also keep track of texture attributes
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@ -751,6 +751,9 @@ void SubmitPolygon()
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poly->NumVertices = 0;
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poly->NumVertices = 0;
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poly->Attr = CurPolygonAttr;
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poly->Attr = CurPolygonAttr;
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poly->TexParam = TexParam;
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poly->TexPalette = TexPalette;
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poly->FacingView = facingview;
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poly->FacingView = facingview;
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if (LastStripPolygon && clipstart > 0)
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if (LastStripPolygon && clipstart > 0)
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