fix register alloc for half word loads
fixes Mega Man Star Force 2 with cheat applied it probably used a pc relative load which were interpreted as branches
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@ -127,8 +127,8 @@ A_IMPLEMENT_WB_LDRSTR(LDRB,LDR)
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#define A_STRD A_Read12Double
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#define A_STRD A_Read12Double
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#define A_IMPLEMENT_HD_LDRSTR(x,k) \
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#define A_IMPLEMENT_HD_LDRSTR(x,k) \
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const u32 A_##x##_IMM = A_##k | A_Read16 | A_Write16 | ak(ak_##x##_IMM); \
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const u32 A_##x##_IMM = A_##k | A_Read16 | A_MemWriteback | ak(ak_##x##_IMM); \
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const u32 A_##x##_REG = A_##k | A_Read16 | A_Write16 | A_Read0 | ak(ak_##x##_REG); \
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const u32 A_##x##_REG = A_##k | A_Read16 | A_MemWriteback | A_Read0 | ak(ak_##x##_REG); \
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const u32 A_##x##_POST_IMM = A_##k | A_Read16 | A_Write16 | ak(ak_##x##_POST_IMM); \
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const u32 A_##x##_POST_IMM = A_##k | A_Read16 | A_Write16 | ak(ak_##x##_POST_IMM); \
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const u32 A_##x##_POST_REG = A_##k | A_Read16 | A_Write16 | A_Read0 | ak(ak_##x##_POST_REG);
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const u32 A_##x##_POST_REG = A_##k | A_Read16 | A_Write16 | A_Read0 | ak(ak_##x##_POST_REG);
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