
1481161027 c:\documents\sources\melonds\types.h
|
1481161027 c:\documents\sources\melonds\types.h
|
||||||
|
|
||||||
1488594513 source:c:\documents\sources\melonds\nds.cpp
|
1488635272 source:c:\documents\sources\melonds\nds.cpp
|
||||||
<stdio.h>
|
<stdio.h>
|
||||||
<string.h>
|
<string.h>
|
||||||
"NDS.h"
|
"NDS.h"
|
||||||
|
|
Loading…
Reference in New Issue