proper clear-plane support, including bitmap mode

This commit is contained in:
StapleButter 2017-03-07 01:13:00 +01:00
parent 72209c51f9
commit d95d22837b
4 changed files with 105 additions and 9 deletions

View File

@ -143,6 +143,7 @@ FIFO<CmdFIFOEntry>* CmdPIPE;
u32 NumCommands, CurCommand, ParamCount, TotalParams; u32 NumCommands, CurCommand, ParamCount, TotalParams;
u32 DispCnt;
u32 GXStat; u32 GXStat;
u32 ExecParams[32]; u32 ExecParams[32];
@ -196,6 +197,8 @@ Polygon* CurPolygonRAM;
u32 NumVertices, NumPolygons; u32 NumVertices, NumPolygons;
u32 CurRAMBank; u32 CurRAMBank;
u32 ClearAttr1, ClearAttr2;
u32 FlushRequest; u32 FlushRequest;
u32 FlushAttributes, CurFlushAttributes; u32 FlushAttributes, CurFlushAttributes;
@ -229,6 +232,7 @@ void Reset()
ParamCount = 0; ParamCount = 0;
TotalParams = 0; TotalParams = 0;
DispCnt = 0;
GXStat = 0; GXStat = 0;
memset(ExecParams, 0, 32*4); memset(ExecParams, 0, 32*4);
@ -262,7 +266,12 @@ void Reset()
NumVertices = 0; NumVertices = 0;
NumPolygons = 0; NumPolygons = 0;
ClearAttr1 = 0;
ClearAttr2 = 0;
FlushRequest = 0; FlushRequest = 0;
FlushAttributes = 0;
CurFlushAttributes = 0;
SoftRenderer::Reset(); SoftRenderer::Reset();
} }
@ -544,6 +553,8 @@ void SubmitPolygon()
// if it's outside, check if the previous and next vertices are inside // if it's outside, check if the previous and next vertices are inside
// if so, place a new vertex at the edge of the view volume // if so, place a new vertex at the edge of the view volume
// TODO: optional culling of polygons that clip through the far plane
// X clipping // X clipping
c = clipstart; c = clipstart;
@ -1414,6 +1425,12 @@ u8 Read8(u32 addr)
u16 Read16(u32 addr) u16 Read16(u32 addr)
{ {
switch (addr)
{
case 0x04000060:
return DispCnt;
}
return 0; return 0;
} }
@ -1421,6 +1438,9 @@ u32 Read32(u32 addr)
{ {
switch (addr) switch (addr)
{ {
case 0x04000060:
return DispCnt;
case 0x04000320: case 0x04000320:
return 46; // TODO, eventually return 46; // TODO, eventually
@ -1453,18 +1473,46 @@ u32 Read32(u32 addr)
void Write8(u32 addr, u8 val) void Write8(u32 addr, u8 val)
{ {
//
} }
void Write16(u32 addr, u16 val) void Write16(u32 addr, u16 val)
{ {
// switch (addr)
{
case 0x04000060:
DispCnt = val;
return;
case 0x04000350:
ClearAttr1 = (ClearAttr1 & 0xFFFF0000) | val;
return;
case 0x04000352:
ClearAttr1 = (ClearAttr1 & 0xFFFF) | (val << 16);
return;
case 0x04000354:
ClearAttr2 = (ClearAttr2 & 0xFFFF0000) | val;
return;
case 0x04000356:
ClearAttr2 = (ClearAttr2 & 0xFFFF) | (val << 16);
return;
}
} }
void Write32(u32 addr, u32 val) void Write32(u32 addr, u32 val)
{ {
switch (addr) switch (addr)
{ {
case 0x04000060:
DispCnt = val & 0xFFFF;
return;
case 0x04000350:
ClearAttr1 = val;
return;
case 0x04000354:
ClearAttr2 = val;
return;
case 0x04000600: case 0x04000600:
if (val & 0x8000) GXStat &= ~0x8000; if (val & 0x8000) GXStat &= ~0x8000;
val &= 0xC0000000; val &= 0xC0000000;

View File

@ -53,7 +53,9 @@ typedef struct
} Polygon; } Polygon;
extern u32 DispCnt;
extern s32 Viewport[4]; extern s32 Viewport[4];
extern u32 ClearAttr1, ClearAttr2;
bool Init(); bool Init();
void DeInit(); void DeInit();

View File

@ -582,11 +582,56 @@ void RenderFrame(u32 attr, Vertex* vertices, Polygon* polygons, int npolys)
{ {
// TODO: render translucent polygons last // TODO: render translucent polygons last
// TODO proper clear color/depth support! // TODO: fog, poly ID, other attributes
for (int i = 0; i < 256*192; i++)
if (DispCnt & (1<<14))
{ {
ColorBuffer[i] = 0x00000000; u8 xoff = (ClearAttr2 >> 16) & 0xFF;
DepthBuffer[i] = 0xFFFFFF; u8 yoff = (ClearAttr2 >> 24) & 0xFF;
for (int y = 0; y < 256*192; y += 256)
{
for (int x = 0; x < 256; x++)
{
u16 val2 = GPU::ReadVRAM_Texture<u16>(0x40000 + (yoff << 9) + (xoff << 1));
u16 val3 = GPU::ReadVRAM_Texture<u16>(0x60000 + (yoff << 9) + (xoff << 1));
// TODO: confirm color conversion
u32 r = (val2 << 1) & 0x3E; if (r) r++;
u32 g = (val2 >> 4) & 0x3E; if (g) g++;
u32 b = (val2 >> 9) & 0x3E; if (b) b++;
u32 a = (val2 & 0x8000) ? 0x1F000000 : 0;
u32 color = r | (g << 8) | (b << 16) | a;
u32 z = ((val3 & 0x7FFF) * 0x200) + 0x1FF;
if (z >= 0x10000 && z < 0xFFFFFF) z++;
ColorBuffer[y+x] = color;
DepthBuffer[y+x] = z;
xoff++;
}
yoff++;
}
}
else
{
// TODO: confirm color conversion
u32 r = (ClearAttr1 << 1) & 0x3E; if (r) r++;
u32 g = (ClearAttr1 >> 4) & 0x3E; if (g) g++;
u32 b = (ClearAttr1 >> 9) & 0x3E; if (b) b++;
u32 a = (ClearAttr1 >> 16) & 0x1F;
u32 color = r | (g << 8) | (b << 16) | (a << 24);
u32 z = ((ClearAttr2 & 0x7FFF) * 0x200) + 0x1FF;
if (z >= 0x10000 && z < 0xFFFFFF) z++;
for (int i = 0; i < 256*192; i++)
{
ColorBuffer[i] = color;
DepthBuffer[i] = z;
}
} }
for (int i = 0; i < npolys; i++) for (int i = 0; i < npolys; i++)

View File

@ -1295,7 +1295,7 @@ u16 ARM9IORead16(u32 addr)
case 0x04000004: return GPU::DispStat[0]; case 0x04000004: return GPU::DispStat[0];
case 0x04000006: return GPU::VCount; case 0x04000006: return GPU::VCount;
case 0x04000060: return 0; case 0x04000060: return GPU3D::Read16(addr);
case 0x04000064: case 0x04000064:
case 0x04000066: return GPU::GPU2D_A->Read16(addr); case 0x04000066: return GPU::GPU2D_A->Read16(addr);
@ -1382,6 +1382,7 @@ u32 ARM9IORead32(u32 addr)
{ {
case 0x04000004: return GPU::DispStat[0] | (GPU::VCount << 16); case 0x04000004: return GPU::DispStat[0] | (GPU::VCount << 16);
case 0x04000060: return GPU3D::Read32(addr);
case 0x04000064: return GPU::GPU2D_A->Read32(addr); case 0x04000064: return GPU::GPU2D_A->Read32(addr);
case 0x040000B0: return DMAs[0]->SrcAddr; case 0x040000B0: return DMAs[0]->SrcAddr;
@ -1547,7 +1548,7 @@ void ARM9IOWrite16(u32 addr, u16 val)
{ {
case 0x04000004: GPU::SetDispStat(0, val); return; case 0x04000004: GPU::SetDispStat(0, val); return;
case 0x04000060: return; case 0x04000060: GPU3D::Write16(addr, val); return;
case 0x040000B8: DMAs[0]->WriteCnt((DMAs[0]->Cnt & 0xFFFF0000) | val); return; case 0x040000B8: DMAs[0]->WriteCnt((DMAs[0]->Cnt & 0xFFFF0000) | val); return;
case 0x040000BA: DMAs[0]->WriteCnt((DMAs[0]->Cnt & 0x0000FFFF) | (val << 16)); return; case 0x040000BA: DMAs[0]->WriteCnt((DMAs[0]->Cnt & 0x0000FFFF) | (val << 16)); return;
@ -1667,7 +1668,7 @@ void ARM9IOWrite32(u32 addr, u32 val)
{ {
switch (addr) switch (addr)
{ {
case 0x04000060: return; case 0x04000060: GPU3D::Write32(addr, val); return;
case 0x04000064: GPU::GPU2D_A->Write32(addr, val); return; case 0x04000064: GPU::GPU2D_A->Write32(addr, val); return;
case 0x040000B0: DMAs[0]->SrcAddr = val; return; case 0x040000B0: DMAs[0]->SrcAddr = val; return;