parent
f1628b98de
commit
f8751bd1fb
68
melonDS.cbp
68
melonDS.cbp
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@ -19,22 +19,6 @@
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</Compiler>
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</Compiler>
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<Linker>
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<Linker>
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<Add option="-m64" />
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<Add option="-m64" />
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<Add library="SDL2" />
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<Add library="shell32" />
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<Add library="comctl32" />
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<Add library="comdlg32" />
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<Add library="advapi32" />
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<Add library="wsock32" />
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<Add library="oleacc" />
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<Add library="ole32" />
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<Add library="usp10" />
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<Add library="gdi32" />
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<Add library="d2d1" />
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<Add library="dwrite" />
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<Add library="uxtheme" />
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<Add library="iphlpapi" />
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<Add library="user32" />
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<Add library="ws2_32" />
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</Linker>
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</Linker>
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</Target>
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</Target>
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<Target title="Release Windows">
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<Target title="Release Windows">
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@ -51,22 +35,6 @@
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<Linker>
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<Linker>
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<Add option="-s" />
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<Add option="-s" />
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<Add option="-m64" />
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<Add option="-m64" />
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<Add library="SDL2" />
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<Add library="shell32" />
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<Add library="comctl32" />
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<Add library="comdlg32" />
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<Add library="advapi32" />
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<Add library="wsock32" />
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<Add library="oleacc" />
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<Add library="ole32" />
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<Add library="usp10" />
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<Add library="gdi32" />
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<Add library="d2d1" />
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<Add library="dwrite" />
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<Add library="uxtheme" />
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<Add library="iphlpapi" />
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<Add library="user32" />
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<Add library="ws2_32" />
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</Linker>
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</Linker>
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</Target>
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</Target>
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<Target title="DebugFast Windows">
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<Target title="DebugFast Windows">
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@ -82,22 +50,6 @@
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</Compiler>
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</Compiler>
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<Linker>
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<Linker>
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<Add option="-m64" />
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<Add option="-m64" />
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<Add library="SDL2" />
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<Add library="shell32" />
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<Add library="comctl32" />
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<Add library="comdlg32" />
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<Add library="advapi32" />
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<Add library="wsock32" />
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<Add library="oleacc" />
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<Add library="ole32" />
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<Add library="usp10" />
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<Add library="gdi32" />
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<Add library="d2d1" />
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<Add library="dwrite" />
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<Add library="uxtheme" />
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<Add library="iphlpapi" />
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<Add library="user32" />
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<Add library="ws2_32" />
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</Linker>
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</Linker>
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</Target>
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</Target>
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</Build>
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</Build>
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@ -107,6 +59,25 @@
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<Add option="-pipe" />
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<Add option="-pipe" />
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<Add directory="src" />
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<Add directory="src" />
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</Compiler>
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</Compiler>
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<Linker>
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<Add library="SDL2" />
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<Add library="shell32" />
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<Add library="comctl32" />
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<Add library="comdlg32" />
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<Add library="advapi32" />
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<Add library="wsock32" />
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<Add library="oleacc" />
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<Add library="ole32" />
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<Add library="usp10" />
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<Add library="gdi32" />
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<Add library="d2d1" />
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<Add library="dwrite" />
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<Add library="uxtheme" />
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<Add library="iphlpapi" />
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<Add library="user32" />
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<Add library="ws2_32" />
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<Add library="opengl32" />
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</Linker>
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<Unit filename="melon.rc">
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<Unit filename="melon.rc">
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<Option compilerVar="WINDRES" />
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<Option compilerVar="WINDRES" />
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</Unit>
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</Unit>
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@ -135,6 +106,7 @@
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<Unit filename="src/GPU2D.h" />
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<Unit filename="src/GPU2D.h" />
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<Unit filename="src/GPU3D.cpp" />
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<Unit filename="src/GPU3D.cpp" />
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<Unit filename="src/GPU3D.h" />
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<Unit filename="src/GPU3D.h" />
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<Unit filename="src/GPU3D_OpenGL43.cpp" />
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<Unit filename="src/GPU3D_Soft.cpp" />
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<Unit filename="src/GPU3D_Soft.cpp" />
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<Unit filename="src/NDS.cpp" />
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<Unit filename="src/NDS.cpp" />
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<Unit filename="src/NDS.h" />
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<Unit filename="src/NDS.h" />
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@ -275,14 +275,16 @@ bool Init()
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CmdStallQueue = new FIFO<CmdFIFOEntry>(64);
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CmdStallQueue = new FIFO<CmdFIFOEntry>(64);
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if (!SoftRenderer::Init()) return false;
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//if (!SoftRenderer::Init()) return false;
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if (!GLRenderer43::Init()) return false;
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return true;
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return true;
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}
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}
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void DeInit()
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void DeInit()
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{
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{
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SoftRenderer::DeInit();
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//SoftRenderer::DeInit();
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GLRenderer43::DeInit();
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delete CmdFIFO;
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delete CmdFIFO;
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delete CmdPIPE;
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delete CmdPIPE;
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@ -382,7 +384,8 @@ void Reset()
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FlushAttributes = 0;
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FlushAttributes = 0;
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ResetRenderingState();
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ResetRenderingState();
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SoftRenderer::Reset();
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//SoftRenderer::Reset();
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GLRenderer43::Reset();
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}
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}
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void DoSavestate(Savestate* file)
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void DoSavestate(Savestate* file)
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@ -2331,7 +2334,7 @@ void CheckFIFODMA()
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void VCount144()
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void VCount144()
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{
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{
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SoftRenderer::VCount144();
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//SoftRenderer::VCount144();
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}
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}
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@ -2413,17 +2416,20 @@ void VBlank()
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void VCount215()
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void VCount215()
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{
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{
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SoftRenderer::RenderFrame();
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//SoftRenderer::RenderFrame();
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GLRenderer43::RenderFrame();
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}
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}
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void RequestLine(int line)
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void RequestLine(int line)
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{
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{
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return SoftRenderer::RequestLine(line);
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//return SoftRenderer::RequestLine(line);
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return GLRenderer43::RequestLine(line);
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}
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}
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u32* GetLine(int line)
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u32* GetLine(int line)
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{
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{
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return SoftRenderer::GetLine(line);
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//return SoftRenderer::GetLine(line);
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return GLRenderer43::GetLine(line);
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}
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}
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14
src/GPU3D.h
14
src/GPU3D.h
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@ -132,6 +132,20 @@ u32* GetLine(int line);
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}
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}
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namespace GLRenderer43
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{
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bool Init();
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void DeInit();
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void Reset();
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void VCount144();
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void RenderFrame();
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void RequestLine(int line);
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u32* GetLine(int line);
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}
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}
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}
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#endif
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#endif
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@ -0,0 +1,138 @@
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/*
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Copyright 2016-2019 Arisotura
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <stdio.h>
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#include <string.h>
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#include "NDS.h"
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#include "GPU.h"
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#include "Platform.h"
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namespace GPU3D
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{
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namespace GLRenderer43
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{
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PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
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PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
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GLuint FramebufferID;
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u8 Framebuffer[256*192*4];
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u8 CurLine[256*4];
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bool InitGLExtensions()
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{
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#define LOADPROC(type, name) \
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name = (PFN##type##PROC)Platform::GL_GetProcAddress(#name); \
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if (!name) return false;
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LOADPROC(GLGENFRAMEBUFFERS, glGenFramebuffers);
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LOADPROC(GLBINDFRAMEBUFFER, glBindFramebuffer);
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LOADPROC(GLFRAMEBUFFERTEXTURE, glFramebufferTexture);
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#undef LOADPROC
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return true;
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}
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bool Init()
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{
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if (!InitGLExtensions()) return false;
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u8* test_tex = new u8[256*192*4];
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u8* ptr = test_tex;
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for (int y = 0; y < 192; y++)
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{
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for (int x = 0; x < 256; x++)
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{
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if ((x & 0x10) ^ (y & 0x10))
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{
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*ptr++ = 0x00;
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*ptr++ = 0x00;
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*ptr++ = 0x3F;
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*ptr++ = 0x1F;
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}
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else
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{
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*ptr++ = 0;
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*ptr++ = y>>2;
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*ptr++ = 0x3F;
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*ptr++ = 0x1F;
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}
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}
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}
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glGenFramebuffers(1, &FramebufferID);
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glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID);
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GLuint frametex;
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glGenTextures(1, &frametex);
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glBindTexture(GL_TEXTURE_2D, frametex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 192, 0, GL_RGBA, GL_UNSIGNED_BYTE, test_tex);
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glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, frametex, 0);
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return true;
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}
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void DeInit()
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{
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//
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}
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void Reset()
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{
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//
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}
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void VCount144()
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{
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}
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void RenderFrame()
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{
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//
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}
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void RequestLine(int line)
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{
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//
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}
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u32* GetLine(int line)
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{
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if (line == 0)
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{
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glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID);
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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glReadPixels(0, 0, 256, 192, GL_RGBA, GL_UNSIGNED_BYTE, Framebuffer);
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}
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return (u32*)&Framebuffer[256*4 * line];
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}
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}
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}
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@ -129,9 +129,9 @@ void DeInit()
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void Reset()
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void Reset()
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{
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{
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memset(ColorBuffer, 0, 256*192 * 4);
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memset(ColorBuffer, 0, BufferSize * 2 * 4);
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memset(DepthBuffer, 0, 256*192 * 4);
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memset(DepthBuffer, 0, BufferSize * 2 * 4);
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memset(AttrBuffer, 0, 256*192 * 4);
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memset(AttrBuffer, 0, BufferSize * 2 * 4);
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PrevIsShadowMask = false;
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PrevIsShadowMask = false;
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@ -68,6 +68,8 @@ void Semaphore_Reset(void* sema);
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void Semaphore_Wait(void* sema);
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void Semaphore_Wait(void* sema);
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void Semaphore_Post(void* sema);
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void Semaphore_Post(void* sema);
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void* GL_GetProcAddress(const char* proc);
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// local multiplayer comm interface
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// local multiplayer comm interface
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// packet type: DS-style TX header (12 bytes) + original 802.11 frame
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// packet type: DS-style TX header (12 bytes) + original 802.11 frame
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bool MP_Init();
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bool MP_Init();
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@ -24,6 +24,7 @@
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#include "PlatformConfig.h"
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#include "PlatformConfig.h"
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#include "LAN_Socket.h"
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#include "LAN_Socket.h"
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#include "LAN_PCap.h"
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#include "LAN_PCap.h"
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#include "libui/ui.h"
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#include <string>
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#include <string>
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#ifdef __WIN32__
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#ifdef __WIN32__
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@ -302,6 +303,12 @@ void Semaphore_Post(void* sema)
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}
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}
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|
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void* GL_GetProcAddress(const char* proc)
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{
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return uiGLGetProcAddress(proc);
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}
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|
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bool MP_Init()
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bool MP_Init()
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{
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{
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int opt_true = 1;
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int opt_true = 1;
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||||||
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|
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@ -604,7 +604,7 @@ _UI_EXTERN void uiDrawText(uiDrawContext *c, double x, double y, uiDrawTextLayou
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|
|
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typedef struct uiGLContext uiGLContext;
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typedef struct uiGLContext uiGLContext;
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_UI_EXTERN uiGLContext *uiGLNewContext(uiControl* c);
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_UI_EXTERN uiGLContext *uiGLNewContext(uiControl* c, int vermajor, int verminor);
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_UI_EXTERN void uiGLFreeContext(uiGLContext* ctx);
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_UI_EXTERN void uiGLFreeContext(uiGLContext* ctx);
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_UI_EXTERN void uiGLMakeContextCurrent(uiGLContext* ctx);
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_UI_EXTERN void uiGLMakeContextCurrent(uiGLContext* ctx);
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_UI_EXTERN void *uiGLGetProcAddress(const char* proc);
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_UI_EXTERN void *uiGLGetProcAddress(const char* proc);
|
||||||
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|
@ -1,6 +1,9 @@
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||||||
// 31 march 2019
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// 31 march 2019
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#include "uipriv_windows.hpp"
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#include "uipriv_windows.hpp"
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|
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#include <GL/gl.h>
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#include <GL/wglext.h>
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|
||||||
struct uiGLContext
|
struct uiGLContext
|
||||||
{
|
{
|
||||||
uiControl* c;
|
uiControl* c;
|
||||||
|
@ -11,9 +14,10 @@ struct uiGLContext
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
uiGLContext* uiGLNewContext(uiControl* c)
|
uiGLContext* uiGLNewContext(uiControl* c, int vermajor, int verminor)
|
||||||
{
|
{
|
||||||
uiGLContext* ctx;
|
uiGLContext* ctx;
|
||||||
|
BOOL res;
|
||||||
|
|
||||||
ctx = uiNew(uiGLContext);
|
ctx = uiNew(uiGLContext);
|
||||||
|
|
||||||
|
@ -25,7 +29,10 @@ uiGLContext* uiGLNewContext(uiControl* c)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// windowless context
|
// windowless context
|
||||||
ctx->hwnd = GetDesktopWindow();
|
//ctx->hwnd = GetDesktopWindow();
|
||||||
|
// nope.
|
||||||
|
uiFree(ctx);
|
||||||
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
PIXELFORMATDESCRIPTOR pfd;
|
PIXELFORMATDESCRIPTOR pfd;
|
||||||
|
@ -41,15 +48,71 @@ uiGLContext* uiGLNewContext(uiControl* c)
|
||||||
pfd.iLayerType = PFD_MAIN_PLANE;
|
pfd.iLayerType = PFD_MAIN_PLANE;
|
||||||
|
|
||||||
ctx->dc = GetDC(ctx->hwnd);
|
ctx->dc = GetDC(ctx->hwnd);
|
||||||
|
if (!ctx->dc)
|
||||||
|
{
|
||||||
|
uiFree(ctx);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
int pixelformat = ChoosePixelFormat(ctx->dc, &pfd);
|
int pixelformat = ChoosePixelFormat(ctx->dc, &pfd);
|
||||||
SetPixelFormat(ctx->dc, pixelformat, &pfd);
|
res = SetPixelFormat(ctx->dc, pixelformat, &pfd);
|
||||||
|
if (!res)
|
||||||
|
{
|
||||||
|
ReleaseDC(ctx->hwnd, ctx->dc);
|
||||||
|
uiFree(ctx);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
ctx->rc = wglCreateContext(ctx->dc);
|
ctx->rc = wglCreateContext(ctx->dc);
|
||||||
|
if (!ctx->rc)
|
||||||
|
{
|
||||||
|
ReleaseDC(ctx->hwnd, ctx->dc);
|
||||||
|
uiFree(ctx);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
wglMakeCurrent(ctx->dc, ctx->rc);
|
||||||
|
|
||||||
|
if (vermajor >= 3)
|
||||||
|
{
|
||||||
|
HGLRC (*wglCreateContextAttribsARB)(HDC,HGLRC,const int*);
|
||||||
|
HGLRC rc_better = NULL;
|
||||||
|
|
||||||
|
wglCreateContextAttribsARB = (HGLRC(*)(HDC,HGLRC,const int*))wglGetProcAddress("wglCreateContextAttribsARB");
|
||||||
|
if (wglCreateContextAttribsARB)
|
||||||
|
{
|
||||||
|
int attribs[15];
|
||||||
|
int i = 0;
|
||||||
|
|
||||||
|
attribs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
|
||||||
|
attribs[i++] = vermajor;
|
||||||
|
attribs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB;
|
||||||
|
attribs[i++] = verminor;
|
||||||
|
|
||||||
|
attribs[i] = 0;
|
||||||
|
rc_better = wglCreateContextAttribsARB(ctx->dc, NULL, attribs);
|
||||||
|
}
|
||||||
|
|
||||||
|
wglMakeCurrent(NULL, NULL);
|
||||||
|
wglDeleteContext(ctx->rc);
|
||||||
|
|
||||||
|
if (!rc_better)
|
||||||
|
{
|
||||||
|
ReleaseDC(ctx->hwnd, ctx->dc);
|
||||||
|
uiFree(ctx);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
ctx->rc = rc_better;
|
||||||
|
wglMakeCurrent(ctx->dc, ctx->rc);
|
||||||
|
}
|
||||||
|
|
||||||
|
return ctx;
|
||||||
}
|
}
|
||||||
|
|
||||||
void uiGLFreeContext(uiGLContext* ctx)
|
void uiGLFreeContext(uiGLContext* ctx)
|
||||||
{
|
{
|
||||||
|
wglMakeCurrent(NULL, NULL);
|
||||||
wglDeleteContext(ctx->rc);
|
wglDeleteContext(ctx->rc);
|
||||||
ReleaseDC(ctx->hwnd, ctx->dc);
|
ReleaseDC(ctx->hwnd, ctx->dc);
|
||||||
uiFree(ctx);
|
uiFree(ctx);
|
||||||
|
|
|
@ -392,6 +392,14 @@ void FeedMicInput()
|
||||||
|
|
||||||
int EmuThreadFunc(void* burp)
|
int EmuThreadFunc(void* burp)
|
||||||
{
|
{
|
||||||
|
// TODO: fail gracefully, support older OpenGL, etc
|
||||||
|
uiGLContext* glctx = uiGLNewContext(uiControl(MainDrawArea), 4, 3); // haw haw haw
|
||||||
|
uiGLMakeContextCurrent(glctx);
|
||||||
|
|
||||||
|
void* testor = uiGLGetProcAddress("glUseProgram");
|
||||||
|
void* testor2 = uiGLGetProcAddress("glBindFramebuffer");
|
||||||
|
printf("OPENGL: %p %p\n", testor, testor2);
|
||||||
|
|
||||||
NDS::Init();
|
NDS::Init();
|
||||||
|
|
||||||
MainScreenPos[0] = 0;
|
MainScreenPos[0] = 0;
|
||||||
|
@ -616,6 +624,8 @@ int EmuThreadFunc(void* burp)
|
||||||
NDS::DeInit();
|
NDS::DeInit();
|
||||||
Platform::LAN_DeInit();
|
Platform::LAN_DeInit();
|
||||||
|
|
||||||
|
uiGLFreeContext(glctx);
|
||||||
|
|
||||||
return 44203;
|
return 44203;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1652,6 +1662,7 @@ void ApplyNewSettings(int type)
|
||||||
|
|
||||||
if (type == 0) // general emu settings
|
if (type == 0) // general emu settings
|
||||||
{
|
{
|
||||||
|
// TODO!! REMOVE ME
|
||||||
GPU3D::SoftRenderer::SetupRenderThread();
|
GPU3D::SoftRenderer::SetupRenderThread();
|
||||||
}
|
}
|
||||||
else if (type == 1) // wifi settings
|
else if (type == 1) // wifi settings
|
||||||
|
|
Loading…
Reference in New Issue