for all people who hate speed, here you can build melonDS again
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@ -20,7 +20,10 @@
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#include <string.h>
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#include "NDS.h"
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#include "GPU.h"
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#ifdef JIT_ENABLED
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#include "ARMJIT.h"
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#endif
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#include "GPU2D_Soft.h"
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@ -654,7 +657,9 @@ void MapVRAM_CD(u32 bank, u8 cnt)
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VRAMMap_ARM7[ofs] |= bankmask;
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memset(VRAMDirty[bank].Data, 0xFF, sizeof(VRAMDirty[bank].Data));
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VRAMSTAT |= (1 << (bank-2));
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#ifdef JIT_ENABLED
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ARMJIT::CheckAndInvalidateWVRAM(ofs);
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#endif
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break;
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case 3: // texture
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