replaced QString with const char* while passing args
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@ -250,8 +250,8 @@ namespace luaDefinitions
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int lua_MelonPrint(lua_State* L)
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{
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LuaBundle* bundle = get_bundle(L);
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QString string = luaL_checkstring(L,1);
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bundle->getEmuThread()->onLuaPrint(string);
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const char* string = luaL_checkstring(L,1);
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bundle->getEmuThread()->onLuaPrint((QString)string);
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return 0;
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}
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AddLuaFunction(lua_MelonPrint,MelonPrint);
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@ -382,8 +382,8 @@ AddLuaFunction(Lua_NDSTapUp,NDSTapUp);
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int Lua_StateSave(lua_State* L)
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{
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LuaBundle* bundle = get_bundle(L);
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QString filename = luaL_checkstring(L,1);
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bundle->getEmuThread()->onLuaSaveState(filename);
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const char* filename = luaL_checkstring(L,1);
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bundle->getEmuThread()->onLuaSaveState((QString)filename);
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return 0;
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}
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AddLuaFunction(Lua_StateSave,StateSave);
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@ -391,8 +391,8 @@ AddLuaFunction(Lua_StateSave,StateSave);
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int Lua_StateLoad(lua_State* L)
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{
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LuaBundle* bundle = get_bundle(L);
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QString filename = luaL_checkstring(L,1);
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bundle->getEmuThread()->onLuaLoadState(filename);
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const char* filename = luaL_checkstring(L,1);
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bundle->getEmuThread()->onLuaLoadState((QString)filename);
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return 0;
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}
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AddLuaFunction(Lua_StateLoad,StateLoad);
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@ -495,7 +495,7 @@ int Lua_text(lua_State* L)
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int y = luaL_checknumber(L,2);
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const char* message = luaL_checklstring(L,3,NULL);
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melonDS::u32 color = luaL_optnumber(L,4,0x00000000);
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QString FontFamily = luaL_optlstring(L,6,"Helvetica",NULL);
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const char* FontFamily = luaL_optlstring(L,6,"Helvetica",NULL);
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int size = luaL_optnumber(L,5,9);
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QPainter painter(bundle->luaCanvas->imageBuffer);
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QFont font(FontFamily,size,0,false);
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@ -586,7 +586,7 @@ AddLuaFunction(Lua_keystrokes,Keys);
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int Lua_drawImage(lua_State* L)
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{
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LuaBundle* bundle = get_bundle(L);
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QString path = luaL_checklstring(L,1,NULL);
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const char* path = luaL_checklstring(L,1,NULL);
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int x = luaL_checkinteger(L,2);
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int y = luaL_checkinteger(L,3);
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int sx = luaL_optinteger(L,4,0);
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@ -601,7 +601,7 @@ int Lua_drawImage(lua_State* L)
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}
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else
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{
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image=QImage(path);
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image=QImage((QString)path);
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(*bundle->imageHash)[path] = image;
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}
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painter.drawImage(x,y,image,sx,sy,sw,sh);
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