fix cleanup of libui objects when closing melonDS
fixes to Cmake shito attempt shit
This commit is contained in:
parent
ee61b97ec9
commit
ce9d728fb6
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@ -9,9 +9,8 @@ SET(SOURCES_LIBUI
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DlgAudioSettings.cpp
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DlgEmuSettings.cpp
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DlgInputConfig.cpp
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DlgWifiSettings.cpp
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# opengl backend stuff
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DlgVideoSettings.cpp
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DlgWifiSettings.cpp
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)
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option(BUILD_SHARED_LIBS "Whether to build libui as a shared library or a static library" ON)
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@ -47,7 +46,7 @@ if (UNIX)
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--generate-header "${CMAKE_SOURCE_DIR}/melon_grc.xml")
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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target_link_libraries(melonDS dl X11)
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target_link_libraries(melonDS dl)
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endif ()
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target_sources(melonDS PUBLIC melon_grc.c)
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@ -613,6 +613,8 @@ typedef struct uiGLContext uiGLContext;
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_UI_EXTERN uiGLContext *uiAreaGetGLContext(uiArea* a);
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_UI_EXTERN void uiGLMakeContextCurrent(uiGLContext* ctx);
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_UI_EXTERN void uiGLBegin(uiGLContext* ctx);
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_UI_EXTERN void uiGLEnd(uiGLContext* ctx);
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_UI_EXTERN unsigned int uiGLGetVersion(uiGLContext* ctx);
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_UI_EXTERN void *uiGLGetProcAddress(const char* proc);
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_UI_EXTERN int uiGLGetFramebuffer(uiGLContext* ctx);
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@ -63,6 +63,7 @@ macro(_handle_static)
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set(_oname libui-combined.o)
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add_custom_command(
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OUTPUT ${_oname}
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DEPENDS ${_LIBUINAME}
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COMMAND
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ld -r --whole-archive ${_aname} -o ${_oname}
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COMMAND
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@ -3,18 +3,6 @@
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extern GThread* gtkthread;
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// notes:
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// - G_DECLARE_DERIVABLE/FINAL_INTERFACE() requires glib 2.44 and that's starting with debian stretch (testing) (GTK+ 3.18) and ubuntu 15.04 (GTK+ 3.14) - debian jessie has 2.42 (GTK+ 3.14)
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#define areaWidgetType (areaWidget_get_type())
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#define areaWidget(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), areaWidgetType, areaWidget))
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#define isAreaWidget(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), areaWidgetType))
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#define areaWidgetClass(class) (G_TYPE_CHECK_CLASS_CAST((class), areaWidgetType, areaWidgetClass))
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#define isAreaWidgetClass(class) (G_TYPE_CHECK_CLASS_TYPE((class), areaWidget))
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#define getAreaWidgetClass(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), areaWidgetType, areaWidgetClass))
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typedef struct areaWidget areaWidget;
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typedef struct areaWidgetClass areaWidgetClass;
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struct areaWidget {
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GtkDrawingArea parent_instance;
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uiArea *a;
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@ -45,6 +33,7 @@ struct uiArea {
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gboolean opengl;
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uiGLContext *glContext;
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gboolean drawreq;
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int bgR, bgG, bgB;
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@ -63,6 +52,21 @@ struct uiArea {
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G_DEFINE_TYPE(areaWidget, areaWidget, GTK_TYPE_DRAWING_AREA)
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int boub(GtkWidget* w) { return isAreaWidget(w); }
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void baba(GtkWidget* w)
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{
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if (!isAreaWidget(w)) return;
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areaWidget *aw = areaWidget(w);
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uiArea *a = aw->a;
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if (!a->opengl) return;
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GdkGLContext* oldctx = gdk_gl_context_get_current();
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uiGLMakeContextCurrent(a->glContext);
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glFinish();
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gdk_gl_context_make_current(oldctx);
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}
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static void areaWidget_init(areaWidget *aw)
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{
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// for events
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@ -130,6 +134,22 @@ static void loadAreaSize(uiArea *a, double *width, double *height)
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void areaDrawGL(GtkWidget* widget, uiAreaDrawParams* dp, cairo_t* cr, uiGLContext* glctx);
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void areaPreRedraw(areaWidget* widget)
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{
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uiArea* a = widget->a;
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if (!a->opengl) return;
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areaPreRedrawGL(a->glContext);
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}
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void areaPostRedraw(areaWidget* widget)
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{
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uiArea* a = widget->a;
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if (!a->opengl) return;
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areaPostRedrawGL(a->glContext);
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}
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static gboolean areaWidget_draw(GtkWidget *w, cairo_t *cr)
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{
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areaWidget *aw = areaWidget(w);
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@ -161,6 +181,8 @@ static gboolean areaWidget_draw(GtkWidget *w, cairo_t *cr)
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else
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{
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areaDrawGL(w, &dp, cr, a->glContext);
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//if (a->drawreq) uiGLEnd(a->glContext);
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a->drawreq = FALSE;
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}
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freeContext(dp.Context);
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@ -613,7 +635,15 @@ static void areaWidget_class_init(areaWidgetClass *class)
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// control implementation
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uiUnixControlAllDefaults(uiArea)
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uiUnixControlAllDefaultsExceptDestroy(uiArea)
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static void uiAreaDestroy(uiControl *c)
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{
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uiArea* a = uiArea(c);
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if (a->opengl && a->glContext) freeGLContext(a->glContext);
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g_object_unref(uiArea(c)->widget);
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uiFreeControl(c);
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}
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void uiAreaSetBackgroundColor(uiArea *a, int r, int g, int b)
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{
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@ -634,6 +664,8 @@ void uiAreaSetSize(uiArea *a, int width, int height)
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gboolean _threadsaferefresh(gpointer data)
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{
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uiArea* a = (uiArea*)data;
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a->drawreq = TRUE;
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//if (a->opengl) uiGLBegin(a->glContext);
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gtk_widget_queue_draw(a->areaWidget);
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return FALSE;
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}
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@ -644,7 +676,11 @@ void uiAreaQueueRedrawAll(uiArea *a)
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if (g_thread_self() != gtkthread)
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g_idle_add(_threadsaferefresh, a);
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else
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{
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a->drawreq = TRUE;
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//if (a->opengl) uiGLBegin(a->glContext);
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gtk_widget_queue_draw(a->areaWidget);
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}
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}
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void uiAreaScrollTo(uiArea *a, double x, double y, double width, double height)
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@ -767,10 +803,12 @@ printf("create glarea\n");
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a->ah = ah;
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a->scrolling = FALSE;
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a->opengl = TRUE;
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a->drawreq = FALSE;
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//GtkGLArea* gla = (GtkGLArea*)gtk_gl_area_new();
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uiGLContext* ctx = NULL;
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printf("create sdfsf\n");
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// TODO: move this elsewhere!! so we can actually try all possible versions
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for (int i = 0; req_versions[i] && !ctx; i++) {
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int major = uiGLVerMajor(req_versions[i]);
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int minor = uiGLVerMinor(req_versions[i]);
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@ -792,8 +830,7 @@ printf("create jfghjjgh: %p\n", ctx);
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g_signal_connect(a->widget, "realize", G_CALLBACK(majoricc), a);
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uiAreaSetBackgroundColor(a, -1, -1, -1);
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//printf("is area realized: %d\n", gtk_widget_get_realized(GTK_WIDGET(gla)));
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printf("create qssssq\n");
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return a;
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}
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@ -6,6 +6,7 @@
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#include <GL/glx.h>
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extern GThread* gtkthread;
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extern GMutex glmutex;
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/*
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*(melonDS:17013): Gtk-CRITICAL **: 00:28:09.095: gtk_gl_area_set_required_version: assertion 'GTK_IS_GL_AREA (area)' failed
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@ -13,12 +14,39 @@ extern GThread* gtkthread;
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(melonDS:17013): GLib-GObject-WARNING **: 00:28:09.096: invalid cast from 'GtkGLArea' to 'areaWidget'
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*/
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// MISERABLE LITTLE PILE OF HACKS
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#define HAX_GDK_GL_CONTEXT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GDK_TYPE_GL_CONTEXT, HAX_GdkGLContextClass))
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#define HAX_GDK_IS_GL_CONTEXT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GDK_TYPE_GL_CONTEXT))
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#define HAX_GDK_GL_CONTEXT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GDK_TYPE_GL_CONTEXT, HAX_GdkGLContextClass))
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typedef struct _HAX_GdkGLContextClass HAX_GdkGLContextClass;
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struct _HAX_GdkGLContextClass
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{
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GObjectClass parent_class;
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gboolean (* realize) (GdkGLContext *context,
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GError **error);
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void (* end_frame) (GdkGLContext *context,
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cairo_region_t *painted,
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cairo_region_t *damage);
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gboolean (* texture_from_surface) (GdkGLContext *context,
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cairo_surface_t *surface,
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cairo_region_t *region);
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};
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struct uiGLContext {
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GtkGLArea *gla;
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GtkWidget* widget;
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GdkWindow* window;
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GdkGLContext *gctx;
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GMutex mutex;
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GLsync sync;
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GLsync sync2;
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int zog;
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Display* xdisp;
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GLXPixmap glxpm;
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GLXContext glxctx;
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@ -26,8 +54,8 @@ struct uiGLContext {
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int width, height;
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int scale;
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GLuint renderbuffer[2];
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GLuint framebuffer;
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GLuint renderbuffer[2][2];
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GLuint framebuffer[2];
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};
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static PFNGLGENRENDERBUFFERSPROC _glGenRenderbuffers;
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@ -45,7 +73,16 @@ static PFNGLCHECKFRAMEBUFFERSTATUSPROC _glCheckFramebufferStatus;
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static int _procsLoaded = 0;
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static void _loadGLProcs()
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static void (*vniorp)(GdkGLContext*, cairo_region_t*, cairo_region_t*);
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static void class_hax(GdkGLContext* glctx, cairo_region_t* painted, cairo_region_t* damage)
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{
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//printf("END FRAME HIJACK\n");
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//glClearColor(0, 1, 0, 1);
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vniorp(glctx, painted, damage);
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}
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static void _loadGLProcs(GdkGLContext* glctx)
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{
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if (_procsLoaded) return;
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_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)uiGLGetProcAddress("glCheckFramebufferStatus");
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_procsLoaded = 1;
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HAX_GdkGLContextClass* class = HAX_GDK_GL_CONTEXT_GET_CLASS(glctx);
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printf("HAX class = %p\n", class);
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printf("class end_frame = %p\n", class->end_frame);
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vniorp = class->end_frame;
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class->end_frame = class_hax;
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}
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Display* derp;
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uiGLContext *createGLContext(GtkGLArea* gla, int maj, int min)
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int nswaps = 0;
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uiGLContext *createGLContext(GtkWidget* widget, int maj, int min)
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{
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printf("barp\n");
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uiGLContext *ret = uiNew(uiGLContext);//uiAlloc(sizeof(uiGLContext), "uiGLContext");
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// herp
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ret->gla = gla;
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ret->gla = widget;
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ret->gctx = NULL;
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//while (!ret->gctx)
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/*{
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return ret;
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}
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void freeGLContext(uiGLContext* glctx)
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{
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if (glctx == NULL) return;
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gdk_gl_context_clear_current();
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g_object_unref(glctx->gctx);
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uiFree(glctx);
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}
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static void areaAllocRenderbuffer(uiGLContext* glctx);
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void databotte(GtkWidget* widget, uiGLContext* ctx)
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ctx->scale = window_scale;
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gdk_gl_context_make_current(glctx);
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_loadGLProcs();
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_loadGLProcs(glctx);
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areaAllocRenderbuffer(ctx);
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ctx->widget = widget;
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@ -160,10 +213,10 @@ void databotte(GtkWidget* widget, uiGLContext* ctx)
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static void areaAllocRenderbuffer(uiGLContext* glctx)
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{
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_glGenRenderbuffers(2, &glctx->renderbuffer[0]);printf("ylarg0 %04X, %d %d\n", glGetError(), glctx->width, glctx->height);
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_glGenRenderbuffers(4, &glctx->renderbuffer[0][0]);printf("ylarg0 %04X, %d %d\n", glGetError(), glctx->width, glctx->height);
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//glGenTextures(2, &glctx->renderbuffer[0]);
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_glGenFramebuffers(1, &glctx->framebuffer);printf("ylarg1 %04X\n", glGetError());
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printf("FB %08X created under ctx %p (%p %p)\n", glctx?glctx->framebuffer:0, gdk_gl_context_get_current(), glctx?glctx->gctx:NULL, glctx);
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_glGenFramebuffers(2, &glctx->framebuffer[0]);printf("ylarg1 %04X\n", glGetError());
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printf("FB %08X created under ctx %p (%p %p)\n", glctx?glctx->framebuffer[0]:0, gdk_gl_context_get_current(), glctx?glctx->gctx:NULL, glctx);
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/*glBindTexture(GL_TEXTURE_2D, glctx->renderbuffer[0]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);*/
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_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0]);printf("ylarg1 %04X\n", glGetError());
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_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0][0]);printf("ylarg1 %04X\n", glGetError());
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_glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB, glctx->width*glctx->scale, glctx->height*glctx->scale);printf("ylarg1 %04X\n", glGetError());
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_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[1]);printf("ylarg1 %04X\n", glGetError());
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_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0][1]);printf("ylarg1 %04X\n", glGetError());
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_glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, glctx->width*glctx->scale, glctx->height*glctx->scale);printf("ylarg1 %04X\n", glGetError());
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_glBindFramebuffer(GL_FRAMEBUFFER, glctx->framebuffer);printf("ylarg2 %04X\n", glGetError());
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_glBindFramebuffer(GL_FRAMEBUFFER, glctx->framebuffer[0]);printf("ylarg2 %04X\n", glGetError());
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/*_glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, glctx->renderbuffer[0], 0);
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_glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, glctx->renderbuffer[1], 0);*/
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_glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, glctx->renderbuffer[0]);printf("ylarg3 %04X\n", glGetError());
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_glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, glctx->renderbuffer[1]);printf("ylarg4 %04X\n", glGetError());
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_glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, glctx->renderbuffer[0][0]);printf("ylarg3 %04X\n", glGetError());
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_glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, glctx->renderbuffer[0][1]);printf("ylarg4 %04X\n", glGetError());
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//printf("ylarg: %08X, %04X, %08X %08X\n", glctx->framebuffer, glGetError(), glctx->renderbuffer[0], glctx->renderbuffer[1]);
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_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[1][0]);printf("ylarg1 %04X\n", glGetError());
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_glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB, glctx->width*glctx->scale, glctx->height*glctx->scale);printf("ylarg1 %04X\n", glGetError());
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_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[1][1]);printf("ylarg1 %04X\n", glGetError());
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_glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, glctx->width*glctx->scale, glctx->height*glctx->scale);printf("ylarg1 %04X\n", glGetError());
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_glBindFramebuffer(GL_FRAMEBUFFER, glctx->framebuffer[1]);printf("ylarg2 %04X\n", glGetError());
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/*_glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, glctx->renderbuffer[0], 0);
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_glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, glctx->renderbuffer[1], 0);*/
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_glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, glctx->renderbuffer[1][0]);printf("ylarg3 %04X\n", glGetError());
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_glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, glctx->renderbuffer[1][1]);printf("ylarg4 %04X\n", glGetError());
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//printf("ylarg: %08X, %04X, %08X %08X\n", glctx->framebuffer, glGetError(), glctx->renderbuffer[0], glctx->renderbuffer[1]);
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if(_glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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printf("FRAMEBUFFER IS BAD!! %04X\n", _glCheckFramebufferStatus(GL_FRAMEBUFFER));
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int alpha_size;
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_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0]);
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_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0][0]);
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_glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
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printf("FRAMEBUFFER GOOD. ALPHA SIZE IS %d\n", alpha_size);
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}
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static void areaRellocRenderbuffer(uiGLContext* glctx)
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{
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_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0]);
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_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0][0]);
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_glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB, glctx->width*glctx->scale, glctx->height*glctx->scale);
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_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[1]);
|
||||
_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0][1]);
|
||||
_glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, glctx->width*glctx->scale, glctx->height*glctx->scale);
|
||||
|
||||
_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[1][0]);
|
||||
_glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB, glctx->width*glctx->scale, glctx->height*glctx->scale);
|
||||
_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[1][1]);
|
||||
_glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, glctx->width*glctx->scale, glctx->height*glctx->scale);
|
||||
}
|
||||
|
||||
void areaPreRedrawGL(uiGLContext* glctx)
|
||||
{
|
||||
g_mutex_lock(&glctx->mutex);
|
||||
|
||||
/*gdk_gl_context_make_current(glctx->gctx);
|
||||
//glClientWaitSync(glctx->sync, 0, GL_TIMEOUT_IGNORED);
|
||||
glDeleteSync(glctx->sync);
|
||||
glFinish();
|
||||
gdk_gl_context_clear_current();*/
|
||||
/*GdkGLContext* oldctx = gdk_gl_context_get_current();
|
||||
gdk_gl_context_make_current(glctx->gctx);
|
||||
printf("[%p] PRE DRAW\n", gdk_gl_context_get_current());
|
||||
|
||||
gdk_gl_context_make_current(oldctx);*/
|
||||
//glClearColor(0,1,0,1); glClear(GL_COLOR_BUFFER_BIT);
|
||||
//glWaitSync(glctx->sync, 0, GL_TIMEOUT_IGNORED);
|
||||
/*int ret = glClientWaitSync(glctx->sync, GL_SYNC_FLUSH_COMMANDS_BIT, 1000000*50);
|
||||
printf("PRE-DRAW: SYNC %p, %04X, %04X\n", glctx->sync, ret, glGetError());
|
||||
glDeleteSync(glctx->sync);
|
||||
glctx->sync = NULL;*/
|
||||
//glFlush();
|
||||
if (nswaps > 1) printf("MISSED %d FRAMES\n", nswaps-1);
|
||||
nswaps = 0;
|
||||
//glctx->zog ^= 1;
|
||||
}
|
||||
|
||||
void areaPostRedrawGL(uiGLContext* glctx)
|
||||
{
|
||||
//glctx->sync2 = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
//glFlush();
|
||||
//printf("[%p] POST DRAW\n", gdk_gl_context_get_current());
|
||||
g_mutex_unlock(&glctx->mutex);
|
||||
}
|
||||
|
||||
void areaDrawGL(GtkWidget* widget, uiAreaDrawParams* dp, cairo_t* cr, uiGLContext* glctx)
|
||||
{
|
||||
//uiGLBegin(glctx);
|
||||
|
||||
int window_scale = gdk_window_get_scale_factor(glctx->window);
|
||||
|
||||
if (glctx->width != dp->AreaWidth || glctx->height != dp->AreaHeight || glctx->scale != window_scale)
|
||||
|
@ -218,8 +325,10 @@ void areaDrawGL(GtkWidget* widget, uiAreaDrawParams* dp, cairo_t* cr, uiGLContex
|
|||
}
|
||||
|
||||
gdk_cairo_draw_from_gl(cr, gtk_widget_get_window(widget),
|
||||
glctx->renderbuffer[0], GL_RENDERBUFFER,
|
||||
glctx->renderbuffer[glctx->zog][0], GL_RENDERBUFFER,
|
||||
1, 0, 0, glctx->width*glctx->scale, glctx->height*glctx->scale);
|
||||
|
||||
//uiGLEnd(glctx);
|
||||
}
|
||||
|
||||
uiGLContext* FARTOMATIC(int major, int minor)
|
||||
|
@ -229,9 +338,15 @@ uiGLContext* FARTOMATIC(int major, int minor)
|
|||
_ret->vermin = minor;
|
||||
_ret->width = -1;
|
||||
_ret->height = -1;
|
||||
_ret->renderbuffer[0] = 0;
|
||||
_ret->renderbuffer[1] = 0;
|
||||
_ret->framebuffer = 0;
|
||||
_ret->renderbuffer[0][0] = 0;
|
||||
_ret->renderbuffer[0][1] = 0;
|
||||
_ret->framebuffer[0] = 0;
|
||||
_ret->renderbuffer[1][0] = 0;
|
||||
_ret->renderbuffer[1][1] = 0;
|
||||
_ret->framebuffer[1] = 0;
|
||||
_ret->zog = 0;
|
||||
|
||||
g_mutex_init(&_ret->mutex);
|
||||
|
||||
return _ret;
|
||||
|
||||
|
@ -348,7 +463,7 @@ uiGLContext* FARTOMATIC(int major, int minor)
|
|||
|
||||
int uiGLGetFramebuffer(uiGLContext* ctx)
|
||||
{
|
||||
return ctx->framebuffer;
|
||||
return ctx->framebuffer[ctx->zog];// ? 0:1];
|
||||
}
|
||||
|
||||
float uiGLGetFramebufferScale(uiGLContext* ctx)
|
||||
|
@ -358,8 +473,18 @@ float uiGLGetFramebufferScale(uiGLContext* ctx)
|
|||
|
||||
void uiGLSwapBuffers(uiGLContext* ctx)
|
||||
{
|
||||
if (!ctx) return;
|
||||
//gtk_gl_area_attach_buffers(ctx->gla);
|
||||
/*ctx->sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
//gdk_gl_context_clear_current();
|
||||
glWaitSync(ctx->sync, 0, GL_TIMEOUT_IGNORED);
|
||||
glDeleteSync(ctx->sync);*/
|
||||
/*printf("[%p] SWAPBUFFERS\n", gdk_gl_context_get_current());
|
||||
glClearColor(0,1,0,1); glClear(GL_COLOR_BUFFER_BIT);
|
||||
glFinish();*/
|
||||
//ctx->sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
//glFlush();
|
||||
//printf("SWAP: SYNC=%p\n", ctx->sync);
|
||||
//glFinish();
|
||||
nswaps++;
|
||||
}
|
||||
|
||||
static volatile int _ctxset_done;
|
||||
|
@ -398,7 +523,7 @@ void uiGLMakeContextCurrent(uiGLContext* ctx)
|
|||
}
|
||||
printf("WE MAED IT CURRENT: %d\n", ret);*/
|
||||
|
||||
printf("[%p] MAKE CONTEXT CURRENT %p, %p\n", g_thread_self(), ctx, ctx?ctx->gctx:NULL);
|
||||
//printf("[%p] MAKE CONTEXT CURRENT %p, %p\n", g_thread_self(), ctx, ctx?ctx->gctx:NULL);
|
||||
if (!ctx)
|
||||
{
|
||||
gdk_gl_context_clear_current();
|
||||
|
@ -410,6 +535,32 @@ void uiGLMakeContextCurrent(uiGLContext* ctx)
|
|||
//gtk_gl_area_attach_buffers(ctx->gla);
|
||||
//printf("burp = %p / %p\n", burp, ctx->gctx);
|
||||
}
|
||||
|
||||
void uiGLBegin(uiGLContext* ctx)
|
||||
{
|
||||
//g_mutex_lock(&ctx->mutex);
|
||||
if (g_thread_self() != gtkthread)
|
||||
{
|
||||
g_mutex_lock(&glmutex);
|
||||
|
||||
//int ret = glClientWaitSync(ctx->sync2, GL_SYNC_FLUSH_COMMANDS_BIT, 1000000*50);
|
||||
//printf("GLBEGIN: SYNC %p, %04X, %04X\n", ctx->sync2, ret, glGetError());
|
||||
//glDeleteSync(ctx->sync2);
|
||||
}
|
||||
}
|
||||
|
||||
void uiGLEnd(uiGLContext* ctx)
|
||||
{
|
||||
//g_mutex_unlock(&ctx->mutex);
|
||||
if (g_thread_self() != gtkthread)
|
||||
{
|
||||
g_mutex_unlock(&glmutex);
|
||||
|
||||
//ctx->sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
//glFlush();
|
||||
}
|
||||
}
|
||||
|
||||
void *uiGLGetProcAddress(const char* proc)
|
||||
{
|
||||
printf("get: %s - ", proc);
|
||||
|
|
|
@ -6,6 +6,33 @@ uiInitOptions options;
|
|||
// kind of a hack
|
||||
GThread* gtkthread;
|
||||
|
||||
GMutex glmutex;
|
||||
int boub(GtkWidget* w);
|
||||
void baba(GtkWidget* w);
|
||||
|
||||
static void _eventfilter(GdkEvent* evt, gpointer data)
|
||||
{
|
||||
if (evt->type == GDK_EXPOSE)
|
||||
{
|
||||
GtkWidget* widget = gtk_get_event_widget(evt);
|
||||
if (isAreaWidget(widget))
|
||||
{
|
||||
areaWidget* area = areaWidget(widget);
|
||||
areaPreRedraw(area);
|
||||
gtk_main_do_event(evt);
|
||||
areaPostRedraw(area);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
gtk_main_do_event(evt);
|
||||
}
|
||||
|
||||
static void _eventfilterdestroy(gpointer data)
|
||||
{
|
||||
printf("DELET\n");
|
||||
}
|
||||
|
||||
const char *uiInit(uiInitOptions *o)
|
||||
{
|
||||
GError *err = NULL;
|
||||
|
@ -31,6 +58,10 @@ const char *uiInit(uiInitOptions *o)
|
|||
|
||||
gtk_window_set_default_icon_list(iconlist);
|
||||
|
||||
g_mutex_init(&glmutex);
|
||||
|
||||
gdk_event_handler_set(_eventfilter, NULL, _eventfilterdestroy);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
|
@ -65,5 +65,23 @@ extern PangoAttribute *FUTURE_pango_attr_foreground_alpha_new(guint16 alpha);
|
|||
extern gboolean FUTURE_gtk_widget_path_iter_set_object_name(GtkWidgetPath *path, gint pos, const char *name);
|
||||
|
||||
// gl.c
|
||||
extern uiGLContext *createGLContext(GtkGLArea* gla, int maj, int min);
|
||||
extern uiGLContext *createGLContext(GtkWidget* widget, int maj, int min);
|
||||
extern void freeGLContext(uiGLContext* glctx);
|
||||
extern void areaPreRedrawGL(uiGLContext* glctx);
|
||||
extern void areaPostRedrawGL(uiGLContext* glctx);
|
||||
|
||||
// notes:
|
||||
// - G_DECLARE_DERIVABLE/FINAL_INTERFACE() requires glib 2.44 and that's starting with debian stretch (testing) (GTK+ 3.18) and ubuntu 15.04 (GTK+ 3.14) - debian jessie has 2.42 (GTK+ 3.14)
|
||||
#define areaWidgetType (areaWidget_get_type())
|
||||
#define areaWidget(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), areaWidgetType, areaWidget))
|
||||
#define isAreaWidget(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), areaWidgetType))
|
||||
#define areaWidgetClass(class) (G_TYPE_CHECK_CLASS_CAST((class), areaWidgetType, areaWidgetClass))
|
||||
#define isAreaWidgetClass(class) (G_TYPE_CHECK_CLASS_TYPE((class), areaWidget))
|
||||
#define getAreaWidgetClass(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), areaWidgetType, areaWidgetClass))
|
||||
|
||||
typedef struct areaWidget areaWidget;
|
||||
typedef struct areaWidgetClass areaWidgetClass;
|
||||
|
||||
extern void areaPreRedraw(areaWidget* widget);
|
||||
extern void areaPostRedraw(areaWidget* widget);
|
||||
|
||||
|
|
|
@ -379,26 +379,24 @@ void GLScreen_DrawScreen()
|
|||
glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GL_ScreenVertices), GL_ScreenVertices);
|
||||
}
|
||||
printf("rarp4 %04X\n", glGetError());
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
printf("rarp2 %04X\n", glGetError());
|
||||
|
||||
glViewport(0, 0, WindowWidth*scale, WindowHeight*scale);
|
||||
printf("draw screen: viewport=%d/%d\n", WindowWidth, WindowHeight);
|
||||
|
||||
if (GPU3D::Renderer == 0)
|
||||
OpenGL_UseShaderProgram(GL_ScreenShader);
|
||||
else
|
||||
OpenGL_UseShaderProgram(GL_ScreenShaderAccel);
|
||||
printf("rarp3 %04X\n", glGetError());
|
||||
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, uiGLGetFramebuffer(GLContext));
|
||||
printf("rarp8 %04X\n", glGetError());
|
||||
|
||||
glClearColor(0, 0, 1, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
printf("rarp5 %04X\n", glGetError());
|
||||
|
||||
int frontbuf = GPU::FrontBuffer;
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, GL_ScreenTexture);
|
||||
|
@ -424,11 +422,11 @@ printf("rarp5 %04X\n", glGetError());
|
|||
glActiveTexture(GL_TEXTURE1);
|
||||
if (GPU3D::Renderer != 0)
|
||||
GPU3D::GLRenderer::SetupAccelFrame();
|
||||
printf("rarp6 %04X\n", glGetError());
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID);
|
||||
glBindVertexArray(GL_ScreenVertexArrayID);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 4*3);
|
||||
printf("rarp7 %04X\n", glGetError());
|
||||
|
||||
glFlush();
|
||||
uiGLSwapBuffers(GLContext);
|
||||
}
|
||||
|
@ -826,7 +824,11 @@ int EmuThreadFunc(void* burp)
|
|||
// microphone input
|
||||
FeedMicInput();
|
||||
|
||||
if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
|
||||
if (Screen_UseGL)
|
||||
{
|
||||
uiGLBegin(GLContext);
|
||||
uiGLMakeContextCurrent(GLContext);
|
||||
}
|
||||
|
||||
// auto screen layout
|
||||
{
|
||||
|
@ -862,7 +864,11 @@ int EmuThreadFunc(void* burp)
|
|||
|
||||
if (EmuRunning == 0) break;
|
||||
|
||||
if (Screen_UseGL) GLScreen_DrawScreen();
|
||||
if (Screen_UseGL)
|
||||
{
|
||||
GLScreen_DrawScreen();
|
||||
uiGLEnd(GLContext);
|
||||
}
|
||||
uiAreaQueueRedrawAll(MainDrawArea);
|
||||
|
||||
// framerate limiter based off SDL2_gfx
|
||||
|
@ -917,8 +923,10 @@ int EmuThreadFunc(void* burp)
|
|||
{
|
||||
if (Screen_UseGL)
|
||||
{
|
||||
uiGLBegin(GLContext);
|
||||
uiGLMakeContextCurrent(GLContext);
|
||||
GLScreen_DrawScreen();
|
||||
uiGLEnd(GLContext);
|
||||
//uiGLMakeContextCurrent(NULL);
|
||||
//uiQueueMain(norp, NULL);
|
||||
}
|
||||
|
@ -2538,6 +2546,9 @@ int main(int argc, char** argv)
|
|||
|
||||
if (MicWavBuffer) delete[] MicWavBuffer;
|
||||
|
||||
if (ScreenBitmap[0]) uiDrawFreeBitmap(ScreenBitmap[0]);
|
||||
if (ScreenBitmap[1]) uiDrawFreeBitmap(ScreenBitmap[1]);
|
||||
|
||||
Config::ScreenRotation = ScreenRotation;
|
||||
Config::ScreenGap = ScreenGap;
|
||||
Config::ScreenLayout = ScreenLayout;
|
||||
|
|
Loading…
Reference in New Issue