support for non-rotscaled bitmap sprites

This commit is contained in:
StapleButter 2017-03-01 23:02:50 +01:00
parent 247558a354
commit f7c481b2a1
2 changed files with 149 additions and 91 deletions

236
GPU2D.cpp
View File

@ -1081,6 +1081,8 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32
{ {
u32 prio = ((attrib[2] & 0x0C00) << 6) | 0x8000; u32 prio = ((attrib[2] & 0x0C00) << 6) | 0x8000;
u32 tilenum = attrib[2] & 0x03FF; u32 tilenum = attrib[2] & 0x03FF;
u32 spritemode = (attrib[0] >> 10) & 0x3;
u32 ytilefactor; u32 ytilefactor;
if (DispCnt & 0x10) if (DispCnt & 0x10)
{ {
@ -1119,6 +1121,8 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32
width <<= 8; width <<= 8;
height <<= 8; height <<= 8;
//if (spritemode == 3) printf("BAKA");
if (attrib[0] & 0x2000) if (attrib[0] & 0x2000)
{ {
// 256-color // 256-color
@ -1191,15 +1195,7 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* d
{ {
u32 prio = ((attrib[2] & 0x0C00) << 6) | 0x8000; u32 prio = ((attrib[2] & 0x0C00) << 6) | 0x8000;
u32 tilenum = attrib[2] & 0x03FF; u32 tilenum = attrib[2] & 0x03FF;
if (DispCnt & 0x10) u32 spritemode = (attrib[0] >> 10) & 0x3;
{
tilenum <<= ((DispCnt >> 20) & 0x3);
tilenum += ((ypos >> 3) * (width >> 3)) << ((attrib[0] & 0x2000) ? 1:0);
}
else
{
tilenum += ((ypos >> 3) * 0x20);
}
u32 wmask = width - 8; // really ((width - 1) & ~0x7) u32 wmask = width - 8; // really ((width - 1) & ~0x7)
@ -1216,116 +1212,178 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* d
xpos = 0; xpos = 0;
} }
if (attrib[0] & 0x2000) if (spritemode == 3)
{ {
// 256-color // bitmap sprite
tilenum <<= 5;
u32 pixelsaddr = (Num ? 0x06600000 : 0x06400000) + tilenum;
pixelsaddr += ((ypos & 0x7) << 3);
u32 extpal = (DispCnt & 0x80000000); if (DispCnt & 0x40)
u16* pal;
if (extpal) pal = GetOBJExtPal(attrib[2] >> 12);
else pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200];
if (attrib[1] & 0x1000) // xflip. TODO: do better? oh well for now this works
{ {
pixelsaddr += (((width-1 - xoff) & wmask) << 3); if (DispCnt & 0x20)
pixelsaddr += ((width-1 - xoff) & 0x7);
for (; xoff < width;)
{ {
u8 color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr); // TODO ("reserved")
pixelsaddr--; }
else
if (color) {
dst[xpos] = pal[color] | prio; tilenum <<= (7 + ((DispCnt >> 22) & 0x1));
tilenum += (ypos * width * 2);
xoff++;
xpos++;
if (!(xoff & 0x7)) pixelsaddr -= 56;
} }
} }
else else
{ {
pixelsaddr += ((xoff & wmask) << 3); if (DispCnt & 0x20)
pixelsaddr += (xoff & 0x7);
for (; xoff < width;)
{ {
u8 color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr); tilenum = ((tilenum & 0x01F) << 4) + ((tilenum & 0x3E0) << 7);
pixelsaddr++; tilenum += (ypos * 256 * 2);
if (color)
dst[xpos] = pal[color] | prio;
xoff++;
xpos++;
if (!(xoff & 0x7)) pixelsaddr += 56;
} }
else
{
tilenum = ((tilenum & 0x00F) << 4) + ((tilenum & 0x3F0) << 7);
tilenum += (ypos * 128 * 2);
}
}
u32 alpha = attrib[2] >> 12;
if (!alpha) return;
alpha++;
u32 pixelsaddr = (Num ? 0x06600000 : 0x06400000) + tilenum;
pixelsaddr += (xoff << 1);
for (; xoff < width;)
{
u16 color = GPU::ReadVRAM_OBJ<u16>(pixelsaddr);
pixelsaddr += 2;
if (color & 0x8000)
dst[xpos] = color | prio;
xoff++;
xpos++;
} }
} }
else else
{ {
// 16-color if (DispCnt & 0x10)
tilenum <<= 5;
u32 pixelsaddr = (Num ? 0x06600000 : 0x06400000) + tilenum;
pixelsaddr += ((ypos & 0x7) << 2);
u16* pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200];
pal += (attrib[2] & 0xF000) >> 8;
if (attrib[1] & 0x1000) // xflip. TODO: do better? oh well for now this works
{ {
pixelsaddr += (((width-1 - xoff) & wmask) << 2); tilenum <<= ((DispCnt >> 20) & 0x3);
pixelsaddr += (((width-1 - xoff) & 0x7) >> 1); tilenum += ((ypos >> 3) * (width >> 3)) << ((attrib[0] & 0x2000) ? 1:0);
}
else
{
tilenum += ((ypos >> 3) * 0x20);
}
for (; xoff < width;) if (attrib[0] & 0x2000)
{
// 256-color
tilenum <<= 5;
u32 pixelsaddr = (Num ? 0x06600000 : 0x06400000) + tilenum;
pixelsaddr += ((ypos & 0x7) << 3);
u32 extpal = (DispCnt & 0x80000000);
u16* pal;
if (extpal) pal = GetOBJExtPal(attrib[2] >> 12);
else pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200];
if (attrib[1] & 0x1000) // xflip. TODO: do better? oh well for now this works
{ {
u8 color; pixelsaddr += (((width-1 - xoff) & wmask) << 3);
if (xoff & 0x1) pixelsaddr += ((width-1 - xoff) & 0x7);
for (; xoff < width;)
{ {
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) & 0x0F; u8 color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr);
pixelsaddr--; pixelsaddr--;
if (color)
dst[xpos] = pal[color] | prio;
xoff++;
xpos++;
if (!(xoff & 0x7)) pixelsaddr -= 56;
} }
else }
else
{
pixelsaddr += ((xoff & wmask) << 3);
pixelsaddr += (xoff & 0x7);
for (; xoff < width;)
{ {
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) >> 4; u8 color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr);
pixelsaddr++;
if (color)
dst[xpos] = pal[color] | prio;
xoff++;
xpos++;
if (!(xoff & 0x7)) pixelsaddr += 56;
} }
if (color)
dst[xpos] = pal[color] | prio;
xoff++;
xpos++;
if (!(xoff & 0x7)) pixelsaddr -= 28;
} }
} }
else else
{ {
pixelsaddr += ((xoff & wmask) << 2); // 16-color
pixelsaddr += ((xoff & 0x7) >> 1); tilenum <<= 5;
u32 pixelsaddr = (Num ? 0x06600000 : 0x06400000) + tilenum;
pixelsaddr += ((ypos & 0x7) << 2);
for (; xoff < width;) u16* pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200];
pal += (attrib[2] & 0xF000) >> 8;
if (attrib[1] & 0x1000) // xflip. TODO: do better? oh well for now this works
{ {
u8 color; pixelsaddr += (((width-1 - xoff) & wmask) << 2);
if (xoff & 0x1) pixelsaddr += (((width-1 - xoff) & 0x7) >> 1);
{
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) >> 4;
pixelsaddr++;
}
else
{
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) & 0x0F;
}
if (color) for (; xoff < width;)
dst[xpos] = pal[color] | prio; {
u8 color;
if (xoff & 0x1)
{
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) & 0x0F;
pixelsaddr--;
}
else
{
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) >> 4;
}
xoff++; if (color)
xpos++; dst[xpos] = pal[color] | prio;
if (!(xoff & 0x7)) pixelsaddr += 28;
xoff++;
xpos++;
if (!(xoff & 0x7)) pixelsaddr -= 28;
}
}
else
{
pixelsaddr += ((xoff & wmask) << 2);
pixelsaddr += ((xoff & 0x7) >> 1);
for (; xoff < width;)
{
u8 color;
if (xoff & 0x1)
{
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) >> 4;
pixelsaddr++;
}
else
{
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) & 0x0F;
}
if (color)
dst[xpos] = pal[color] | prio;
xoff++;
xpos++;
if (!(xoff & 0x7)) pixelsaddr += 28;
}
} }
} }
} }

View File

@ -10,7 +10,7 @@
1481161027 c:\documents\sources\melonds\types.h 1481161027 c:\documents\sources\melonds\types.h
1488396811 source:c:\documents\sources\melonds\nds.cpp 1488405583 source:c:\documents\sources\melonds\nds.cpp
<stdio.h> <stdio.h>
<string.h> <string.h>
"NDS.h" "NDS.h"
@ -87,7 +87,7 @@
"NDS.h" "NDS.h"
"SPI.h" "SPI.h"
1488396037 source:c:\documents\sources\melonds\gpu2d.cpp 1488405475 source:c:\documents\sources\melonds\gpu2d.cpp
<stdio.h> <stdio.h>
<string.h> <string.h>
"NDS.h" "NDS.h"