re-add basic scaling
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09920126dd
commit
d0770596ea
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@ -91,6 +91,10 @@ void OnAreaDragBroken(uiAreaHandler* handler, uiArea* area)
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{
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}
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void OnAreaResize(uiAreaHandler* handler, uiArea* area, int width, int height)
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{
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}
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int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
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{
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if (pollid < 0)
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@ -290,6 +294,7 @@ void Open()
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areahandler.MouseCrossed = OnAreaMouseCrossed;
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areahandler.DragBroken = OnAreaDragBroken;
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areahandler.KeyEvent = OnAreaKeyEvent;
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areahandler.Resize = OnAreaResize;
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uiBox* top = uiNewVerticalBox();
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uiWindowSetChild(win, uiControl(top));
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@ -288,6 +288,8 @@ typedef struct uiAreaKeyEvent uiAreaKeyEvent;
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typedef struct uiDrawContext uiDrawContext;
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// TO CONSIDER: the uiAreaHandler param there seems useless
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// (might use individual callbacks instead of handler struct?)
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struct uiAreaHandler {
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void (*Draw)(uiAreaHandler *, uiArea *, uiAreaDrawParams *);
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// TODO document that resizes cause a full redraw for non-scrolling areas; implementation-defined for scrolling areas
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@ -297,6 +299,7 @@ struct uiAreaHandler {
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void (*MouseCrossed)(uiAreaHandler *, uiArea *, int left);
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void (*DragBroken)(uiAreaHandler *, uiArea *);
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int (*KeyEvent)(uiAreaHandler *, uiArea *, uiAreaKeyEvent *);
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void (*Resize)(uiAreaHandler *, uiArea *, int, int);
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};
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// TODO RTL layouts?
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@ -37,6 +37,11 @@ static LRESULT CALLBACK areaWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM
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uiWindowsEnsureGetClientRect(a->hwnd, &client);
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areaDrawOnResize(a, &client);
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areaScrollOnResize(a, &client);
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{
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double w, h;
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loadAreaSize(a, a->rt, &w, &h);
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a->ah->Resize(a->ah, a, (int)w, (int)h);
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}
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return 0;
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}
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@ -37,6 +37,9 @@
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#include "../Platform.h"
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const int kScreenGap[] = {0, 1, 8, 64, 90, 128};
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uiWindow* MainWindow;
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uiArea* MainDrawArea;
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@ -55,12 +58,16 @@ bool ScreenDrawInited = false;
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uiDrawBitmap* ScreenBitmap = NULL;
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u32 ScreenBuffer[256*384];
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uiRect TopScreenRect;
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uiRect BottomScreenRect;
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bool Touching = false;
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u32 KeyInputMask;
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SDL_Joystick* Joystick;
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void AudioCallback(void* data, Uint8* stream, int len)
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{
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SPU::ReadOutput((s16*)stream, len>>2);
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@ -236,11 +243,13 @@ void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params)
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if (!ScreenBitmap) return;
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uiRect dorp = {0, 0, 256, 384};
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uiRect top = {0, 0, 256, 192};
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uiRect bot = {0, 192, 256, 192};
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uiDrawBitmapUpdate(ScreenBitmap, ScreenBuffer);
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uiDrawBitmapDraw(params->Context, ScreenBitmap, &dorp, &dorp);
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uiDrawBitmapDraw(params->Context, ScreenBitmap, &top, &TopScreenRect);
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uiDrawBitmapDraw(params->Context, ScreenBitmap, &bot, &BottomScreenRect);
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}
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void OnAreaMouseEvent(uiAreaHandler* handler, uiArea* area, uiAreaMouseEvent* evt)
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@ -254,17 +263,23 @@ void OnAreaMouseEvent(uiAreaHandler* handler, uiArea* area, uiAreaMouseEvent* ev
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NDS::ReleaseKey(16+6);
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NDS::ReleaseScreen();
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}
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else if (!Touching && (evt->Down == 1) && (y >= 192))
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else if (!Touching && (evt->Down == 1) &&
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(x >= BottomScreenRect.X) && (y >= BottomScreenRect.Y) &&
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(x < (BottomScreenRect.X+BottomScreenRect.Width)) && (y < (BottomScreenRect.Y+BottomScreenRect.Height)))
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{
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Touching = true;
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NDS::PressKey(16+6);
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// TODO: scaling/offset as needed
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}
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if (Touching)
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{
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// TODO: scaling, here too
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y -= 192;
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x -= BottomScreenRect.X;
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y -= BottomScreenRect.Y;
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if (BottomScreenRect.Width != 256)
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x = (x * 256) / BottomScreenRect.Width;
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if (BottomScreenRect.Height != 192)
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y = (y * 192) / BottomScreenRect.Height;
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// clamp
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if (x < 0) x = 0;
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@ -272,6 +287,7 @@ void OnAreaMouseEvent(uiAreaHandler* handler, uiArea* area, uiAreaMouseEvent* ev
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if (y < 0) y = 0;
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else if (y > 191) y = 191;
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// TODO: take advantage of possible extra precision when possible? (scaled window for example)
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NDS::TouchScreen(x, y);
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}
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}
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@ -308,6 +324,47 @@ int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
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return 1;
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}
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void OnAreaResize(uiAreaHandler* handler, uiArea* area, int width, int height)
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{
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float ratio = (height/2) / (float)width;
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if (ratio <= 0.75)
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{
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// bars on the sides
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int targetW = (height * 256) / 384;
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int barW = (width - targetW) / 2;
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TopScreenRect.X = barW;
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TopScreenRect.Width = targetW;
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TopScreenRect.Y = 0;
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TopScreenRect.Height = height / 2;
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BottomScreenRect.X = barW;
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BottomScreenRect.Width = targetW;
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BottomScreenRect.Y = height / 2;
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BottomScreenRect.Height = height / 2;
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}
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else
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{
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// TODO: this should do bars on the top, and fixed screen gap
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// for now we'll adjust the screen gap in consequence
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int targetH = (width * 384) / 256;
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int gap = height - targetH;
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TopScreenRect.X = 0;
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TopScreenRect.Width = width;
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TopScreenRect.Y = 0;
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TopScreenRect.Height = targetH / 2;
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BottomScreenRect.X = 0;
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BottomScreenRect.Width = width;
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BottomScreenRect.Y = (targetH / 2) + gap;
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BottomScreenRect.Height = targetH / 2;
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}
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}
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void Run()
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{
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@ -569,6 +626,13 @@ int main(int argc, char** argv)
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uiMenuItemOnClicked(menuitem, OnOpenEmuSettings, NULL);
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menuitem = uiMenuAppendItem(menu, "Input config");
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uiMenuItemOnClicked(menuitem, OnOpenInputConfig, NULL);
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/*uiMenuAppendSeparator();
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menuitem = uiMenuAppendItem(menu, "Mid-screen gap");
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{
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uiMenuItem* parent = menuitem;
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//menuitem = uiMenu
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// TODO: need submenu support in libui.
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}*/
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MainWindow = uiNewWindow("melonDS " MELONDS_VERSION, 256, 384, 1);
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uiWindowOnClosing(MainWindow, OnCloseWindow, NULL);
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@ -589,6 +653,7 @@ int main(int argc, char** argv)
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areahandler.MouseCrossed = OnAreaMouseCrossed;
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areahandler.DragBroken = OnAreaDragBroken;
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areahandler.KeyEvent = OnAreaKeyEvent;
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areahandler.Resize = OnAreaResize;
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MainDrawArea = uiNewArea(&areahandler);
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uiWindowSetChild(MainWindow, uiControl(MainDrawArea));
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