do not immediately create a core when creating an EmuInstance. fixes some nasty potential bugs. watch out for bugs this may introduce though...
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@ -92,7 +92,7 @@ EmuInstance::EmuInstance(int inst) : instanceID(inst),
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mpAudioMode = globalCfg.GetInt("MP.AudioMode");
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mpAudioMode = globalCfg.GetInt("MP.AudioMode");
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nds = nullptr;
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nds = nullptr;
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updateConsole(nullptr, nullptr);
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//updateConsole(nullptr, nullptr);
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audioInit();
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audioInit();
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inputInit();
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inputInit();
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