From e5236f0cdec4f3a29a8748f65ca49fee3fb54c03 Mon Sep 17 00:00:00 2001 From: Arisotura Date: Thu, 23 May 2019 22:50:46 +0200 Subject: [PATCH] add API for getting/setting window size bahahahaaa --- src/libui_sdl/libui/ui.h | 2 ++ src/libui_sdl/libui/windows/window.cpp | 15 +++++++++++++++ src/libui_sdl/main.cpp | 3 +++ 3 files changed, 20 insertions(+) diff --git a/src/libui_sdl/libui/ui.h b/src/libui_sdl/libui/ui.h index 09092a10..5b163af3 100644 --- a/src/libui_sdl/libui/ui.h +++ b/src/libui_sdl/libui/ui.h @@ -108,6 +108,8 @@ typedef struct uiWindow uiWindow; #define uiWindow(this) ((uiWindow *) (this)) _UI_EXTERN char *uiWindowTitle(uiWindow *w); _UI_EXTERN void uiWindowSetTitle(uiWindow *w, const char *title); +_UI_EXTERN void uiWindowPosition(uiWindow *w, int *x, int *y); +_UI_EXTERN void uiWindowSetPosition(uiWindow *w, int x, int y); _UI_EXTERN void uiWindowContentSize(uiWindow *w, int *width, int *height); _UI_EXTERN void uiWindowSetContentSize(uiWindow *w, int width, int height); _UI_EXTERN int uiWindowMinimized(uiWindow *w); diff --git a/src/libui_sdl/libui/windows/window.cpp b/src/libui_sdl/libui/windows/window.cpp index f52e2f6b..18d11712 100644 --- a/src/libui_sdl/libui/windows/window.cpp +++ b/src/libui_sdl/libui/windows/window.cpp @@ -363,6 +363,21 @@ static void windowMonitorRect(HWND hwnd, RECT *r) *r = mi.rcMonitor; } +void uiWindowPosition(uiWindow *w, int *x, int *y) +{ + RECT rect; + if (GetWindowRect(w->hwnd, &rect) == 0) + logLastError(L"error getting window position"); + *x = rect.left; + *y = rect.top; +} + +void uiWindowSetPosition(uiWindow *w, int x, int y) +{ + if (SetWindowPos(w->hwnd, NULL, x, y, 0, 0, SWP_NOACTIVATE | SWP_NOSIZE | SWP_NOOWNERZORDER | SWP_NOZORDER) == 0) + logLastError(L"error moving window"); +} + void uiWindowContentSize(uiWindow *w, int *width, int *height) { RECT r; diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp index 9f925957..1f41bbee 100644 --- a/src/libui_sdl/main.cpp +++ b/src/libui_sdl/main.cpp @@ -1859,9 +1859,12 @@ void OnOpenVideoSettings(uiMenuItem* item, uiWindow* window, void* blarg) EmuRunning = 3; while (EmuStatus != 3); + int winX, winY; + uiWindowPosition(MainWindow, &winX, &winY); uiControlDestroy(uiControl(window)); zarg(); + uiWindowSetPosition(MainWindow, winX, winY); EmuRunning = zerp; }