and fix build
This commit is contained in:
twinaphex 2017-02-18 05:03:11 +01:00
commit ebe336bd64
18 changed files with 1537 additions and 193 deletions

View File

@ -197,7 +197,7 @@ void ARM::RestoreCPSR()
switch (CPSR & 0x1F) switch (CPSR & 0x1F)
{ {
case 0x11: case 0x11:
CPSR = R_FIQ[8]; CPSR = R_FIQ[7];
break; break;
case 0x12: case 0x12:
@ -328,6 +328,7 @@ s32 ARM::Execute()
else else
{ {
Cycles = CyclesToRun; Cycles = CyclesToRun;
GPU3D::Run(CyclesToRun >> 1);
return Cycles; return Cycles;
} }
} }

4
ARM.h
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@ -125,7 +125,7 @@ public:
else else
val = NDS::ARM7Read8(addr); val = NDS::ARM7Read8(addr);
Cycles += Waitstates[3][(addr>>24)&0xF]; Cycles += Waitstates[2][(addr>>24)&0xF];
return val; return val;
} }
@ -171,7 +171,7 @@ public:
else else
NDS::ARM7Write8(addr, val); NDS::ARM7Write8(addr, val);
Cycles += Waitstates[3][(addr>>24)&0xF]; Cycles += Waitstates[2][(addr>>24)&0xF];
} }
void DataWrite16(u32 addr, u16 val, u32 forceuser=0) void DataWrite16(u32 addr, u16 val, u32 forceuser=0)

121
DMA.cpp
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@ -34,6 +34,66 @@ DMA::DMA(u32 cpu, u32 num)
CPU = cpu; CPU = cpu;
Num = num; Num = num;
if (cpu == 0)
CountMask = 0x001FFFFF;
else
CountMask = (num==3 ? 0x0000FFFF : 0x00003FFF);
// TODO: merge with the one in ARM.cpp, somewhere
for (int i = 0; i < 16; i++)
{
Waitstates[0][i] = 1;
Waitstates[1][i] = 1;
}
if (!cpu)
{
// ARM9
// note: 33MHz cycles
Waitstates[0][0x2] = 1;
Waitstates[0][0x3] = 1;
Waitstates[0][0x4] = 1;
Waitstates[0][0x5] = 1;
Waitstates[0][0x6] = 1;
Waitstates[0][0x7] = 1;
Waitstates[0][0x8] = 6;
Waitstates[0][0x9] = 6;
Waitstates[0][0xA] = 10;
Waitstates[0][0xF] = 1;
Waitstates[1][0x2] = 2;
Waitstates[1][0x3] = 1;
Waitstates[1][0x4] = 1;
Waitstates[1][0x5] = 2;
Waitstates[1][0x6] = 2;
Waitstates[1][0x7] = 1;
Waitstates[1][0x8] = 12;
Waitstates[1][0x9] = 12;
Waitstates[1][0xA] = 10;
Waitstates[1][0xF] = 1;
}
else
{
// ARM7
Waitstates[0][0x0] = 1;
Waitstates[0][0x2] = 1;
Waitstates[0][0x3] = 1;
Waitstates[0][0x4] = 1;
Waitstates[0][0x6] = 1;
Waitstates[0][0x8] = 6;
Waitstates[0][0x9] = 6;
Waitstates[0][0xA] = 10;
Waitstates[1][0x0] = 1;
Waitstates[1][0x2] = 2;
Waitstates[1][0x3] = 1;
Waitstates[1][0x4] = 1;
Waitstates[1][0x6] = 2;
Waitstates[1][0x8] = 12;
Waitstates[1][0x9] = 12;
Waitstates[1][0xA] = 10;
}
Reset(); Reset();
} }
@ -51,8 +111,11 @@ void DMA::Reset()
CurSrcAddr = 0; CurSrcAddr = 0;
CurDstAddr = 0; CurDstAddr = 0;
RemCount = 0; RemCount = 0;
IterCount = 0;
SrcAddrInc = 0; SrcAddrInc = 0;
DstAddrInc = 0; DstAddrInc = 0;
Running = false;
} }
void DMA::WriteCnt(u32 val) void DMA::WriteCnt(u32 val)
@ -90,16 +153,16 @@ void DMA::WriteCnt(u32 val)
Start(); Start();
else if (StartMode == 0x07) else if (StartMode == 0x07)
GPU3D::CheckFIFODMA(); GPU3D::CheckFIFODMA();
//else
// printf("SPECIAL ARM%d DMA%d START MODE %02X\n", CPU?7:9, Num, StartMode);
if ((StartMode&7)!=0x00 && (StartMode&7)!=0x1 && StartMode!=2 && StartMode!=0x05 && StartMode!=0x12 && StartMode!=0x07) if ((StartMode&7)!=0x00 && (StartMode&7)!=0x1 && StartMode!=2 && StartMode!=0x05 && StartMode!=0x12 && StartMode!=0x07)
printf("UNIMPLEMENTED ARM%d DMA%d START MODE %02X\n", CPU?7:9, Num, StartMode); printf("UNIMPLEMENTED ARM%d DMA%d START MODE %02X\n", CPU?7:9, Num, StartMode);
//if (StartMode==2)printf("HBLANK DMA %08X -> %08X\n", SrcAddr, DstAddr);
} }
} }
void DMA::Start() void DMA::Start()
{ {
if (Running) return;
u32 countmask; u32 countmask;
if (CPU == 0) if (CPU == 0)
countmask = 0x001FFFFF; countmask = 0x001FFFFF;
@ -110,10 +173,15 @@ void DMA::Start()
if (!RemCount) if (!RemCount)
RemCount = countmask+1; RemCount = countmask+1;
if (StartMode == 0x07 && RemCount > 112)
IterCount = 112;
else
IterCount = RemCount;
if ((Cnt & 0x00600000) == 0x00600000) if ((Cnt & 0x00600000) == 0x00600000)
CurDstAddr = DstAddr; CurDstAddr = DstAddr;
//printf("ARM%d DMA%d %08X %08X->%08X %d bytes %dbit\n", CPU?7:9, Num, Cnt, CurSrcAddr, CurDstAddr, RemCount*((Cnt&0x04000000)?4:2), (Cnt&0x04000000)?32:16); //printf("ARM%d DMA%d %08X %02X %08X->%08X %d bytes %dbit\n", CPU?7:9, Num, Cnt, StartMode, CurSrcAddr, CurDstAddr, RemCount*((Cnt&0x04000000)?4:2), (Cnt&0x04000000)?32:16);
// special path for cart DMA. this is a gross hack. // special path for cart DMA. this is a gross hack.
// emulating it properly requires emulating cart transfer delays, so uh... TODO // emulating it properly requires emulating cart transfer delays, so uh... TODO
@ -126,24 +194,31 @@ void DMA::Start()
NDS::TriggerIRQ(CPU, NDS::IRQ_DMA0 + Num); NDS::TriggerIRQ(CPU, NDS::IRQ_DMA0 + Num);
return; return;
} }
if (StartMode == 0x07)printf("GXFIFO DMA %08X %08X\n", Cnt, CurSrcAddr);
u32 num = RemCount;
if (StartMode == 0x07 && num > 112)
num = 112;
// TODO: NOT MAKE THE DMA INSTANT!! // TODO eventually: not stop if we're running code in ITCM
Running = true;
NDS::StopCPU(CPU, true);
}
s32 DMA::Run(s32 cycles)
{
if (!Running)
return cycles;
if (!(Cnt & 0x04000000)) if (!(Cnt & 0x04000000))
{ {
u16 (*readfn)(u32) = CPU ? NDS::ARM7Read16 : NDS::ARM9Read16; u16 (*readfn)(u32) = CPU ? NDS::ARM7Read16 : NDS::ARM9Read16;
void (*writefn)(u32,u16) = CPU ? NDS::ARM7Write16 : NDS::ARM9Write16; void (*writefn)(u32,u16) = CPU ? NDS::ARM7Write16 : NDS::ARM9Write16;
while (num > 0) while (IterCount > 0 && cycles > 0)
{ {
writefn(CurDstAddr, readfn(CurSrcAddr)); writefn(CurDstAddr, readfn(CurSrcAddr));
cycles -= (Waitstates[0][(CurSrcAddr >> 24) & 0xF] + Waitstates[0][(CurDstAddr >> 24) & 0xF]);
CurSrcAddr += SrcAddrInc<<1; CurSrcAddr += SrcAddrInc<<1;
CurDstAddr += DstAddrInc<<1; CurDstAddr += DstAddrInc<<1;
num--; IterCount--;
RemCount--; RemCount--;
} }
} }
@ -152,22 +227,33 @@ if (StartMode == 0x07)printf("GXFIFO DMA %08X %08X\n", Cnt, CurSrcAddr);
u32 (*readfn)(u32) = CPU ? NDS::ARM7Read32 : NDS::ARM9Read32; u32 (*readfn)(u32) = CPU ? NDS::ARM7Read32 : NDS::ARM9Read32;
void (*writefn)(u32,u32) = CPU ? NDS::ARM7Write32 : NDS::ARM9Write32; void (*writefn)(u32,u32) = CPU ? NDS::ARM7Write32 : NDS::ARM9Write32;
while (num > 0) while (IterCount > 0 && cycles > 0)
{ {
writefn(CurDstAddr, readfn(CurSrcAddr)); writefn(CurDstAddr, readfn(CurSrcAddr));
cycles -= (Waitstates[1][(CurSrcAddr >> 24) & 0xF] + Waitstates[1][(CurDstAddr >> 24) & 0xF]);
CurSrcAddr += SrcAddrInc<<2; CurSrcAddr += SrcAddrInc<<2;
CurDstAddr += DstAddrInc<<2; CurDstAddr += DstAddrInc<<2;
num--; IterCount--;
RemCount--; RemCount--;
} }
} }
if (RemCount) if (RemCount)
{ {
Cnt &= ~countmask; Cnt &= ~CountMask;
Cnt |= RemCount; Cnt |= RemCount;
return;
if (IterCount == 0)
{
Running = false;
NDS::StopCPU(CPU, false);
if (StartMode & 0x07)
GPU3D::CheckFIFODMA();
}
return cycles;
} }
if (!(Cnt & 0x02000000)) if (!(Cnt & 0x02000000))
@ -175,4 +261,9 @@ if (StartMode == 0x07)printf("GXFIFO DMA %08X %08X\n", Cnt, CurSrcAddr);
if (Cnt & 0x40000000) if (Cnt & 0x40000000)
NDS::TriggerIRQ(CPU, NDS::IRQ_DMA0 + Num); NDS::TriggerIRQ(CPU, NDS::IRQ_DMA0 + Num);
Running = false;
NDS::StopCPU(CPU, false);
return cycles - 2;
} }

8
DMA.h
View File

@ -32,6 +32,8 @@ public:
void WriteCnt(u32 val); void WriteCnt(u32 val);
void Start(); void Start();
s32 Run(s32 cycles);
void StartIfNeeded(u32 mode) void StartIfNeeded(u32 mode)
{ {
if ((mode == StartMode) && (Cnt & 0x80000000)) if ((mode == StartMode) && (Cnt & 0x80000000))
@ -45,12 +47,18 @@ public:
private: private:
u32 CPU, Num; u32 CPU, Num;
s32 Waitstates[2][16];
u32 StartMode; u32 StartMode;
u32 CurSrcAddr; u32 CurSrcAddr;
u32 CurDstAddr; u32 CurDstAddr;
u32 RemCount; u32 RemCount;
u32 IterCount;
u32 SrcAddrInc; u32 SrcAddrInc;
u32 DstAddrInc; u32 DstAddrInc;
u32 CountMask;
bool Running;
}; };
#endif #endif

View File

@ -62,7 +62,7 @@ u8* VRAM_AOBJExtPal;
u8* VRAM_BBGExtPal[4]; u8* VRAM_BBGExtPal[4];
u8* VRAM_BOBJExtPal; u8* VRAM_BOBJExtPal;
u16 Framebuffer[256*192*2]; u32 Framebuffer[256*192*2];
GPU2D* GPU2D_A; GPU2D* GPU2D_A;
GPU2D* GPU2D_B; GPU2D* GPU2D_B;
@ -123,7 +123,7 @@ void Reset()
for (int i = 0; i < 256*192*2; i++) for (int i = 0; i < 256*192*2; i++)
{ {
Framebuffer[i] = 0x7FFF; Framebuffer[i] = 0xFFFFFFFF;
} }
GPU2D_A->Reset(); GPU2D_A->Reset();
@ -837,6 +837,10 @@ void StartScanline(u32 line)
if (DispStat[0] & (1<<3)) NDS::TriggerIRQ(0, NDS::IRQ_VBlank); if (DispStat[0] & (1<<3)) NDS::TriggerIRQ(0, NDS::IRQ_VBlank);
if (DispStat[1] & (1<<3)) NDS::TriggerIRQ(1, NDS::IRQ_VBlank); if (DispStat[1] & (1<<3)) NDS::TriggerIRQ(1, NDS::IRQ_VBlank);
GPU2D_A->VBlank();
GPU2D_B->VBlank();
GPU3D::VBlank();
} }
//NDS::ScheduleEvent(LINE_CYCLES, StartScanline, line+1); //NDS::ScheduleEvent(LINE_CYCLES, StartScanline, line+1);

2
GPU.h
View File

@ -48,7 +48,7 @@ extern u8* VRAM_AOBJExtPal;
extern u8* VRAM_BBGExtPal[4]; extern u8* VRAM_BBGExtPal[4];
extern u8* VRAM_BOBJExtPal; extern u8* VRAM_BOBJExtPal;
extern u16 Framebuffer[256*192*2]; extern u32 Framebuffer[256*192*2];
extern GPU2D* GPU2D_A; extern GPU2D* GPU2D_A;
extern GPU2D* GPU2D_B; extern GPU2D* GPU2D_B;

112
GPU2D.cpp
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@ -82,11 +82,8 @@ void GPU2D::Reset()
memset(BGRotD, 0, 2*2); memset(BGRotD, 0, 2*2);
} }
void GPU2D::SetFramebuffer(u16* buf) void GPU2D::SetFramebuffer(u32* buf)
{ {
// framebuffer is 256x192 16bit.
// might eventually support other framebuffer types/sizes
// TODO: change this. the DS uses 18bit color
Framebuffer = buf; Framebuffer = buf;
} }
@ -205,7 +202,7 @@ void GPU2D::Write32(u32 addr, u32 val)
void GPU2D::DrawScanline(u32 line) void GPU2D::DrawScanline(u32 line)
{ {
u16* dst = &Framebuffer[256*line]; u32* dst = &Framebuffer[256*line];
u32 dispmode = DispCnt >> 16; u32 dispmode = DispCnt >> 16;
dispmode &= (Num ? 0x1 : 0x3); dispmode &= (Num ? 0x1 : 0x3);
@ -214,8 +211,8 @@ void GPU2D::DrawScanline(u32 line)
{ {
case 0: // screen off case 0: // screen off
{ {
for (int i = 0; i < 256>>1; i++) for (int i = 0; i < 256; i++)
((u32*)dst)[i] = 0x7FFF7FFF; dst[i] = 0xFF3F3F3F;
} }
break; break;
@ -230,8 +227,15 @@ void GPU2D::DrawScanline(u32 line)
u32* vram = (u32*)GPU::VRAM[(DispCnt >> 18) & 0x3]; u32* vram = (u32*)GPU::VRAM[(DispCnt >> 18) & 0x3];
vram = &vram[line << 7]; vram = &vram[line << 7];
for (int i = 0; i < 256>>1; i++) for (int i = 0; i < 256; i++)
((u32*)dst)[i] = vram[i]; {
u16 color = vram[i];
u8 r = (color & 0x001F) << 1;
u8 g = (color & 0x03E0) >> 4;
u8 b = (color & 0x7C00) >> 9;
dst[i] = r | (g << 8) | (b << 16);
}
} }
break; break;
@ -241,11 +245,22 @@ void GPU2D::DrawScanline(u32 line)
} }
break; break;
} }
// convert to 32-bit RGBA
for (int i = 0; i < 256; i++)
dst[i] = ((dst[i] & 0x003F3F3F) << 2) |
((dst[i] & 0x00303030) >> 4) |
0xFF000000;
}
void GPU2D::VBlank()
{
//
} }
template<u32 bgmode> template<u32 bgmode>
void GPU2D::DrawScanlineBGMode(u32 line, u32* spritebuf, u16* dst) void GPU2D::DrawScanlineBGMode(u32 line, u32* spritebuf, u32* dst)
{ {
for (int i = 3; i >= 0; i--) for (int i = 3; i >= 0; i--)
{ {
@ -285,7 +300,7 @@ void GPU2D::DrawScanlineBGMode(u32 line, u32* spritebuf, u16* dst)
if (DispCnt & 0x0100) if (DispCnt & 0x0100)
{ {
if ((!Num) && (DispCnt & 0x8)) if ((!Num) && (DispCnt & 0x8))
{} // TODO DrawBG_3D(line, dst);
else else
DrawBG_Text(line, dst, 0); DrawBG_Text(line, dst, 0);
} }
@ -295,17 +310,24 @@ void GPU2D::DrawScanlineBGMode(u32 line, u32* spritebuf, u16* dst)
} }
} }
void GPU2D::DrawScanline_Mode1(u32 line, u16* dst) void GPU2D::DrawScanline_Mode1(u32 line, u32* dst)
{ {
u32 backdrop; u32 backdrop;
if (Num) backdrop = *(u16*)&GPU::Palette[0x400]; if (Num) backdrop = *(u16*)&GPU::Palette[0x400];
else backdrop = *(u16*)&GPU::Palette[0]; else backdrop = *(u16*)&GPU::Palette[0];
// TODO: color effect for backdrop {
u8 r = (backdrop & 0x001F) << 1;
u8 g = (backdrop & 0x03E0) >> 4;
u8 b = (backdrop & 0x7C00) >> 9;
backdrop |= (backdrop<<16); // TODO: color effect for backdrop
for (int i = 0; i < 256>>1; i++)
((u32*)dst)[i] = backdrop; backdrop = r | (g << 8) | (b << 16) | 0x20000000;
for (int i = 0; i < 256; i++)
dst[i] = backdrop;
}
// prerender sprites // prerender sprites
u32 spritebuf[256]; u32 spritebuf[256];
@ -328,7 +350,38 @@ void GPU2D::DrawScanline_Mode1(u32 line, u16* dst)
} }
void GPU2D::DrawBG_Text(u32 line, u16* dst, u32 bgnum) typedef void (*DrawPixelFunc)(u32 bgnum, u32* dst, u16 color, u32 blendfunc);
void GPU2D::DrawPixel_Normal(u32 bgnum, u32* dst, u16 color, u32 blendfunc)
{
u8 r = (color & 0x001F) << 1;
u8 g = (color & 0x03E0) >> 4;
u8 b = (color & 0x7C00) >> 9;
*dst = r | (g << 8) | (b << 16) | (0x01000000 << bgnum);
}
void GPU2D::DrawBG_3D(u32 line, u32* dst)
{
// TODO: scroll, etc
u8* src = GPU3D::GetLine(line);
for (int i = 0; i < 256; i++)
{
u8 r = *src++;
u8 g = *src++;
u8 b = *src++;
u8 a = *src++;
if (a == 0) continue;
// TODO: blending
// alpha is 6bit too....?
dst[i] = r | (g << 8) | (b << 16);
}
}
void GPU2D::DrawBG_Text(u32 line, u32* dst, u32 bgnum)
{ {
u16 bgcnt = BGCnt[bgnum]; u16 bgcnt = BGCnt[bgnum];
@ -342,6 +395,8 @@ void GPU2D::DrawBG_Text(u32 line, u16* dst, u32 bgnum)
u32 widexmask = (bgcnt & 0x4000) ? 0x100 : 0; u32 widexmask = (bgcnt & 0x4000) ? 0x100 : 0;
DrawPixelFunc drawpixelfn = DrawPixel_Normal;
extpal = (bgcnt & 0x0080) && (DispCnt & 0x40000000); extpal = (bgcnt & 0x0080) && (DispCnt & 0x40000000);
if (Num) if (Num)
@ -432,7 +487,7 @@ void GPU2D::DrawBG_Text(u32 line, u16* dst, u32 bgnum)
color = pixels[tilexoff]; color = pixels[tilexoff];
if (color) if (color)
dst[i] = curpal[color]; drawpixelfn(bgnum, &dst[i], curpal[color], BlendFunc);
xoff++; xoff++;
} }
@ -475,14 +530,14 @@ void GPU2D::DrawBG_Text(u32 line, u16* dst, u32 bgnum)
} }
if (color) if (color)
dst[i] = curpal[color]; drawpixelfn(bgnum, &dst[i], curpal[color], BlendFunc);
xoff++; xoff++;
} }
} }
} }
void GPU2D::DrawBG_Extended(u32 line, u16* dst, u32 bgnum) void GPU2D::DrawBG_Extended(u32 line, u32* dst, u32 bgnum)
{ {
u16 bgcnt = BGCnt[bgnum]; u16 bgcnt = BGCnt[bgnum];
@ -505,6 +560,8 @@ void GPU2D::DrawBG_Extended(u32 line, u16* dst, u32 bgnum)
if (bgcnt & 0x2000) overflowmask = 0; if (bgcnt & 0x2000) overflowmask = 0;
else overflowmask = ~(coordmask | 0x7FF); else overflowmask = ~(coordmask | 0x7FF);
DrawPixelFunc drawpixelfn = DrawPixel_Normal;
extpal = (DispCnt & 0x40000000); extpal = (DispCnt & 0x40000000);
s16 rotA = BGRotA[bgnum-2]; s16 rotA = BGRotA[bgnum-2];
@ -542,7 +599,7 @@ void GPU2D::DrawBG_Extended(u32 line, u16* dst, u32 bgnum)
u16 color = bitmap[(((rotY & coordmask) >> 8) << yshift) + ((rotX & coordmask) >> 8)]; u16 color = bitmap[(((rotY & coordmask) >> 8) << yshift) + ((rotX & coordmask) >> 8)];
if (color & 0x8000) if (color & 0x8000)
dst[i] = color; drawpixelfn(bgnum, &dst[i], color, BlendFunc);
} }
rotX += rotA; rotX += rotA;
@ -563,7 +620,7 @@ void GPU2D::DrawBG_Extended(u32 line, u16* dst, u32 bgnum)
u8 color = tileset[(((rotY & coordmask) >> 8) << yshift) + ((rotX & coordmask) >> 8)]; u8 color = tileset[(((rotY & coordmask) >> 8) << yshift) + ((rotX & coordmask) >> 8)];
if (color) if (color)
dst[i] = pal[color]; drawpixelfn(bgnum, &dst[i], pal[color], BlendFunc);
} }
rotX += rotA; rotX += rotA;
@ -636,7 +693,7 @@ void GPU2D::DrawBG_Extended(u32 line, u16* dst, u32 bgnum)
color = pixels[(tileyoff << 3) + tilexoff]; color = pixels[(tileyoff << 3) + tilexoff];
if (color) if (color)
dst[i] = curpal[color]; drawpixelfn(bgnum, &dst[i], curpal[color], BlendFunc);
} }
rotX += rotA; rotX += rotA;
@ -648,12 +705,17 @@ void GPU2D::DrawBG_Extended(u32 line, u16* dst, u32 bgnum)
//BGYCenter[bgnum-2] += rotD; //BGYCenter[bgnum-2] += rotD;
} }
void GPU2D::InterleaveSprites(u32* buf, u32 prio, u16* dst) void GPU2D::InterleaveSprites(u32* buf, u32 prio, u32* dst)
{ {
DrawPixelFunc drawpixelfn = DrawPixel_Normal;
for (u32 i = 0; i < 256; i++) for (u32 i = 0; i < 256; i++)
{ {
if ((buf[i] & 0xF8000) == prio) if ((buf[i] & 0xF8000) == prio)
dst[i] = buf[i] & 0x7FFF; {
u32 blendfunc = 0;
drawpixelfn(4, &dst[i], buf[i], blendfunc);
}
} }
} }

20
GPU2D.h
View File

@ -27,7 +27,7 @@ public:
void Reset(); void Reset();
void SetFramebuffer(u16* buf); void SetFramebuffer(u32* buf);
u8 Read8(u32 addr); u8 Read8(u32 addr);
u16 Read16(u32 addr); u16 Read16(u32 addr);
@ -37,10 +37,11 @@ public:
void Write32(u32 addr, u32 val); void Write32(u32 addr, u32 val);
void DrawScanline(u32 line); void DrawScanline(u32 line);
void VBlank();
private: private:
u32 Num; u32 Num;
u16* Framebuffer; u32* Framebuffer;
u32 DispCnt; u32 DispCnt;
u16 BGCnt[4]; u16 BGCnt[4];
@ -55,13 +56,18 @@ private:
s16 BGRotC[2]; s16 BGRotC[2];
s16 BGRotD[2]; s16 BGRotD[2];
template<u32 bgmode> void DrawScanlineBGMode(u32 line, u32* spritebuf, u16* dst); u32 BlendFunc;
void DrawScanline_Mode1(u32 line, u16* dst);
void DrawBG_Text(u32 line, u16* dst, u32 num); template<u32 bgmode> void DrawScanlineBGMode(u32 line, u32* spritebuf, u32* dst);
void DrawBG_Extended(u32 line, u16* dst, u32 bgnum); void DrawScanline_Mode1(u32 line, u32* dst);
void InterleaveSprites(u32* buf, u32 prio, u16* dst); static void DrawPixel_Normal(u32 bgnum, u32* dst, u16 color, u32 blendfunc);
void DrawBG_3D(u32 line, u32* dst);
void DrawBG_Text(u32 line, u32* dst, u32 num);
void DrawBG_Extended(u32 line, u32* dst, u32 bgnum);
void InterleaveSprites(u32* buf, u32 prio, u32* dst);
void DrawSprites(u32 line, u32* dst); void DrawSprites(u32 line, u32* dst);
void DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, u32 ypos, u32* dst); void DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, u32 ypos, u32* dst);
void DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* dst); void DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* dst);

925
GPU3D.cpp

File diff suppressed because it is too large Load Diff

47
GPU3D.h
View File

@ -22,14 +22,49 @@
namespace GPU3D namespace GPU3D
{ {
typedef struct
{
s32 Position[4];
u8 Color[3];
bool Clipped;
// final vertex attributes.
// allows them to be reused in polygon strips.
s32 FinalPosition[4];
s32 FinalColor[3];
bool ViewportTransformDone;
} Vertex;
typedef struct
{
Vertex* Vertices[10];
u32 NumVertices;
u32 Attr;
bool FacingView;
} Polygon;
extern s32 Viewport[4];
bool Init(); bool Init();
void DeInit(); void DeInit();
void Reset(); void Reset();
void ExecuteCommand();
void Run(s32 cycles); void Run(s32 cycles);
void CheckFIFOIRQ(); void CheckFIFOIRQ();
void CheckFIFODMA(); void CheckFIFODMA();
void VBlank();
u8* GetLine(int line);
u8 Read8(u32 addr); u8 Read8(u32 addr);
u16 Read16(u32 addr); u16 Read16(u32 addr);
u32 Read32(u32 addr); u32 Read32(u32 addr);
@ -37,6 +72,18 @@ void Write8(u32 addr, u8 val);
void Write16(u32 addr, u16 val); void Write16(u32 addr, u16 val);
void Write32(u32 addr, u32 val); void Write32(u32 addr, u32 val);
namespace SoftRenderer
{
bool Init();
void DeInit();
void Reset();
void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys);
u8* GetLine(int line);
}
} }
#endif #endif

352
GPU3D_Soft.cpp Normal file
View File

@ -0,0 +1,352 @@
/*
Copyright 2016-2017 StapleButter
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include <string.h>
#include "NDS.h"
#include "GPU3D.h"
namespace GPU3D
{
namespace SoftRenderer
{
u8 ColorBuffer[256*192 * 4];
u32 DepthBuffer[256*192];
bool Init()
{
return true;
}
void DeInit()
{
//
}
void Reset()
{
memset(ColorBuffer, 0, 256*192 * 4);
memset(DepthBuffer, 0, 256*192 * 4);
}
void RenderPixel(u32 attr, s32 x, s32 y, s32 z, u8 vr, u8 vg, u8 vb)
{
u32* depth = &DepthBuffer[(256*y) + x];
bool passdepth = false;
if (attr & (1<<14))
{
s32 diff = *depth - z;
if ((u32)(diff + 0x200) <= 0x400)
passdepth = true;
}
else
if (z < *depth)
passdepth = true;
if (!passdepth) return;
u8* pixel = &ColorBuffer[((256*y) + x) * 4];
pixel[0] = vr;
pixel[1] = vg;
pixel[2] = vb;
pixel[3] = 31; // TODO: alpha
// TODO: optional update for translucent pixels
*depth = z;
}
void RenderPolygon(Polygon* polygon)
{
int nverts = polygon->NumVertices;
int vtop = 0, vbot = 0;
s32 ytop = 191, ybot = 0;
// process the vertices, transform to screen coordinates
// find the topmost and bottommost vertices of the polygon
for (int i = 0; i < nverts; i++)
{
Vertex* vtx = polygon->Vertices[i];
if (!vtx->ViewportTransformDone)
{
s32 posX, posY, posZ, posW;
s32 w = vtx->Position[3];
if (w == 0)
{
posX = 0;
posY = 0;
posZ = 0;
posW = 0x1000;
}
else
{
posX = ((s64)vtx->Position[0] << 12) / w;
posY = ((s64)vtx->Position[1] << 12) / w;
// TODO: W-buffering
posZ = (((s64)vtx->Position[2] * 0x800000) / w) + 0x7FFCFF;
posW = w;
}
s32 scrX = (((posX + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
s32 scrY = (((posY + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
if (scrX < 0) scrX = 0;
else if (scrX > 255) scrX = 255;
if (scrY < 0) scrY = 0;
else if (scrY > 191) scrY = 191;
if (posZ < 0) posZ = 0;
else if (posZ > 0xFFFFFF) posZ = 0xFFFFFF;
vtx->FinalPosition[0] = scrX;
vtx->FinalPosition[1] = 191 - scrY;
vtx->FinalPosition[2] = posZ;
vtx->FinalPosition[3] = posW;
vtx->FinalColor[0] = vtx->Color[0] ? ((vtx->Color[0] << 4) + 0xF) : 0;
vtx->FinalColor[1] = vtx->Color[1] ? ((vtx->Color[1] << 4) + 0xF) : 0;
vtx->FinalColor[2] = vtx->Color[2] ? ((vtx->Color[2] << 4) + 0xF) : 0;
vtx->ViewportTransformDone = true;
}
if (vtx->FinalPosition[1] < ytop)
{
ytop = vtx->FinalPosition[1];
vtop = i;
}
if (vtx->FinalPosition[1] > ybot)
{
ybot = vtx->FinalPosition[1];
vbot = i;
}
}
// draw, line per line
int lcur = vtop, rcur = vtop;
int lnext, rnext;
if (polygon->FacingView)
{
lnext = lcur + 1;
if (lnext >= nverts) lnext = 0;
rnext = rcur - 1;
if (rnext < 0) rnext = nverts - 1;
}
else
{
lnext = lcur - 1;
if (lnext < 0) lnext = nverts - 1;
rnext = rcur + 1;
if (rnext >= nverts) rnext = 0;
}
for (s32 y = ytop; y <= ybot; y++)
{
if (y < ybot)
{
while (y == polygon->Vertices[lnext]->FinalPosition[1])
{
lcur = lnext;
if (polygon->FacingView)
{
lnext = lcur + 1;
if (lnext >= nverts) lnext = 0;
}
else
{
lnext = lcur - 1;
if (lnext < 0) lnext = nverts - 1;
}
if (lcur == vbot) break;
}
while (y == polygon->Vertices[rnext]->FinalPosition[1])
{
rcur = rnext;
if (polygon->FacingView)
{
rnext = rcur - 1;
if (rnext < 0) rnext = nverts - 1;
}
else
{
rnext = rcur + 1;
if (rnext >= nverts) rnext = 0;
}
if (rcur == vbot) break;
}
}
Vertex* vlcur = polygon->Vertices[lcur];
Vertex* vlnext = polygon->Vertices[lnext];
Vertex* vrcur = polygon->Vertices[rcur];
Vertex* vrnext = polygon->Vertices[rnext];
s32 lfactor, rfactor;
if (vlnext->FinalPosition[1] == vlcur->FinalPosition[1])
lfactor = 0;
else
lfactor = ((y - vlcur->FinalPosition[1]) << 12) / (vlnext->FinalPosition[1] - vlcur->FinalPosition[1]);
if (vrnext->FinalPosition[1] == vrcur->FinalPosition[1])
rfactor = 0;
else
rfactor = ((y - vrcur->FinalPosition[1]) << 12) / (vrnext->FinalPosition[1] - vrcur->FinalPosition[1]);
s32 xl = vlcur->FinalPosition[0] + (((vlnext->FinalPosition[0] - vlcur->FinalPosition[0]) * lfactor) >> 12);
s32 xr = vrcur->FinalPosition[0] + (((vrnext->FinalPosition[0] - vrcur->FinalPosition[0]) * rfactor) >> 12);
if (xl<0 || xr>255)
{
printf("!! BAD X %d %d\n", xl, xr);
continue; // hax
}
s32 zl = vlcur->FinalPosition[2] + (((s64)(vlnext->FinalPosition[2] -vlcur->FinalPosition[2]) * lfactor) >> 12);
s32 zr = vrcur->FinalPosition[2] + (((s64)(vrnext->FinalPosition[2] - vrcur->FinalPosition[2]) * rfactor) >> 12);
s32 wl = vlcur->FinalPosition[3] + (((s64)(vlnext->FinalPosition[3] - vlcur->FinalPosition[3]) * lfactor) >> 12);
s32 wr = vrcur->FinalPosition[3] + (((s64)(vrnext->FinalPosition[3] - vrcur->FinalPosition[3]) * rfactor) >> 12);
s64 perspfactorl1 = ((s64)(0x1000 - lfactor) << 12) / vlcur->FinalPosition[3];
s64 perspfactorl2 = ((s64)lfactor << 12) / vlnext->FinalPosition[3];
s64 perspfactorr1 = ((s64)(0x1000 - rfactor) << 12) / vrcur->FinalPosition[3];
s64 perspfactorr2 = ((s64)rfactor << 12) / vrnext->FinalPosition[3];
if (perspfactorl1 + perspfactorl2 == 0)
{
perspfactorl1 = 0x1000;
perspfactorl2 = 0;
}
if (perspfactorr1 + perspfactorr2 == 0)
{
perspfactorr1 = 0x1000;
perspfactorr2 = 0;
}
s32 rl = ((perspfactorl1 * vlcur->FinalColor[0]) + (perspfactorl2 * vlnext->FinalColor[0])) / (perspfactorl1 + perspfactorl2);
s32 gl = ((perspfactorl1 * vlcur->FinalColor[1]) + (perspfactorl2 * vlnext->FinalColor[1])) / (perspfactorl1 + perspfactorl2);
s32 bl = ((perspfactorl1 * vlcur->FinalColor[2]) + (perspfactorl2 * vlnext->FinalColor[2])) / (perspfactorl1 + perspfactorl2);
s32 rr = ((perspfactorr1 * vrcur->FinalColor[0]) + (perspfactorr2 * vrnext->FinalColor[0])) / (perspfactorr1 + perspfactorr2);
s32 gr = ((perspfactorr1 * vrcur->FinalColor[1]) + (perspfactorr2 * vrnext->FinalColor[1])) / (perspfactorr1 + perspfactorr2);
s32 br = ((perspfactorr1 * vrcur->FinalColor[2]) + (perspfactorr2 * vrnext->FinalColor[2])) / (perspfactorr1 + perspfactorr2);
s32 xdiv;
if (xr == xl)
xdiv = 0;
else
xdiv = 0x1000 / (xr - xl);
for (s32 x = xl; x <= xr; x++)
{
s32 xfactor = (x - xl) * xdiv;
s32 z = zl + (((s64)(zr - zl) * xfactor) >> 12);
//z = wl + (((s64)(wr - wl) * xfactor) >> 12);
//z -= 0x1FF;
//if (z < 0) z = 0;
s32 perspfactor1 = ((0x1000 - xfactor) << 12) / wl;
s32 perspfactor2 = (xfactor << 12) / wr;
if (perspfactor1 + perspfactor2 == 0)
{
perspfactor1 = 0x1000;
perspfactor2 = 0;
}
// possible optimization: only do color interpolation if the depth test passes
u32 vr = ((perspfactor1 * rl) + (perspfactor2 * rr)) / (perspfactor1 + perspfactor2);
u32 vg = ((perspfactor1 * gl) + (perspfactor2 * gr)) / (perspfactor1 + perspfactor2);
u32 vb = ((perspfactor1 * bl) + (perspfactor2 * br)) / (perspfactor1 + perspfactor2);
RenderPixel(polygon->Attr, x, y, z, vr>>3, vg>>3, vb>>3);
// Z debug
/*u8 zerp = (w * 63) / 0xFFFFFF;
pixel[0] = zerp;
pixel[1] = zerp;
pixel[2] = zerp;*/
}
}
// DEBUG CODE
/*for (int i = 0; i < nverts; i++)
{
s32 x = scrcoords[i][0];
s32 y = scrcoords[i][1];
u8* pixel = &ColorBuffer[((256*y) + x) * 4];
pixel[0] = 63;
pixel[1] = 63;
pixel[2] = 63;
pixel[3] = 31;
}*/
}
void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
{
// TODO: render translucent polygons last
// TODO proper clear color/depth support!
for (int i = 0; i < 256*192; i++)
{
((u32*)ColorBuffer)[i] = 0x00000000;
DepthBuffer[i] = 0xFFFFFF;
}
for (int i = 0; i < npolys; i++)
{
/*printf("polygon %d: %d %d %d\n", i, polygons[i].Vertices[0]->Color[0], polygons[i].Vertices[0]->Color[1], polygons[i].Vertices[0]->Color[2]);
for (int j = 0; j < polygons[i].NumVertices; j++)
printf(" %d: %f %f %f\n",
j,
polygons[i].Vertices[j]->Position[0]/4096.0f,
polygons[i].Vertices[j]->Position[1]/4096.0f,
polygons[i].Vertices[j]->Position[2]/4096.0f);
*/
//printf("polygon %d\n", i);
//if (!polygons[i].Vertices[0]->Clipped) continue;
//printf("polygon %d\n", i);
RenderPolygon(&polygons[i]);
}
}
u8* GetLine(int line)
{
return &ColorBuffer[line * 256 * 4];
}
}
}

View File

@ -10,6 +10,7 @@ SOURCES_CXX := $(CORE_DIR)/NDS.cpp \
$(CORE_DIR)/GPU.cpp \ $(CORE_DIR)/GPU.cpp \
$(CORE_DIR)/GPU2D.cpp \ $(CORE_DIR)/GPU2D.cpp \
$(CORE_DIR)/GPU3D.cpp \ $(CORE_DIR)/GPU3D.cpp \
$(CORE_DIR)/GPU3D_Soft.cpp \
$(CORE_DIR)/NDSCart.cpp \ $(CORE_DIR)/NDSCart.cpp \
$(CORE_DIR)/RTC.cpp \ $(CORE_DIR)/RTC.cpp \
$(CORE_DIR)/SPI.cpp \ $(CORE_DIR)/SPI.cpp \

58
NDS.cpp
View File

@ -58,6 +58,8 @@ s32 ARM7Offset;
SchedEvent SchedList[Event_MAX]; SchedEvent SchedList[Event_MAX];
u32 SchedListMask; u32 SchedListMask;
u32 CPUStop;
u8 ARM9BIOS[0x1000]; u8 ARM9BIOS[0x1000];
u8 ARM7BIOS[0x4000]; u8 ARM7BIOS[0x4000];
@ -293,6 +295,8 @@ void Reset()
ARM7->Reset(); ARM7->Reset();
CP15::Reset(); CP15::Reset();
CPUStop = 0;
memset(Timers, 0, 8*sizeof(Timer)); memset(Timers, 0, 8*sizeof(Timer));
for (i = 0; i < 8; i++) DMAs[i]->Reset(); for (i = 0; i < 8; i++) DMAs[i]->Reset();
@ -326,7 +330,7 @@ void Reset()
if (NDSCart::LoadROM(retro_game_path)) if (NDSCart::LoadROM(retro_game_path))
Running = true; // hax Running = true; // hax
#else #else
if (NDSCart::LoadROM("rom/Simple_Tri.nds")) if (NDSCart::LoadROM("rom/sm64ds.nds"))
Running = true; // hax Running = true; // hax
#endif #endif
} }
@ -384,17 +388,45 @@ void RunFrame()
while (Running && framecycles>0) while (Running && framecycles>0)
{ {
CalcIterationCycles(); s32 ndscyclestorun;
ARM9->CyclesToRun = CurIterationCycles << 1;
ARM9->Execute();
s32 ndscyclestorun = ARM9->Cycles >> 1;
s32 ndscycles = 0; s32 ndscycles = 0;
ARM7->CyclesToRun = ndscyclestorun - ARM7Offset; CalcIterationCycles();
ARM7->Execute();
ARM7Offset = ARM7->Cycles - ARM7->CyclesToRun; if (CPUStop & 0x1)
{
s32 cycles = CurIterationCycles;
cycles = DMAs[0]->Run(cycles);
if (cycles > 0) cycles = DMAs[1]->Run(cycles);
if (cycles > 0) cycles = DMAs[2]->Run(cycles);
if (cycles > 0) cycles = DMAs[3]->Run(cycles);
ndscyclestorun = CurIterationCycles - cycles;
// TODO: run other timing critical shit, like timers
GPU3D::Run(ndscyclestorun);
}
else
{
ARM9->CyclesToRun = CurIterationCycles << 1;
ARM9->Execute();
ndscyclestorun = ARM9->Cycles >> 1;
}
if (CPUStop & 0x2)
{
s32 cycles = ndscyclestorun - ARM7Offset;
cycles = DMAs[4]->Run(cycles);
if (cycles > 0) cycles = DMAs[5]->Run(cycles);
if (cycles > 0) cycles = DMAs[6]->Run(cycles);
if (cycles > 0) cycles = DMAs[7]->Run(cycles);
ARM7Offset = cycles;
}
else
{
ARM7->CyclesToRun = ndscyclestorun - ARM7Offset;
ARM7->Execute();
ARM7Offset = ARM7->Cycles - ARM7->CyclesToRun;
}
RunSystem(ndscyclestorun); RunSystem(ndscyclestorun);
//GPU3D::Run(ndscyclestorun); //GPU3D::Run(ndscyclestorun);
@ -540,6 +572,12 @@ bool HaltInterrupted(u32 cpu)
return false; return false;
} }
void StopCPU(u32 cpu, bool stop)
{
if (stop) CPUStop |= (1<<cpu);
else CPUStop &= ~(1<<cpu);
}
void CheckDMAs(u32 cpu, u32 mode) void CheckDMAs(u32 cpu, u32 mode)

1
NDS.h
View File

@ -142,6 +142,7 @@ void MapSharedWRAM(u8 val);
void TriggerIRQ(u32 cpu, u32 irq); void TriggerIRQ(u32 cpu, u32 irq);
bool HaltInterrupted(u32 cpu); bool HaltInterrupted(u32 cpu);
void StopCPU(u32 cpu, bool stop);
void CheckDMAs(u32 cpu, u32 mode); void CheckDMAs(u32 cpu, u32 mode);

View File

@ -35,4 +35,21 @@ TODO LIST
* 3D engine * 3D engine
* sound * sound
* wifi * wifi
* other non-core shit (debugger, graphics viewers, cheat crapo, etc) * other non-core shit (debugger, graphics viewers, cheat crapo, etc)
IMMEDIATE TODO LIST (prior release 1.0)
* UI
* 3D engine that atleast supports texturing
* emulate DMA timings
* make timers suck less
TODO LIST FOR LATER
* sound
* more 3D engine features
* hardware renderer for 3D
* wifi
* maybe emulate flashcarts or other fancy hardware

View File

@ -85,6 +85,10 @@ LRESULT CALLBACK derpo(HWND window, UINT msg, WPARAM wparam, LPARAM lparam)
case VK_RIGHT: NDS::PressKey(4); break; case VK_RIGHT: NDS::PressKey(4); break;
case 'A': NDS::PressKey(0); break; case 'A': NDS::PressKey(0); break;
case 'B': NDS::PressKey(1); break; case 'B': NDS::PressKey(1); break;
case 'X': NDS::PressKey(16); break;
case 'Y': NDS::PressKey(17); break;
case 'L': NDS::PressKey(9); break;
case 'R': NDS::PressKey(8); break;
case 'D': NDS::debug(0); break; case 'D': NDS::debug(0); break;
} }
return 0; return 0;
@ -100,6 +104,10 @@ LRESULT CALLBACK derpo(HWND window, UINT msg, WPARAM wparam, LPARAM lparam)
case VK_RIGHT: NDS::ReleaseKey(4); break; case VK_RIGHT: NDS::ReleaseKey(4); break;
case 'A': NDS::ReleaseKey(0); break; case 'A': NDS::ReleaseKey(0); break;
case 'B': NDS::ReleaseKey(1); break; case 'B': NDS::ReleaseKey(1); break;
case 'X': NDS::ReleaseKey(16); break;
case 'Y': NDS::ReleaseKey(17); break;
case 'L': NDS::ReleaseKey(9); break;
case 'R': NDS::ReleaseKey(8); break;
} }
return 0; return 0;
@ -208,11 +216,11 @@ int main()
bmp.bV4Width = 256; bmp.bV4Width = 256;
bmp.bV4Height = -384; bmp.bV4Height = -384;
bmp.bV4Planes = 1; bmp.bV4Planes = 1;
bmp.bV4BitCount = 16; bmp.bV4BitCount = 32;
bmp.bV4V4Compression = BI_RGB|BI_BITFIELDS; bmp.bV4V4Compression = BI_RGB|BI_BITFIELDS;
bmp.bV4RedMask = 0x001F; bmp.bV4RedMask = 0x000000FF;
bmp.bV4GreenMask = 0x03E0; bmp.bV4GreenMask = 0x0000FF00;
bmp.bV4BlueMask = 0x7C00; bmp.bV4BlueMask = 0x00FF0000;
NDS::Init(); NDS::Init();

View File

@ -58,6 +58,7 @@
<Unit filename="GPU2D.h" /> <Unit filename="GPU2D.h" />
<Unit filename="GPU3D.cpp" /> <Unit filename="GPU3D.cpp" />
<Unit filename="GPU3D.h" /> <Unit filename="GPU3D.h" />
<Unit filename="GPU3D_Soft.cpp" />
<Unit filename="NDS.cpp" /> <Unit filename="NDS.cpp" />
<Unit filename="NDS.h" /> <Unit filename="NDS.h" />
<Unit filename="NDSCart.cpp" /> <Unit filename="NDSCart.cpp" />

View File

@ -1,16 +1,16 @@
# depslib dependency file v1.0 # depslib dependency file v1.0
1486502416 source:c:\documents\sources\melonds\main.cpp 1487292827 source:c:\documents\sources\melonds\main.cpp
<stdio.h> <stdio.h>
<windows.h> <windows.h>
"NDS.h" "NDS.h"
"GPU.h" "GPU.h"
1486502049 c:\documents\sources\melonds\nds.h 1487303037 c:\documents\sources\melonds\nds.h
"types.h" "types.h"
1481161027 c:\documents\sources\melonds\types.h 1481161027 c:\documents\sources\melonds\types.h
1486515172 source:c:\documents\sources\melonds\nds.cpp 1487349286 source:c:\documents\sources\melonds\nds.cpp
<stdio.h> <stdio.h>
<string.h> <string.h>
"NDS.h" "NDS.h"
@ -24,14 +24,14 @@
"RTC.h" "RTC.h"
"Wifi.h" "Wifi.h"
1486512922 source:c:\documents\sources\melonds\arm.cpp 1487349559 source:c:\documents\sources\melonds\arm.cpp
<stdio.h> <stdio.h>
"NDS.h" "NDS.h"
"ARM.h" "ARM.h"
"ARMInterpreter.h" "ARMInterpreter.h"
"GPU3D.h" "GPU3D.h"
1486261220 c:\documents\sources\melonds\arm.h 1487302172 c:\documents\sources\melonds\arm.h
"types.h" "types.h"
"NDS.h" "NDS.h"
"CP15.h" "CP15.h"
@ -87,13 +87,13 @@
"NDS.h" "NDS.h"
"SPI.h" "SPI.h"
1486489354 source:c:\documents\sources\melonds\gpu2d.cpp 1487105611 source:c:\documents\sources\melonds\gpu2d.cpp
<stdio.h> <stdio.h>
<string.h> <string.h>
"NDS.h" "NDS.h"
"GPU.h" "GPU.h"
1485991372 c:\documents\sources\melonds\gpu2d.h 1487105228 c:\documents\sources\melonds\gpu2d.h
1481040524 c:\documents\sources\melonds\wifi.h 1481040524 c:\documents\sources\melonds\wifi.h
@ -109,23 +109,23 @@
1486511075 c:\documents\sources\melonds\fifo.h 1486511075 c:\documents\sources\melonds\fifo.h
"types.h" "types.h"
1486514961 source:c:\documents\sources\melonds\dma.cpp 1487354030 source:c:\documents\sources\melonds\dma.cpp
<stdio.h> <stdio.h>
"NDS.h" "NDS.h"
"DMA.h" "DMA.h"
"NDSCart.h" "NDSCart.h"
"GPU3D.h" "GPU3D.h"
1484698068 c:\documents\sources\melonds\dma.h 1487305393 c:\documents\sources\melonds\dma.h
"types.h" "types.h"
1486502073 source:c:\documents\sources\melonds\gpu.cpp 1487102235 source:c:\documents\sources\melonds\gpu.cpp
<stdio.h> <stdio.h>
<string.h> <string.h>
"NDS.h" "NDS.h"
"GPU.h" "GPU.h"
1486501976 c:\documents\sources\melonds\gpu.h 1487102203 c:\documents\sources\melonds\gpu.h
"GPU2D.h" "GPU2D.h"
"GPU3D.h" "GPU3D.h"
@ -146,12 +146,18 @@
"NDS.h" "NDS.h"
"NDSCart.h" "NDSCart.h"
1486514429 c:\documents\sources\melonds\gpu3d.h 1487356069 c:\documents\sources\melonds\gpu3d.h
1486585700 source:c:\documents\sources\melonds\gpu3d.cpp 1487354054 source:c:\documents\sources\melonds\gpu3d.cpp
<stdio.h> <stdio.h>
<string.h> <string.h>
"NDS.h" "NDS.h"
"GPU.h" "GPU.h"
"FIFO.h" "FIFO.h"
1487300658 source:c:\documents\sources\melonds\gpu3d_soft.cpp
<stdio.h>
<string.h>
"NDS.h"
"GPU3D.h"