2D: fix blending against the 3D layer or bitmap sprites (when those are second target)
fixes #68
This commit is contained in:
parent
04172f47de
commit
e1926d6e97
|
@ -1005,11 +1005,18 @@ void GPU2D::DrawScanline_Mode1(u32 line, u32* dst)
|
|||
u32 coloreffect, eva, evb;
|
||||
|
||||
u32 flag1 = val1 >> 24;
|
||||
u32 flag2 = val2 >> 24;
|
||||
|
||||
u32 target2;
|
||||
if (flag2 & 0x80) target2 = 0x1000;
|
||||
else if (flag2 & 0x40) target2 = 0x0100;
|
||||
else target2 = flag2 << 8;
|
||||
|
||||
if (!(windowmask[i] & 0x20))
|
||||
{
|
||||
coloreffect = 0;
|
||||
}
|
||||
else if ((flag1 & 0x80) && (BlendCnt & ((val2 >> 16) & 0xFF00)))
|
||||
else if ((flag1 & 0x80) && (BlendCnt & target2))
|
||||
{
|
||||
// sprite blending
|
||||
|
||||
|
@ -1026,7 +1033,7 @@ void GPU2D::DrawScanline_Mode1(u32 line, u32* dst)
|
|||
evb = EVB;
|
||||
}
|
||||
}
|
||||
else if ((flag1 & 0x40) && (BlendCnt & ((val2 >> 16) & 0xFF00)))
|
||||
else if ((flag1 & 0x40) && (BlendCnt & target2))
|
||||
{
|
||||
// 3D layer blending
|
||||
|
||||
|
@ -1054,7 +1061,7 @@ void GPU2D::DrawScanline_Mode1(u32 line, u32* dst)
|
|||
}
|
||||
else if (BlendCnt & flag1)
|
||||
{
|
||||
if ((bldcnteffect == 1) && (BlendCnt & ((val2 >> 16) & 0xFF00)))
|
||||
if ((bldcnteffect == 1) && (BlendCnt & target2))
|
||||
{
|
||||
coloreffect = 1;
|
||||
eva = EVA;
|
||||
|
|
Loading…
Reference in New Issue