stuff Arisotura said
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@ -78,6 +78,7 @@ VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(
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if (!Config::ScreenVSync)
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ui->sbVSyncInterval->setEnabled(false);
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setVsyncControlEnable(UsesGL());
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if (Config::_3DRenderer == 0)
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{
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@ -124,6 +125,12 @@ void VideoSettingsDialog::on_VideoSettingsDialog_rejected()
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closeDlg();
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}
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void VideoSettingsDialog::setVsyncControlEnable(bool hasOGL)
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{
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ui->cbVSync->setEnabled(hasOGL);
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ui->sbVSyncInterval->setEnabled(hasOGL);
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}
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void VideoSettingsDialog::onChange3DRenderer(int renderer)
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{
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bool old_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
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@ -154,6 +161,8 @@ void VideoSettingsDialog::on_cbGLDisplay_stateChanged(int state)
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Config::ScreenUseGL = (state != 0);
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setVsyncControlEnable(UsesGL());
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emit updateVideoSettings(old_gl != UsesGL());
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}
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@ -185,6 +194,8 @@ void VideoSettingsDialog::on_cbxGLResolution_currentIndexChanged(int idx)
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Config::GL_ScaleFactor = idx+1;
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setVsyncControlEnable(UsesGL());
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emit updateVideoSettings(false);
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}
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@ -67,8 +67,9 @@ private slots:
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void on_cbBetterPolygons_stateChanged(int state);
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void on_cbSoftwareThreaded_stateChanged(int state);
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private:
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void setVsyncControlEnable(bool hasOGL);
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Ui::VideoSettingsDialog* ui;
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QButtonGroup* grp3DRenderer;
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@ -569,7 +569,10 @@ void EmuThread::run()
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if (EmuRunning == 3) EmuRunning = 2;
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// update render settings if needed
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if (videoSettingsDirty)
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// HACK:
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// once the fast forward hotkey is released, we need to update vsync
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// to the old setting again
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if (videoSettingsDirty || Input::HotkeyReleased(HK_FastForward))
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{
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if (oglContext)
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{
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@ -674,6 +677,11 @@ void EmuThread::run()
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bool fastforward = Input::HotkeyDown(HK_FastForward);
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if (fastforward && oglContext && Config::ScreenVSync)
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{
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oglContext->SetSwapInterval(0);
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}
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if (Config::AudioSync && !fastforward && audioDevice)
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{
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SDL_LockMutex(audioSyncLock);
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