make cross-instance pause work without breaking local wifi connections
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6b385cab4e
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e14c06401e
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@ -35,13 +35,10 @@
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#include "IPC.h"
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#include "Config.h"
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//#include "Input.h"
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#include "main.h"
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namespace Input
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{
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void ExtHotkeyPress(int id);
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}
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extern EmuThread* emuThread;
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namespace IPC
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@ -55,6 +52,7 @@ struct BufferHeader
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u16 NumInstances; // total number of instances present
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u16 InstanceBitmask; // bitmask of all instances present
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u16 ConnectedBitmask; // bitmask of which instances are ready to send/receive MP packets
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u16 ActiveBitmask; // bitmask of which instances are currently active (ie. not halted externally)
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u32 CommandWriteOffset;
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u32 MPPacketWriteOffset;
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u32 MPReplyWriteOffset;
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@ -94,8 +92,6 @@ const u32 kMPPacketEnd = (2 * (kBufferSize / 3));
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const u32 kMPReplyStart = kMPPacketEnd;
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const u32 kMPReplyEnd = kBufferSize;
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bool CmdRecvFlags[Cmd_MAX];
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int MPRecvTimeout;
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int MPLastHostID;
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@ -294,8 +290,6 @@ bool Init()
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}
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Buffer->unlock();
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memset(CmdRecvFlags, 0, sizeof(CmdRecvFlags));
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MPLastHostID = -1;
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MPRecvTimeout = 25;
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@ -312,6 +306,8 @@ bool InitSema()
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SemPoolInit();
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if (!SemInit(InstanceID)) return false;
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if (!SemInit(16+InstanceID)) return false;
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return true;
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}
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void DeInit()
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@ -322,7 +318,8 @@ void DeInit()
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u8* data = (u8*)Buffer->data();
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BufferHeader* header = (BufferHeader*)&data[0];
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header->ConnectedBitmask &= ~(1 << InstanceID);
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header->InstanceBitmask &= ~(1<<InstanceID);
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header->ActiveBitmask &= ~(1 << InstanceID);
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header->InstanceBitmask &= ~(1 << InstanceID);
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header->NumInstances--;
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Buffer->unlock();
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@ -365,6 +362,15 @@ void MPEnd()
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Buffer->unlock();
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}
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void SetActive(bool active)
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{
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Buffer->lock();
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BufferHeader* header = (BufferHeader*)Buffer->data();
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if (active) header->ActiveBitmask |= (1 << InstanceID);
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else header->ActiveBitmask &= ~(1 << InstanceID);
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Buffer->unlock();
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}
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template<int fifo> void FIFORead(void* buf, int len)
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{
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@ -454,8 +460,6 @@ template<int fifo> void FIFOWrite(void* buf, int len)
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void ProcessCommands()
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{
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memset(CmdRecvFlags, 0, sizeof(CmdRecvFlags));
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Buffer->lock();
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u8* data = (u8*)Buffer->data();
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BufferHeader* header = (BufferHeader*)&data[0];
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@ -468,7 +472,9 @@ void ProcessCommands()
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FIFORead<0>(&cmdheader, sizeof(cmdheader));
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if ((cmdheader.Magic != 0x4D434C4D) || (cmdheader.Length > kMaxCommandSize))
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if ((cmdheader.Magic != 0x4D434C4D) ||
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(cmdheader.Length > kMaxCommandSize) ||
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(cmdheader.Command >= Cmd_MAX))
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{
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printf("IPC: !!! COMMAND BUFFER IS FUCKED. RESETTING\n");
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CommandReadOffset = header->CommandWriteOffset;
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@ -476,25 +482,27 @@ void ProcessCommands()
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return;
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}
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if (!(cmdheader.Recipients & (1<<InstanceID)))
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{
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// skip this command
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CommandReadOffset += cmdheader.Length;
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if (CommandReadOffset >= kCommandEnd)
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CommandReadOffset += kCommandStart - kCommandEnd;
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continue;
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}
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// handle this command
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if (cmdheader.Length)
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FIFORead<0>(cmddata, cmdheader.Length);
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if (!(cmdheader.Recipients & (1<<InstanceID)))
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continue;
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if (cmdheader.Command >= Cmd_MAX)
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continue;
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// handle this command
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/*switch (cmdheader.Command)
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switch (cmdheader.Command)
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{
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case Cmd_Pause:
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Input::ExtHotkeyPress(HK_Pause);
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emuThread->IPCPause(cmddata[0] != 0);
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break;
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}*/
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CmdRecvFlags[cmdheader.Command] = true;
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// TODO: store the command data, for future commands that will need it
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// TODO: also what if, say, we get multiple pause commands before CommandReceived() is called?
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}
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}
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Buffer->unlock();
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@ -544,10 +552,10 @@ bool SendCommand(u16 recipients, u16 command, u16 len, void* cmddata)
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return true;
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}
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bool CommandReceived(u16 command)
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bool SendCommandU8(u16 recipients, u16 command, u8 arg)
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{
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if (command >= Cmd_MAX) return false;
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return CmdRecvFlags[command];
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u8 data = arg;
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return SendCommand(recipients, command, 1, &data);
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}
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@ -689,6 +697,8 @@ int SendMPAck(u8* packet, int len, u64 timestamp)
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int RecvMPHostPacket(u8* packet, u64* timestamp)
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{
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bool block = true;
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if (MPLastHostID != -1)
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{
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// check if the host is still connected
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@ -697,26 +707,32 @@ int RecvMPHostPacket(u8* packet, u64* timestamp)
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u8* data = (u8*)Buffer->data();
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BufferHeader* header = (BufferHeader*)&data[0];
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u16 curinstmask = header->ConnectedBitmask;
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u16 actinstmask = header->ActiveBitmask;
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Buffer->unlock();
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if (!(curinstmask & (1 << MPLastHostID)))
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return -1;
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if (!(actinstmask & (1 << MPLastHostID)))
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block = false;
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}
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return RecvMPPacketGeneric(packet, true, timestamp);
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return RecvMPPacketGeneric(packet, block, timestamp);
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}
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u16 RecvMPReplies(u8* packets, u64 timestamp, u16 aidmask)
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{
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u16 ret = 0;
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u16 myinstmask = (1 << InstanceID);
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u16 curinstmask;
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u16 curinstmask, actinstmask;
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int timeout = MPRecvTimeout;
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{
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Buffer->lock();
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u8* data = (u8*)Buffer->data();
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BufferHeader* header = (BufferHeader*)&data[0];
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curinstmask = header->ConnectedBitmask;
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actinstmask = header->ActiveBitmask;
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Buffer->unlock();
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}
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@ -724,9 +740,12 @@ u16 RecvMPReplies(u8* packets, u64 timestamp, u16 aidmask)
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if ((myinstmask & curinstmask) == curinstmask)
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return 0;
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if ((myinstmask & actinstmask) == actinstmask)
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timeout = 0;
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for (;;)
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{
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if (!SemWait(16+InstanceID, MPRecvTimeout))
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if (!SemWait(16+InstanceID, timeout))
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{
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// no more replies available
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return ret;
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@ -42,9 +42,11 @@ void SetMPRecvTimeout(int timeout);
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void MPBegin();
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void MPEnd();
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void SetActive(bool active);
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void ProcessCommands();
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bool SendCommand(u16 recipients, u16 command, u16 len, void* data);
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bool CommandReceived(u16 command);
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bool SendCommandU8(u16 recipients, u16 command, u8 arg);
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int SendMPPacket(u8* data, int len, u64 timestamp);
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int RecvMPPacket(u8* data, u64* timestamp);
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@ -197,7 +197,7 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent)
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connect(this, SIGNAL(swapScreensToggle()), mainWindow->actScreenSwap, SLOT(trigger()));
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connect(this, SIGNAL(screenEmphasisToggle()), mainWindow, SLOT(onScreenEmphasisToggled()));
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connect(this, SIGNAL(windowIPCPause()), mainWindow, SLOT(onIPCPause()));
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connect(this, SIGNAL(windowIPCPause(bool)), mainWindow, SLOT(onIPCPause(bool)));
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static_cast<ScreenPanelGL*>(mainWindow->panel)->transferLayout(this);
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}
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@ -363,8 +363,6 @@ void EmuThread::run()
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{
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IPC::ProcessCommands();
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if (IPC::CommandReceived(IPC::Cmd_Pause)) emit windowIPCPause();
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Input::Process();
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if (Input::HotkeyPressed(HK_FastForwardToggle)) emit windowLimitFPSChange();
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@ -678,6 +676,7 @@ void EmuThread::emuRun()
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// checkme
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emit windowEmuStart();
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AudioInOut::Enable();
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IPC::SetActive(true);
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}
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void EmuThread::initContext()
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@ -702,6 +701,7 @@ void EmuThread::emuPause()
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while (EmuStatus != emuStatus_Paused);
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AudioInOut::Disable();
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IPC::SetActive(false);
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}
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void EmuThread::emuUnpause()
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@ -714,6 +714,7 @@ void EmuThread::emuUnpause()
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EmuRunning = PrevEmuStatus;
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AudioInOut::Enable();
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IPC::SetActive(true);
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}
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void EmuThread::emuStop()
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@ -722,12 +723,13 @@ void EmuThread::emuStop()
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EmuPauseStack = EmuPauseStackRunning;
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AudioInOut::Disable();
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IPC::SetActive(false);
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}
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void EmuThread::emuFrameStep()
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{
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if (EmuPauseStack < EmuPauseStackPauseThreshold) emit windowEmuPause();
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EmuRunning = emuStatus_FrameStep;
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if (EmuRunning != 3) IPC::SetActive(false);
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EmuRunning = 3;
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}
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bool EmuThread::emuIsRunning()
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@ -2714,19 +2716,18 @@ void MainWindow::onPause(bool checked)
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pausedManually = false;
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}
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IPC::SendCommand(0xFFFF, IPC::Cmd_Pause, 0, nullptr);
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IPC::SendCommandU8(0xFFFF, IPC::Cmd_Pause, (u8)checked);
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}
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void MainWindow::onIPCPause()
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void MainWindow::onIPCPause(bool pause)
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{
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// for IPC, using the normal way to trigger a pause (actPause->trigger())
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// isn't viable, because it would lead to broadcasting more IPC 'pause' messages
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// so we have to replicate it this way
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actPause->toggle(); // changes visual state, without triggering onPause()
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bool checked = actPause->isChecked();
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actPause->setChecked(pause); // changes visual state, without triggering onPause()
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if (checked)
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if (pause)
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{
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emuThread->emuPause();
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OSD::AddMessage(0, "Paused");
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@ -68,6 +68,8 @@ public:
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void updateScreenSettings(bool filter, const WindowInfo& windowInfo, int numScreens, int* screenKind, float* screenMatrix);
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void IPCPause(bool pause) { emit windowIPCPause(pause); }
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signals:
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void windowUpdate();
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void windowTitleChange(QString title);
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@ -78,7 +80,7 @@ signals:
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void windowEmuReset();
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void windowEmuFrameStep();
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void windowIPCPause();
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void windowIPCPause(bool pause);
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void windowLimitFPSChange();
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@ -298,7 +300,7 @@ private slots:
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void onQuit();
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void onPause(bool checked);
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void onIPCPause();
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void onIPCPause(bool pause);
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void onReset();
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void onStop();
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void onFrameStep();
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