calculate texture coordinates
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fb9dddc360
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f16d2aec61
37
GPU3D.cpp
37
GPU3D.cpp
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@ -169,10 +169,14 @@ void UpdateClipMatrix();
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u32 PolygonMode;
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s16 CurVertex[3];
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u8 VertexColor[3];
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s16 TexCoords[2];
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u32 PolygonAttr;
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u32 CurPolygonAttr;
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u32 TexParam;
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u32 TexPalette;
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Vertex TempVertexBuffer[4];
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u32 VertexNum;
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u32 VertexNumInPoly;
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@ -410,6 +414,9 @@ void ClipSegment(Vertex* outbuf, Vertex* vout, Vertex* vin)
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INTERPOLATE(Color[1]);
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INTERPOLATE(Color[2]);
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INTERPOLATE(TexCoords[0]);
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INTERPOLATE(TexCoords[1]);
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mid.Clipped = true;
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mid.ViewportTransformDone = false;
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@ -798,6 +805,17 @@ void SubmitVertex()
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vertextrans->Color[1] = (VertexColor[1] << 12) + 0xFFF;
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vertextrans->Color[2] = (VertexColor[2] << 12) + 0xFFF;
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if ((TexParam >> 30) == 3)
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{
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vertextrans->TexCoords[0] = (CurVertex[0]*TexMatrix[0] + CurVertex[1]*TexMatrix[4] + CurVertex[2]*TexMatrix[8] + 0x1000*TexCoords[0]) >> 12;
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vertextrans->TexCoords[1] = (CurVertex[0]*TexMatrix[1] + CurVertex[1]*TexMatrix[5] + CurVertex[2]*TexMatrix[9] + 0x1000*TexCoords[1]) >> 12;
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}
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else
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{
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vertextrans->TexCoords[0] = TexCoords[0];
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vertextrans->TexCoords[1] = TexCoords[1];
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}
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vertextrans->Clipped = false;
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vertextrans->ViewportTransformDone = false;
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@ -1219,6 +1237,17 @@ void ExecuteCommand()
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case 0x21:
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// TODO: more cycles if lights are enabled
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// TODO also texcoords if needed
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break;
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case 0x22: // texcoord
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TexCoords[0] = ExecParams[0] & 0xFFFF;
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TexCoords[1] = ExecParams[1] >> 16;
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if ((TexParam >> 30) == 1)
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{
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TexCoords[0] = (TexCoords[0]*TexMatrix[0] + TexCoords[1]*TexMatrix[4] + TexMatrix[8] + TexMatrix[12]) >> 12;
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TexCoords[1] = (TexCoords[0]*TexMatrix[1] + TexCoords[1]*TexMatrix[5] + TexMatrix[9] + TexMatrix[13]) >> 12;
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}
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break;
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case 0x23: // full vertex
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@ -1264,6 +1293,14 @@ void ExecuteCommand()
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PolygonAttr = ExecParams[0];
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break;
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case 0x2A: // texture param
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TexParam = ExecParams[0];
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break;
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case 0x2B: // texture palette
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TexPalette = ExecParams[0] & 0x1FFF;
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break;
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case 0x40:
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PolygonMode = ExecParams[0] & 0x3;
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VertexNum = 0;
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1
GPU3D.h
1
GPU3D.h
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@ -26,6 +26,7 @@ typedef struct
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{
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s32 Position[4];
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s32 Color[3];
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s16 TexCoords[2];
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bool Clipped;
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@ -333,6 +333,8 @@ void RenderPolygon(Polygon* polygon)
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perspfactor2 = 0;
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}
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//z = 0x1000000 / (perspfactor1 + perspfactor2);
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// possible optimization: only do color interpolation if the depth test passes
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u32 vr = ((perspfactor1 * rl) + (perspfactor2 * rr)) / (perspfactor1 + perspfactor2);
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u32 vg = ((perspfactor1 * gl) + (perspfactor2 * gr)) / (perspfactor1 + perspfactor2);
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3
NDS.cpp
3
NDS.cpp
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@ -776,6 +776,9 @@ void debug(u32 param)
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{
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printf("ARM9 PC=%08X LR=%08X %08X\n", ARM9->R[15], ARM9->R[14], ARM9->R_IRQ[1]);
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printf("ARM7 PC=%08X LR=%08X %08X\n", ARM7->R[15], ARM7->R[14], ARM7->R_IRQ[1]);
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for (int i = 0; i < 9; i++)
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printf("VRAM %c: %02X\n", 'A'+i, GPU::VRAMCNT[i]);
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}
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@ -10,7 +10,7 @@
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1481161027 c:\documents\sources\melonds\types.h
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1488227258 source:c:\documents\sources\melonds\nds.cpp
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1488237361 source:c:\documents\sources\melonds\nds.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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@ -119,7 +119,7 @@
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1487305393 c:\documents\sources\melonds\dma.h
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"types.h"
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1488226688 source:c:\documents\sources\melonds\gpu.cpp
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1488227337 source:c:\documents\sources\melonds\gpu.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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@ -146,16 +146,16 @@
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"NDS.h"
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"NDSCart.h"
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1487610598 c:\documents\sources\melonds\gpu3d.h
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1488238607 c:\documents\sources\melonds\gpu3d.h
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1487681103 source:c:\documents\sources\melonds\gpu3d.cpp
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1488239360 source:c:\documents\sources\melonds\gpu3d.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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"GPU.h"
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"FIFO.h"
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1488214777 source:c:\documents\sources\melonds\gpu3d_soft.cpp
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1488237540 source:c:\documents\sources\melonds\gpu3d_soft.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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