fix bug in savestate loading
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@ -935,7 +935,9 @@ bool DoSavestate(Savestate* file)
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{
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// 'dept of redundancy dept'
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// but we do need to update the mappings
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MapSharedWRAM(WRAMCnt);
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u8 wramcnt = WRAMCnt;
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WRAMCnt ^= 0xFF;
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MapSharedWRAM(wramcnt);
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InitTimings();
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SetGBASlotTimings();
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@ -615,7 +615,7 @@ printf("[MC] finish blob type=%d len=%d\n", type, len);
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if (Blobs[Blob_CartROM])
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{
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res = NDS::LoadCart(Blobs[Blob_CartROM], BlobLens[Blob_CartROM],
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Blobs[Blob_CartSRAM], BlobLens[Blob_CartSRAM]);
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Blobs[Blob_CartSRAM], BlobLens[Blob_CartSRAM]);
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if (!res)
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{
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printf("!!!! FAIL!!\n");
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@ -647,6 +647,10 @@ printf("[MC] finish blob type=%d len=%d\n", type, len);
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BlobLens[i] = 0;
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}
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/*Savestate* zorp = new Savestate("netplay3.mln", true);
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NDS::DoSavestate(zorp);
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delete zorp;*/
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printf("[MC] state loaded, PC=%08X/%08X\n", NDS::GetPC(0), NDS::GetPC(1));
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ENetPacket* resp = enet_packet_create(buf, 1, ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(peer, 1, resp);
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