diff --git a/src/Config.cpp b/src/Config.cpp index 2a989350..949c1bfa 100644 --- a/src/Config.cpp +++ b/src/Config.cpp @@ -37,6 +37,8 @@ char DSiBIOS7Path[1024]; char DSiFirmwarePath[1024]; char DSiNANDPath[1024]; +int RandomizeMAC; + #ifdef JIT_ENABLED int JIT_Enable = false; int JIT_MaxBlockSize = 32; diff --git a/src/GPU.h b/src/GPU.h index 039e0651..c7d25ec2 100644 --- a/src/GPU.h +++ b/src/GPU.h @@ -79,6 +79,7 @@ typedef struct bool Soft_Threaded; int GL_ScaleFactor; + bool GL_BetterPolygons; } RenderSettings; diff --git a/src/GPU3D_OpenGL.cpp b/src/GPU3D_OpenGL.cpp index ba77a0c0..658b2613 100644 --- a/src/GPU3D_OpenGL.cpp +++ b/src/GPU3D_OpenGL.cpp @@ -113,7 +113,7 @@ GLuint TexMemID; GLuint TexPalMemID; int ScaleFactor; -bool Antialias; +bool BetterPolygons; int ScreenW, ScreenH; GLuint FramebufferTex[8]; @@ -405,6 +405,7 @@ void SetRenderSettings(GPU::RenderSettings& settings) int scale = settings.GL_ScaleFactor; ScaleFactor = scale; + BetterPolygons = settings.GL_BetterPolygons; ScreenW = 256 * scale; ScreenH = 192 * scale; @@ -635,7 +636,7 @@ void BuildPolygons(RendererPolygon* polygons, int npolys) { rp->PrimType = GL_TRIANGLES; - if (false) + if (!BetterPolygons) { // regular triangle-splitting @@ -835,6 +836,10 @@ void RenderSceneChunk(int y, int h) GLboolean fogenable = (RenderDispCnt & (1<<7)) ? GL_TRUE : GL_FALSE; + // TODO: proper 'equal' depth test! + // (has margin of +-0x200 in Z-buffer mode, +-0xFF in W-buffer mode) + // for now we're using GL_LEQUAL to make it work to some extent + // pass 1: opaque pixels UseRenderShader(flags); @@ -853,8 +858,10 @@ void RenderSceneChunk(int y, int h) if (rp->PolyData->IsShadowMask) { i++; continue; } - // zorp - glDepthFunc(GL_LESS); + if (rp->PolyData->Attr & (1<<14)) + glDepthFunc(GL_LEQUAL); + else + glDepthFunc(GL_LESS); u32 polyattr = rp->PolyData->Attr; u32 polyid = (polyattr >> 24) & 0x3F; @@ -939,8 +946,10 @@ void RenderSceneChunk(int y, int h) { UseRenderShader(flags | RenderFlag_Trans); - // zorp - glDepthFunc(GL_LESS); + if (rp->PolyData->Attr & (1<<14)) + glDepthFunc(GL_LEQUAL); + else + glDepthFunc(GL_LESS); u32 polyattr = rp->PolyData->Attr; u32 polyid = (polyattr >> 24) & 0x3F; @@ -1030,8 +1039,10 @@ void RenderSceneChunk(int y, int h) if (!(polyattr & (1<<15))) transfog = fogenable; else transfog = GL_FALSE; - // zorp - glDepthFunc(GL_LESS); + if (rp->PolyData->Attr & (1<<14)) + glDepthFunc(GL_LEQUAL); + else + glDepthFunc(GL_LESS); if (rp->PolyData->IsShadow) { diff --git a/src/frontend/qt_sdl/PlatformConfig.cpp b/src/frontend/qt_sdl/PlatformConfig.cpp index 76c5f4be..0628eaa1 100644 --- a/src/frontend/qt_sdl/PlatformConfig.cpp +++ b/src/frontend/qt_sdl/PlatformConfig.cpp @@ -51,7 +51,7 @@ int _3DRenderer; int Threaded3D; int GL_ScaleFactor; -int GL_Antialias; +int GL_BetterPolygons; int LimitFPS; int AudioSync; @@ -143,7 +143,7 @@ ConfigEntry PlatformConfigFile[] = {"Threaded3D", 0, &Threaded3D, 1, NULL, 0}, {"GL_ScaleFactor", 0, &GL_ScaleFactor, 1, NULL, 0}, - {"GL_Antialias", 0, &GL_Antialias, 0, NULL, 0}, + {"GL_BetterPolygons", 0, &GL_BetterPolygons, 0, NULL, 0}, {"LimitFPS", 0, &LimitFPS, 0, NULL, 0}, {"AudioSync", 0, &AudioSync, 1, NULL, 0}, diff --git a/src/frontend/qt_sdl/PlatformConfig.h b/src/frontend/qt_sdl/PlatformConfig.h index bc9bba41..9deee7f3 100644 --- a/src/frontend/qt_sdl/PlatformConfig.h +++ b/src/frontend/qt_sdl/PlatformConfig.h @@ -64,7 +64,7 @@ extern int _3DRenderer; extern int Threaded3D; extern int GL_ScaleFactor; -extern int GL_Antialias; +extern int GL_BetterPolygons; extern int LimitFPS; extern int AudioSync; diff --git a/src/frontend/qt_sdl/VideoSettingsDialog.cpp b/src/frontend/qt_sdl/VideoSettingsDialog.cpp index ba433c33..ac1ed7ad 100644 --- a/src/frontend/qt_sdl/VideoSettingsDialog.cpp +++ b/src/frontend/qt_sdl/VideoSettingsDialog.cpp @@ -167,3 +167,10 @@ void VideoSettingsDialog::on_cbxGLResolution_currentIndexChanged(int idx) emit updateVideoSettings(false); } + +void VideoSettingsDialog::on_cbBetterPolygons_stateChanged(int state) +{ + Config::GL_BetterPolygons = (state != 0); + + emit updateVideoSettings(false); +} diff --git a/src/frontend/qt_sdl/VideoSettingsDialog.h b/src/frontend/qt_sdl/VideoSettingsDialog.h index 2311d4d2..f18793c7 100644 --- a/src/frontend/qt_sdl/VideoSettingsDialog.h +++ b/src/frontend/qt_sdl/VideoSettingsDialog.h @@ -64,6 +64,7 @@ private slots: void on_sbVSyncInterval_valueChanged(int val); void on_cbxGLResolution_currentIndexChanged(int idx); + void on_cbBetterPolygons_stateChanged(int state); void on_cbSoftwareThreaded_stateChanged(int state); diff --git a/src/frontend/qt_sdl/VideoSettingsDialog.ui b/src/frontend/qt_sdl/VideoSettingsDialog.ui index 6cdd5d82..69853047 100644 --- a/src/frontend/qt_sdl/VideoSettingsDialog.ui +++ b/src/frontend/qt_sdl/VideoSettingsDialog.ui @@ -7,7 +7,7 @@ 0 0 482 - 237 + 244 @@ -43,6 +43,16 @@ + + + + <html><head/><body><p>Enabling this may help reduce distortion on quads and more complex polygons, but may also reduce performance.</p></body></html> + + + Improved polygon splitting + + + diff --git a/src/frontend/qt_sdl/main.cpp b/src/frontend/qt_sdl/main.cpp index 02283993..1e7e4a69 100644 --- a/src/frontend/qt_sdl/main.cpp +++ b/src/frontend/qt_sdl/main.cpp @@ -405,8 +405,11 @@ void EmuThread::run() videoRenderer = hasOGL ? Config::_3DRenderer : 0; videoSettingsDirty = false; + videoSettings.Soft_Threaded = Config::Threaded3D != 0; videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor; + videoSettings.GL_BetterPolygons = Config::GL_BetterPolygons; + GPU::SetRenderSettings(videoRenderer, videoSettings); }