fix some pause bugs
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a89741c628
commit
d21cd20290
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@ -255,6 +255,7 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent)
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{
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EmuStatus = 0;
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EmuRunning = 2;
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EmuPause = 0;
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RunningSomething = false;
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connect(this, SIGNAL(windowUpdate()), mainWindow->panel, SLOT(update()));
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@ -564,6 +565,7 @@ void EmuThread::changeWindowTitle(char* title)
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void EmuThread::emuRun()
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{
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EmuRunning = 1;
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EmuPause = 0;
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RunningSomething = true;
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// checkme
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@ -574,6 +576,9 @@ void EmuThread::emuRun()
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void EmuThread::emuPause()
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{
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EmuPause++;
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if (EmuPause > 1) return;
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PrevEmuStatus = EmuRunning;
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EmuRunning = 2;
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while (EmuStatus != 2);
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@ -584,6 +589,11 @@ void EmuThread::emuPause()
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void EmuThread::emuUnpause()
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{
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if (EmuPause < 1) return;
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EmuPause--;
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if (EmuPause > 0) return;
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EmuRunning = PrevEmuStatus;
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if (audioDevice) SDL_PauseAudioDevice(audioDevice, 0);
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@ -593,6 +603,7 @@ void EmuThread::emuUnpause()
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void EmuThread::emuStop()
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{
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EmuRunning = 0;
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EmuPause = 0;
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if (audioDevice) SDL_PauseAudioDevice(audioDevice, 1);
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if (micDevice) SDL_PauseAudioDevice(micDevice, 1);
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@ -74,6 +74,7 @@ private:
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volatile int EmuStatus;
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int PrevEmuStatus;
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int EmuRunning;
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int EmuPause;
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QOffscreenSurface* oglSurface;
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QOpenGLContext* oglContext;
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