Revert "run arm 7 first?"
Caused performance issues in games???
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d383381260
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cacf891330
87
src/NDS.cpp
87
src/NDS.cpp
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@ -1651,88 +1651,89 @@ u32 NDS::RunFrame()
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while (Running && GPU.TotalScanlines==0)
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{
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u64 target = NextTarget();
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ARM7Target = target;
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ARM9Target = target << ARM9ClockShift;
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//ARM7Target = target;
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//while (ARM7Timestamp < ARM7Target)
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while (std::max(std::max(ARM9Timestamp, DMA9Timestamp), A9ContentionTS << ARM9ClockShift) < ARM9Target)
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{
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//printf("A7 LOOP: %lli %lli\n", ARM9Timestamp>>ARM9ClockShift, ARM7Timestamp);
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CurCPU = 1;
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RunTimers(1);
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CurCPU = 0;
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RunTimers(0);
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GPU.GPU3D.Run();
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if (ARM7.MRTrack.Type == MainRAMType::Null)
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if (ARM9.MRTrack.Type == MainRAMType::Null)
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{
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if (CPUStop & CPUStop_DMA7)
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if (CPUStop & CPUStop_GXStall)
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{
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DMAs[4].Run();
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if (ARM7.MRTrack.Type == MainRAMType::Null) DMAs[5].Run();
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if (ARM7.MRTrack.Type == MainRAMType::Null) DMAs[6].Run();
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if (ARM7.MRTrack.Type == MainRAMType::Null) DMAs[7].Run();
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// GXFIFO stall
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s32 cycles = GPU.GPU3D.CyclesToRunFor();
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DMA9Timestamp = std::min(ARM9Target, std::max(ARM9Timestamp+(cycles<<ARM9ClockShift), DMA9Timestamp+(cycles<<ARM9ClockShift)));
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}
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else if (CPUStop & CPUStop_DMA9)
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{
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DMAs[0].Run();
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if (!(CPUStop & CPUStop_GXStall) && (ARM9.MRTrack.Type == MainRAMType::Null)) DMAs[1].Run();
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if (!(CPUStop & CPUStop_GXStall) && (ARM9.MRTrack.Type == MainRAMType::Null)) DMAs[2].Run();
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if (!(CPUStop & CPUStop_GXStall) && (ARM9.MRTrack.Type == MainRAMType::Null)) DMAs[3].Run();
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if (ConsoleType == 1)
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{
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auto& dsi = dynamic_cast<melonDS::DSi&>(*this);
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dsi.RunNDMAs(1);
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dsi.RunNDMAs(0);
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}
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}
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else
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{
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//if (ARM7.abt > 16) ARM7Timestamp = ARM7Target;
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ARM7.Execute<cpuMode>();
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//if (ARM9.abt) ARM9Timestamp = ARM9Target;
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ARM9.Execute<cpuMode>();
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}
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}
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RunTimers(1);
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//printf("MAIN LOOP: 9 %lli %08X %08llX %i 7 %lli %08X %08llX %i %i %08X\n", ARM9Timestamp>>ARM9ClockShift, ARM9.PC, ARM9.CurInstr, (u8)ARM9.MRTrack.Type, ARM7Timestamp, ARM7.R[15], ARM7.CurInstr, (u8)ARM7.MRTrack.Type, IME[1], IE[1]);
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RunTimers(0);
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GPU.GPU3D.Run();
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//if (MainRAMHandle()) break;
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MainRAMHandle();
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target = ARM7Timestamp << ARM9ClockShift;//std::max(std::max(ARM9Timestamp, DMA9Timestamp) >> ARM9ClockShift, A9ContentionTS);
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if (target <= std::max(std::max(ARM9Timestamp, DMA9Timestamp), A9ContentionTS << ARM9ClockShift)) target = std::max(std::max(ARM9Timestamp, DMA9Timestamp), A9ContentionTS << ARM9ClockShift) + 1;
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target = std::max(std::max(ARM9Timestamp, DMA9Timestamp) >> ARM9ClockShift, A9ContentionTS);
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if (target == ARM7Timestamp) target++;
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while (std::max(std::max(ARM9Timestamp, DMA9Timestamp), A9ContentionTS << ARM9ClockShift) < target)
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while (ARM7Timestamp < target)
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{
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ARM9Target = target;
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CurCPU = 0;
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RunTimers(0);
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GPU.GPU3D.Run();
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ARM7Target = target;
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//printf("A7 LOOP: %lli %lli\n", ARM9Timestamp>>ARM9ClockShift, ARM7Timestamp);
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CurCPU = 1;
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RunTimers(1);
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if (ARM9.MRTrack.Type == MainRAMType::Null)
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if (ARM7.MRTrack.Type == MainRAMType::Null)
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{
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if (CPUStop & CPUStop_GXStall)
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if (CPUStop & CPUStop_DMA7)
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{
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// GXFIFO stall
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s32 cycles = GPU.GPU3D.CyclesToRunFor();
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DMA9Timestamp = std::min(ARM9Target, std::max(ARM9Timestamp+(cycles<<ARM9ClockShift), DMA9Timestamp+(cycles<<ARM9ClockShift)));
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}
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else if (CPUStop & CPUStop_DMA9)
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{
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DMAs[0].Run();
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if (!(CPUStop & CPUStop_GXStall) && (ARM9.MRTrack.Type == MainRAMType::Null)) DMAs[1].Run();
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if (!(CPUStop & CPUStop_GXStall) && (ARM9.MRTrack.Type == MainRAMType::Null)) DMAs[2].Run();
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if (!(CPUStop & CPUStop_GXStall) && (ARM9.MRTrack.Type == MainRAMType::Null)) DMAs[3].Run();
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DMAs[4].Run();
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if (ARM7.MRTrack.Type == MainRAMType::Null) DMAs[5].Run();
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if (ARM7.MRTrack.Type == MainRAMType::Null) DMAs[6].Run();
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if (ARM7.MRTrack.Type == MainRAMType::Null) DMAs[7].Run();
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if (ConsoleType == 1)
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{
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auto& dsi = dynamic_cast<melonDS::DSi&>(*this);
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dsi.RunNDMAs(0);
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dsi.RunNDMAs(1);
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}
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}
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else
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{
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//if (ARM9.abt) ARM9Timestamp = ARM9Target;
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ARM9.Execute<cpuMode>();
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//if (ARM7.abt > 16) ARM7Timestamp = ARM7Target;
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ARM7.Execute<cpuMode>();
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}
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}
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RunTimers(0);
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GPU.GPU3D.Run();
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if (MainRAMHandle()) break;
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RunTimers(1);
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if (!MainRAMHandle()) break;
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}
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}
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RunSystem(target>>ARM9ClockShift);
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RunSystem(target);
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if (CPUStop & CPUStop_Sleep)
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{
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