request repaint instead of update after each frame
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@ -275,7 +275,7 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent)
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EmuPause = 0;
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RunningSomething = false;
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connect(this, SIGNAL(windowUpdate()), mainWindow->panel, SLOT(update()));
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connect(this, SIGNAL(windowUpdate()), mainWindow->panel, SLOT(repaint()));
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connect(this, SIGNAL(windowTitleChange(QString)), mainWindow, SLOT(onTitleUpdate(QString)));
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connect(this, SIGNAL(windowEmuStart()), mainWindow, SLOT(onEmuStart()));
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connect(this, SIGNAL(windowEmuStop()), mainWindow, SLOT(onEmuStop()));
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@ -2504,7 +2504,7 @@ void MainWindow::onUpdateVideoSettings(bool glchange)
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delete panelNative;
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}
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createScreenPanel();
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connect(emuThread, SIGNAL(windowUpdate()), panel, SLOT(update()));
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connect(emuThread, SIGNAL(windowUpdate()), panel, SLOT(repaint()));
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if (hasOGL) emuThread->initOpenGL();
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}
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