rename the class as well

this is getting emberassing
This commit is contained in:
RSDuck 2020-12-07 18:45:50 +01:00
parent 23b1a231cb
commit d2cfd71c32
3 changed files with 37 additions and 37 deletions

View File

@ -144,8 +144,8 @@ u8 VRAMFlat_TexPal[128*1024];
bool Init() bool Init()
{ {
GPU2D_A = new GPU2DSoft(0); GPU2D_A = new GPU2D_Soft(0);
GPU2D_B = new GPU2DSoft(1); GPU2D_B = new GPU2D_Soft(1);
if (!GPU3D::Init()) return false; if (!GPU3D::Init()) return false;
FrontBuffer = 0; FrontBuffer = 0;

View File

@ -123,11 +123,11 @@ protected:
virtual void MosaicXSizeChanged() = 0; virtual void MosaicXSizeChanged() = 0;
}; };
class GPU2DSoft : public GPU2D class GPU2D_Soft : public GPU2D
{ {
public: public:
GPU2DSoft(u32 num); GPU2D_Soft(u32 num);
~GPU2DSoft() override {} ~GPU2D_Soft() override {}
void SetRenderSettings(bool accel) override; void SetRenderSettings(bool accel) override;

View File

@ -1,7 +1,7 @@
#include "GPU2D.h" #include "GPU2D.h"
#include "GPU.h" #include "GPU.h"
GPU2DSoft::GPU2DSoft(u32 num) GPU2D_Soft::GPU2D_Soft(u32 num)
: GPU2D(num) : GPU2D(num)
{ {
// initialize mosaic table // initialize mosaic table
@ -15,12 +15,12 @@ GPU2DSoft::GPU2DSoft(u32 num)
} }
} }
void GPU2DSoft::SetRenderSettings(bool accel) void GPU2D_Soft::SetRenderSettings(bool accel)
{ {
Accelerated = accel; Accelerated = accel;
} }
u32 GPU2DSoft::ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb) u32 GPU2D_Soft::ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb)
{ {
u32 r = (((val1 & 0x00003F) * eva) + ((val2 & 0x00003F) * evb)) >> 4; u32 r = (((val1 & 0x00003F) * eva) + ((val2 & 0x00003F) * evb)) >> 4;
u32 g = ((((val1 & 0x003F00) * eva) + ((val2 & 0x003F00) * evb)) >> 4) & 0x007F00; u32 g = ((((val1 & 0x003F00) * eva) + ((val2 & 0x003F00) * evb)) >> 4) & 0x007F00;
@ -33,7 +33,7 @@ u32 GPU2DSoft::ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb)
return r | g | b | 0xFF000000; return r | g | b | 0xFF000000;
} }
u32 GPU2DSoft::ColorBlend5(u32 val1, u32 val2) u32 GPU2D_Soft::ColorBlend5(u32 val1, u32 val2)
{ {
u32 eva = ((val1 >> 24) & 0x1F) + 1; u32 eva = ((val1 >> 24) & 0x1F) + 1;
u32 evb = 32 - eva; u32 evb = 32 - eva;
@ -58,7 +58,7 @@ u32 GPU2DSoft::ColorBlend5(u32 val1, u32 val2)
return r | g | b | 0xFF000000; return r | g | b | 0xFF000000;
} }
u32 GPU2DSoft::ColorBrightnessUp(u32 val, u32 factor) u32 GPU2D_Soft::ColorBrightnessUp(u32 val, u32 factor)
{ {
u32 rb = val & 0x3F003F; u32 rb = val & 0x3F003F;
u32 g = val & 0x003F00; u32 g = val & 0x003F00;
@ -69,7 +69,7 @@ u32 GPU2DSoft::ColorBrightnessUp(u32 val, u32 factor)
return rb | g | 0xFF000000; return rb | g | 0xFF000000;
} }
u32 GPU2DSoft::ColorBrightnessDown(u32 val, u32 factor) u32 GPU2D_Soft::ColorBrightnessDown(u32 val, u32 factor)
{ {
u32 rb = val & 0x3F003F; u32 rb = val & 0x3F003F;
u32 g = val & 0x003F00; u32 g = val & 0x003F00;
@ -80,7 +80,7 @@ u32 GPU2DSoft::ColorBrightnessDown(u32 val, u32 factor)
return rb | g | 0xFF000000; return rb | g | 0xFF000000;
} }
u32 GPU2DSoft::ColorComposite(int i, u32 val1, u32 val2) u32 GPU2D_Soft::ColorComposite(int i, u32 val1, u32 val2)
{ {
u32 coloreffect = 0; u32 coloreffect = 0;
u32 eva, evb; u32 eva, evb;
@ -150,7 +150,7 @@ u32 GPU2DSoft::ColorComposite(int i, u32 val1, u32 val2)
return val1; return val1;
} }
void GPU2DSoft::DrawScanline(u32 line) void GPU2D_Soft::DrawScanline(u32 line)
{ {
int stride = Accelerated ? (256*3 + 1) : 256; int stride = Accelerated ? (256*3 + 1) : 256;
u32* dst = &Framebuffer[stride * line]; u32* dst = &Framebuffer[stride * line];
@ -342,7 +342,7 @@ void GPU2DSoft::DrawScanline(u32 line)
} }
} }
void GPU2DSoft::VBlankEnd() void GPU2D_Soft::VBlankEnd()
{ {
GPU2D::VBlankEnd(); GPU2D::VBlankEnd();
@ -357,7 +357,7 @@ void GPU2DSoft::VBlankEnd()
#endif #endif
} }
void GPU2DSoft::DoCapture(u32 line, u32 width) void GPU2D_Soft::DoCapture(u32 line, u32 width)
{ {
u32 dstvram = (CaptureCnt >> 16) & 0x3; u32 dstvram = (CaptureCnt >> 16) & 0x3;
@ -612,7 +612,7 @@ void GPU2DSoft::DoCapture(u32 line, u32 width)
if (Accelerated) InterleaveSprites<DrawPixel_Accel>(prio); else InterleaveSprites<DrawPixel_Normal>(prio); if (Accelerated) InterleaveSprites<DrawPixel_Accel>(prio); else InterleaveSprites<DrawPixel_Normal>(prio);
template<u32 bgmode> template<u32 bgmode>
void GPU2DSoft::DrawScanlineBGMode(u32 line) void GPU2D_Soft::DrawScanlineBGMode(u32 line)
{ {
for (int i = 3; i >= 0; i--) for (int i = 3; i >= 0; i--)
{ {
@ -662,7 +662,7 @@ void GPU2DSoft::DrawScanlineBGMode(u32 line)
} }
} }
void GPU2DSoft::DrawScanlineBGMode6(u32 line) void GPU2D_Soft::DrawScanlineBGMode6(u32 line)
{ {
for (int i = 3; i >= 0; i--) for (int i = 3; i >= 0; i--)
{ {
@ -686,7 +686,7 @@ void GPU2DSoft::DrawScanlineBGMode6(u32 line)
} }
} }
void GPU2DSoft::DrawScanlineBGMode7(u32 line) void GPU2D_Soft::DrawScanlineBGMode7(u32 line)
{ {
// mode 7 only has text-mode BG0 and BG1 // mode 7 only has text-mode BG0 and BG1
@ -714,7 +714,7 @@ void GPU2DSoft::DrawScanlineBGMode7(u32 line)
} }
} }
void GPU2DSoft::DrawScanline_BGOBJ(u32 line) void GPU2D_Soft::DrawScanline_BGOBJ(u32 line)
{ {
// forced blank disables BG/OBJ compositing // forced blank disables BG/OBJ compositing
if (DispCnt & (1<<7)) if (DispCnt & (1<<7))
@ -883,7 +883,7 @@ void GPU2DSoft::DrawScanline_BGOBJ(u32 line)
} }
void GPU2DSoft::DrawPixel_Normal(u32* dst, u16 color, u32 flag) void GPU2D_Soft::DrawPixel_Normal(u32* dst, u16 color, u32 flag)
{ {
u8 r = (color & 0x001F) << 1; u8 r = (color & 0x001F) << 1;
u8 g = (color & 0x03E0) >> 4; u8 g = (color & 0x03E0) >> 4;
@ -894,7 +894,7 @@ void GPU2DSoft::DrawPixel_Normal(u32* dst, u16 color, u32 flag)
*dst = r | (g << 8) | (b << 16) | flag; *dst = r | (g << 8) | (b << 16) | flag;
} }
void GPU2DSoft::DrawPixel_Accel(u32* dst, u16 color, u32 flag) void GPU2D_Soft::DrawPixel_Accel(u32* dst, u16 color, u32 flag)
{ {
u8 r = (color & 0x001F) << 1; u8 r = (color & 0x001F) << 1;
u8 g = (color & 0x03E0) >> 4; u8 g = (color & 0x03E0) >> 4;
@ -905,7 +905,7 @@ void GPU2DSoft::DrawPixel_Accel(u32* dst, u16 color, u32 flag)
*dst = r | (g << 8) | (b << 16) | flag; *dst = r | (g << 8) | (b << 16) | flag;
} }
void GPU2DSoft::DrawBG_3D() void GPU2D_Soft::DrawBG_3D()
{ {
u16 xoff = BGXPos[0]; u16 xoff = BGXPos[0];
int i = 0; int i = 0;
@ -950,8 +950,8 @@ void GPU2DSoft::DrawBG_3D()
} }
} }
template<bool mosaic, GPU2DSoft::DrawPixel drawPixel> template<bool mosaic, GPU2D_Soft::DrawPixel drawPixel>
void GPU2DSoft::DrawBG_Text(u32 line, u32 bgnum) void GPU2D_Soft::DrawBG_Text(u32 line, u32 bgnum)
{ {
u16 bgcnt = BGCnt[bgnum]; u16 bgcnt = BGCnt[bgnum];
@ -1114,8 +1114,8 @@ void GPU2DSoft::DrawBG_Text(u32 line, u32 bgnum)
} }
} }
template<bool mosaic, GPU2DSoft::DrawPixel drawPixel> template<bool mosaic, GPU2D_Soft::DrawPixel drawPixel>
void GPU2DSoft::DrawBG_Affine(u32 line, u32 bgnum) void GPU2D_Soft::DrawBG_Affine(u32 line, u32 bgnum)
{ {
u16 bgcnt = BGCnt[bgnum]; u16 bgcnt = BGCnt[bgnum];
@ -1215,8 +1215,8 @@ void GPU2DSoft::DrawBG_Affine(u32 line, u32 bgnum)
BGYRefInternal[bgnum-2] += rotD; BGYRefInternal[bgnum-2] += rotD;
} }
template<bool mosaic, GPU2DSoft::DrawPixel drawPixel> template<bool mosaic, GPU2D_Soft::DrawPixel drawPixel>
void GPU2DSoft::DrawBG_Extended(u32 line, u32 bgnum) void GPU2D_Soft::DrawBG_Extended(u32 line, u32 bgnum)
{ {
u16 bgcnt = BGCnt[bgnum]; u16 bgcnt = BGCnt[bgnum];
@ -1436,8 +1436,8 @@ void GPU2DSoft::DrawBG_Extended(u32 line, u32 bgnum)
BGYRefInternal[bgnum-2] += rotD; BGYRefInternal[bgnum-2] += rotD;
} }
template<bool mosaic, GPU2DSoft::DrawPixel drawPixel> template<bool mosaic, GPU2D_Soft::DrawPixel drawPixel>
void GPU2DSoft::DrawBG_Large(u32 line) // BG is always BG2 void GPU2D_Soft::DrawBG_Large(u32 line) // BG is always BG2
{ {
u16 bgcnt = BGCnt[2]; u16 bgcnt = BGCnt[2];
@ -1538,7 +1538,7 @@ void GPU2DSoft::DrawBG_Large(u32 line) // BG is always BG2
// * bit19: X mosaic should be applied here // * bit19: X mosaic should be applied here
// * bit24-31: compositor flags // * bit24-31: compositor flags
void GPU2DSoft::ApplySpriteMosaicX() void GPU2D_Soft::ApplySpriteMosaicX()
{ {
// apply X mosaic if needed // apply X mosaic if needed
// X mosaic for sprites is applied after all sprites are rendered // X mosaic for sprites is applied after all sprites are rendered
@ -1562,8 +1562,8 @@ void GPU2DSoft::ApplySpriteMosaicX()
} }
} }
template <GPU2DSoft::DrawPixel drawPixel> template <GPU2D_Soft::DrawPixel drawPixel>
void GPU2DSoft::InterleaveSprites(u32 prio) void GPU2D_Soft::InterleaveSprites(u32 prio)
{ {
u16* pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200]; u16* pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200];
@ -1621,7 +1621,7 @@ void GPU2DSoft::InterleaveSprites(u32 prio)
DrawSprite_##type<false>(__VA_ARGS__); \ DrawSprite_##type<false>(__VA_ARGS__); \
} }
void GPU2DSoft::DrawSprites(u32 line) void GPU2D_Soft::DrawSprites(u32 line)
{ {
if (line == 0) if (line == 0)
{ {
@ -1746,7 +1746,7 @@ void GPU2DSoft::DrawSprites(u32 line)
} }
template<bool window> template<bool window>
void GPU2DSoft::DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos) void GPU2D_Soft::DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos)
{ {
u16* oam = (u16*)&GPU::OAM[Num ? 0x400 : 0]; u16* oam = (u16*)&GPU::OAM[Num ? 0x400 : 0];
u16* attrib = &oam[num * 4]; u16* attrib = &oam[num * 4];
@ -1964,7 +1964,7 @@ void GPU2DSoft::DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u3
} }
template<bool window> template<bool window>
void GPU2DSoft::DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 ypos) void GPU2D_Soft::DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 ypos)
{ {
u16* oam = (u16*)&GPU::OAM[Num ? 0x400 : 0]; u16* oam = (u16*)&GPU::OAM[Num ? 0x400 : 0];
u16* attrib = &oam[num * 4]; u16* attrib = &oam[num * 4];
@ -2220,7 +2220,7 @@ void GPU2DSoft::DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32
} }
} }
void GPU2DSoft::MosaicXSizeChanged() void GPU2D_Soft::MosaicXSizeChanged()
{ {
CurBGXMosaicTable = MosaicTable[BGMosaicSize[0]]; CurBGXMosaicTable = MosaicTable[BGMosaicSize[0]];
CurOBJXMosaicTable = MosaicTable[OBJMosaicSize[1]]; CurOBJXMosaicTable = MosaicTable[OBJMosaicSize[1]];